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  • DCEmu Featured News Articles

    by Published on April 22nd, 2009 21:30

    Tantric has released a new version of the Snes Emulator for Gamecube and Wii:

    A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

    Features
    Based on Snes9x 1.51 - superior ROM compatibility
    Wiimote, Nunchuk, Classic, and Gamecube controller support
    SNES Superscope, Mouse, Justifier support
    Cheat support
    Auto Load/Save Game Snapshots and SRAM
    Custom controller configurations
    SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    Autodetect PAL/NTSC
    16:9 widescreen support
    Open Source!

    [4.0.2 - April 22, 2009]

    * GameCube controller home trigger fixed
    * USB support fixed
    * More stable SMB support
    * Corrections/improvements to game saving/loading
    * Video mode corrections
    * hq2x filter no longer crashes hi-res games on unfiltered/filtered modes
    * Corrections to cheat file parsing
    * Super Scope turbo now activated when holding Down button
    * Settings are now saved when exiting game menu settings area
    * Super Scope pause button now works
    * Invalid VRAM access is now allowed - should fix some homebrew games
    * New video mode selection in menu (forcing a video mode is not recommended)

    Download and Give Feedback Via Comments ...
    by Published on April 22nd, 2009 21:30

    Tantric has released a new version of the Snes Emulator for Gamecube and Wii:

    A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

    Features
    Based on Snes9x 1.51 - superior ROM compatibility
    Wiimote, Nunchuk, Classic, and Gamecube controller support
    SNES Superscope, Mouse, Justifier support
    Cheat support
    Auto Load/Save Game Snapshots and SRAM
    Custom controller configurations
    SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    Autodetect PAL/NTSC
    16:9 widescreen support
    Open Source!

    [4.0.2 - April 22, 2009]

    * GameCube controller home trigger fixed
    * USB support fixed
    * More stable SMB support
    * Corrections/improvements to game saving/loading
    * Video mode corrections
    * hq2x filter no longer crashes hi-res games on unfiltered/filtered modes
    * Corrections to cheat file parsing
    * Super Scope turbo now activated when holding Down button
    * Settings are now saved when exiting game menu settings area
    * Super Scope pause button now works
    * Invalid VRAM access is now allowed - should fix some homebrew games
    * New video mode selection in menu (forcing a video mode is not recommended)

    Download and Give Feedback Via Comments ...
    by Published on April 22nd, 2009 21:24

    Tantric has released a new version of the Nes Emulator for Gamecube and Wii:

    FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.

    Features
    Wiimote, Nunchuk, Classic, and Gamecube controller support
    iNES, FDS, VS, UNIF, and NSF ROM support
    1-4 Player support
    Zapper support
    RAM / State saving support
    Custom controller configurations
    SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    NES Compatibility Based on v0.98.12
    Sound Filters
    Graphics Filters (GX Chipset, Cheesy and 2x)

    [3.0.1 - April 22, 2009]

    * GameCube controller home trigger fixed
    * USB support fixed
    * More stable SMB support
    * Corrections/improvements to game saving/loading
    * Video mode corrections
    * Settings are now saved when exiting game menu settings area
    * 8 sprite limit and Zapper crosshair can now be turned off from the menu
    * New video mode selection in menu (forcing a video mode is not recommended)

    Download and Give Feedback Via Comments ...
    by Published on April 22nd, 2009 21:24

    Tantric has released a new version of the Nes Emulator for Gamecube and Wii:

    FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.

    Features
    Wiimote, Nunchuk, Classic, and Gamecube controller support
    iNES, FDS, VS, UNIF, and NSF ROM support
    1-4 Player support
    Zapper support
    RAM / State saving support
    Custom controller configurations
    SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    NES Compatibility Based on v0.98.12
    Sound Filters
    Graphics Filters (GX Chipset, Cheesy and 2x)

    [3.0.1 - April 22, 2009]

    * GameCube controller home trigger fixed
    * USB support fixed
    * More stable SMB support
    * Corrections/improvements to game saving/loading
    * Video mode corrections
    * Settings are now saved when exiting game menu settings area
    * 8 sprite limit and Zapper crosshair can now be turned off from the menu
    * New video mode selection in menu (forcing a video mode is not recommended)

    Download and Give Feedback Via Comments ...
    by Published on April 22nd, 2009 21:18

    Just a few weeks before release of the game, the third faction of Swords and Soldiers, the Chinese is finally revealed!

    At long last the veil of secrecy is lifted! Emerging as the third contender for world domination is the CHINESE EMPIRE! Ruled by their child emperor, the Chinese care little for Viking barbecue feasts, or Aztec Vegetable growing contests. The Child Emperor tasks his subjects with gathering the the most exquisite toys from the corners of the world. Of course this will lead the Chinese empire onto a collision course with the other two factions.

    To introduce the first Chinese unit: The Rocketeer
    Strapping giant firework rockets to your back might not seem like a brilliant idea, but the Rocketeers will do anything to satisfy their emperor's appetite for new toys. Extremely volatile, the Rocketeers are always willing to deliver their beautifull but deadly payload to the opposition. As well as offering a ranged attack, Rocketeers deal damage with final breath, and always go out with a bang, giving the whole battlefield a festive glow!

    To introduce the first Chinese spell: Arrow rain
    The arrow is a very effective weapon in the Chinese arsenal. They are used to pick off single targets at a great distance. To confront the sturdy Vikings and the fast moving Aztecs, the Chinese have improved their arrows with some burning fire. So if you're fighting the Chinese faction, you'd better hope the heavens don't open. If they do, there's a good chance you're about to be showered with a barrage of flaming arrows.

    About "Swords and Soldiers"
    Swords & Soldiers is a fresh sidescrolling real-time strategy game, in many ways a first for Nintendo's Wii system. In the game, three unique factions battle for the powers of the gods. Each faction has his own completely unique units and spells allowing for lots of strategies and variety. For more information on Swords and Soldiers visit www.swordsandsoldiers.com ...
    by Published on April 22nd, 2009 21:17

    Just a small update today on Resident Evil Darkside Chronicles, courtesy of this week's Famitsu. The magazine confirms something that you might have expected: Resident Evil 2's Ada Wong will be appearing in the game. This shouldn't come as too much of a surprise considering the close ties between Darkside Chronicles and RE2.

    There's one interesting note that should get RE fanatics excited. In RE2, Ada appeared only in Leon's episodes. In Darkside Chronicles, she'll appear for the first time alongside Claire Redfield.

    Just to review, characters confirmed to appear in RE Darkside Chronicles are Leon and Claire in playable form, and Ada Wong and Sherry Birkin as part of the scenario.

    http://uk.wii.ign.com/articles/975/975204p1.html ...
    by Published on April 22nd, 2009 21:10

    via IGN


    There's no denying it! The silence is officially over for Final Fantasy Crystal Chronicles: The Crystal Bearers. Famitsu managed to get yet another update on the game in its latest issue, complete with commentary from producer Akitoshi Kawazu and director Toshiyuki Itahan.

    The major point of note in this update is the first info on a new character, a Selkie male named Keiss. Having earned the trust of army leaders, Keiss takes up a job guarding the Alexis II air ship, a symbol of peace.

    Keiss and main character Layle are work partners. They're partnership is just part of the story, though. You don't actually form parties in Crystal Bearers, so you don't directly control Keiss.

    Outside of the Keiss and the characters introduced in the original unveiling of the game a couple of weeks back, we can apparently look forward to one additional primary character, a female Selkie who may have the hots for Layle.

    In addition to the new character, the magazine introduces a couple of new gameplay systems: Playable Events and Demon Reaction.

    Playable events allow you to interact with the game during event scenes, shaking the Wiimote or pointing at particular areas of the screen. Some of these scenes have to be successfully cleared in order to progress, but in general the story will proceed regardless of your success.

    One example of a Playable Event has Layle falling through the sky. Demons fall towards him, and you have to aim the Wiimote to shoot them.

    The Demon Reaction system is something that we've already seen in the teaser video clips at the teaser site. The demons of the Crystal Bearers world have their own AI and movement patterns. If you let them be, they'll interact amongst themselves. The enemies react to one-another, and to Layle's attacks, in various ways, with Kawazu noting that the game includes a considerable number of patterns.

    Crystal Bearers is still without a final release date, but it's certainly reassuring to see it get so much coverage of late. The wait to play will hopefully not be too long. ...
    by Published on April 22nd, 2009 21:01

    via Computer and Video Games


    Sony has revealed its "environmentally-aware" puzzle game, Trash Panic, for PSN. It was revealed yesterday, on Earth Day, but as Google hadn't changed we didn't know.

    In the game, you have to "stop a virtual environment being swamped by an ever-flowing tide of rubbish", clearing the junk away by "arranging it strategically in a giant rubbish crate before it overflows".

    "Players have to think quickly, dropping heavy rubbish on crushable items to compact it - or placing biodegradables together so that they rot - meanwhile, the clock keeps ticking and the tide of rubbish keeps advancing," explains Sony.

    It'll be out in spring. ...
    by Published on April 22nd, 2009 20:57

    via Eurogamer


    Atari will bring Wii role-playing game Tales of Symphonia: Dawn of the New World to Europe this autumn, complete with some exclusive regional content.

    Those bits are a Gallery mode - unlocked on game completion, containing gameplay skits and various concept art - and more masks and headgear for new heroes Emil Castagnier and Marta Lualdi.

    Dawn of the New World picks up where the GameCube's excellent Tales of Symphonia left off, and follows Emil and Marta as they journey to find out what's gone wrong with their world

    The major new addition is the monster collection system that lets players capture and evolve over 200 monsters and use them in battle. But only three can be picked at a time, so selection will need strategical relevance based on the enemy at hand.

    Dawn of the New World lets you and up to three friends work co-operatively during the real-time battles, too.

    Tales of Symphonia: Dawn of the New world has already been released in Japan and the US. Metacritic averages Western opinion at 68 per cent. ...
    by Published on April 22nd, 2009 20:05

    We've always enjoyed SNK Playmore's long-running fighting franchise (the aptly named King of Fighters series), though we often find ourselves stuck with an inexplicable desire to see the series' adroit brawlers fly effortlessly through the air while shooting bullets out of their hands.

    ... No, you know what? We're not going to lie to you. We've never thought that. Nobody has, ever. Until now, that is -- Famitsu recently outed SNK's latest, and arguably most bizarre project ever: An Xbox Live Arcade shoot 'em up based in the KoF universe, tentatively titled King of Fighters Sky Stage. Based on the early screenshots we've seen, we're still trying to decide whether the game is going to be awesome or too awesome. Maybe you haven't heard: People. Flying. Shooting. Bullets. Out. Of. Hands.

    http://www.joystiq.com/2009/04/21/sn...hmup-for-xbla/ ...
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