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    by Published on July 30th, 2009 15:37

    An interface developer at UK dev Telltale Games has publicly claimed he believes the iPhone to be more powerful than Nintendo’s Wii.


    Telltale Games has finished developing new Monkey Island episodic content for both the PC and Wii, sold via digital platforms Steam and Wii Ware. 

The group was not responsible for the iPhone remake of the original Monkey Island game, which was released contemporaneously.


    Nevertheless, a developer on the official TellTale forums claims that “the Wii and DS are extremely underpowered and their popularity doesn't remove the hardware limitations."
    Contained within the same thread are a number of complaints surrounding apparent framerate and quality issues on the Wii Monkey Island game. 


    "The voices and textures are the way they are because we're limited to 40 megs for WiiWare titles. The PC versions of our games are usually 150+ megs, and most modern games range anywhere from one to ten gigabytes or more. Talk to Nintendo about this one.”

    The developer, given the pseudonym Yare, said that the “frame rate issues will probably get sorted out eventually, but keep in mind that the Wii is just not a powerful console. An iPhone is much more powerful than a Wii, even."
    Yare introduced himself to the forums back in March as “the engineer responsible for the controls” on Telltale’s Wallace and Gromit episodic games.

    Elsewhere in the thread he defended his comments, claiming that it wasn't his intent to “blame” the platform for its technical performance.


    “I just thought some people might be interested in an explanation of how game development works, why the Wii version has lower quality voice, higher compression, and so on,” he said.

    http://www.develop-online.net/news/3...-a-Wii82328232 ...
    by Published on July 30th, 2009 15:36



    Mini-keyboard attachment to come bumbled with new title Easy Piano this November
    Only yesterday MCV was highlighting the rising number of accessory-based titles heading to market this Q4 – and now Namco Bandai has added to the collection with new learning title Easy Piano on DS which is due for release in PAL territories this November.
    Published by Game Life and distributed by Namco, the title includes an eight note full-octave keyboard peripheral. The various game modes are designed to guide newcomers through their first steps into the world of piano playing, while more experienced pianists can try their hand at a number of classics.

    http://www.mcvuk.com/news/35206/Namc...ano-peripheral ...
    by Published on July 30th, 2009 15:34

    All 50 states in the US require the 50,000 people convicted of sexual offenses to sign a register so that their whereabouts can be tracked and monitored. The Telegraph reports that now users of the iPhone Offender Locator application can search for sex offenders living nearby a friend or colleague whose address is stored in their Apple iPhone address book, or they can type in a street address to generate a list of convicted sex offenders in the local area. 'Offender Locator gives everyone the ability to find out if registered sex offenders live in their area,' says the application developer, ThinAir Wireless, on its iTunes page. 'Knowledge equals safety. They know where you and your family are...now it's time to turn the tables so that you know where they live and can make better decisions about where to allow your kids to play.' Offender Locator uses the iPhone's built-in GPS to pinpoint the user's location, and then provide a map listing sex offenders in the local area. Tapping on one of the 'pins' dropped on to the map brings up a photograph of the offender, as well as their address, date of birth and list of convictions."

    http://idle.slashdot.org/story/09/07...-Sex-Offenders ...
    by Published on July 29th, 2009 22:01



    The likes of Engadget and Gizmodo posted about Dreamcasts being on sale at an online store a month or so ago and they sold out as quick as you like.

    Well tonight i was told that GP2X Store has Brand New Dreamcasts in stock.

    They are retailing at a price of $99 and i expect them to sell out quick, i may even get one to add to my collection of consoles but keep it boxed.

    Its awesome to see new Dreamcasts available all these years after Sega ditched the console. ...
    by Published on July 29th, 2009 21:51



    The GP2X Store have today gotten in stock the Dingoo A320, they have both the Black and White Versions of the console.

    For those of you who dont know this is a great console with a ton of emulators and games released, a true homebrewers dream. ...
    by Published on July 29th, 2009 21:34

    Our buddys at the GP2x Store have today let me know they have just got hold of a rather cool looking Portable Nes Console that comes with Wireless controllers and a Wireless gun, looks awesome, heres the full details:



    The FC Mobile II takes NES Gaming to mind-blowing heights! Built upon the success of the first generation FC Mobile, the FC Mobile II merges the worlds of portable and home gaming effortlessly with, turbo-charged auto-fire buttons, wireless hand controllers and wireless gun controller, so you can play two-players at the same time with auto-firing or test your shooting skills with games such as Duck Hunt or Freedom Force.

    Want to show off your gaming skills for all to see? The FC Mobile II sports a TV output connector so that you can make or break your NES experience right on your TV screen. Bring home the fun now or take it on the road with the FC Mobile II.

    Features
    2.5" LCD Screen - Play NES games on a 2.5 inch Active-Matrix LCD screen
    TV-Out Capability - Share NES gaming excitement on the TV screen
    Wireless Controllers - Play two players on the road or at home with included wireless hand controllers and wireless gun controller
    Auto-Fire Buttons - Easy alternative to rapid button tapping
    FC Mobile II powered by AC adapter (included) or 4 AA batteries (not included)
    Wireless hand controller requires 2 AAA batteries per controller (not included)
    Wireless gun controller requires 3 AAA batteries (not included)

    The FC Mobile comes in Black and White ...
    by Published on July 29th, 2009 21:15



    Via Kotaku

    I wielded a PSPGo again yesterday and, I must confess, only will power, professionalism, and the fear of the Pottery Barn rule) kept me from tossing the machine in the air.

    If I did toss the PSPgo, I would not have tossed it in anger. I have nothing against the system, even though Sony does have two linked complications with the device the company still needs to address.

    No, if I tossed the PSPgo it would be out of delight, because this system is so disarmingly light. We've estimated that it weighs under 4 ounces. A new iPhone weighs just under 5.

    Yesterday, holding the Go in one hand and a new Apple phone in the other, I had trouble telling the difference (because I'm super-strong, of course). More importantly, the PSPgo has the weight of something I want to fling or fiddle with: like the three-inch-tall wooden Pac-Man ghost on my desk or my computer mouse or a normal deck of cards, which, Wikipedia informs me, weighs 3.3 ounces. Earlier PSPs weighed just under 10 and then seven ounces. The new Sony portable felt solidly made, even when flipped open, like it could take a toss or two or be something I'd start idly flipping up and down while talking to someone on the phone. DSis and other PSPs have too much heft to spark that kind of response from me. I guess we could contact a scientist to find out why, but I'm short on time today.

    After my original PSP hands-on report from E3, readers asked if the system was too light. I'm not sure how a system could be too light, but I can say that the PSPgo, unlike the earlier PSPs is a machine that feels like you could forget it's in your pocket.

    The unit I played yesterday was loaded with several games. I played the new Jak and Daxter on it briefly, with no ergonomic difficulty. I also tried to use the Go's exclusive Game Sleep function, but the Jak build was blocking it. The Game Sleep function allows a player to sleep their game at any point and return to the cross media bar on the PSP to do other things — no saving required. I failed to ask if multiple games can be frozen with Game Sleep at the same time, but will follow up.

    For many of the vocal readers on this site, the questions that linger about the PSPgo are the price and the system's support of existing disc-based games, particularly those that prospective Go buyers already posess. The Sony rep I spoke to in New York stuck to the comments chief U.S. PlayStation marketing man Peter Dille gave Kotaku during E3, that the October 1, $250 unit is priced for early adopters.

    It will remains hard to assess the true cost of that $250 price until Sony explains how gamers will or won't be able to play the many disc-based PSP games on the disc-drive-free Go, via data transfer, some sort of trade-in system, re-purchasing discounts or whatever. As of yesterday, that plan remains to be announced. (Going forward it does seem that major releases will be released digitally for the PSPgo, as Sony has previously announced. The timing of those releases remains unclear, though, as, for example, a LucasArts rep at the Sony event was not able to say whether the downloadable version of the upcoming Star Wars Battlefront: Elite Squadron would be released the same day as the disc game hits stores or a little before or after.)

    I kept two hands on the PSPgo yesterday. It's a solid little machine. The PSPgo just needs the plan around it to be clarified, to ensure gamers won't have other reasons to want to toss it other than its weight.

    http://kotaku.com/5325560/hard-to-re...-a-good-reason ...
    by Published on July 29th, 2009 21:02

    The gaming industry's ongoing shift from physical media to direct downloads has made buying new titles much more convenient, and in some cases cheaper. However, as this article in The Escapist notes, there are downsides as well, such as an increased dependence on console makers and the inability to sell your used games. Quoting:
    "Microsoft and Sony might end up charging publishers an arm and a leg to enable game downloads, especially as they gain more and more control over distribution. Think about it: What if, 10 years from now, 50 percent of software sales for Microsoft's latest console come through Xbox Live? Or, in an even scarier scenario for consumers, what if there is no physical media drive at all, and everything goes through Xbox Live? Sony's marriage to the Blu-ray format ensures its continued support of game discs, but Microsoft has no such restrictions. They could cut console production costs and take control over the entire supply chain in one fell swoop. There would be zero room for publishers to negotiate anything in such a de facto monopoly. The perfect comparison is Wal-Mart. As the world's largest retailer, Wal-Mart is able to demand pretty much whatever it wants of suppliers because it grants access to such large numbers of consumers."

    http://games.slashdot.org/story/09/0...l-Distribution ...
    by Published on July 29th, 2009 20:54

    News/release from ktix007

    Clickr, is a pretty simple game where all you have to do is count the cars that passes by. If you count them right, you’ll automatically be taken to the next level. If you don’t get the number right, you will have to restart the level. In this version, the first one, there are 5 levels but I'll make more levels in the next version. I've made 3 different versions of the game, as always, one in English, another one Catalan and another one in Spanish.

    Controls:

    R - Count one
    L - Substract one
    SELECT - Pause the game
    TRIANGLE - Go back to the main menu

    Change log:
    5 levels (2 new ones)
    2 new places to play in
    Pause function (pressing SELECT)
    Better menu
    It participates in the Scenery Beta 2009 festival

    Download and Give Feedback Via Comments ...
    by Published on July 29th, 2009 18:29

    DekuTree64 is back with a new release of Animanatee the art program for DS, heres whats new:

    The controls are explained in the program, but here are the basic features:
    - 2 layers ("BG" and "Top"). BG gets copied over when you create a new frame, so you can have a persistent background, or modify it as you go.
    - 60 color palette, which can all be modified.
    - Brush size up to 16 pixels, with optional pressure sensitivity.
    - Up to 10000 frames, or until memory runs out.
    - Undo/redo. Up to 32 levels, or until it fills its 128KB buffer.
    - Onion skinning.
    - Copy/paste (currently only copies full layers).
    - Zoom up to 16x.

    NEW in v1.5
    - Onion skinning can now be turned on for previous frame, next frame, or both.
    - Onion skinning works while zoomed in.
    - Added halftone brushes.
    - Added 16x zoom level.
    - Added Merge Layers button, to combine both layers into one.
    - Added page buttons to save/load menu, so you can now use up to 100 slots.
    - Added Up/X tool selection. You can now switch between Fill, Eraser, and Dropper.

    Changes for 1.5a
    - Fixed palette window bug

    Download and Give Feedback Via Comments ...
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