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    by Published on February 24th, 2010 18:22

    Newly released for Wiz:

    Unofficial Wiz SDL library (With diagonal tearing fix)

    It's same as old Wiz SDL Libraries(http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,23,138).
    But now it contains new version of SDL(1.2.13) with better performance.

    See readme.txt file for more information.

    Usage : Copy "libSDL-1.2.so.0" to the folder of the game.

    http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,23,271 ...
    by Published on February 24th, 2010 18:01

    Newly released for Wiz:

    INImaker is a GP2X Wiz application that creates INI files for programs that don't have shortcuts in the Wiz Games menu. It can also find and delete INI files that link to deleted programs, and find missing icons. Please read readme.txt for instructions.

    Update 1.0:
    - better interface
    - option to generate INIs for programs outside the 'game' dir
    - option to delete INIs that link to deleted programs
    - Safety mode: try INImaker without actually writing or deleting files



    Download Here ...
    by Published on February 24th, 2010 17:56

    News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14656.html

    DaedalusX64 is a N64 Emulator for the Sony PSP.


    Quote:
    Changelog

    Revision 467

    [~] Minor code clean-up (Excess white space, comments and declarations)
    [!] Fixed DLParser_GBI1_LoadUCode (Prevents some uCode detection related crashes.)
    [-] Removed M_BADTASK (Unneeded handled by default. Messages supressed on public build)
    [+] Updated roms.ini to include more compatibility and settings info
    [!] Complete refresh of previews with High Res previews for new GUI

    Note: Full download is now ~32MB

    http://forums.daedalusx64.com/viewtopic.php?f=52&t=1199

    Download and Give Feedback Via Comments ...
    by Published on February 24th, 2010 17:54

    News via http://emu-russia.net/en/

    NES emulator has been updated recently. Changes:
    - Fixed bitmap clearing again, when switching blitters.
    - More optimizations and cosmetic changes.

    http://rocknes.net/ ...
    by Published on February 24th, 2010 17:50

    News via http://emu-russia.net/en/

    NAOMI based arcade machines emulator has been updated. Changes:
    - "Toy Fighter" off-by-one bug fixed
    - "Giant Gram 2000" will now load (but won't work due to missing M1 data)
    - "Virtua NBA" added (though the "virnbao" version will not work, this one seems protected?)
    - "Samba De Amigo" added (I'm not saying it's playable mind you)
    - "Guilty Gear X" _would_ work if not for a truncated protection file (but here's a hint, unpack ggx.zip, add zeros to the file to match required length and pack it again and it will work now)
    - "Dead or Alive 2 Millenium" will now properly load parent ROM (same goes for other games with variants)
    - "18 Wheeler" added (not tested)
    - "Crazy Taxi" added (not tested)
    - "Death Crimson OX" added.

    http://dknute.livejournal.com/ ...
    by Published on February 24th, 2010 17:48

    News via http://dcemulation.org/./phpBB/viewt...p?f=72&t=99916

    GyroVorbis posted the long awaited update on Elysian Shadow in our forums:


    Quote:
    So it has been 8 long months since any of you have either seen or heard from us on Youtube. Despite popular belief, this is not due to the fact that we have given up on Elysian Shadows or were ceasing development. The truth is that we have been working our asses off for 8 months, rewriting an entire engine, and doing more work in the time period than the entire Adventures in Game Development Series combined.

    Elysian Shadows Revolution 1 was our experiment at trying to introduce more than just the software aspect of the game development process to the videos. In episode 2, we try to build on this idea and incorporate the entire development process. At the same time, though, we have made a conscious effort to return to our roots established in the Adventures in Game Development Series. ESRev2 has been in the making for 8 months, and tries to appeal to all audiences. Please watch with an open mind.

    The engine has been rebuilt from scratch. It has officially reached the point of functionality that the previous one had and then much more. New features displayed in the video include more powerful Lua scripting possibilities and rigid body dynamics. Hopefully future episodes will be focusing more on game design aspects of programming such as the battle system.

    LibGyro--our multiplatform back-end--is effectively complete. Elysian Shadows runs on the PC, Dreamcast, and PSP and will continue to do so until its release. LibGyro offers higher level C/++ engine programmers (Kendall) and Lua scripters (Peter) a complete layer of abstraction from the hardware, so that the Elysian Shadows engine may be developed independent of platform.

    Yes, Marcel is back on the team. Due to the fact that he seriously rejoined about a week before this video was produced, he has nothing really to show off. He is going to be designing his own Elysian Shadows "toolkit" that will be demoed in videos to come.

    Pritam and Kendall both have been contributing greatly to the artistic area. Pritam has been designing and pixeling our starting area and working on various characters. Kendall has been busy concepting and pixeling enemies.

    Cypher--our previous sound composer--has rejoined the team. His talent was truly missed, and we have decided to join forces once again. He has since composed several of his finest tracks to date.

    The Elysian Shadows team is looking to recruit new blood. We are particularly interested in the areas of pixel art and web development. If you are interested in joining our team, please contact me (or another team member) on Youtube for the forums.

    We would like to sincerely thank everybody much for the continued support and faith in our project even though you haven't seen us for all these long months. We are going to be working harder to ensure that the next video will not take this long.

    Part 1 - http://www.youtube.com/watch?v=fODMgH31z-E
    Part 2 - http://www.youtube.com/watch?v=jLQQ8GcCrxE
    Part 3 - http://www.youtube.com/watch?v=begPhY9jLW0
    Part 4 - http://www.youtube.com/watch?v=Li0M8XI0lm0
    Part 5 - http://www.youtube.com/watch?v=24cUpRVKt2Y
    Part 6 - http://www.youtube.com/watch?v=GozStv5WcCc
    Part 7 - http://www.youtube.com/watch?v=wHqtUgEKoPg
    ...
    by Published on February 24th, 2010 17:45

    The Openbor Team over at Lavalit have released a new version of Openbor the Beats of Rage Game and Engine for PSP, Dreamcast, Dingoo, Wii and GP2x and Wiz,

    Heres whats new:

    ------------------------------------------------------------------------
    r2716 | sumolx | 2010-02-23 13:32:05 -0500 (Tue, 23 Feb 2010) | 3 lines
    Changed paths:
    M /Makefile
    M /tools/win-sdk/MinGW.7z

    Updated MinGW DirectX to version 8.
    Recompiled SDL library using the newer DirectX.
    Fixed Windows Sound Delay.
    ------------------------------------------------------------------------
    r2715 | sumolx | 2010-02-21 11:26:51 -0500 (Sun, 21 Feb 2010) | 2 lines
    Changed paths:
    M /sdl/sblaster.c

    Restored buffer size back to 4096 as it was causing issues.

    ------------------------------------------------------------------------
    r2714 | sumolx | 2010-02-20 23:11:24 -0500 (Sat, 20 Feb 2010) | 2 lines
    Changed paths:
    M /sdl/sblaster.c

    Decreased sampling from 4096 to 512. Hopefully this fixes sound lag.

    ------------------------------------------------------------------------
    r2713 | sumolx | 2010-02-19 23:35:18 -0500 (Fri, 19 Feb 2010) | 2 lines
    Changed paths:
    M /resources/meta.xml
    M /version.h
    A /xcode
    A /xcode/mac
    A /xcode/mac/OpenBOR.xcodeproj
    A /xcode/mac/OpenBOR.xcodeproj/project.pbxproj

    Xcode IDE for mac now supported.

    ------------------------------------------------------------------------
    r2712 | plombo | 2010-02-19 17:53:46 -0500 (Fri, 19 Feb 2010) | 1 line
    Changed paths:
    M /source/gamelib/endian.h

    A 16-bit integer byte-swapping function had an 8-bit integer as its return type. Fixed.
    ------------------------------------------------------------------------
    r2711 | sumolx | 2010-02-18 17:11:55 -0500 (Thu, 18 Feb 2010) | 1 line
    Changed paths:
    M /source/tracelib/tracemalloc.c

    Fixed dereferencing 'void *' pointer.
    ------------------------------------------------------------------------
    r2710 | sumolx | 2010-02-18 16:39:14 -0500 (Thu, 18 Feb 2010) | 1 line
    Changed paths:
    M /source/tracelib/tracemalloc.c

    GCC complaining about defined but not used. Fixed.
    ------------------------------------------------------------------------
    r2709 | sumolx | 2010-02-18 16:33:00 -0500 (Thu, 18 Feb 2010) | 1 line
    Changed paths:
    M /source/tracelib/tracemalloc.c

    GCC complaining about defined but not used. Fixed.

    Download and Give Feedback Via Comments ...
    by Published on February 24th, 2010 17:45

    The Openbor Team over at Lavalit have released a new version of Openbor the Beats of Rage Game and Engine for PSP, Dreamcast, Dingoo, Wii and GP2x and Wiz,

    Heres whats new:

    ------------------------------------------------------------------------
    r2716 | sumolx | 2010-02-23 13:32:05 -0500 (Tue, 23 Feb 2010) | 3 lines
    Changed paths:
    M /Makefile
    M /tools/win-sdk/MinGW.7z

    Updated MinGW DirectX to version 8.
    Recompiled SDL library using the newer DirectX.
    Fixed Windows Sound Delay.
    ------------------------------------------------------------------------
    r2715 | sumolx | 2010-02-21 11:26:51 -0500 (Sun, 21 Feb 2010) | 2 lines
    Changed paths:
    M /sdl/sblaster.c

    Restored buffer size back to 4096 as it was causing issues.

    ------------------------------------------------------------------------
    r2714 | sumolx | 2010-02-20 23:11:24 -0500 (Sat, 20 Feb 2010) | 2 lines
    Changed paths:
    M /sdl/sblaster.c

    Decreased sampling from 4096 to 512. Hopefully this fixes sound lag.

    ------------------------------------------------------------------------
    r2713 | sumolx | 2010-02-19 23:35:18 -0500 (Fri, 19 Feb 2010) | 2 lines
    Changed paths:
    M /resources/meta.xml
    M /version.h
    A /xcode
    A /xcode/mac
    A /xcode/mac/OpenBOR.xcodeproj
    A /xcode/mac/OpenBOR.xcodeproj/project.pbxproj

    Xcode IDE for mac now supported.

    ------------------------------------------------------------------------
    r2712 | plombo | 2010-02-19 17:53:46 -0500 (Fri, 19 Feb 2010) | 1 line
    Changed paths:
    M /source/gamelib/endian.h

    A 16-bit integer byte-swapping function had an 8-bit integer as its return type. Fixed.
    ------------------------------------------------------------------------
    r2711 | sumolx | 2010-02-18 17:11:55 -0500 (Thu, 18 Feb 2010) | 1 line
    Changed paths:
    M /source/tracelib/tracemalloc.c

    Fixed dereferencing 'void *' pointer.
    ------------------------------------------------------------------------
    r2710 | sumolx | 2010-02-18 16:39:14 -0500 (Thu, 18 Feb 2010) | 1 line
    Changed paths:
    M /source/tracelib/tracemalloc.c

    GCC complaining about defined but not used. Fixed.
    ------------------------------------------------------------------------
    r2709 | sumolx | 2010-02-18 16:33:00 -0500 (Thu, 18 Feb 2010) | 1 line
    Changed paths:
    M /source/tracelib/tracemalloc.c

    GCC complaining about defined but not used. Fixed.

    Download and Give Feedback Via Comments ...
    by Published on February 24th, 2010 17:45

    The Openbor Team over at Lavalit have released a new version of Openbor the Beats of Rage Game and Engine for PSP, Dreamcast, Dingoo, Wii and GP2x and Wiz,

    Heres whats new:

    ------------------------------------------------------------------------
    r2716 | sumolx | 2010-02-23 13:32:05 -0500 (Tue, 23 Feb 2010) | 3 lines
    Changed paths:
    M /Makefile
    M /tools/win-sdk/MinGW.7z

    Updated MinGW DirectX to version 8.
    Recompiled SDL library using the newer DirectX.
    Fixed Windows Sound Delay.
    ------------------------------------------------------------------------
    r2715 | sumolx | 2010-02-21 11:26:51 -0500 (Sun, 21 Feb 2010) | 2 lines
    Changed paths:
    M /sdl/sblaster.c

    Restored buffer size back to 4096 as it was causing issues.

    ------------------------------------------------------------------------
    r2714 | sumolx | 2010-02-20 23:11:24 -0500 (Sat, 20 Feb 2010) | 2 lines
    Changed paths:
    M /sdl/sblaster.c

    Decreased sampling from 4096 to 512. Hopefully this fixes sound lag.

    ------------------------------------------------------------------------
    r2713 | sumolx | 2010-02-19 23:35:18 -0500 (Fri, 19 Feb 2010) | 2 lines
    Changed paths:
    M /resources/meta.xml
    M /version.h
    A /xcode
    A /xcode/mac
    A /xcode/mac/OpenBOR.xcodeproj
    A /xcode/mac/OpenBOR.xcodeproj/project.pbxproj

    Xcode IDE for mac now supported.

    ------------------------------------------------------------------------
    r2712 | plombo | 2010-02-19 17:53:46 -0500 (Fri, 19 Feb 2010) | 1 line
    Changed paths:
    M /source/gamelib/endian.h

    A 16-bit integer byte-swapping function had an 8-bit integer as its return type. Fixed.
    ------------------------------------------------------------------------
    r2711 | sumolx | 2010-02-18 17:11:55 -0500 (Thu, 18 Feb 2010) | 1 line
    Changed paths:
    M /source/tracelib/tracemalloc.c

    Fixed dereferencing 'void *' pointer.
    ------------------------------------------------------------------------
    r2710 | sumolx | 2010-02-18 16:39:14 -0500 (Thu, 18 Feb 2010) | 1 line
    Changed paths:
    M /source/tracelib/tracemalloc.c

    GCC complaining about defined but not used. Fixed.
    ------------------------------------------------------------------------
    r2709 | sumolx | 2010-02-18 16:33:00 -0500 (Thu, 18 Feb 2010) | 1 line
    Changed paths:
    M /source/tracelib/tracemalloc.c

    GCC complaining about defined but not used. Fixed.

    Download and Give Feedback Via Comments ...
    by Published on February 24th, 2010 17:45

    The Openbor Team over at Lavalit have released a new version of Openbor the Beats of Rage Game and Engine for PSP, Dreamcast, Dingoo, Wii and GP2x and Wiz,

    Heres whats new:

    ------------------------------------------------------------------------
    r2716 | sumolx | 2010-02-23 13:32:05 -0500 (Tue, 23 Feb 2010) | 3 lines
    Changed paths:
    M /Makefile
    M /tools/win-sdk/MinGW.7z

    Updated MinGW DirectX to version 8.
    Recompiled SDL library using the newer DirectX.
    Fixed Windows Sound Delay.
    ------------------------------------------------------------------------
    r2715 | sumolx | 2010-02-21 11:26:51 -0500 (Sun, 21 Feb 2010) | 2 lines
    Changed paths:
    M /sdl/sblaster.c

    Restored buffer size back to 4096 as it was causing issues.

    ------------------------------------------------------------------------
    r2714 | sumolx | 2010-02-20 23:11:24 -0500 (Sat, 20 Feb 2010) | 2 lines
    Changed paths:
    M /sdl/sblaster.c

    Decreased sampling from 4096 to 512. Hopefully this fixes sound lag.

    ------------------------------------------------------------------------
    r2713 | sumolx | 2010-02-19 23:35:18 -0500 (Fri, 19 Feb 2010) | 2 lines
    Changed paths:
    M /resources/meta.xml
    M /version.h
    A /xcode
    A /xcode/mac
    A /xcode/mac/OpenBOR.xcodeproj
    A /xcode/mac/OpenBOR.xcodeproj/project.pbxproj

    Xcode IDE for mac now supported.

    ------------------------------------------------------------------------
    r2712 | plombo | 2010-02-19 17:53:46 -0500 (Fri, 19 Feb 2010) | 1 line
    Changed paths:
    M /source/gamelib/endian.h

    A 16-bit integer byte-swapping function had an 8-bit integer as its return type. Fixed.
    ------------------------------------------------------------------------
    r2711 | sumolx | 2010-02-18 17:11:55 -0500 (Thu, 18 Feb 2010) | 1 line
    Changed paths:
    M /source/tracelib/tracemalloc.c

    Fixed dereferencing 'void *' pointer.
    ------------------------------------------------------------------------
    r2710 | sumolx | 2010-02-18 16:39:14 -0500 (Thu, 18 Feb 2010) | 1 line
    Changed paths:
    M /source/tracelib/tracemalloc.c

    GCC complaining about defined but not used. Fixed.
    ------------------------------------------------------------------------
    r2709 | sumolx | 2010-02-18 16:33:00 -0500 (Thu, 18 Feb 2010) | 1 line
    Changed paths:
    M /source/tracelib/tracemalloc.c

    GCC complaining about defined but not used. Fixed.

    Download and Give Feedback Via Comments ...
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