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    by Published on June 9th, 2009 16:35

    With the only console hardware announcement of the week, PSP Go, thoroughly leaked well ahead of the show, this year's E3 has had one obvious focus - peripherals. Each company had plenty of impressive software to show - there's little to choose between Sony and Microsoft on this front, and it would take a particularly churlish gamer to find too much fault even with Nintendo's line-up, which was far more crowd-pleasing than in previous years. But it wasn't software that was the real battleground in this year's briefings - it was accessories.

    Blame Rock Band, Wii Fit and perhaps even SingStar. The runaway success of such heavily accessory-dependent games in recent years has overturned decades of standard industry logic which places strict limits on the success of almost any peripheral that's not bundled with the console itself. Suddenly, it seems that every living room is bristling with plastic instruments - and over 15 million households, it transpires, have hopped onto a Wii Fit board to try and shed a few pounds. At this rate, the Wii Fit balance board will surpass the peak installed base of the original Xbox or the GameCube by early next year.

    Is it any wonder, then, that E3 teems with peripherals? Plastic gadgets and gizmos are everywhere. At Microsoft's conference alone, the first few presentations introduced us to new Rock Band Beatles instruments and a new skating controller, pimped onstage by Tony Hawk, which looks set to absolutely destroy carpets, polished floors and damage deposits up and down the country when it launches.

    The award for the most ridiculous gadget of the show, of course, has to go to Nintendo's Wii Vitality Sensor, a peculiar thimble which, when placed on your finger, relays your pulse back to the console. I could see a more robust version of the hardware working as part of a future, more intensive product in the Wii Fit line; Nintendo boss Satoru Iwata, however, talked at some length about its potential as a relaxation device, hypothesising about games which measure your pulse to help you unwind or even fall asleep. Industry pundits have learned in recent years that betting against Nintendo's crazy ideas isn't a profitable business, but this one feels a little too absurd to work. On past form, it'll probably sell millions anyway.

    Stars of the week, however, were a different class of peripheral - motion controllers. Here, Nintendo's game-changing influence on the entire industry has never been more clear, with both Microsoft and Sony devoting huge chunks of their presentations to showing off the technology which, they hope, will leapfrog Nintendo's Wiimote and beat the Kyoto-based firm at its own (hugely profitable) game.

    Hundreds of thousands of words have already been expended on attempting to work out the relative advantages and disadvantages of Sony's motion sensor and Microsoft's Project Natal. Although both are squarely aimed at Nintendo's market share, these efforts have many significant differences. Sony has opted for a method which uses controllers; Microsoft's Natal eschews the controller entirely, favouring gestures and voice commands.

    Leaving aside arguments over which technology is "better" - arguments largely prosecuted by people who haven't actually used either, and thus utterly pointless - there are a number of important commercial points which need to be made about the two different systems.

    Firstly, Sony's copies something more than Nintendo's focus on motion control - it also copies a big chunk of Nintendo's design ethos and business strategy. The Sony approach is distinctly low-tech, relying on repurposing tried and tested technology for its ends. Its visual sensor is an EyeToy camera, which picks up the movements of glowing orbs on the controller - a technology which has been used for motion capture for years; its motion sensor seems likely to be a modified version of the Sixaxis technology which populates every PS3 joypad.

    The ultimate effect of the system belies this technical simplicity - it is, by all accounts, accurate, flexible and robust. However, the advantage for Sony is one which companies like Apple and Nintendo have long understood - the technology is old, therefore it is reliable, readily available, well understood and, crucially, cheap.

    By contrast, Microsoft's Project Natal is unquestionably cutting edge. Incorporating a camera with a bespoke sensor designed to map the 3D position of people and objects in the room, it's undeniably impressive. Its applications will differ from those of the Sony peripheral - Natal doesn't seem suited to tracking small, precise movements, but its ability to follow the motions of an entire body are unrivalled. In fact, Natal seems likely to live up to the initial description of Wii games - "jumping around your living room" - to an extent greater than any Wii or PS3 game will.

    Natal certainly feels more futuristic than Sony's technology. It's got a brand new 3D sensor, and its software needs to calculate what all the complex human bodies in front of it are doing ...
    by Published on June 9th, 2009 16:33

    Microsoft's motion control technology Project Natal is most likely to be introduced as a spoiler to dampen the launch of an expected high definition upgrade to Nintendo's Wii console.

    That's according to Michael Pachter, analyst for Wedbush Morgan, who doesn't believe the new Microsoft tech is likely to launch until after 2010 and only with significant third-party support.

    "We think that Project Natal is intended less as a game control scheme than it is as an easy-to-use dashboard control scheme, and we do not expect the device to be launched at retail until it has sufficient third party game support to justify a majority of the installed base to purchase it (we estimate 30 third party games would be sufficient)," wrote Pachter in a note following last week's E3 conference.

    "We do not see Project Natal as a Wii killer; rather, we think that Microsoft intends to introduce it at the same time as the launch of the Wii HD, and hopes to hold off Nintendo’s plans to encroach on Xbox 360 turf after 2010."

    Project Natal incorporates motion control, voice and camera recognition, and was shown at E3 not only with basic game prototypes, but also as a demo with users interacting with an AI character.

    But Pachter pointed to more integration of online services with Xbox Live as the company's most significant unveiling last week, as it adds Netflix, Facebook, Twitter and Last.fm to the console's offerings.

    "We were most impressed by the company’s clear enunciation of its strategy to turn the Xbox 360 into an internet and media hub for the living room, and we believe that the most momentous news of the press conference was the opening up of the Xbox Live dashboard to the internet.

    "Among Microsoft’s many announcements, the company unveiled its intention to allow interaction with the Netflix website, to allow free streaming of FM radio through Last.fm, and to allow Xbox Live members to access Facebook and Twitter through the Xbox Live dashboard.

    "These announcements demonstrate the power of Xbox Live as a web browser, and signal an intention to convert the 30 million plus installed Xbox 360 base before Apple TV can gain a foothold in the media hub market," he said.

    http://www.gamesindustry.biz/article...poiler-analyst ...
    by Published on June 9th, 2009 16:33

    Microsoft's motion control technology Project Natal is most likely to be introduced as a spoiler to dampen the launch of an expected high definition upgrade to Nintendo's Wii console.

    That's according to Michael Pachter, analyst for Wedbush Morgan, who doesn't believe the new Microsoft tech is likely to launch until after 2010 and only with significant third-party support.

    "We think that Project Natal is intended less as a game control scheme than it is as an easy-to-use dashboard control scheme, and we do not expect the device to be launched at retail until it has sufficient third party game support to justify a majority of the installed base to purchase it (we estimate 30 third party games would be sufficient)," wrote Pachter in a note following last week's E3 conference.

    "We do not see Project Natal as a Wii killer; rather, we think that Microsoft intends to introduce it at the same time as the launch of the Wii HD, and hopes to hold off Nintendo’s plans to encroach on Xbox 360 turf after 2010."

    Project Natal incorporates motion control, voice and camera recognition, and was shown at E3 not only with basic game prototypes, but also as a demo with users interacting with an AI character.

    But Pachter pointed to more integration of online services with Xbox Live as the company's most significant unveiling last week, as it adds Netflix, Facebook, Twitter and Last.fm to the console's offerings.

    "We were most impressed by the company’s clear enunciation of its strategy to turn the Xbox 360 into an internet and media hub for the living room, and we believe that the most momentous news of the press conference was the opening up of the Xbox Live dashboard to the internet.

    "Among Microsoft’s many announcements, the company unveiled its intention to allow interaction with the Netflix website, to allow free streaming of FM radio through Last.fm, and to allow Xbox Live members to access Facebook and Twitter through the Xbox Live dashboard.

    "These announcements demonstrate the power of Xbox Live as a web browser, and signal an intention to convert the 30 million plus installed Xbox 360 base before Apple TV can gain a foothold in the media hub market," he said.

    http://www.gamesindustry.biz/article...poiler-analyst ...
    by Published on June 9th, 2009 16:32

    Sony's newly appointed president and CEO of Europe has said that he doesn't believe the price of the PSP Go will harm sales on release later this year.

    Asked whether the EUR 249 price may act as a barrier to purchase in a repeat of the slow uptake that hampered the luxury-priced PlayStation 3, House said that Europe wasn't traditionally a price driven market.

    "I don't think so," he offered, admitting, "If it's cheaper would we sell more? The answer would probably be yes."

    House said that consumers understand the hardware is worth the asking price, allowing them to buy into a system that will be supported for at least ten years, and allows easy access to content through a convenient digital network.

    "I think on PlayStation 3, and the potential with an extension of PSP, we've got an opportunity to go even further on that. The overall value proposition which, by the way, European consumers get very, very well, I don't think they are as price driven as other markets.

    "So the overall value proposition is really strong and trends towards that lifecycle. And then you've got for the first time a networked community for the business and the strength that implies. That's a huge factor in retaining people for a longer lifecycle with the product they have, because now they've bought into not just a packaged media relationship with games, but they're bought into a community that they're sharing with people and they're interacting with."

    House refused to discuss a UK price for the system, even though the hardware has been given an RRP for Europe and North America, stating only that “We'll give it full and due consideration at the price point that we think is right for the business model and the consumer.”

    http://www.gamesindustry.biz/article...w-psp-go-house ...
    by Published on June 9th, 2009 16:30

    Sony has said that it hopes to attract new developers to the PSP Go by drastically reducing the price of the software development kit, in an effort to bring in talent already flocking to new, cheaper opportunities such as Apple's iPhone

    Speaking exclusively to GamesIndustry.biz, Sony Europe's new president and CEO Andrew House said the PSP Go will stand strong against handheld competition as it's one of the first dedicated games machines to embrace a purely digital format.

    "On balance it was a conscious decision to think that with portable devices in particular there's a certain opportunity there to find new and different talent. And that the cost of the SDK could be a barrier to entry for that. So let's explore that, let's remove that barrier or reduce it and see if that has an effect in terms of letting us tap into a new set of talent there," offered House, in an interview published today.

    "It wasn't specifically targeted towards one platform or another. Some of the other devices including the iPhone are primarily productivity devices. They have some limited form of entertainment thrown in. That's not the space that we're in. Everything about the PSP Go says it's primarily an entertainment device and a gaming device."

    He added: "As we move to a network device, as we move to consumers who are very aware of downloading content and accessing that over the internet as their primary source, that leads you down the path of seeing there's other development talent out there that we could probably tap into. So let's make the SDK more affordable and let's explore it."

    As well as new talent, Sony expects current publishing and development partners will reassess Sony's handheld business and come back to the PSP format.

    "The publishing and development community sees us as taking something of a leadership stance by taking a bold step of introducing a portable device that has no packaged media component against it, because we think there is enough of a market there and enough of a model.

    "With all due respect to publishers, I hope that's what they would expect from a platform holder – to take that leadership stance and start to explore and build a market they can take advantage of."

    Despite the system providing purely digital content, House said that Sony is keen to include its retail partners in the business – suggesting selling pre-paid cards or vouchers in stores as one way of including traditional retail in the business, and citing Sony Online Entertainment's recent success with Free Realms as an example.

    "I'm a firm believer in things like vouchers and cards at retail – other ways in which you can turn essentially a relationship with a network into a sold good at retail," said House.

    "It's new and different territory for us, but I think we've got a long enough history with retail partners that we've got a degree of trust there and we want them to participate. It's going to require some collaboration and promotional thinking.

    "An example that looms large is Sony Online Entertainment, that has for years pursued a by and large network only model, does an enormous business in network access cards available at retail. The margin is great, the trade margin is good and everyone is happy with that," he added.

    The full interview with Andrew House, where he also discusses the pricing model of the PSP Go, keeping the PSP 3000 on the market at the same time and the early product line-up for the new system, can be read here.

    http://www.gamesindustry.biz/article...ent-for-psp-go ...
    by Published on June 9th, 2009 16:29

    Like always, most of the rumors were random crap (except the leaked Chinese photos and our predictions.) The front-facing videoconference camera was wrong—as we know now—but Apple has a solution

    http://i.gizmodo.com/5283670/apple-v...e-3gs-too-zomg ...
    by Published on June 9th, 2009 16:27



    Back in 1998, Nintendo announced a REVOLUTIONARY new accessory for the N64: the Bio Sensor, which was bundled with Tetris 64. What did it do? Why, it monitored your heart rate, in real time!

    http://i.gizmodo.com/5284313/nintend...t-rate-monitor ...
    by Published on June 9th, 2009 16:25



    Publisher and platform-holder team up to promote Monster Hunter Freedom Unite
    Capcom has united with Sony to bring a PSP bundle to retail promoting the latest entry in the Monster Hunter series.
    The bundle will include the new Mystic Silver PSP-3000, a copy of Monster Hunter Freedom Unite, and a Monster Hunter-branded PSP carry-pouch, screen wipe and branded skin that fits over the PSP.
    The new package will launch alongside Monster Hunter Freedom Unite on June 26th. The newest Monster Hunter game has already been featured in Sony’s summer promotions to drive PSP sales.

    http://www.mcvuk.com/news/34661/Capc...for-PSP-bundle ...
    by Published on June 9th, 2009 16:25

    Capcom’s Chris Kramer says new title has been designed with PSPgo in mind
    Publisher Capcom has pressed the big red button on its pre-release hype for the already hugely anticipated Resident Evil Portable for PSP, claiming that the game is a radical departure from any other title in the series to date.
    Other than the fact that it exists, details regarding Resident Evil’s PSP debut were very thin on the ground at Sony’s E3 press conference.
    Speaking on his blog, Capcom’s Chris Kramer said of the game: “It's not a ‘remake’ of a previous RE game, but an all-new title created specifically for the PSP platform, with the PSPgo in mind.
    “I've managed to sneak a look at a very early game design document for this title and all I am allowed to say is ‘wow, it’s totally different for a Resident Evil game’.
    “The game is some ways off, so don't be expecting this one to come home with you when you upgrade to the PSPgo in the fall. I can tell you that Capcom is working very closely with Sony on this title, as it's something that both companies have wanted on the PSP for quite some time.”

    http://www.mcvuk.com/news/34653/Resi...ally-different ...
    by Published on June 9th, 2009 16:23

    The PSP's line-up has gone from the sparse offering of last year to the bursting 2009 roster because of Sony's "leading by example", says new SCEE boss Andrew House.

    Speaking in an interview with Edge-Online, the Euro PlayStation head said that the role of the platform-holder is "to demonstrate what's possible" on its platforms.

    "When I look at Sony's resources, I see there's a significant need to support PSP and make sure there's a good grounding there," he said.


    "Now that's established, there's an opportunity for us to say, 'Let's look at PSP again, let's make sure we're putting in the right resources,' and I think that's been mirrored in the development community. PSP Go, I think, adds to that. It says there's new innovation on PSP, new consumers.

    "It probably has more potential as a broader entertainment device than most competitors you see out there," he said. "Let's make sure that we're developing games and taking advantage of that."

    Last week Sony showcased LittleBigPlanet, Gran Turismo and MotorStorm Arctic Edge, among others.


    "Now that's established, there's an opportunity for us to say, 'Let's look at PSP again, let's make sure we're putting in the right resources,' and I think that's been mirrored in the development community. PSP Go, I think, adds to that. It says there's new innovation on PSP, new consumers.

    "It probably has more potential as a broader entertainment device than most competitors you see out there," he said. "Let's make sure that we're developing games and taking advantage of that."

    Last week Sony showcased LittleBigPlanet, Gran Turismo and MotorStorm Arctic Edge, among others. ...
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