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    by Published on September 10th, 2009 18:19

    Many Apple fans like myself love the cool games available for the iPhone and iPod.

    To a considerable degree, the gaming experience for the Apple product line can hold its own with the lineup available for any competing portable video game handheld maker - even the PSP, in my estimation. In addition to cost effectiveness and appearance, the outright game play for many titles just feels better on my iPhone. And it's impossible to place a value on the convenience factor of "game readiness."

    But as analyst Jeff Bakalar pointed out following last night's Apple event, there's still something missing from the iPhone and iPod gaming experience. And it's hard to put your finger on exactly what it is.

    http://modmyi.com/forums/iphone-news...t-buttons.html ...
    by Published on September 10th, 2009 18:18

    As of this morning iPhone 3GS owners can no longer restore to firmwares 3.0 or 3.0.1. This is due to the fact that Apple has stopped signing these files and if you try and restore using one you'll get an error. So this means you should be very very careful until 3.1 is jailbroken because if you mess up your phone... you can only go up to 3.1 as of now. Additionally if you do not have your IBSS and IBEC signatures and you restore, you may never be able to jailbreak again.

    iPhone 3G and first generation owners should still be able to restore with no problems.

    http://modmyi.com/forums/iphone-news...ore-3-0-a.html ...
    by Published on September 10th, 2009 18:17

    News/release from Juarrox

    I´m proudly presenting you a Turbografx / PC Engine port based in Hu-Go! emulator for Dingux created by Uguru.

    Features:
    - Speed emulation: 40-45 fps @ 333 mhz (default) / 50-60 @ 400 mhz (aprox)
    - uGUI, a menu with a lot of options:
    * Load/Save savestates (w/ screenshots)
    * Input, video & sound options
    * Load roms .pce & .iso (and compressed ZIP files)
    * Frameskip selector & overcloacking

    Download and Give Feedback Via Comments ...
    by Published on September 10th, 2009 18:14

    Booboo has posted some news on his site:

    No big news. Ingenic released a new kernel patch, which mostly adds support for a new development board. There are though some minor changes in common parts of the assembly code in the core, so, just in case they had fixed some bug I applied the patch (their ChangeLog doesn't say anything, though).

    I tested the two major standing problems (USB failure when using DMA and card corruption when using 4-bit bus mode) and they're both still there. Regarding this last issue, I recently had my card corrupted again, so there is a chance that setting the card in 1-bit bus mode only makes the bug much less likely to happen.

    Some other in-no-particular-order news:

    Fixed the network mask problem (changed from 255.0.0.0 to 255.255.255.252).
    Rebuilt the whole toolchain and rootfs as MIPS32r1 architecture (was MIPS I). This should result in faster, smaller code. Ingenic doesn't even mention in their documentation that the CPU is MIPS, much less say which MIPS flavor it is. However, Vladimir Silyaev noticed that the Ingenic kernel default configuration is for MIPS32r1, so the toolchain should be too).
    The guys at Qi-Hardware sent me a prototype of their Ben NanoNote device. A post on this soon. They also got a newer patch from Ingenic (kernel 2.6.27), but I'm yet to find time to examine it for fixes that might solve the USB DMA or the card corruption problems (not optimistic thought, because any important fixes should have gone out in their latest "official" 2.6.24.3 patch).
    Some users have reported flash write failures during dual-boot installation. The original SPL restore feature works fine, though. It seems that they have bad pages in the first flash block (which is normal in NAND flash) and the flash write tool doesn't handle them properly. This should be easy to fix, but will take some time because I haven't got an A320 with bad pages.

    http://www.dingux.com/2009/09/merged...nic-patch.html ...
    by Published on September 10th, 2009 18:12

    News/release from mrLogan

    Just doing a quick release because the preview had some serious issues. I suggest removing the preview before putting this one in place. There is still a lot could be done to this but since Vice is out (and I hear is a better emulator in principle) I will only continue with this one if there is performance problems with Vice.

    Frodo (Commodore 64) v0.1
    =======================================

    Changes since the preview:
    -zip support removed
    -tape (.t64) and (.d64) disk image support
    -in game menu including image selector
    -Speed Limiter
    -Joystick Control Swap

    Emulator Installation
    ---------------------
    Copy the folder over as usual and add an item to your menu configuration. Sample below.

    MenuItem FrodoPC

    {
    Icon = "/usr/local/emulators/FrodoDingoo/commodore.png"
    Name = " FrodoPC"
    Executable = "./FrodoPC"
    WorkDir = "/usr/local/emulators/FrodoDingoo"
    Selector = no
    }

    C64 Games and Apps Installation
    -------------------------------
    put .d64 and .t64 files in the 64images folder.


    Starting a game and Controls
    ----------------------------

    Once you see the Commodore 64 screen press R to bring up the menu.
    Go down to "Swap Disk/Tape" and press A.
    Select the .t64 or .d64 image you want and press A. The emulator should briefly reset.
    Then hold down L and press SELECT and you should hopefully have started your game/app.

    Dpad and button A = joystick
    START = Virtual Keyboard (just the basics for now)
    R = Menu

    Menu Options
    ============

    Resume = Resume
    Quit = Quit Emulator
    Control = set control to either joystick 1 or joystick 2
    Sound = On/ Off
    LimitSpeed = On / Off (I had to guess at the right speed so let me know if you think it's running too slow or fast)
    Reset C64
    Swap Disk/Tape

    Download and Give Feedback Via Comments ...
    by Published on September 10th, 2009 18:04

    New on sale at SuperUFO.com and unlocked to all networks is the Iphone 3GS which is available in both Black and White:





    The first thing you’ll notice about iPhone 3GS is how quickly you can launch applications. Web pages render in a fraction of the time, and you can view email attachments faster. Improved performance and updated 3D graphics deliver an incredible gaming experience, too. In fact, everything you do on iPhone 3GS is up to 2x faster and more responsive than iPhone 3G.

    Product Features

    Shoot video, edit it, and share it
    Built-in autofocus and a handy new feature
    Voice Control recognizes the names in your Contacts and knows the music on your iPod
    With a built-in digital compass, iPhone 3GS can point the way
    Send messages with text, video, photos, audio, locations, and contact information

    Sounds great so far, the only stumbling point is the price which is USD 821.77 (about 500 Quid)

    Still want one then buy yours via the following links:

    Iphone 3GS 16GB (White)

    Iphone 3GS 16GB (Black) ...
    by Published on September 10th, 2009 17:55



    It takes a lot to get me excited about third-party controllers, but just take a look at this Modern Warfare 2 controller: it's got extra buttons on the back so you never have to take your thumb off the sticks.

    http://gizmodo.com/5356494/mad-catzs...wnright-badass ...
    by Published on September 10th, 2009 17:52



    It's been 10 years since Sega launched the Dreamcast, and while it eventually failed, we like to think that in an alternate reality somewhere the Dreamcast reigns supreme. Let's imagine Dreamcast victory!

    In order for the Dreamcast to have been successful, many of the decisions Sega made leading up to the console would have to have been different. We're not going to go back that far. Instead, let's imagine what could have happened following the Dreamcast's U.S. launch on September 9th, 1999, to keep the noisy white console on top of its game.

    September 9th, 1999: Sega launches the Dreamcast in North America, selling a record number of units thanks to the low-entry price and hot launch titles like Soul Calibur, Sonic Adventure, Power Stone, and Hydro Thunder. This actually happened, but we'll get to daydreaming soon enough.

    Early 2000: Sega rolls out a massive update to its SegaNet online gaming service, integrating matchmaking, friends lists, and instant messaging, along with a framework that makes it easy for 3rd party companies to get their titles up and running online. EA changes its plans to support the console, delivering a wide variety of action and sports titles, at least until 2K signs an exclusive license with the NFL. Yes, now we are dreaming.

    October 26th, 2000: Sony introduces the PlayStation 2 to North America. The ridiculously low number of units available at launch encounter a problem with the North American firmware, causing them to explode when placed in close proximity to cute kittens and adorable babies. Sony still sells huge numbers, but third parties slowly begin to abandon the console, not wanting to be associated with exploding infants.

    Yes, this step is completely necessary. The key to this little fantasy is more third-party support, along with an event so catastrophic that it could shake the strong foundation of fans that Sony had built up with the original PlayStation. I don't like to imagine cute things exploding any more than you people do, but it would have to be something pretty extreme.

    January 31st, 2001: Sega announces they'll be ramping up Dreamcast production in order to meet the rising demand, thanks in part to the last minute, baby fire-inspired move from one Japanese company...

    July 19th, 2001: Squaresoft releases Final Fantasy X exclusively on the Dreamcast in Japan. Fans are grateful that the console's loud fan drowns out Tidus' dialog. A huge spike in Dreamcast sales ensues.

    November 15th, 2001: Microsoft releases the Xbox. Aside from Halo, the most popular games on the system are ports of Dreamcast titles.

    November 18th, 2001: Nintendo releases the Gamecube in North America. Dreamcast fans laugh at its tiny proprietary discs, preferring their larger proprietary discs. Lack of third-party support eventually leads to Nintendo leaving the console business, concentrating on making Mario and Zelda games for the Dreamcast, Xbox, and PlayStation 2.5 (now with less baby 'sploding).

    From there, things could pretty much move in the expected direction. Fans would eventually get Panzer Dragoon Saga 2, perhaps with the release of the Dreamcast 2 sometime in the middle of 2005 or 2006. Of course they wouldn't call it the Dreamcast 2, as Sega was never big on adding numbers to their consoles. Genesis, Saturn, Dreamcast....hell, we'll call it the Sega Revolution. Why not?

    Whatever you call it, we'd still have a sleek new Sega system in our entertainment centers today, and Nintendo fans would be desperately wishing for the Gamecube 2.

    Oh, and 3D Sonic the Hedgehog games would still suck. There's only so many problems you can solve by tearing a gaping hole in reality.

    http://kotaku.com/5355634/10-years-o...ight-have-been ...
    by Published on September 10th, 2009 17:49



    OK, not literally, but enough that Soundwave's Autobot colleague was the first thing I thought of. Him, or a shower radio.

    But that's not negative space at top, or a handle. It's the screen of an "Xbox 1080" portable concept created by Carl Archambeault of Milwaukee, so standard concept disclaimers - not real, does not function, is not commissioned or endorsed by the company - apply. It's still a cool imagining of a Microsoft entry into the portable market. But they haven't done it and, considering the Zune, probably for good reason.

    http://kotaku.com/5356011/concept-xb...m-transformers ...
    by Published on September 10th, 2009 17:47

    According to a Sony rep speaking with Cnet, "over the following two or three years" Sony will begin installing hardware inside the PS3 that will enable the console to display games in 3D.

    Now, before we go any further, this information was supplied to Cnet by a Sony rep at the recent IAF consumer electronics show in Berlin. The same IAF where Sony reps haven't exactly had the best track record for accurate statements. So this may turn out to be total bullshit.

    But just in case it's not, here's the deal: next year, Sony will release a line of 3D-capable Bravia TVs designed to be compatible with the PlayStation 3. Which means, in theory, all PS3 games could run in 3D, provided you have that TV.

    Sounds great, but remember, it's the same claim Sony later backed down from.

    More interesting is the report that in 2011-12, similar technology will be installed inside the PlayStation 3 itself, meaning - in theory, at least - you could get games running in stereoscopic on other TV sets, not just specially-equipped Bravias.

    Which would be awesome, but seeing as previous reports from IAF were so loose on facts, we've pinged Sony for comment, and will update if/when we hear back.

    http://kotaku.com/5356060/report-son...inside-the-ps3 ...
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