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    by Published on June 23rd, 2009 22:32

    New release for the DS from CoinCoin

    Shoot is a NdShoot ds on (logical). It involves using your stylus and one of your fingers down a target after another. He let no rules or time limits (beta), the sole aim of no-stop shooter.

    History
    1.01: 20 possibility positioning target + adding a viewfinder.
    1.0: 1st public release.

    Download and Give Feedback Via Comments ...
    by Published on June 23rd, 2009 22:27

    YESSSSS master, it's time to unleash your inner evil! Prepare to lead a horde of mischievous and destructive Minions through enchanted lands steeped in fairytale lore and loaded with sinister and satirical twists in Overlord II, Overlord Dark Legend and Overlord Minions, now shipping to stores in North America.

    Accompanying the release of the delightfully diabolical trio of Overlord titles is a "Dark Tower" Developer Diary video with gameplay footage. Featuring Lennart Sas, Creative Director of Triumph Studios in Delft, Holland, the video describes the Overlord's dark Netherworld domain. Home to the Minion Graveyard, the Forge, the Minion Burrows and the Overlord's private quarters, the Netherworld Tower was erected by the Minions while they were looking for their new master. From here, the Overlord can resurrect fallen Minions, forge new weapons and armor, view the Minion hives, upgrade his tower and of course, pleasure any of his three mistresses.

    The video and new screen shots for all of the Overlord games are available to view at www.overlordgame.com.

    Overlord II (Rated T) is the sequel to the original twisted fantasy action adventure and is available for the PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system from Microsoft and PC for a SRP of $59.99, with full online & offline multiplayer and split screen functions. Overlord Dark Legend (Rated T) was developed and designed exclusively for Wii and features minion control through Wii Remote movement and is available for a SPR of $49.99. Overlord Minions (Rated E10+) is a dedicated puzzle action title, developed exclusively for Nintendo DS and is available for $29.99.

    OVERLORD TITLES NOW AVAILABLE IN NORTH AMERICA:

    OVERLORD II
    PLAYSTATION3 system, Xbox 360 video game and entertainment system from Microsoft, PC

    Overlord II is the sequel to the hit warped fantasy action adventure that had players being delightfully despotic. In Overlord II, a new Overlord and a more powerful army of Minions take on an entire empire in a truly epic adventure, inspired by the rise of the Roman Empire. As the Glorious Empire conquers kingdoms and destroys any sign of magic it finds, it's time to go Minion Maximus and send in the horde.

    The Minions return smarter, deadlier (and funnier) and are ready to fight in large scale battles that will see their wild pack mentality squaring up to the organized legions of the Glorious Empire. As ever, they'll do anything and everything the Overlord commands of them, especially now that they can run ravage and wreck buildings and scenery. They've also learn to ride: In Overlord II Minions are able to mount up and ride wolves and other magical creatures around the landscape and take them into battle, making our band of merry fighters faster and fiercer than ever before.

    OVERLORD DARK LEGEND
    Wii

    Designed and developed exclusively for Wii, Overlord Dark Legend is a brand new action adventure steeped in fairy tale lore with sinister, satirical twists. Set in a time before the original game, players take the role of a new young Overlord. As he revels in command of the Minions, our trainee tyrant will be able to take his growing pains out on the local fairy tale inhabitants as he protects his castle and lands.

    Connecting players to the game world in three dimensions, the use of the Wii Remote gives unprecedented control over the minions. For example, individual Minions can be plucked from the horde, held by the neck and then, by vigorously shaking the Wii Remote, throttled to imbue him with some Overlordly power and turn him into a manic minion missile. With a now-explosive body, the insane little critter can be guided into enemies with hilarious, if rather fatal, consequences.

    Backed by a rich, tongue-in-cheek story from award-winning games author Rhianna Pratchett, the game features Overlord favourites, including: Halflings, trolls, elves, and dwarves and introduces wicked witches, gingerbread men and Lil' Red Riding Hood, the seeming sweet girl with a very personal lupine secret.

    OVERLORD MINIONS
    Nintendo DS

    Introducing Giblet, Blaze, Stench, and Zap – an elite Minion crew who, assisted by minion master Gnarl, receive star billing in Overlord Minions, an irresistible and accessible puzzle action game designed exclusively for Nintendo DS. In Overlord Minions, the Overlord commands the Minion team remotely. The Nintendo DS stylus becomes an extension of his evil will and every precise touch screen command is the player-as-Overlord directing, commanding and combining minions in battle, pointing and sweeping them to attack enemies and solving puzzles to execute his dastardly plans.

    Controlling the Special Farces team of four, players negotiate fiendish levels and take on a huge range of warped enemies to hunt down the Kindred, a cult dedicated to resurrecting the mighty Dragon Kin, a race of humanoid dragon hybrids, determined to replace the Overlord's ...
    by Published on June 23rd, 2009 22:24

    Updated release from Blazerrazor:

    Remote Touch DS gives you the opportunity to remote-control your computers mouse, keyboard and other things from your Nintendo DS hand-held console. This solution is not like remote desktop, but more like an advanced remote control.

    The solution is client-server based, obviously, and requires you to have a server running. It is not plugged with synergy, it is my own solution. The server receives commands from the Nintendo DS and acts according to them.

    Current release (out now; 0.2.2):
    Media Control Extended (MEX) - good for Media Center or similar.
    Keyboard fully calibrated and working with key press sound for comfort.
    Remote restart or shutdown of your computer - good for those late night movie sessions where you just want to shutdown your computer directly from the comfort of your bed.
    Added support for a "rtds_settings.txt" config-file on your cartridge with connection data - look in README.txt for more info.

    Download and Give Feedback Via Comments ...
    by Published on June 23rd, 2009 22:13

    News via gp32x

    GPH have given me 2 new videos to share with everyone:

    1: Propis.

    Once upon a time, in a far off star there was a prince and his beloved citizens. Suddenly one day a kind of jelly called Propis fell from the sky and destroyed most of the town. The prince and his citizens have called for an SOS to clear out all the Propis, and everyone in the town came up to help clear up the mess!



    2: Sonic on GBA

    Here's Sonic being played on gpSP GBA Emulator.



    Clare. ...
    by Published on June 23rd, 2009 22:08

    Seiken has released WiiSPACE v1.0

    WiiSPACE is an original retro-themed spaceship shoot-'em-up supporting up to 4 simultaneous players for co-operative play. Features include powerups, bosses, high scores, and an aiming system allowing independent movement and targeting.

    Version 1.0 was released on 22 June 2009. I'd like to wait a little while before putting this on the homebrew browser (to fix any bugs that might have slipped through the cracks),

    Download and Give Feedback Via Comments ...
    by Published on June 23rd, 2009 22:00

    The PS3 offers more than just games and Blu-ray movies: it is also an excellent online media center. Online video service Joost has recently introduced their PS3 interface, which is yet another good addition to the PS3 media experience.

    Joost was created by Niklas Zennström and Janus Friis, who founded Skype and Kazaa. Joost features only professional videos: music videos, tv series, movies, sports, news and more. Joost’s partners include CBS, Viacom (including Comedy Central, MTV, and Nickelodeon), Sony Pictures Television and the Warner Bros. Television Group.

    When I started using Joost in May 2007, it worked with a desktop player based on peer-to-peer TV technology. In December 2008, Joost became a flash-based, download-free global web video service. Recently Joost introduced a PS3 interface at Joost Labs which can be accessed with the PS3’s internet browser. The Joost PS3 interface fully operates with just the directional buttons of the PS3 controller and the x button. Using the up and down directional buttons you can browse videos and using the left and right button you can access more info or open a menu that enabled you to open the list of staff picks, popular video or similar videos to the one you are currently watching. It also has a music mash option, that allows you to type in an artist and get videos of that artist and similar ones.

    One of the things I miss in the current Joost PS3 interface is the option to log into my Joost account to watch the videos on my favorites list or to add new videos to it. But I guess this will be introduced eventually. Furthermore, not all of Joost’s video content is available on PS3, due to agreements that have to be made with some of the partners.

    But I see the Joost PS3 interface as a great addition: great content, no need to install anything and all for free. Have you used Joost for PS3 yet? What do you think?

    http://www.sonyinsider.com/2009/06/2...playstation-3/ ...
    by Published on June 23rd, 2009 21:58

    Akinai Games, the downloadable games division of leading videogame publisher YUKE'S Company of America, today released NEVES Plus on Nintendo's WiiWare game service. Dressed up with a new, fun Egyptian theme, the updated version of the classic Nintendo DS tangram-style puzzle game now includes four new modes, including Speed, Versus, Lucky Number and Party Trivia. More than 500 challenging puzzles await Wii owners, who can download the game now for 600 Wii Points.

    "Thanks to WiiWare, we have the opportunity to introduce NEVES to a whole new group of game players that enjoy fun, casual puzzle experiences," said Ken Gratz, Director of Product Development at Akinai Games. "NEVES veterans will enjoy a host of new modes which provides a fresh way to experience the game with friends and family."

    The new gameplay modes transform the solo NEVES experience into a four player party game appropriate for the whole family. Speed mode pits you against up to three other players to see who can solve puzzles the fastest. Versus mode pairs you up with another NEVES player to challenge a team of two to see who can solve a set number of puzzles the quickest. Lucky Seven mode awards points to players for finishing puzzles in the least possible number of moves, and Party Trivia is a game show style challenge where players guess the identity of NEVES Plus silhouette puzzles.

    NEVES Plus is now available for download through the Wii™ Shop Channel for 600 Wii Points™ and has been rated "E" for "Everyone" by the ESRB.

    More information on NEVES Plus can be found at http://www.nevesplus.com. ...
    by Published on June 23rd, 2009 21:56

    You know that Erotic Photo Hunt game you play every Friday night at your local bar? Well, it's coming to WiiWare, but without the erotic part. Developer CosmonautGames has announced its first project: 5 Spots Party. It will make its debut on WiiWare, although it might come to other platforms later on. Up to four players will be able to compete and spot the differences between two photos at a time.

    5 Spots Party will include three game modes:

    Super Fun Classic – One to four players search for five differences between two photos within a time limit. The Wii remote is used to point out mistakes. As players progress they have less and less time to find all differences.

    Find the Monkey – This is a "Where's Waldo?"-type game where up to four players search for monkeys in one busy scene.

    Leisure – A one-player version of Super Fun Classic mode that ditches the time limit.

    With over 300 photographs, each with more than five programmed mistakes, CosmonautGames hopes to minimize the repetition players experience.

    http://uk.wii.ign.com/articles/996/996763p1.html ...
    by Published on June 23rd, 2009 21:54

    tehpola posted this news:

    In the past few months, we’ve made significant progress on the Wii64 dynarec. Most of the bug fixes are pretty minor fixes like correcting off-by-one or other various memory errors; however, there are several substantial changes to both the infrastructure and features of the dynarec.

    On the N64, there is a register called Count which keeps track of how many cycles the system has been running. This is primarily used to determined when interrupts can be taken. In Mupen64, Count is estimated as 2 cycles per instruction executed. Some emulators actually increment Count differently depending on which instruction ran (because on the hardware, some instructions will take longer to execute). The fact that Mupen was doing really well with the Count estimate led me to believe that getting an exact Count was unnecessary, and I initially tried playing some tricks to estimate without explicitly keeping track of Count. However, I quickly discovered that even deviating from the way Mupen counts will quickly result in crashes and freezes. Several major fixes have involved correcting edge-cases which caused Count to be somewhat off.

    Initially only 32-bit integer instructions were supported in the dynarec (they comprise most of the ISA, and I just wanted to get something working before I tried anything too complicated). Once I got the dynarec running with just those basic instructions, it was still fairly slow because a lot of instructions were still being interpreted (thus trumping any performance benefits of the dynarec). Getting the floating-point and 64-bit instructions (which aren’t used all that often as the name N64 would lead you to believe) supported in the dynarec were important for improving the dynarec performance beyond that of the pure interpreter.

    With the exception of the way floating-point comparisons and conversions are done in MIPS vs PPC and MIPS’s sqrt, floating-point was fairly straightforward to implement in the dynarec as most instructions had a 1-1 mapping. Even the comparisons were relatively simple although they do not take advantage of what I feel is a more rich FP comparison on the PPC. However, since the Wii does not have a floating-point square root instruction, it was difficult to support the MIPS sqrt instruction in only a few instructions. We did manage to get it working with what seems to be good-enough precision using the PPC frsqrte (floating reciprocal sqrt estimate), Newton-Raphson refinement, and a fmul. The only floating-point instructions left to support are conversions to and from 64-bit integers which are nearly impossible to generate code for because there is no hardware support on the Wii and the process is rather complex.

    64-bit instructions were a similar story: most of the instructions had a straightforward translation from MIPS to PPC (even though the PPC in the Wii is 32-bit), but there were a few which were difficult to emulate. The simple addition, subtraction, and logical instructions were very simple: you simply need to use two PPC registers to store a 64-bit value and there are instructions which will keep track of and use the carry bit so that a 64-bit add/sub can be performed in two 32-bit add/sub. The 64-bit shifts were relatively complicated because you have shift both 32-bit words separately, and then determine what would have spilled from one into the other and or it into that word, but it can be done in around 10 instructions in PPC. Like with FP, there were a few 64-bit instructions that we couldn’t reasonably generate code for: the 64-bit multiply and divide are too complicated for generating code using only 32-bit operations.

    However, even with most of the ISA implemented, there was still significant room for improvement in performance. I have since made some other significant improvements which I will be detailing in more posts to come soon.
    ...
    by Published on June 23rd, 2009 21:51

    We’re happy to announce the major release of RHDN 2.2. This release brings several new features that have been added to the site. You may have noticed a few of these features silently deployed for testing over the past several weeks. The showcase piece this time around is the addition of a long awaited Font Archive that should benefit ROM hackers of all types. Please be sure to read the submission guidelines, and look at some of the example fonts already in place for details on what is expected from your entry.

    In addition to that, we have many other additions and have addressed all site issues/bugs on file! See the highlights below.

    RHDN 2.2 Highlights:

    New Font Archive section
    Multiple Authors support for Hacks Section
    UTF-8 Full Site and Forum Conversion
    Language added to Extended Translation Submissions Page
    Reason for change field added to all edit submissions
    Site wide dynamic page titles
    Fixed all recorded site issues and problems on file!

    http://www.romhacking.net/forum/inde...opic,8462.html ...
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