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    by Published on June 23rd, 2009 21:51

    Good news about the Kanon translation project! It’s now time to release the final version of the patch. Here are some words from NDT:

    We wish to release the final patch on July 21, on Key’s 10th Anniversary. That is one month from today. The cutoff date will be July 19th. I do hope that you, my friends, will see this to be reasonable timeframe to improve our work.

    So, expect a finished translation soon!

    http://www.romhacking.net/forum/inde...opic,8448.html ...
    by Published on June 23rd, 2009 21:43

    One of the ScummVM coders who could talk about the recent issue of GPL Violations posted this on his blog:

    I am sure you saw the news post item about certain GPL violation.

    Let me present here some more details about the case.



    Disclaimer

    Fingolfin and cyx are bound by the agreement signed by the lawyers. They are not allowed to talk about the case. Other developers are not, and there is pretty handful of them who know at least beginning of the situation. We are not happy about the outcome, cyx and Fingolfin included.


    Short story

    As you may imagine, we are closely watching the market for ScummVM-supported games. One of the main reasons is provide an up to date information on our Where to buy games list. Thus, we were pretty glad and interested to hear that there are upcoming Humongous Entertainment titles on Wii. Thus, as soon as the games were on sale, couple of developers bought them.

    Suddenly something quite unexpected happened. I got 2 independent reports from 2 completely different sources, even from different countries that apparently there is ScummVM inside. I was not surprised by the fact of ScummVM usage, as there are already Revolution games and GOG.com who sell ScummVM as part of their distributions, still a surprise was that there were the SCUMM-based games. Thus, I quickly requested to inspect the box for copyright statements, and as such, there came a surprise.

    Clearly, it was a violation. Further inspection showed that it was even a blatant violation. I addressed to my friend, google.com search engine, and I found following facts:

    Apparently Atari contracted porting work to their long time partner, Majesco Entertainment.

    Majesco Entertainment in turn subcontracted the work to Mistic Software, a Canadian-based game shop

    Mistic Software has its development office in Chernigov, Ukraine, locally presented as Mistic Soft LLC who did the actual work



    These Mistic Soft guys got the game assets and sources (this is obvious from the fact that they were able to insert their names into game credits seamlessly), but instead of performing actual work they went a cheap way.

    Inspection of the game binary (we dumped it on SD Card on Wii with homebrew channel, it's pretty small) showed that they based their work on ScummVM 0.9.0, inside there were full credits to ScummVM Team (with couple placeholders for their names, though they left them empty), as well as such goodness as "This might be broken -- please report where you encountered this to Fingolfin" or "Tell sev how to reproduce it". Judging from the symbol names they rolled out their own backend, and used Nintendo tools for that.

    Then we performed some playtesting on the real thing in order to find clues that ScummVM is inside. Pretty fast we found a 0.9.0-era bug in Freddi Fish. Let me demonstrate it:



    Note that gfx glitch on Freddi's left eye. It is right at the beginning of the game, when Freddi reads a letter from the bottle, and is easy to spot on the console. There could be other bugs, but that was enough. Now this bug is fixed in ScummVM.


    The development


    We were quite shocked. It looks like Mistic Soft took money for all the porting efforts but instead of that just stacked together a ScummVM build! Of course, it was easier (my estimate, that it requires about 2 full time weeks to port ScummVM to new platform), since as I suspect, original interpreter is not very alignment-safe and is not endianness-agnostic as ScummVM is.

    Thus, we started to discuss what should we do with the case, and decided to approach gpl-violations.org. We got a lawyer which specializes on such violations, and pretty soon we sent a letter to Atari in Germany (the fact that the games being sold in Germany eased the work considerably).

    First they started to deny everything. This is a pretty common thing among the lawyers, and also as I understand, they were not aware of the issue. Consider this: These programmers from Mistic Soft just provided the binaries to their Quality Assurance department, and the games worked well (as ScummVM does). They found no bugs, passed the work to Majesco, and those reported about successful project completion to Atari. Of course nobody except the developers (and perhaps their immediate managers) knew whose code is in there.

    So, first Atari lawyers thought that we are going to sue them for zillions of Euros, and they prepared well for the fight. Once they got to know that only thing we are demanding is stick to GPL, they relaxed and the negotiations went much better.

    We discussed that they could put stickers on those games which are being sold, and put ScummVM copyrights on new prints, mention us on their site. And it was really nice at first, but pretty soon the lawyers found that Nintendo explicitely prohibits use of open source software together with their Wii SDK, and as such it was a big fault from Atari side.

    Thus, instead of being nice they decided to go and hit us badly.

    At this very point let me go a bit astray and explain some things about ScummVM. ScummVM is a collection of game engines. There are two major categories of them. Part of the
    ...
    by Published on June 23rd, 2009 21:19

    News from Booboo:

    Sorry for the slow updates. I've had to deal with lots of unexpected trouble during testing of dual-boot, plus school finished recently and thus my two daughters require more attention.

    I appreciate your support very much and I know you're all holding your breath for the dual-boot functionality, so, please excuse me for the delay.

    This is what's been done:

    Dual boot code has been moved from U-Boot to the SPL: removes tiny delay introduced when booting the original firmware.
    LCD support implemented both in SPL and U-Boot (both ILI9325 and ILI9331). The LCD now goes live immediately on bootup, which is great when loading linux because otherwise you would see a black LCD for a couple of seconds until the kernel framebuffer driver kicks in, and it is a bit confusing.
    Implemented access to the SPL area (first eraseblock of NAND) in the linux kernel. This allows flashing the dual-boot binaries from linux.
    Streamlined the flashing of the dual-boot binaries from linux.
    This is what needs to be done:

    Add a simple dialog that shows a disclaimer and asks for confirmation before flashing the dual-boot binaries.
    That is very easy and I just need a couple of hours to do it, so I can assure there will be a release tomorrow or the day past tomorrow.

    One final note: someone posted a comment pointing out that lingoox might sound a bit offensive in some contexts. If this is a problem we're on time to change it... so please let me know.

    http://www.lingoox.org/2009/06/quick-update.html ...
    by Published on June 23rd, 2009 21:14

    Like playing arcade shooters on your PSP? Strikers 1945 Plus is a game to look out for. The portable version of Psikyo’s Strikers is coming to North America. PM Studios, the company that brought DJ Max outside of Asia, is publishing Strikers 1945 Plus domestically, but only as a PlayStation Network download. Earlier this year, Strikers 1945 Plus was released as a retail game in Hong Kong and Korea.

    The “Plus” in Strikers 1945 Plus refers to revamped graphics and a new endless play mode created for the PSP. Strikes 1945 Plus also has an ad-hoc cooperative mode and six planes to play with.

    PM Studios will release Strikers 1945 Plus in July for an unannounced price.

    http://www.siliconera.com/2009/06/22...lease-in-july/ ...
    by Published on June 23rd, 2009 21:12

    Wolfteam, known for Sega Genesis games like Arcus Odyssey and Final Zone, made Tokyo Twilight Busters for the NEC PC-98. This fall their adventure game is leaving the platform and heading to the Nintendo DS.

    Since Wolfteam no longer exists Starfish is handling the porting and graphic overhaul. Apparently that took longer than expected since Tokyo Twilight Busters was originally slated for February. No word on a North American release, but UFO Interactive picks up a lot of Starfish titles. They aren’t afraid of publishing text heavy games like Way of the Samurai 3 either. Perhaps, they will localize this horror adventure game in 2010.

    http://www.siliconera.com/2009/06/23...ated-for-fall/ ...
    by Published on June 23rd, 2009 21:10

    Since were discussing defunct games its a good time to mention I asked Vic Ireland, President of Gaijinkworks, about the possibility of seeing Cosmic Fantasy 2 on Virtual Console. “I’m not going to say no, but it’s very difficult because Telnet [developers of Cosmic Fantasy in Japan] are bankrupt and gone. Yeah, anything is possible,” Ireland said.

    “Cosmic Fantasy has a special place in it since we were only able to do two [in the series]. I really like 1, 3, 4A, and 4B and were only able to do one of those chapters. To be able to revisit that would be fantastic, but the rights are really a problem.”

    Even though Xseed picked up Lunar: Silver Star Harmony I inquired if Ireland would help them out with the localization since Working Designs originally brought the game to the states. “We’ve been talking with them [Xseed] and hoping they make the right choices in the US,” Ireland said.

    http://www.siliconera.com/2009/06/23...rtual-console/ ...
    by Published on June 23rd, 2009 21:07

    New special offer from Play Asia:



    Phantasy Star Zero is a highlighted production by Sega, the fruit of the combined efforts between the anime producer Kobooka Toshiyuki and the mystery novelists Shiwasu Tooru and Arai Teru. It inherits the exciting gameplay and adopts a completely new storyline.

    The game takes place two centuries after a great war which destroys everything. To rebuild civilization, the humans, the only race left on the crumbling world did all they could and constructed cities.

    Within the city everything remains peaceful, but once they step out, the people are accosted by enemies.

    To keep their cities safe, the humans formed the hunters organizations and joined forces Casts to combat the enemies' aggression.

    However, there is another race which humans have forgotten for they have disappeared even from the history books. When the Newmans descend from the moon, new opportunities for adventures and conflicts opened.

    Phantasy Star 0, one of Sega's prized gems is available at the bargain price of US$ 14.90 only. The game is a region free Japanese version, simply slip it into your Nintendo DS and embark on a heart pounding adventure.

    http://www.play-asia.com/SOap-23-83-...-22p-84-n.html ...
    by Published on June 23rd, 2009 21:04

    Newly released today:



    Ashe is a princess from the demon world, but unlike most ladies in that realm, she is a pure hearted girl with very little magic powers. Since she is not a suitable heir, her father has to find successors to the throne from outside the family.

    After extensive searching, the demon lord located a pair of twins Leni and Sage with enough powers to govern the demon realm. But ambitious lords are not too happy with the decision and attacked Ashe. The innocent girls manages to escape to the human world, to the realm of the twins, alive, but will she be able to escape from the charm of the twins with her heart intact?

    http://www.play-asia.com/SOap-23-83-...j-70-3brt.html ...
    by Published on June 23rd, 2009 21:02

    Newly released today:



    Fushigi Yuugi is two romantic adventures combined into one DS card. Become the miko destined to save a nation from calamity and meet all the handsome body guards along the way. The fans who have read the manga may already know who the heroines ended up with, but now, with you in the miko's robes, you don't have to end things the way the anime or manga did.

    Fall for the enemy if you have to. One unique thing about Fushigi Yuugi is the cast of absolutely captivating villains. Besides falling for someone, you can help the heroine win her happy ending in the Genbu Gaiden route, so make yourself happy as you help someone.

    http://www.play-asia.com/SOap-23-83-...j-70-3bsh.html ...
    by Published on June 23rd, 2009 21:01

    Newly released today:



    EA SPORTS Fight Night Round 4 is truly the Return of the Champ. Building off EA SPORTS Fight Night Round 3, one of the best-selling and most critically acclaimed games to come out at the onset of the Xbox 360 hardware launches, EA SPORTS Fight Night Round 4 promises to be equally as ground-breaking and revolutionary. With an all new gameplay engine, truly unique and differentiated boxer styles, and the most impressive boxer roster ever including the return of the legendary Iron Mike Tyson, EA SPORTS Fight Night Round 4 takes video game boxing and fighting to an entirely new level.

    http://www.play-asia.com/SOap-23-83-...j-70-3aml.html ...
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