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    by Published on June 6th, 2009 12:18

    News via Nintendomax



    Rodrigo Roman is working on porting the game platform 2D Knytt Stories for the DS and puts online the first public version "Knytt Stories DS - Alpha 1"

    Download Here and Give Feedback Via Comments ...
    by Published on June 6th, 2009 12:11

    News via Nintendomax

    Scott Lininger realizes Clem The Retarded Elf 2 on Game Boy Advance presented at the PDRoms Coding Competition v4.01. Remember the first "Opus Clem Elf the Retarded" written for the 2006 Xmas DrunkenCoders Compo.



    Download and Give Feedback Via Comments ...
    by Published on June 6th, 2009 12:11

    News via Nintendomax

    Scott Lininger realizes Clem The Retarded Elf 2 on Game Boy Advance presented at the PDRoms Coding Competition v4.01. Remember the first "Opus Clem Elf the Retarded" written for the 2006 Xmas DrunkenCoders Compo.



    Download and Give Feedback Via Comments ...
    by Published on June 6th, 2009 12:08

    News via Nintendomax



    Metalvotze has made "Poomania" for the Game Boy Advance that he had submitted to the PDRoms Coding Competition v4.01. The goal is to repair as quickly as possible, the pipes of a toilet before an incident occurs. To do this, assemble pieces of pipe to make sure to connect the 2 tips.

    Quote:
    Our friendly plumber Paul is in trouble. Fritz Fatarse just ran to the outhouse, and the pipework is not done at all! Will you manage to help Paul Fritz flushes before his giant load and causes a terrible mess in the pit?

    Connect the start of the pipe to the end point before the timer runs out. Once the flush sequence has been started, no more pieces of pipe can be placed. If you accidently set a wrong tile, you can remove it by pressing the B button, but this will take some time. Your progress is saved to cart automagically. If you play the game again, you can select your starting level up to the one you reached. Please do not turn off your Game Boy Advance while the floppy disk icon is visible, otherwise your progress data may be lost and you have to start over from scratch again.

    Download and Give Feedback Via Comments ...
    by Published on June 6th, 2009 12:08

    News via Nintendomax



    Metalvotze has made "Poomania" for the Game Boy Advance that he had submitted to the PDRoms Coding Competition v4.01. The goal is to repair as quickly as possible, the pipes of a toilet before an incident occurs. To do this, assemble pieces of pipe to make sure to connect the 2 tips.

    Quote:
    Our friendly plumber Paul is in trouble. Fritz Fatarse just ran to the outhouse, and the pipework is not done at all! Will you manage to help Paul Fritz flushes before his giant load and causes a terrible mess in the pit?

    Connect the start of the pipe to the end point before the timer runs out. Once the flush sequence has been started, no more pieces of pipe can be placed. If you accidently set a wrong tile, you can remove it by pressing the B button, but this will take some time. Your progress is saved to cart automagically. If you play the game again, you can select your starting level up to the one you reached. Please do not turn off your Game Boy Advance while the floppy disk icon is visible, otherwise your progress data may be lost and you have to start over from scratch again.

    Download and Give Feedback Via Comments ...

    TetWiz 

    by Published on June 6th, 2009 11:59

    News/release from Hoessi666 / RetroVision

    A simple Clone of Tetris for your Pleasure.
    It has one Bug when exiting the Game(read.me)
    Manuals in pdf-Format included.

    Download Here ...
    by Published on June 6th, 2009 09:43

    Brunette_redhead has updated Bugiin to stable 1.2.
    If you have ever played Mario Paint for the SNES, then you have probably played the Gnat Attack game (also known as Coffee Break). My game is a spinoff of this, created for the Wii. I took many creative liberties with it, including redoing all of the sound effects with my brother and my girlfriend, and switching up the game modes just a bit.

    There are two main game modes, the "Classic" mode, which is level based much like the original. There is also a "Swarm" mode which features endless enemies.

    Controls are simple: use the wiimote's IR pointer to control the swatter and then just press the A or B button to swat at the bugs. If you hit home during the game, it will take you back to the main menu, and from there you can exit the app or change game modes.

    All comments and criticisms are welcome, and if you find a bug (one that isn't supposed to be there lol, I've heard plenty of jokes about this already) let me know and I'll do my best to fix it.

    Other than that, enjoy the game! I hope at least a few of you enjoy it as much as I've enjoyed making it. Also, keep your eye out for updates, I have many more levels in mind, as well as a multiplayer mode and a few other features that will be added in time. Thanks for reading, and be sure to check out the first release below.

    Changelog
    V1.2 - 06/06/09

    Fixed bug that could lead to crashes during close
    Added many new graphical effects
    Added high score for Classic mode
    Added new skins for bugs, you can choose this at the main menu
    Much much more...

    Download and Give Feedback Via Comments ...
    by Published on June 6th, 2009 09:36

    news via ninscene

    Comex has released a video showing a working Wii exploit in the Super Smash Bros. Brawl game. Once released, it will give Wii owners another way to install homebrew onto their systems.




    From the release notes:

    Exploit by comex, ELF loading code by Team Twiizers. Bug used was discovered by svpe.

    This exploit exploits a vulnerability in SSBB’s stage builder code to run arbitrary homebrew code. Currently it will load an elf file from /boot.elf on the SD card.

    This exploit differs from others in the fact that it is quite difficult for Nintendo to patch. There is no method on the Wii for patching games, and as this exploit does not go through the System Menu, it can not be patched by Nintendo at this time.

    Join us in #sssb on EFNet (irc.efnet.net) to discuss! Release is when its done (aka: soon).

    All you have to do to use this exploit is delete all custom stages on your Wii, then copy over the file. When you etner the Stage Builder menu, it will automatically run /boot.elf on SD.

    DON’T NAME THIS EXPLOIT! LEAVE THAT TO COMEX!

    Interesting news, homebrew goes on once more , funny how all the biggest exploits are from Nintendos biggest games :P ...
    by Published on June 6th, 2009 09:32

    Concept art for the Wii's next Zelda adventure has finally emerged, showing an adult link depicted in a style reminiscent of Twilight Princess and accompanied by a spirit who bears some familiar markings.

    Shown without his Master Sword - and follwing the game's producer Shigeru Miyamoto's recent hints, it could be further proof that Link will be without his iconic weapon in the next game, at least in its traditional form - it's the first glimpse of a game that's expected to properly debut at next year's E3.

    Kotaku has procured the image, which as usual raises more questions than it answers. Will Link be, as Mr. Miyamoto pointed out regarding this image, without his trusty Master Sword? Perhaps not. Eagle-eyed Zelda fans have noticed that while Link himself is not carrying a sword in his hand in the picture, the ethereal female creature joining him in the images bears a remarkable resemblance to the classic Master Sword design. Below is a close-up collage of Link from Twilight Princess and Four Swords Adventures to compare the similarities.

    If the rumors are right on the connections being made, we now face even more questions than ever before: if Link has no sword and this fairy-like creature joining him us a substitute for the Master Sword, how could this possibly work in the intense battles that Link will surely face in his new quest? Is it possible that the next Zelda will not have traditional sword battles at all and instead this girl will somehow act as your offensive force? Or will she instead be a personification of the Master Sword, something that changes into a blade at will? Will she talk to Link on his journey, or are her eyes closed for a reason? And this being the first Zelda game made specifically and exclusively for the Wii, what could it be about a "living sword" that might inspire Nintendo to choose such an approach for taking full advantage of the Wii's motion controls?

    With an official reveal some way off for this 2010 game release, it seems it will be some time before we know what all this means.

    http://uk.wii.ign.com/articles/992/992063p1.html ...
    by Published on June 6th, 2009 09:30

    With all the big announcements coming out of E3, you might have thought that Nintendo was totally abandoning its home territory for the lucrative North American and European gaming markets. That's definitely not the case.

    Today, the company made a flury of announcements over in Japan, giving a sneak peak at its Wii and DS lineups for the summer months.

    Wii Sports Resort leads the way with a Japanese release finalized at June 25. Yes, they're getting it before us by just a bit! The game will come bundled with Wii Motion Plus, all for the standard Wii game price of 4,800 yen.

    Nintendo Japan opened an attractive official site for the game today showing videos for many of the events. The site should be navigatable even without Japanese language ability, so definitely check it out.

    The official site details a campaign that could induce heated jealousy in anyone not based in Japan. From June 15 through August 31, those who pick up Wii Sports Resort and register the game's serial number at Club Nintendo will be entered in a drawing for a blue Wiimote/Nunchuck set. Nintendo will be giving away just 5,000 of these, meaning you can expect to pay quite the premium on Ebay.



    The Wii Motion Plus accessory is due for solo release simultaneously with Resort. It will sell for 1,500 yen.

    So why release a solo Wii Motion Plus if the device is already being bundled with Resort? As with the US, Japan will be getting some third party Wii Motion Plus games as well.

    Surprisingly, Electronic Arts was the first third party in Japan to share release details for a Wii Motion Plus game. That game is none-other-than EA Sports Grand Slam Tennis. The cartoony baseball game will hit Japan on July 2. A US release is planned for June 8.

    Following closely behind Grand Slam Tennis will be a Japanese-born title, Batting Revolution from Alpha Unit. This "real batting game" sports a license from Nippon Professional Baseball and features 36 players from twelve pro Japanese baseball teams. Wii Motion Plus will be used for increased batting precision. Japanese players can expect Batting Revolution on July 16 at 3,990 yen.

    Nintendo's summer plans extend beyond Wii Motion Plus. In fact, one of the summer's biggest Wii games won't use the device.

    We previously shared details on Monster Hunter 3's Japanese release, which is set for August 1. Today, Capcom provided final pricing information for the game's online component.

    As with Monster Hunter G, players will have to pay to play online here. Payment takes the form of time-limited Hunting Tickets, purchased with WiiPoints. A 30 day ticket will go for 800 WiiPoints, with 60 and 90 days costing respectively 1,500 and 2,000 WiiPoints. Capcom will also be giving players a 20 day free trial period, similar to what they did with Monster Hunter G.

    Monster Hunter 3 and the Wii itself will be part of additional hardware bundles. We were so excited about these, in fact, that we reported on them earlier in the day. Be sure and check up our writeup on the black Wii and Monster Hunter hardware bundles.

    On the DS front, there's only one thing that needs to be said: Dragon Quest IX. A July 11 date for the game was shared months ago (well, when the original March release date was postponed). Today, Nintendo revealed that it will be supporting the release through a new DSi color -- the red unit that we detailed earlier.



    This is just a standard DSi hardware package, with the same set of included items and the same 18,900 yen price point. For the record, this will be the sixth DSi color for Japan.

    The other big DS news for the day comes through somewhat of a stealth announcement from Nintendo. Remember Chibi Robo? You know, the charming house-cleaning robot who longs to make his family -- be it on GameCube, DS, or Wii through the New Play Control series -- happy? It appears that he's returning to the DS!

    A new Chibi Robo game appeared out of nowhere today on Nintendo's Japanese DS release schedule. It's titled "Okaeri! Chibi Robo! Happy Richie Dai Souji," which roughly translates to "Welcome Home! Chibi Robo! Happy Richie Big Cleaning." Aside from a July 23 Japanese release date, that's all we know at the moment! But we'll be sure and fill you in once we've tracked down some details.

    http://uk.wii.ign.com/articles/991/991544p1.html ...
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