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    by Published on May 27th, 2009 16:27

    Peter Edward, director for Sony's PlayStation Home Platform, has told GamesIndustry.biz that the PlayStation 3's virtual world platform has now been downloaded over 6.5 million times, and that after the initial interest peak the active user base has now started to rise again.

    Speaking in an interview ahead of next month's GameHorizon conference in Newcastle, UK, Edward stated his belief that the service has now reached a "tipping point" which should it continue to gain momentum from here on in.

    And he also revealed that he was pleased with the launch of the open beta, following a long period of hype and anticipation for the platform.

    "I think it's gone very well - I'm very pleased," he said. "We went to open beta in December and since then we've had something like 6.5 million downloads. We've got a very healthy active user base, and we're finding as well that people aren't just churning, they're returning - which is obviously key for something like this.

    "You start off with everybody interested in what's going on, people come along and have a look around, and that then starts to tail off - but you get to a point where people come back. There's more and more content going in, there are more things to do, and people come back to have a look around - and then they realise there's loads of content.

    "We're at the point now where we're starting to see our active user base go up, and we're getting more people coming back than are leaving, so we're at the tipping point of where the platform starts to gain momentum.

    "That's really nice for us, because until that happens, you're hoping that it will happen, but you need the reassurance - so in that sense it's nice."

    He added that he was also pleased to see third party support for Home, and hinted that there would be announcements about new additions at E3 next week.

    "We've had a couple of client updates with some new features, we've got a few more features coming along soon," he said. "But the main thing is less about what we're doing on the platform - we're keeping it up-to-date, we're adding improvements and features - but the vast majority of the impact on the platform is by the content that goes on there. That's where I've been really pleased with the uptake.

    "You start off by showing publishers and third parties, and it's the sort of thing they get very excited about. Then you go through the reality check, where people start wondering whether or not they want to put content on there, do they want to take that risk? And it slows down a little bit.

    "But then you get people putting content on there and it starts to gather momentum, and now there's content in a constant flow - I think once you've got third parties realising that it has a positive effect, then they put more content on there, and you're at the point where you can be fairly confident you've got something that's working.

    "We're at that point now - you know what you want from the platform, you know what you believe it's capable of, but it's nice to be shown that's actually happening."

    http://www.gamesindustry.biz/article...rs-on-the-rise ...
    by Published on May 27th, 2009 16:27

    PlayStation Home's focus is firmly on producing content and growing its community, with chasing profit coming further down the list.

    That's according to Peter Edward, director of the PlayStation Home Platform Group, who told GamesIndustry.biz he believed that monetisation of the PlayStation 3's virtual world environment would happen as a consequence of fulfilling the top two priorities.

    "On the one hand, yes - Home is an ambitious platform and has been in development for some time, so obviously that's a lot of money," he explained, ahead of a speaking engagement at GameHorizon next month. "But it is a platform, it's not a single software product. We do have a profit and loss on Home, and obviously revenue is an important part of it, just like with anything else.

    "But our belief is that if you make the community happy, and get good content on to the platform, if you get a platform that people want to keep coming back to, then the monetisation aspect of it will almost take care of itself.

    "It's certainly not something that should be the driving force, not something that's the driving priority at this stage of development. We have to focus on making sure we're giving the community what they want, and making sure the platform itself is sufficiently capable and robust, and that the content is there. That's definitely our priority.

    "That's not to say that we don't want to monetise the platform, and that we don't have plans to do so, but it's definitely a kind of consequence of getting all the other factors right, rather than being a driving force. We're not in it to make a quick buck from Home, and then move onto the next thing - Home is a strategic platform for PlayStation, and as such we're developing it."

    But he did reveal that the micro-transaction model is proving effective, particularly for third parties who create that monetised content, with the recent release of Star Trek uniforms proving a notable attraction.

    "From a third party's perspective it makes it worthwhile to produce those items in the first place," he said. "I can't give you any specific figures on how much has been sold - that's obviously a matter for our licensees - but there are plenty of items being made that are making money.

    "I think there's enough content being given away for free on the Home platform that people don't feel forced into buying stuff, and the fact that they are buying things shows there's a market for it and that people like it.

    "What's really interesting is that in some cases we're actually finding that the paid-for items are shifting more than the free items, and what that points to is that there's a value in the perceived exclusivity of an item - users can say they've paid for it and it gives them the opportunity to show their individuality a little more."

    http://www.gamesindustry.biz/article...home-right-now ...
    by Published on May 27th, 2009 16:25

    Rockstar and Take-Two have announced the next Grand Theft Auto IV expansion, The Ballad of Gay Tony, will be available digitally this autumn over Xbox Live. It will also be released bundled on a disc with the game's previous expansion for release through retail.

    The expansion will be available in two formats - as a downloadable expansion that requires an original Grand Theft Auto IV disc, and as part of a retail disc titled Grand Theft Auto: Episodes from Liberty City. This disc, according to Take-Two, will contain both The Ballad of Gay Tony and the game's previous expansion, The Lost and Damned, and will not require a copy of Grand Theft Auto IV to play.

    "Liberty City is the most vibrant game world we've created yet. The episodic structure has allowed us to interweave stories, gameplay and atmosphere in a whole new way," said Rockstar Games founder Sam Houser. "The team at Rockstar North have yet again surpassed themselves, and made something that is both epic and very innovative. This episode's focus on high-end night life contrasts with the biker gangs portrayed in The Lost and Damned, whilst giving us a lot of new gameplay possibilities."

    The Lost and Damned broke Xbox Live download records during its debut. In March, analyst Michael Pachter estimated that GTA IV's downloadable content will reach 2 million sales by the end of the year.

    http://www.gamesindustry.biz/article...disc-announced ...
    by Published on May 27th, 2009 16:22

    Previously, we saw a Microsoft patent on a Wiimote-like device, and now rumors say that Sony too has a similar device in the works. This isn't surprising, given how dominant Nintendo's Wii has proved to be in this hardware generation. However, many gaming-geeks continue to lament the move away from plain old button-pressing. What is exciting is the prospect that all three companies may incorporate Johnny Lee-style head-tracking into the next console generation, which achieves a convincing 3D illusion on a regular vid-screen, leaving us just a few steps away from true positional 3D. Both the Microsoft and Sony patents incorporate a camera looking at the user, a required setup for achieving positional head-tracking

    http://games.slashdot.org/article.pl.../05/27/0511211 ...
    by Published on May 27th, 2009 16:21



    That's right folks, the Zune HD is real, and it's coming this Fall. Microsoft officially announced the next iteration in their Zune line today, making it less of a tripped out pipe dream, and more of a totally tubular reality. The specs, which look exactly like that leak we saw, go like this: 3.3-inch, 480 x 272 OLED capacitive touchscreen display, built-in HD Radio receiver, HD output (utilizing a new dock -- not on-board), and... not much more right now. Microsoft is doing away with the famed squircle in favor a full multitouch device, and they seemed to indicate that some new touch-friendly apps and games would be headed our way, though they were fairly mum when it came to details. The device will boast an IE-based, customized browser, but little else was said in the way of software.

    Details are also scarce concerning storage capacities, CPU performance, and other crucial numbers, but it seems like they've got more in store come E3... and that's the next big piece of news. Zune integration is coming to the Xbox and Xbox Live, as the Zune marketplace will step in to replace the current Live video resources, expanding the library and offering all kinds of new perks, like Zune's first foray into international waters. According to the company, at E3 "attendees will see first-hand how Zune integrates into Xbox LIVE creating a game-changing entertainment experience" -- we're not entirely sure what the means right now, but it sounds sweet. Try to contain your excitement.

    http://www.engadget.com/2009/05/26/z...way-this-fall/ ...
    by Published on May 27th, 2009 16:18



    Cooler Master's first gaming mouse prototype looks to be well on the way to epic. The 8-button mouse for right-handers features seven-color lighting effects from the top- and front-sides, an OLED display where you can independently dial-in your preferred X-and Y-axis DPI (5,000 max), a twin-laser sensor, and up to five user-programmable profiles. The CM Storm Sentinel Advanced gaming mouse will be on display at Computex next week before making its way to retail later this year. Check the video overview after the break.

    http://www.engadget.com/2009/05/27/v...ing-mouse-wit/ ...
    by Published on May 27th, 2009 16:18



    We've already gotten a couple of glimpses of DJ Hero's turntable / mixer controller, and now it's time for Scratch: The Ultimate DJ and its Numark-designed deck to steal the spotlight for a song or two. The setup pretty much mirrors the on-screen interface we saw in the initial screenshot, with the free-spinning, touch-sensitive turntable on your left and five Akai Pro MPC-style drum pad triggers next to the cross-fader to the right. According to the press release, you'll actually be able to upload your own samples using a compatible USB mic if none of the pre-loaded jams get you going -- and not to worry southpaw scratchers, you can rotate the mixer to the left if that's more comfortable. We'll have more of Scratch at next week's E3, but in the meantime, hit up the press release after the break for more deets.

    http://www.engadget.com/2009/05/27/s...ins-into-life/ ...
    by Published on May 26th, 2009 23:28

    : Flarup has updated Kidspaint to 1.3

    Kidspaint is a painting program mainly for kids

    ChangeLog
    Version 1.3
    Added 'change brush' functionality to 'Full mode'. Brushes are: Circle, square, airbrush and flood fill

    Download and Give Feedback Via Comments ...
    by Published on May 26th, 2009 23:06

    News/release from exagon

    Based on the famous "SK8 DICE" application for the iPhone, and based on the real dices, I made this application for all the skaters around.

    For the installation method check the Readme file.

    Download and Give Feedback Via Comments ...
    by Published on May 26th, 2009 22:57

    News/release from broodjekaas92

    this is my first game: TicTacToe


    Code:
    TicTacToe 0.4

    * its fully working
    * you can change the colours of the players in the option menu


    i made it with lua

    Download and Give Feedback Via Comments ...
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