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  • DCEmu Featured News Articles

    by Published on May 5th, 2009 23:09

    Winydows has released a new version of his video converter app for PSP and Iphone, heres whats new:

    Fixed various problems with DVR-MS files.
    Fixed bugs with thumbnails creation.
    Fixed update thumbnail function.
    To context menu of explorer added simple "Compare" function - search difference in two selected text files (.txt or .reg).
    Fixed various problems with media coding.
    Updated and enhanced design of media converter module.
    Now you can change source interlace and aspect.
    Added internal media player. Player have all important functions - fullscreen, mouse wheel zoom, track selection, track info, frame skip.
    Media player play media with internal decoding rules - this mean no system codec hell and very fast file opening (for files with known rules).
    Media player can use all filtering power from encoder module and can dynamic change decoder for current media type.
    Media player play video with Deep colors (0-255), in this case video look much better than in most players.
    This version of MP have only one problem - eat a lot of CPU power and depend on memory speed - 720p-1080p will drop frames on slow systems. This problem will be fixed in 1.008.
    Media converter module have preview now.
    Most player functions work in preview also.
    You can change any encoding option with opened preview and change will be apply to picture and sound.
    For media file added Show in GraphEdit function. This function show how file will be played with system rules.
    Preview also possible Show in GraphEdit now. Usefull for diagnostic cases only.
    For explorer add fast function - Open in Media converter. With one click create media converter module and add file to tasks with opened preview.
    Now all encoding options can be dynamicly changed - with rendered or preview status.

    Download and Give Feedback Via Comments ...
    by Published on May 5th, 2009 23:03

    Davee has posted a new video of his Unreleased version of HEN (Homebrew Loader) which works on PSP 3000 Consoles.

    Check out this video and let us know your thoughts via comments

    ...
    by Published on May 5th, 2009 22:59

    Sony Computer Entertainment America (SCEA) announced today the release of Patapon 2, available exclusively for PSP (PlayStation Portable). Developed by Sony Computer Entertainment's Worldwide Studios, Japan Studio, Patapon 2 marks the return of the beloved 2D platform-action and rhythm game where players command a colorful tribe of Patapons, a fearless group of quirky eyeball warriors, through a series of challenging quests in an unfamiliar land. Building upon the distinct combination of action and rhythm-based gameplay introduced in the critically-acclaimed 2008 original, players must utilize various combinations of drumbeats to command the Patapon to march, retreat, attack, defend, charge, and use magic in the quest for victory and finding Earthend. Patapon 2 is available now in a digital only format for $19.99. Consumers can purchase Patapon 2 at retail stores in the form of redeemable voucher cards or purchase directly from PlayStation Network.

    "As an established franchise on PSP, Patapon 2 delivers top value at $19.99. Its signature charm and intelligent gameplay mechanics return along with more than 200% more content," said Scott A. Steinberg, Vice President, Product Marketing, SCEA. "With the introduction of multiplayer mode, along with customizable characters and new Evolution System, Patapon 2 is an accessible and intuitive experience that bridges the gap between casual and core gamers."

    With more than double the content of its predecessor, Patapon 2 features a deeper single-player experience along with a wealth of original missions and new cast of warriors, including a customizable "Hero" character. A first for the franchise, Patapon 2 also offers a multiplayer mode where up to four players can take their Hero Patapons and join forces in a collaborative marching rhythm to carry a mysterious egg across a treacherous battlefield. Success brings a "Don Chaka" mode, where players are tested again with drumming a collective rhythm to gain items that can be used in single player. Patapon 2 also delivers Game Sharing functionality to allow multiple people to play together so long as one of them owns the game.

    Catering to both the core franchise fanatic and the Patapon novice, Patapon 2 features difficulty settings that adjust the single-player gameplay to the appropriate level of the player, thus allowing the game to be experienced and enjoyed by players of all skill sets. Whether a Patapon veteran or rookie, Patapon 2 brings players into a charming and melodic world full of color and wit, featuring over 80 specific missions and more than 20 boss encounters while the tribe of scampering eyeballs seek Earthend.

    From the fertile imagination of French graphic artist Rolito, Patapon 2 opens in the signature 2D world of the Patapons as they depart their homeland in their ongoing pursuit of Earthend. Arriving in a strange land after a harrowing ocean journey, the Patapons come eyeball-to-eyeball with the Karmen Tribe and the strange, dangerous creatures that inhabit their land. In leading the Patapon tribe to its ultimate quest, players will unlock and discover new ranks of Patapons: the bird riding Toripon, the powerful robotic Robopon warriors, and Mahopon magicians. Additionally a new superior warrior, the Hero Patapon, can be customized to fit any fighting style desired by mixing various weapons and Patapon Hero masks. Once in battle, players will have the opportunity to lead the Patapons to victory with a total of eight command rhythms, including the new jump, power-up, and party commands – all which can be combined to change gameplay tactics and action throughout the various missions.

    Leading the upgraded strategic elements of Patapon 2 is the new Evolution System. Skills on the battlefield can be dramatically improved by evolving into other Patapon forms, called Rarepons, through upgrades and "level ups." Players can strategically customize and build the Patapon army by determining the appropriate weapons, armor, and battle positions. True to its musical roots, Patapon 2 also offers seven music-based mini-games that allow players the opportunity to earn bonuses and upgrades to further customize the Patapon warriors in preparation for fun and rhythmic battle.

    The independent Entertainment Software Rating Board (ESRB) rates Patapon 2 "E" for "Everyone". For more information about the ESRB, visit www.esrb.org. For more information about Patapon 2, visit http://www.patapon-game.com/ ...
    by Published on May 5th, 2009 22:58

    News from the Fusa Website:

    Good news for all FuSa SD users. No more "slow motion" that's upcoming build is all about. Well, in plain words, games like Tekken DR, Bleach and so on, which have been unplayable recently now runs with full speed!

    This is result of my work with reverse engeneering irshell app. You know, the author of that app didn't ever send me a single message, when I ask for help. But some free time + disassembler helps a lot


    Now about changes:


    There won't be SpeeDBoosteR option anymore, because it's turned on by default, and now it's compatible with *all games!

    Main engine was optimized (more then a half of source code was rewritten)

    Added new feature allowing to switch FS modes on-fly
    As for betatesters they can test all this new stuff right now, cause build 50 will be able for downloading today

    Promo video

    Public release date will be anounced later

    *all games - that we learn soon with help of our beta-testers team

    http://foosa.do.am/news/2009-05-03-17 ...
    by Published on May 5th, 2009 22:54

    News via streetfighterFU

    Dashhacker just posted his newest progress he made over the weekend to keep the community up to date:

    "As far as an ETA goes... I'm aiming for the end of the week. Fingers crossed, you may have something to play with by Friday. Depending on how the builds go!

    COMPLETE:
    - PSP homebrew application written to extract Remote Play keys.
    - Authentication reverse-engineered and implemented in API.
    - Audio and video stream decryption implemented in API.
    - Audio decoding (AAC using libfaad2) implemented in API.
    - Video decoding (H.264 ES libavcodec) implemented in API.
    - Event system implemented, keyboard support working.
    - Design simple GUI to manage and launch configuration profiles.

    TODO:
    - BETA release binary builds for Mac OSX, and Windows.
    - Add proper audio+video synchronization (added a quick hack for now).
    - Clean-up and document API.
    - Release source code."

    It seems more and more that we may get a real release and not just another of the lame fakes as common. Well, he aims the Beta version at friday so we will see soon. Windows and MacOS users will get a binary, Linux users will have to compile the source code themself. If it works like he claims, then we can use the PS3's remote play function (which is meaned to connect to PSP) with many devices as Iphone's or simple Windows/Mac/Linux computers soon.
    ...
    by Published on May 5th, 2009 22:54

    News via streetfighterFU

    Dashhacker just posted his newest progress he made over the weekend to keep the community up to date:

    "As far as an ETA goes... I'm aiming for the end of the week. Fingers crossed, you may have something to play with by Friday. Depending on how the builds go!

    COMPLETE:
    - PSP homebrew application written to extract Remote Play keys.
    - Authentication reverse-engineered and implemented in API.
    - Audio and video stream decryption implemented in API.
    - Audio decoding (AAC using libfaad2) implemented in API.
    - Video decoding (H.264 ES libavcodec) implemented in API.
    - Event system implemented, keyboard support working.
    - Design simple GUI to manage and launch configuration profiles.

    TODO:
    - BETA release binary builds for Mac OSX, and Windows.
    - Add proper audio+video synchronization (added a quick hack for now).
    - Clean-up and document API.
    - Release source code."

    It seems more and more that we may get a real release and not just another of the lame fakes as common. Well, he aims the Beta version at friday so we will see soon. Windows and MacOS users will get a binary, Linux users will have to compile the source code themself. If it works like he claims, then we can use the PS3's remote play function (which is meaned to connect to PSP) with many devices as Iphone's or simple Windows/Mac/Linux computers soon.
    ...
    by Published on May 5th, 2009 22:51

    The official PlayStation Blog has good news for puzzler fans. Michael Scharnikow from D3Publisher wrote a post today announcing the imminent arrival of Puzzle Quest: Galactrix on the PlayStation Store.

    Galactrix follows in the footsteps of Puzzle Quest: Challenge of the Warlords by combining the addictive nature of puzzle games with the story and customization elements of RPGs. While the game is already available on the PC and 360, PlayStation 3 fans can now join in on the fun with multiple gameplay modes, more than 100 missions, upgradable ships and even some mini-games. Galactrix will be available for download this Thursday, May 7th.

    http://uk.ps3.ign.com/articles/979/979758p1.html ...
    by Published on May 5th, 2009 22:49

    News/release from Zilog

    Hi all,

    This is the first playable work-in-progress version of my first NDS game.
    I have chosen a remake as my first game so I can concentrate on learning C and PALib and not have to worry about anything tricky like game design!

    It is a remake of my favourite Commodore 16 game, Squirm. I don't expect many of you have played it before, but I am trying to make this version as faithful as possible to the original (including re-using all original graphics). I will probably include a new graphics set as an option when the game is finished however.

    This is the first version so many things are missing like menus, extra levels, sound, helpful messages when you die, actually being able to complete the level, etc. but all these and more will be addressed in due course!

    Object:
    Navigate around the maze, avoiding the squirms and eating 200 eggs laid by the queen squirm.
    If a squirm gets you then you must start over with the egg collecting.

    Controls:
    d-pad or face buttons

    Tested on:
    No$gba
    DSLite with Supercard Lite (micro SD)



    Download and Give Feedback Via Comments ...
    by Published on May 5th, 2009 22:43

    News via Devfr

    And yes I am again and I changed everything.



    Change log:

    -All graphics are refait
    -The code rewritten and optimized (following the advice of my mentor)
    Everything is re-what ...


    Good Thursday

    Download and Give Feedback Via Comments ...
    by Published on May 5th, 2009 22:39

    News from Openpandora:

    Hi all,

    I'm not sure if you are ready for this but here's the first real production of Pandora keymats.



    Don't panic! We have enough keymats now! :P



    Shiny epoxy coating is not applied to these production samples. Surelly they will look better. We'll share those pictures here very soon.

    Thanks again for your support and patience!

    http://www.openpandora.org/blog.php ...
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