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  • DCEmu Featured News Articles

    by Published on April 29th, 2009 19:56

    Sony's PlayStation Network is allowing developers to get much closer to the consumer, and tailor content to specific needs and requests, according to Doublesix studio boss James Brooksby.

    Doublesix has worked with both Microsoft's XBLA and Sony's download service, but the team has been able to have a better dialogue with players through PSN release Burn Zombie Burn.

    "There are different models for different platforms," said Brooksby at last night's BAFTA digital distribution panel. "South Park we're making for Microsoft, and that's a relationship where they are working on almost a standard model. We're developing it for them and it's their relationship to take to the consumer and carry on.

    "With Burn Zombie Burn for PSN the relationship we have is different. Sony sees itself much more as a channel, they have a store and they take a percentage for providing that channel, but you have a great deal more you can do within that channel. There are some very interesting models we can do in that space."

    Community feedback helped Doublesix on the first patch for Burn Zombie Burn, with user suggestions to be incorporated into the first batch of downloadable content, and the franchise going forward.

    "We listened to what people were saying and when we do our first patch it will have features that people have asked for. And then we do our first expansion pack it's actually tailored according to what people are looking for," offered Brooksby.

    "And we can do that in a very short turnaround as well because the game has been developed with that in mind. We started along the route with a good relationship with the consumer, and it's going to get better with time. Games as a service is the right phrase. It's early days but that's exactly where we want to go with this. We've got a large amount of plans in the works for our next game, and what we'll do with the Burn Zombie Burn franchise going forward in terms of becoming more of a service."

    Working with smaller teams on digital titles can be lucrative, said Brooksby, so long as staff are prepared to take on extra roles. And without meddling from middle management, small teams should be prepared to turn projects around at a much quicker rate but also be directly responsible for the finished product.

    "We have to scale it down a bit, we have to be very ambitious. You need really enthusiastic and talented staff who may be the game designer but they may also be the community manager. It sounds really clichéd but it does go back to the old days. It does feel as though everybody has got an influence over the game."

    He continued: "And that's how you can create games in a shorter space of time with a smaller team, because we don't need committee meetings or lots of people influencing from high. We're the team and it's our decision. If the game is rubbish, then it's us who made it rubbish."

    http://www.gamesindustry.biz/article...with-consumers ...
    by Published on April 29th, 2009 19:55

    The new model PSP, expected to be announced at E3 this June, is likely to be supported at launch with over 100 titles made available through the PlayStation Network.

    That's according to a report by 1UP, which claims the new PSP will drop the UMD drive and come in two SKUs, with eight and 16GB of flash memory.

    Speculation of a redesigned system has been rife, with many expecting a complete overhaul for Sony's handheld. 1UP's report suggests the new model will not be the PSP 2 that some expect, but will feature a sliding screen and retain the current button configuration, without introducing dual analog sticks.

    According to the report, the system is likely to launch in Japan this September, with other regions following before the end of the year. It's also suggested the new PSP will retain the Go! branding already introduced on some PSP products in Europe.

    Sony is attempting to reinvigorate the PSP market this year, with both US marketing boss John Koller and out-going Euro president David Reeves stating that 2009 is expected to see the best software line-up in the history of the system.

    Following the announcement of MotorStorm and LittleBigPlanet titles for PSP earlier this year, Sony is also promising more big names for the system, along with renewed publisher support from the likes of Ubisoft, Electronic Arts and Capcom.

    Sony has told GamesIndustry.biz that it does not comment on rumour or speculation.

    http://www.gamesindustry.biz/article...-titles-report ...
    by Published on April 29th, 2009 19:51



    Whispers of a new or revised PSP have been growing decidedly louder as of late, and now 1UP's gotten a ton of new details from what it claims are "sources directly involved with the new system" -- our favorite kind of people, actually. Here's what they were told: UMD is out, replaced instead with options for either 8GB or 16GB of built-in flash memory. Also nixed is any hope of a "PSP-4000," with Sony opting instead to use a subtitle. Three rumored names include PSP Slide, PSP Flip, and PSP Go!, the latter of which borrows from Sony's pre-existing Go! brand and suggests there might be a built-in camera à la PSP-3000's Go!Cam peripheral. The same D-pad, analog nub, and face button configuration remains, but they now slide out from the bottom of the unit (see mockup, pictured). Expected launch is September for Japan and late October / early November for US, and coming with 'em are over 100 classic and new downloadable titles including Gran Turismo Mobile as a headliner. Sony's supposedly going official with all this during its E3 press conference in early June, and for now they're opting to give the staple "does not comment on rumors or speculation" response. That's one mighty intriguing rumor -- we can only hope it pans out.

    http://www.engadget.com/2009/04/28/s...buttons-at-e3/ ...
    by Published on April 29th, 2009 19:48

    While avoiding the juicier questions surrounding the mystery of Project Pink and its potential ties to Verizon for maximizing Pink's launch, a Microsoft spokesperson has issued new comments that reiterate the stance Redmond has held from time immemorial: there's no Zunephone, and furthermore, there won't be any Microsoft-branded phones.

    Of course, the devil could lie in the precise wording, and the exact quote was as follows: "Microsoft is not going into the phone hardware business. Microsoft is not building a Zune-specific phone." Just because there's not a "Zune-specific phone" doesn't mean you can't steal some Zune tech for the phone business, and we have every reason to believe that Microsoft would want to be building Zune-esque features into Windows Mobile -- you can start to see tiny slivers of that in 6.5 with the home screen design, for example -- so we're still pretty confident that Pink (or another project) will ultimately marry portions of the technology and branding. In other words: Zunephone, no; Zune on Windows Mobile, though? Yeah, sure, why not?

    http://www.engadget.com/2009/04/29/m...handset-no-zu/ ...
    by Published on April 29th, 2009 19:45



    A new PSP may well be on the horizon, but it looks like the knock-off business is still going strong with the classic model, and it's kicked out one of its most faithful / blatant homages to date with this new so-called PXP-900. While it doesn't do anything crazy like actually play PSP games, you can apparently make use of the included emulator to play NES, GameBoy, SNES, and Genesis games -- even including those rare few 32X games, from the sound of it. Otherwise, you can expect the usual basic PMP functionality, along with a 2GB of internal memory, an SD card slot for expansion, a TV out port, an FM tuner, and your choice of four different colors -- all for the low, low price of $89.99.

    http://www.engadget.com/2009/04/29/p...e-and-the-psp/ ...
    by Published on April 29th, 2009 19:43

    Okay, now we get it -- the flood of Android phones we were expecting at MWC and CTIA this year are actually arriving a month or two late. Nice. Anywho, with Samsung just recently dishing out official dirt on its Google-fied I7500 and HTC pushing out its Magic overseas, Acer is making darn sure it's not left out as the bandwagon cruises by. During the firm's Q1 investor's conference today, Gianfranco Lanci (President and CEO) noted that "the entire industry is looking at Android," and that his company "is testing Android on a lot of different solutions." Specifically, he stated that it was "working on an Android solution for the smartphone, but it's too early to say if [Acer] is going to [put the OS] on a netbook in the near future." 'Course, he could be spitting out positive vibes to just make sure we don't forget about 'em, but here's hoping Mr. Lanci takes him own quotes seriously. We'll be watching -- like Rockwell, minus the catchy chorus.

    http://www.engadget.com/2009/04/29/a...smartphone-in/ ...
    by Published on April 29th, 2009 19:43

    Motorola needed to release an Android set about six months ago, but we know these things take time -- and if it's any consolation, it sounds like the first fruits of the labor could be pretty awesome. Boy Genius Report now claims that the rumored landscape QWERTY slider Calgary will be the first Android-powered Moto device to go commercial, though it's not clear when (or where) it'll hit shelves; given the device's seemingly unusual appearance and the possibility (foolish hope?) that they'll be infusing some customizations into the UI, they might just have an angle to attack offerings from HTC and others. That's not all for the Android department, though -- it looks like there might also be a portrait QWERTY slider in the works for the third quarter codenamed "Ironman," pictured, which will pack 3G, WiFi, and some sort of high-res camera. In other words, a solidly high-end device. Bring it on, guys.

    Moving on, it seems the lovely full touchscreen Flash has been canned, along with the Krave's successor, the Inferno -- possibly further confirmation that Moto's throwing virtually all its weight into the Android camp at this point. Finally, rumor has it that a device codenamed "Rolex" is in the labs -- and as you might've guessed, it uses the Aura's astonishingly awesome ultra-high-res circular display. Odds are this is another luxury phone given its aspirational name and the screen being used, but a poor guy can dream.

    http://www.engadget.com/2009/04/29/m...liding-qwerty/ ...
    by Published on April 28th, 2009 23:32

    The ScummVM Team have released a new version of scummvm, heres the details:

    It was not that long since our previous release, and now here is a new bugfix release hot off the press!

    The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.

    SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Release Name: 0.13.1

    Notes:
    0.13.1 (2009-04-27)
    AGOS:
    - Fixed crash after OmniTV video is played in The Feeble Files
    - Fixed crashes when exploring Jack the Ripper scene in the PC version of
    the Waxworks
    - Fixed palette glitches in the AtariST version of Elvira 2
    - Fixed noise that can occur when sound effects are played, when exploring
    Pyramid scene in the Waxworks

    Gob:
    - Fixed a crash in the Italian version of Woodruff

    Groovie:
    - Fixed some issues with music in The 7th Guest

    Parallaction:
    - Fixed the sarcophagus puzzle in Nippon Safes

    SAGA:
    - Fixed a crash in Inherit the Earth
    - Fixed glitches in the save/load dialog.

    Sword2:
    - Fixed random sound corruption when using the original sound files.

    Game launcher:
    - Fixed a case where memory could be corrupted
    - Fixed the small cursor in the modern theme
    - Fixed a bug in the theme engine, which could cause crashes
    - Made the file browser bigger in 1x mode

    iPhone port:
    - Fixed backspace handling on the iPhone soft keyboard

    DS port:
    - Added support for the Global Main Menu feature

    PS2 port:
    - Switched to the new GUI and theme code
    - All possible devices are supported to store, play and save games
    (CD, HD, USB, MC and remote)
    - Optimized cache/read-ahead for every media
    - Added support for the Return to Launcher feature

    Symbian port:
    - Added Bluetooth mouse support
    - Added support for the Return to Launcher feature

    WinCE port:
    - Fixed an issue which could cause random crashes with VGA devices

    Download Here and Give Feedback Via Comments ...
    by Published on April 28th, 2009 23:32

    The ScummVM Team have released a new version of scummvm, heres the details:

    It was not that long since our previous release, and now here is a new bugfix release hot off the press!

    The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.

    SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Release Name: 0.13.1

    Notes:
    0.13.1 (2009-04-27)
    AGOS:
    - Fixed crash after OmniTV video is played in The Feeble Files
    - Fixed crashes when exploring Jack the Ripper scene in the PC version of
    the Waxworks
    - Fixed palette glitches in the AtariST version of Elvira 2
    - Fixed noise that can occur when sound effects are played, when exploring
    Pyramid scene in the Waxworks

    Gob:
    - Fixed a crash in the Italian version of Woodruff

    Groovie:
    - Fixed some issues with music in The 7th Guest

    Parallaction:
    - Fixed the sarcophagus puzzle in Nippon Safes

    SAGA:
    - Fixed a crash in Inherit the Earth
    - Fixed glitches in the save/load dialog.

    Sword2:
    - Fixed random sound corruption when using the original sound files.

    Game launcher:
    - Fixed a case where memory could be corrupted
    - Fixed the small cursor in the modern theme
    - Fixed a bug in the theme engine, which could cause crashes
    - Made the file browser bigger in 1x mode

    iPhone port:
    - Fixed backspace handling on the iPhone soft keyboard

    DS port:
    - Added support for the Global Main Menu feature

    PS2 port:
    - Switched to the new GUI and theme code
    - All possible devices are supported to store, play and save games
    (CD, HD, USB, MC and remote)
    - Optimized cache/read-ahead for every media
    - Added support for the Return to Launcher feature

    Symbian port:
    - Added Bluetooth mouse support
    - Added support for the Return to Launcher feature

    WinCE port:
    - Fixed an issue which could cause random crashes with VGA devices

    Download Here and Give Feedback Via Comments ...
    by Published on April 28th, 2009 23:32

    The ScummVM Team have released a new version of scummvm, heres the details:

    It was not that long since our previous release, and now here is a new bugfix release hot off the press!

    The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.

    SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Release Name: 0.13.1

    Notes:
    0.13.1 (2009-04-27)
    AGOS:
    - Fixed crash after OmniTV video is played in The Feeble Files
    - Fixed crashes when exploring Jack the Ripper scene in the PC version of
    the Waxworks
    - Fixed palette glitches in the AtariST version of Elvira 2
    - Fixed noise that can occur when sound effects are played, when exploring
    Pyramid scene in the Waxworks

    Gob:
    - Fixed a crash in the Italian version of Woodruff

    Groovie:
    - Fixed some issues with music in The 7th Guest

    Parallaction:
    - Fixed the sarcophagus puzzle in Nippon Safes

    SAGA:
    - Fixed a crash in Inherit the Earth
    - Fixed glitches in the save/load dialog.

    Sword2:
    - Fixed random sound corruption when using the original sound files.

    Game launcher:
    - Fixed a case where memory could be corrupted
    - Fixed the small cursor in the modern theme
    - Fixed a bug in the theme engine, which could cause crashes
    - Made the file browser bigger in 1x mode

    iPhone port:
    - Fixed backspace handling on the iPhone soft keyboard

    DS port:
    - Added support for the Global Main Menu feature

    PS2 port:
    - Switched to the new GUI and theme code
    - All possible devices are supported to store, play and save games
    (CD, HD, USB, MC and remote)
    - Optimized cache/read-ahead for every media
    - Added support for the Return to Launcher feature

    Symbian port:
    - Added Bluetooth mouse support
    - Added support for the Return to Launcher feature

    WinCE port:
    - Fixed an issue which could cause random crashes with VGA devices

    Download Here and Give Feedback Via Comments ...
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