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  • DCEmu Featured News Articles

    by Published on April 13th, 2009 23:09

    Monochrome Worlds is a simple puzzle game where players must two people reach a common goal. These two people, one of them black and the other white, live in different worlds and must work together in order that both of them reach the gray-colored spot, which is the only place where they can share the same space.

    In order to help the other, each character can toggle some of the game’s blocks from one world to the other and back again. This can lead to some interesting situations where a character must remove a block from the other’s world in order to let her companion pass through.

    It is a remake of a Flash-based game called Monochro Observer created by Tatsuya Koyama. The motivation behind the remake was to be able to play the game in environments that have no Flash players available, such as the GP2X.

    This game is known to work on GNU/Linux, Mac OS X, and Microsoft Windows platforms.

    http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,25,2759 ...
    by Published on April 13th, 2009 23:06

    What is GrafX2? ?!

    It's a bitmap paint program that allows you to draw in more than 60 video resolutions (from 320x200 to 1024x768, including most of the standard Amiga resolutions : 320x256, 320x512, 640x256, 640x512, etc... provided your videocard knows how to handle them). It was written to run under DOS, but the code you'll find here was modified to use SDL and modern operating systems.

    This program is dedicated to everybody who knows what a single pixel is. Its layout is not very different from the famous Deluxe Paint or Brilliance, so it will be quite easy to handle it if you know at least one of these programs. If you aren't used to the art of drawing with up to 256 colors, it will be a little more difficult for you, but you should give it a try (or more, because most of the power of this program won't show up on the first try). Then, you might eventually like to draw the oldskool way with GrafX2?.

    The program, although still unfinished (but perfectly operational) offers all the useful tools you can expect from a bitmap paint program (if they aren't already available, they will be). We took most of the best ideas from other paint programs and added many other original and very useful tools, just to try to bring you the best 256-color bitmap paint program for PC. It's up to you to decide if we have succeeded, so please download it, try it and make your own opinion. By the way, it's FREEWARE and open source !

    The gp2x port is actively maintained by the Grafx2 project team, so please report bugs to us so we can improve the program !

    http://archive.gp2x.de/cgi-bin/cfile...0,0,0,0,8,2722 ...
    by Published on April 13th, 2009 22:59

    Tantric has released libwiigui 1.02.

    libwiigui is a GUI library for the Wii, created to help structure the design of a complicated GUI interface, and to enable an author to create a sophisticated, feature-rich GUI. It was originally conceived and written after I started to design a GUI for Snes9x GX, and found libwiisprite and GRRLIB inadequate for the purpose. It uses GX for drawing, and makes use of PNGU for displaying images and FreeTypeGX for text. It was designed to be flexible and is easy to modify - don't be afraid to change the way it works or expand it to suit your GUI's purposes! If you do, and you think your changes might benefit others, please share them so they might be added to the project!

    1.0.2 - April 13, 2009
    Fixed letterboxing on PAL
    Add STATE_HELD for held button actions (eg: draggable elements)
    Now tracks state changes per-remote
    Default constructor for GuiImage
    Keyboard corrections, added more keyboard keys
    Better handling of multiple wiimote cursors on-screen
    Added functions for the ability to alter button behavior for all states
    Documented GuiTrigger class
    Refactor - moved trigger class definition to gui.h

    http://code.google.com/p/libwiigui/downloads/list ...
    by Published on April 13th, 2009 22:53

    Tantric has released a new version of the Nes Emulator for Nintendo Gamecube and Nintendo Wii on the Official Website:

    FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.

    Features
    Wiimote, Nunchuk, Classic, and Gamecube controller support
    iNES, FDS, VS, UNIF, and NSF ROM support
    1-4 Player support
    Zapper support
    RAM / State saving support
    Custom controller configurations
    SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    NES Compatibility Based on v0.98.12
    Sound Filters
    Graphics Filters (GX Chipset, Cheesy and 2x)

    [3.0.0]
    * New GX-based menu, with a completely redesigned layout. Has Wiimote IR
    support, sounds, graphics, animation effects, and more
    * Thanks to the3seashells for designing some top-notch artwork, to
    Peter de Man for composing the music, and a special thanks to shagkur for
    fixing libogc bugs that would have otherwise prevented the release
    * Onscreen keyboard for changing save/load folders and network settings
    * Menu configuration options (configurable exit button, wiimote orientation,
    volumes)
    * Configurable button mapping for zapper
    * New save manager, allowing multiple saves and save browsing. Shows
    screenshots for Snapshot saves, and save dates/times
    * SMB reconnection feature
    * ISI issue fixed

    Download and Give Feedback Via Comments ...
    by Published on April 13th, 2009 22:53

    Tantric has released a new version of the Nes Emulator for Nintendo Gamecube and Nintendo Wii on the Official Website:

    FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.

    Features
    Wiimote, Nunchuk, Classic, and Gamecube controller support
    iNES, FDS, VS, UNIF, and NSF ROM support
    1-4 Player support
    Zapper support
    RAM / State saving support
    Custom controller configurations
    SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    NES Compatibility Based on v0.98.12
    Sound Filters
    Graphics Filters (GX Chipset, Cheesy and 2x)

    [3.0.0]
    * New GX-based menu, with a completely redesigned layout. Has Wiimote IR
    support, sounds, graphics, animation effects, and more
    * Thanks to the3seashells for designing some top-notch artwork, to
    Peter de Man for composing the music, and a special thanks to shagkur for
    fixing libogc bugs that would have otherwise prevented the release
    * Onscreen keyboard for changing save/load folders and network settings
    * Menu configuration options (configurable exit button, wiimote orientation,
    volumes)
    * Configurable button mapping for zapper
    * New save manager, allowing multiple saves and save browsing. Shows
    screenshots for Snapshot saves, and save dates/times
    * SMB reconnection feature
    * ISI issue fixed

    Download and Give Feedback Via Comments ...
    by Published on April 13th, 2009 22:37

    Tantric has released a new version of his Snes Emulator for Nintendo Gamecube and Nintendo Wii:

    A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

    Features
    Based on Snes9x 1.51 - superior ROM compatibility
    Wiimote, Nunchuk, Classic, and Gamecube controller support
    SNES Superscope, Mouse, Justifier support
    Cheat support
    Auto Load/Save Game Snapshots and SRAM
    Custom controller configurations
    SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    Autodetect PAL/NTSC
    16:9 widescreen support
    Open Source!

    [4.0.1 - April 13, 2009]
    * Fixed turning off autosave in menu
    * Keyboard fixed, more keys added
    * Fixed 7z loading from DVD
    * Enable auto loading and renaming of SRAM save without "Auto" in the name
    * PAL resolution fixed - no more letterboxing
    * File browser scrollbar box now draggable, arrow buttons now scroll list
    * Better handling of multiple on-screen wiimotes
    * Menu restructured - new "Game Settings" menu

    Download and Give Feedback Via Comments ...
    by Published on April 13th, 2009 22:37

    Tantric has released a new version of his Snes Emulator for Nintendo Gamecube and Nintendo Wii:

    A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

    Features
    Based on Snes9x 1.51 - superior ROM compatibility
    Wiimote, Nunchuk, Classic, and Gamecube controller support
    SNES Superscope, Mouse, Justifier support
    Cheat support
    Auto Load/Save Game Snapshots and SRAM
    Custom controller configurations
    SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    Autodetect PAL/NTSC
    16:9 widescreen support
    Open Source!

    [4.0.1 - April 13, 2009]
    * Fixed turning off autosave in menu
    * Keyboard fixed, more keys added
    * Fixed 7z loading from DVD
    * Enable auto loading and renaming of SRAM save without "Auto" in the name
    * PAL resolution fixed - no more letterboxing
    * File browser scrollbar box now draggable, arrow buttons now scroll list
    * Better handling of multiple on-screen wiimotes
    * Menu restructured - new "Game Settings" menu

    Download and Give Feedback Via Comments ...
    by Published on April 13th, 2009 22:29

    Music games are the hot ticket these days, so to few folks' surprise, Konami is kicking out the jams once again with a new Karaoke Revolution. I'd tell you what the title is, but the developer/publisher didn't seem to be sharing anything of this sort at its recent Gamer's Day event.

    The only details we have were stripped from a once-played trailer. We know that the game will include more than 50 tracks from artists such as Coldplay, Kelly Clarkson, the All American Rejects, Incubus and Lady Gaga. The game will also include an enhanced character creation component which will allow you to morph, stretch and generally manipulate the look of your character's face and body through the use of analog sliders. In other words, no more picking from a set of predefined mugs. You'll also be able to customize venues to some degree, though the trailer didn't show this off too much.

    And... that's pretty much all I was able to surmise from the trailer. It seems clear that Konami wanted to make sure we knew it was coming without going into too much detail, which is pretty much exactly where we're at. I can say that it's coming to the Xbox 360, PlayStation 3 and Wii later this year. Hopefully we'll know more about the game before it ships to shelves.

    http://uk.wii.ign.com/articles/971/971925p1.html ...
    by Published on April 13th, 2009 22:29

    Music games are the hot ticket these days, so to few folks' surprise, Konami is kicking out the jams once again with a new Karaoke Revolution. I'd tell you what the title is, but the developer/publisher didn't seem to be sharing anything of this sort at its recent Gamer's Day event.

    The only details we have were stripped from a once-played trailer. We know that the game will include more than 50 tracks from artists such as Coldplay, Kelly Clarkson, the All American Rejects, Incubus and Lady Gaga. The game will also include an enhanced character creation component which will allow you to morph, stretch and generally manipulate the look of your character's face and body through the use of analog sliders. In other words, no more picking from a set of predefined mugs. You'll also be able to customize venues to some degree, though the trailer didn't show this off too much.

    And... that's pretty much all I was able to surmise from the trailer. It seems clear that Konami wanted to make sure we knew it was coming without going into too much detail, which is pretty much exactly where we're at. I can say that it's coming to the Xbox 360, PlayStation 3 and Wii later this year. Hopefully we'll know more about the game before it ships to shelves.

    http://uk.wii.ign.com/articles/971/971925p1.html ...
    by Published on April 13th, 2009 22:29

    Music games are the hot ticket these days, so to few folks' surprise, Konami is kicking out the jams once again with a new Karaoke Revolution. I'd tell you what the title is, but the developer/publisher didn't seem to be sharing anything of this sort at its recent Gamer's Day event.

    The only details we have were stripped from a once-played trailer. We know that the game will include more than 50 tracks from artists such as Coldplay, Kelly Clarkson, the All American Rejects, Incubus and Lady Gaga. The game will also include an enhanced character creation component which will allow you to morph, stretch and generally manipulate the look of your character's face and body through the use of analog sliders. In other words, no more picking from a set of predefined mugs. You'll also be able to customize venues to some degree, though the trailer didn't show this off too much.

    And... that's pretty much all I was able to surmise from the trailer. It seems clear that Konami wanted to make sure we knew it was coming without going into too much detail, which is pretty much exactly where we're at. I can say that it's coming to the Xbox 360, PlayStation 3 and Wii later this year. Hopefully we'll know more about the game before it ships to shelves.

    http://uk.wii.ign.com/articles/971/971925p1.html ...
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