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  • DCEmu Featured News Articles

    by Published on April 13th, 2009 21:18

    Atlus U.S.A., Inc. today announced that it has acquired the worldwide publishing rights for Droplitz, an addictive puzzler that's all about strategically twisting and connecting mismatched dials to save precious droplitz. Just making a single junction is child's play; can you master the art of the combo or will you let your pipes runneth over? Be warned: losing too many droplitz can be hazardous to your ability to win and be awesome. With four different play modes, a variety of board sizes, and infinite replayability, Droplitz promises to drain all your time away.

    Droplitz drops in late spring for Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft, PlayStation Network, Windows PC, and iPhone.

    About Droplitz
    In a world where spouts at the top of a screen leak drops of liquid, one player will have to spin a series of round dials studded with different types of path formations in order to link those top droppers to the collectors at the bottom of the screen. Four unique play modes. Unlimited replayability. When drops start dripping, dials must spin. Coming to Xbox LIVE Arcade for Xbox 360, PlayStation Network, Windows PC, and iPhone near you. No droplitz were harmed in the making of this game.

    Key Features*



    Infinitely accessible, instantly addictive -- Turn dials, open paths, and don't let the droplitz go to waste! Casual and hardcore gamers alike will be mesmerized as they rotate and connect puzzle pieces to let the droplitz flow and earn high scores!

    Four unique game modes -- Distinct layers of complexity keep the challenge fresh with Classic, Zendurance, Power Up, and Infection modes! Learn how to deal with sluggish, infected dials; strategically use bombs to clear sections of the game board; speed up the action or just aim for the highest score in a limited amount of time.

    Endless replayability -- The timeless satisfaction of making combos, clearing boards, and earning top scores will keep you coming back for more. Ever increasing speeds and larger boards ensure that there will always be a challenge ahead!

    Compete for high scores -- Online leaderboards and 12 trophies/achievements mean that when you're the best, everyone will know it. Score-based gameplay makes every game a competition to get to the top of the charts! ...
    by Published on April 13th, 2009 21:18

    Atlus U.S.A., Inc. today announced that it has acquired the worldwide publishing rights for Droplitz, an addictive puzzler that's all about strategically twisting and connecting mismatched dials to save precious droplitz. Just making a single junction is child's play; can you master the art of the combo or will you let your pipes runneth over? Be warned: losing too many droplitz can be hazardous to your ability to win and be awesome. With four different play modes, a variety of board sizes, and infinite replayability, Droplitz promises to drain all your time away.

    Droplitz drops in late spring for Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft, PlayStation Network, Windows PC, and iPhone.

    About Droplitz
    In a world where spouts at the top of a screen leak drops of liquid, one player will have to spin a series of round dials studded with different types of path formations in order to link those top droppers to the collectors at the bottom of the screen. Four unique play modes. Unlimited replayability. When drops start dripping, dials must spin. Coming to Xbox LIVE Arcade for Xbox 360, PlayStation Network, Windows PC, and iPhone near you. No droplitz were harmed in the making of this game.

    Key Features*



    Infinitely accessible, instantly addictive -- Turn dials, open paths, and don't let the droplitz go to waste! Casual and hardcore gamers alike will be mesmerized as they rotate and connect puzzle pieces to let the droplitz flow and earn high scores!

    Four unique game modes -- Distinct layers of complexity keep the challenge fresh with Classic, Zendurance, Power Up, and Infection modes! Learn how to deal with sluggish, infected dials; strategically use bombs to clear sections of the game board; speed up the action or just aim for the highest score in a limited amount of time.

    Endless replayability -- The timeless satisfaction of making combos, clearing boards, and earning top scores will keep you coming back for more. Ever increasing speeds and larger boards ensure that there will always be a challenge ahead!

    Compete for high scores -- Online leaderboards and 12 trophies/achievements mean that when you're the best, everyone will know it. Score-based gameplay makes every game a competition to get to the top of the charts! ...
    by Published on April 13th, 2009 21:18

    Atlus U.S.A., Inc. today announced that it has acquired the worldwide publishing rights for Droplitz, an addictive puzzler that's all about strategically twisting and connecting mismatched dials to save precious droplitz. Just making a single junction is child's play; can you master the art of the combo or will you let your pipes runneth over? Be warned: losing too many droplitz can be hazardous to your ability to win and be awesome. With four different play modes, a variety of board sizes, and infinite replayability, Droplitz promises to drain all your time away.

    Droplitz drops in late spring for Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft, PlayStation Network, Windows PC, and iPhone.

    About Droplitz
    In a world where spouts at the top of a screen leak drops of liquid, one player will have to spin a series of round dials studded with different types of path formations in order to link those top droppers to the collectors at the bottom of the screen. Four unique play modes. Unlimited replayability. When drops start dripping, dials must spin. Coming to Xbox LIVE Arcade for Xbox 360, PlayStation Network, Windows PC, and iPhone near you. No droplitz were harmed in the making of this game.

    Key Features*



    Infinitely accessible, instantly addictive -- Turn dials, open paths, and don't let the droplitz go to waste! Casual and hardcore gamers alike will be mesmerized as they rotate and connect puzzle pieces to let the droplitz flow and earn high scores!

    Four unique game modes -- Distinct layers of complexity keep the challenge fresh with Classic, Zendurance, Power Up, and Infection modes! Learn how to deal with sluggish, infected dials; strategically use bombs to clear sections of the game board; speed up the action or just aim for the highest score in a limited amount of time.

    Endless replayability -- The timeless satisfaction of making combos, clearing boards, and earning top scores will keep you coming back for more. Ever increasing speeds and larger boards ensure that there will always be a challenge ahead!

    Compete for high scores -- Online leaderboards and 12 trophies/achievements mean that when you're the best, everyone will know it. Score-based gameplay makes every game a competition to get to the top of the charts! ...
    by Published on April 13th, 2009 21:18

    Atlus U.S.A., Inc. today announced that it has acquired the worldwide publishing rights for Droplitz, an addictive puzzler that's all about strategically twisting and connecting mismatched dials to save precious droplitz. Just making a single junction is child's play; can you master the art of the combo or will you let your pipes runneth over? Be warned: losing too many droplitz can be hazardous to your ability to win and be awesome. With four different play modes, a variety of board sizes, and infinite replayability, Droplitz promises to drain all your time away.

    Droplitz drops in late spring for Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft, PlayStation Network, Windows PC, and iPhone.

    About Droplitz
    In a world where spouts at the top of a screen leak drops of liquid, one player will have to spin a series of round dials studded with different types of path formations in order to link those top droppers to the collectors at the bottom of the screen. Four unique play modes. Unlimited replayability. When drops start dripping, dials must spin. Coming to Xbox LIVE Arcade for Xbox 360, PlayStation Network, Windows PC, and iPhone near you. No droplitz were harmed in the making of this game.

    Key Features*



    Infinitely accessible, instantly addictive -- Turn dials, open paths, and don't let the droplitz go to waste! Casual and hardcore gamers alike will be mesmerized as they rotate and connect puzzle pieces to let the droplitz flow and earn high scores!

    Four unique game modes -- Distinct layers of complexity keep the challenge fresh with Classic, Zendurance, Power Up, and Infection modes! Learn how to deal with sluggish, infected dials; strategically use bombs to clear sections of the game board; speed up the action or just aim for the highest score in a limited amount of time.

    Endless replayability -- The timeless satisfaction of making combos, clearing boards, and earning top scores will keep you coming back for more. Ever increasing speeds and larger boards ensure that there will always be a challenge ahead!

    Compete for high scores -- Online leaderboards and 12 trophies/achievements mean that when you're the best, everyone will know it. Score-based gameplay makes every game a competition to get to the top of the charts! ...
    by Published on April 12th, 2009 19:59

    News via Eponasoft

    Fatal Relations DS has had a second demo release. This version contains the first two days of the game, fully playable. This game is for adults only, as it is extremely graphic.

    http://www.ndsuncensored.com/content...hp?topic=395.0

    Registration required, you must be 18 years old to register and download this game.
    ...
    by Published on April 12th, 2009 19:39

    The Codemii Team have released a new version of the Homebrew Browser for the Wii:

    Brand new GUI (thanks DayDreamOz)
    Ability to scroll through applications without waiting to download images (images loading or being downloaded will show as “Image not found”)
    Images download in the background
    Much more information on applications which includes a longer description, author, version, size, date, SDHC support and controllers supported
    Shows the total amount of downloads for each application
    Ability to rate applications and shows an average rating
    Ability to queue applications for download in a download queue and download all at once
    Ability to sort applications by date, rating and download count
    Added background music (off by default, change loop.mod with your own music if you like)
    Uses threads
    Ability to move the cursor once downloading or extracting
    Ability to cancel extracting process
    Ability to work offline (by pressing the 1 Button when HBB is initialising the network)
    Ability to hide installed applications from the lists
    Checks for SD card to make sure there is enough free space before downloading each application
    Settings now include show SD card space, check free space, hide installed applications, retreive my rating, background music, rumble, update icon and offline mode
    Added lots of help screens
    Added widescreen support (thanks Cashman)
    Checks that server connected to is really www.codemii.com
    Added check to make sure the SD card isn’t locked
    Downloads all image files before loading HBB v0.3 the first time to make things faster
    The Homebrew Browser has now been upgraded to v0.3. With this new version comes a much better design, usability and more information of applications. I highly recommend everyone to update and enjoy the new features.

    Download and Give Feedback Via Comments ...
    by Published on April 12th, 2009 19:28

    Zodttd has today announnced on his site a new game that was shown to me earlier this week, heres his newspost:


    For those keeping up with me here at ZodTTD.com, I have been fairly quiet as of late. That usually means I’m working on some new projects, and this time is no different! Today I bring you the announcement of a new AppStore title I am working on. The game is titled “Wizzley Presto and the Mysterious Time Machine”. It’s a very slick looking action platformer game with some slight RPG elements. Wizzley Presto is rather like the Dizzy series of games you’ve loved in the past.

    This development team is kept small, consisting of Craig from the OpenPandora gaming handheld project who will be programming, Ruckage our awesome artist, and me (ZodTTD) to bring in some iPhone experience and get the game programmed as well.

    A cool element of this project is the blog. We are doing this game in 30 days, from an idea to a finished product for AppStore. Best of all we’re showing all of what is involved along the way. Expect lots of interesting posts for all those who wonder what it’s like programming a game on the iPhone & iPod Touch!

    So be sure to check out Wizzley Presto’s progress on it’s official launch page and be sure to read about the $1000 prize for the first person to beat the game: http://www.30daygame.com

    Leave a comment and show your support by spreading the word of Wizzley Presto and it’s 30DayGame project on your favorite sites such as TouchArcade!

    In the meantime here’s a video made in the first few days of Wizzley Presto’s progress from the 30DayGame blog:

    ...
    by Published on April 12th, 2009 19:28

    Zodttd has today announnced on his site a new game that was shown to me earlier this week, heres his newspost:


    For those keeping up with me here at ZodTTD.com, I have been fairly quiet as of late. That usually means I’m working on some new projects, and this time is no different! Today I bring you the announcement of a new AppStore title I am working on. The game is titled “Wizzley Presto and the Mysterious Time Machine”. It’s a very slick looking action platformer game with some slight RPG elements. Wizzley Presto is rather like the Dizzy series of games you’ve loved in the past.

    This development team is kept small, consisting of Craig from the OpenPandora gaming handheld project who will be programming, Ruckage our awesome artist, and me (ZodTTD) to bring in some iPhone experience and get the game programmed as well.

    A cool element of this project is the blog. We are doing this game in 30 days, from an idea to a finished product for AppStore. Best of all we’re showing all of what is involved along the way. Expect lots of interesting posts for all those who wonder what it’s like programming a game on the iPhone & iPod Touch!

    So be sure to check out Wizzley Presto’s progress on it’s official launch page and be sure to read about the $1000 prize for the first person to beat the game: http://www.30daygame.com

    Leave a comment and show your support by spreading the word of Wizzley Presto and it’s 30DayGame project on your favorite sites such as TouchArcade!

    In the meantime here’s a video made in the first few days of Wizzley Presto’s progress from the 30DayGame blog:

    ...
    by Published on April 12th, 2009 19:23

    News via emurussia

    Nintendo DS emulator for Windows has been updated recently.

    Changes:

    General/Core:
    - bug: fix error in SBCS/RSCS flags; fixes many odd behaviors and crashes;
    - bug: add support for sleep mode and power registers;
    - bug: important fixes to RTC so correct time is actually told;
    - bug: fix card reads below 0x8000; fixes some game freezes;
    - bug: fix 4 mbit save type; fix non-autodetect savefile dumping;
    - enh: add sram to GBA game addon emulation for importing savefiles;
    - enh: many improvements and feature hookups in linux ports.

    Graphics:
    - bug: fix specular texture mapping mode;
    - bug: repairs to some capture modes and vram mapping;
    - bug: viewports finally correctly handled;
    - enh: add software rasterizer. quirky, but on par with opengl.

    Windows:
    - bug: mitigate bad frameskipper; default to old frameskipping mode;
    - bug: fixes with recent roms and zipfile loading;
    - bug: fix window position memory;
    - enh: bios and firmware may now be used and booted;
    - enh: many display, OSD, and input enhancements;
    - enh: brand new hotkey and controls binding system;
    - enh: configurable screen separation;
    - enh: fast forward key;
    - enh: improvements to mic;
    - enh: faster updates in debug tools, up to once per frame.

    Mac OS X Port:
    - enh: added Italian translation thanks to Paolo Bernini;
    - enh: resurrection of GDB stub.

    Download and Give Feedback Via Comments ...
    by Published on April 12th, 2009 19:17

    id CEO Todd Hollenshead remains unconvinced that there's a good reason for "independent, Wii-centric" development. He's willing to hear someone out, he just hasn't heard a good argument for it yet.

    Hollenshead, in an interview with GameSpot, was asked if the Wii's meteoric sales and success inevitably meant a shift in resources toward third-party development more suited for that platform. Putting it gently, Hollenshead said no.


    If you look at the data, the Wii is Nintendo—and then everybody else. And then among everybody else, it's licensed properties - and then stuff that people lose money on. So, for a really original, game-centric IP, if you're a third-party developer, I would say, "Show me what makes such a compelling case for the Wii.

    That's not to say he ridicules Nintendo or the platform. Actually, he brings up a point I think we'd all do well to keep in mind: "Sometimes people lose sight of the fact that almost every company doesn't try to be all things to all people. Nintendo isn't trying to be all things to all people either.

    Of course, this will be the year The Conduit finally releases, published by Sega. But Madworld (also Sega) despite a generous run-up of hype and reasonably good reviews, hasn't made the kind of splash on Wii analagous to a typical multiplatform drop on the 360 and PS3. That underlines another point Hollenshead made:


    Even if we make an awesome game, there's still a question as to whether we're going to justify our investment. And also, I mean, if you look at the market, the type of games we traditionally make, those games are selling record numbers on non-Wii platforms

    http://kotaku.com/5208835/id-boss-th...ally-justified ...
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