• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on December 28th, 2008 20:56

    mazza558 posted this News:



    info from mweston (one of design team)

    It fits, but it had to be made thicker to prevent brittle areas in the cups holding the carbon pads. Therefore, it isn't very usable as it takes a lot of force to press buttons. As far as form is concerned, it fits beautifully. As far as more complete prototypes (CNC'd) go, I won't have anything until the New Year. I had to drive over to the FedEx depot to pick this one up myself before they closed up for the holidays or I wouldn't even have had this one!
    ...
    by Published on December 28th, 2008 20:25

    This is why the homebrew scene is so damn interesting, today photos of the new GP2X UE Edition have been released and the baby has a built in keyboard and slideable screen and is a new edition of the GP2X so all GP2X software is compatible and the price is a great 69'95 euros, add to that the fact its touchscreen, take a looksy at these pics.

    Heres the screens:



    Heres more info from our pals at gp32spain

    When all thought that the successor official GP2X would be the Wiz ... GamePark Holdings that it is working on a new redesign for GP2X.

    The new console will come with a special price of 69'95 euros. It will have touch screen, it will return to firmware 1.0 and will come with a pad of three addresses similar to the NeoGeo Pocket. They also come with internal battery, with an estimated duration of 15 hours to stop.

    As you can see the photos in the console has a sliding screen that covers a keyboard, very similar to that seen in Pandora. To add insult was rumored that come with a wireless accessory.

    It is expected for next Feb. 30.

    Its going to be very interesting for the GP2X Scene and especially all those who didnt want to lose what has been a great homebrew console supported by hundreds of great games, emulators and applications. Remember to keep your eye on GP2X Emulation for all the latest news on the GP2X --> http://gp2x-emulation.dcemu.co.uk

    Bah seems that today is April fools day in spain, why they have a april fools in dec is beyond me, but what a shame, i personally love the gp2x in that photo above ...
    by Published on December 28th, 2008 20:17

    OpenTTD CargoDest port for gp2x

    - port of CargoDest branch
    - GUI changes for 320x240
    most big windows are resized to fit, window placement improved
    - SDL_mixer music
    - compiled with network play support (tested with usb, works
    both as client or server, needs corresponding version compiled
    on other machine)
    - source diff included

    Controls:
    (No touchscreen, as I don't have a F-200,
    get ZodTTD & Senor Quack's excellent port for this!!)

    stick: mouse pointer
    x,y,a,b: scroll
    L: leftmouse button
    R: right mouse button
    vol-: hide/unhide windows (but don't close)
    vol+: switch toolbar
    R + vol-: close windows
    R + vol+: increase game speed
    R + x: send top window to bottom
    R + y: send bottom window to top
    R + a: clear pointer
    R + b: transparency
    select: ctrl
    start: shift
    L + start + stick: move window

    Note that you need to put original data files in data/:
    sample.cat
    trg1r.grf
    trgcr.grf
    trghr.grf
    trgir.grf
    trgtr.grf
    and music files in gm/

    anyway, hope some will enjoy this,cheers!!

    (11/12/08: updated to match version string with binaries at www.openttd.org, shrunk package
    28/12/08: update to h3b244a8f
    version, fixes minor gui glitches, hide windows in z instead of outside screen)

    http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,29,2713 ...
    by Published on December 28th, 2008 20:13

    Craigix has today posted an update for all those wondering about the status of the Pandora Project:

    Hello everyone, Craig here,

    Seems to be a little frustration that things are quiet and thus something must be going wrong somewhere.

    There isn't anything wrong, we are working onwards, it's just the time of year means we have to wait on companies reopening and most don't until after the new year.

    Alas we were unable to get the new FDM case made up in time (although the keypad did arrive in time after all!).

    Anyway we should have the new case just after the new year and we are going to do some CNC ones too (the Wiz cases are CNC, which is why they look nicer, it's just a lot more expensive).

    So together with the keypad we can assemble a Pandora with the new redesigned more round case, Michael may well post a complete unit using the older case before then just for fun.

    The LCDs and batteries are due to arrive in January (finally!) so things can move a bit faster now, assuming everything DOES arrive, I'm a little reluctant to believe companies estimations now as every time we promise a date we are let down and we end up looking bad.

    On the software side, as you know, it's going well, the OS is shaping up to be revolutionary for such a small device and it's getting a lot of attention from places outside this forum - we are enjoying reading your feedback on it.

    Another thing which has been on my mind, and which I've not seen asked anywhere during this project, is 'why has something like the Pandora not been made before with the same layout?' this is sort of to answer people who can't believe it's taken us so long and wonder why we can't just whack it all together and release it already, I mean it does look simple.

    But making something like this is far far more difficult than you might imagine and astonishingly expensive in some areas. When you open up a laptop or a mobile phone it looks so neat and easy in there, but consider it was probably dozens of people working for a couple of years to get to that result.

    The design and the whole process has proved to be so complex and difficult to fit in that little box and had we known back when we started this project just what would be involved we might have been a little more reserved - but it's done now and things will be all the better for it, I hope we have raised the bar - especially in the controls area, please try to be understanding to the team when it looks like we have taken a month to solve a simple issue. Trial and error can be a right - lengthy- pain in the arse sometimes.

    And on that note, the Nubs are due to arrive in January too - all 8000, I'm not even sure if I have previously mentioned that the first batch were faulty (no fault of ours, the PCB manufacturer drilled the holes incorrectly).

    Some of you will start to get emails for reordering via credit/debit card this/next month, as I've said previously we will probably do it slowly and carefully to avoid a rush and trouble like last time - I'd still like to encourage as many of you as possible to consider a bank transfer to help the project right now. I'll post about how well xoom and xe.com test transfers went.

    Urgh, bad memories... and I'm rambling on, but Pandora prevails.

    We will probably have a nice post in January about the first MP production boards and cases.

    -Craig

    PS would you believe me and DaveC started a little idea for a new console (possibly at the time a reboxed gp2x) which went on to become the Pandora project almost 3 years ago - 3 years! I'm putting a little video together showing the evolution of the project - just need that video/photo of the final unit first.

    OK OK, time for me to be quiet, thanks for the continuing support always, enjoy new year
    ...
    by Published on December 28th, 2008 20:13

    Craigix has today posted an update for all those wondering about the status of the Pandora Project:

    Hello everyone, Craig here,

    Seems to be a little frustration that things are quiet and thus something must be going wrong somewhere.

    There isn't anything wrong, we are working onwards, it's just the time of year means we have to wait on companies reopening and most don't until after the new year.

    Alas we were unable to get the new FDM case made up in time (although the keypad did arrive in time after all!).

    Anyway we should have the new case just after the new year and we are going to do some CNC ones too (the Wiz cases are CNC, which is why they look nicer, it's just a lot more expensive).

    So together with the keypad we can assemble a Pandora with the new redesigned more round case, Michael may well post a complete unit using the older case before then just for fun.

    The LCDs and batteries are due to arrive in January (finally!) so things can move a bit faster now, assuming everything DOES arrive, I'm a little reluctant to believe companies estimations now as every time we promise a date we are let down and we end up looking bad.

    On the software side, as you know, it's going well, the OS is shaping up to be revolutionary for such a small device and it's getting a lot of attention from places outside this forum - we are enjoying reading your feedback on it.

    Another thing which has been on my mind, and which I've not seen asked anywhere during this project, is 'why has something like the Pandora not been made before with the same layout?' this is sort of to answer people who can't believe it's taken us so long and wonder why we can't just whack it all together and release it already, I mean it does look simple.

    But making something like this is far far more difficult than you might imagine and astonishingly expensive in some areas. When you open up a laptop or a mobile phone it looks so neat and easy in there, but consider it was probably dozens of people working for a couple of years to get to that result.

    The design and the whole process has proved to be so complex and difficult to fit in that little box and had we known back when we started this project just what would be involved we might have been a little more reserved - but it's done now and things will be all the better for it, I hope we have raised the bar - especially in the controls area, please try to be understanding to the team when it looks like we have taken a month to solve a simple issue. Trial and error can be a right - lengthy- pain in the arse sometimes.

    And on that note, the Nubs are due to arrive in January too - all 8000, I'm not even sure if I have previously mentioned that the first batch were faulty (no fault of ours, the PCB manufacturer drilled the holes incorrectly).

    Some of you will start to get emails for reordering via credit/debit card this/next month, as I've said previously we will probably do it slowly and carefully to avoid a rush and trouble like last time - I'd still like to encourage as many of you as possible to consider a bank transfer to help the project right now. I'll post about how well xoom and xe.com test transfers went.

    Urgh, bad memories... and I'm rambling on, but Pandora prevails.

    We will probably have a nice post in January about the first MP production boards and cases.

    -Craig

    PS would you believe me and DaveC started a little idea for a new console (possibly at the time a reboxed gp2x) which went on to become the Pandora project almost 3 years ago - 3 years! I'm putting a little video together showing the evolution of the project - just need that video/photo of the final unit first.

    OK OK, time for me to be quiet, thanks for the continuing support always, enjoy new year
    ...
    by Published on December 28th, 2008 20:06

    News via gbadev and release by AikenToAki



    I've "officially" finished AGBMidi 1.0a.
    AGBMidi is a MIDI player targeted at the GBA.
    32 channels, 128 volume setting, 4 song players.
    Check the "readme" file for more information.

    Download and Give Feedback Via Comments ...
    by Published on December 28th, 2008 20:06

    News via gbadev and release by AikenToAki



    I've "officially" finished AGBMidi 1.0a.
    AGBMidi is a MIDI player targeted at the GBA.
    32 channels, 128 volume setting, 4 song players.
    Check the "readme" file for more information.

    Download and Give Feedback Via Comments ...
    by Published on December 28th, 2008 20:03

    News via gbadev and release by Gener Gabasa



    Here is my GBA port of MIA's original Nintendo DS masterpiece, the Negative Space!

    Download and Give Feedback Via Comments ...
    by Published on December 28th, 2008 20:03

    News via gbadev and release by Gener Gabasa



    Here is my GBA port of MIA's original Nintendo DS masterpiece, the Negative Space!

    Download and Give Feedback Via Comments ...
    by Published on December 28th, 2008 19:59

    Noobey has updated his tron like game for the DS, heres whats new:

    Changelog:
    Lucnam pointed out some mistakes in French translation , thanks~

    Nothing more this time. After the next DSBash release I will continue to add new things in DronS

    Planed features:

    First of all there will be a score-ladder & statistics, playing without keeping track of won matches, killed enemies etc. isn’t that much fun ^_^ .

    Also: Now that the graphical touch of the game fits into what I imagined when starting this project, I want to focus on new game modes, because the Deathmatch becomes boring realy fast.

    First I want to add a Snake-like-mode: The players will have a set line-leingth. But by collecting items, which will spawn random in the arena, the line increases / decreases. By ‘killing’ other players and collecting items you will get points, when dying some points will be taken. So, the round doesnt end when all players died, instead it will end after a set time or when a set point-limit is reached by someone.

    But it will take some time to organize the code, so I can add a new mode without starting to have an awefull unorganized code…

    Download and Give Feedback Via Comments ...
  • Search DCEmu

  • Advert 3