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  • DCEmu Featured News Articles

    by Published on February 18th, 2009 20:56

    After a three day weekend, we're playing an awful lot of catch-up. So much so that we're finding it difficult to set aside an hour to record our weekly podcast today. Which would be a day late anyway thanks to the celebration of two presidents' birthdays.

    Anyway, watch for our podcast tomorrow, February 18th when we can safely block out a recording session between the two remote IGN offices.

    http://uk.wii.ign.com/articles/954/954724p1.html ...
    by Published on February 18th, 2009 20:53

    News via emurussia

    New WIP version of Sony Playstation 2 emulator for Windows has been released.
    Changes:
    - disabled FtZ on EE and enabled DaZ on VUs as default choices;
    - small hackfixes for katamary damacy and FFX;
    - small Vif fixes;
    - Pcsx2 now correctly sends CRC info to the GS plugin when using Run->Execute to boot games through the BIOS;
    - usual game dependent speedups;
    - usual codes cleanups;
    - disabled all the broken memcard dialogue options;
    - updated the Copyright;
    - updated plugins.

    News source: http://forums.pcsx2.net

    Download and Give Feedback Via Comments ...
    by Published on February 18th, 2009 20:25

    via Eurogamer


    EA will release a Wii version of Dead Space this autumn; one that has been specially built and has a whole new scary story to unravel.

    The game, subtitled Extraction, will be a prequel to Dead Space from last year, and be developed by the same EA studio.

    We're promised top notch FPS motion-sensing controls as well as co-operative multiplayer.

    Story-wise, we'll be introduced to a woman who becomes a mining colony's only hope for survival once a mysterious contagion spreads across the ship. We're told there will be plenty more weapons, enemies, characters and puzzles to uncover along the way.

    Dead Space was released last October on PC, Xbox 360 and PS3, and divided opinion. Whereas we saw the spooky shooter as nothing revolutionary, rather a lot of you disagreed. ...
    by Published on February 18th, 2009 19:24

    via IGN


    After months of waiting, Nintendo of America finally revealed the details we've been anticipating. On April 5th, the Nintendo DSi system will be released in North America for $169.99. The North American version will be available in two colors: black and blue.

    The system has been available in black since the Japanese launch in October 2008; the blue system will be unique to the US launch.

    The Nintendo DSi system is an enhanced handheld that features two cameras, an SD card slot, built-in 256 megabytes of rewriteable storage, the ability to play music files, and new online connectivity with download functions.

    Another feature mentioned in Nintendo's announcement is the Nintendo DSi system's ability to not just play Nintendo DS games as well as downloaded DSiWare titles, but also the ability to play Nintendo DSi-native games purchased at retail. Nintendo has yet to release a DSi-native game on cartridge in Japan.

    Earlier this month we played with the US version of the Nintendo DSi, which you can read all about by heading to our extensive hands-on with the unit. ...
    by Published on February 18th, 2009 19:17

    via Eurogamer


    Robot Entertainment, a new Texan game developer created by many of the original founders of Ensemble Studios, has confirmed that it is working on downloadable content for Halo Wars.

    The newly minted company, headed up by Ensemble founder Tony Goodman, will also "support online gaming and community for both Age of Empires and Halo Wars", according to its press release.

    "Additionally, Robot is developing its own original IP." This has led to speculation that an unannounced, former Ensemble project has made the transition as well, although there's nothing to suggest that in Robot's press release.

    "The video game industry is in a state of upheaval," Goodman said, "not just games, but the entire landscape. Everything is changing: where we buy games, how we buy games, how much we pay, how long we play, who we play them with.

    "As a fast-moving independent team of game developers, industry leaders and market experts, Robot Entertainment is ideally positioned to play a transformative role in the industry's future."

    The news that Robot will support Halo Wars expands on comments made by Microsoft-based producer Jason Pace in an interview with Eurogamer last month.

    "Ensemble is, as I'm sure you know, forming a new company, and they will be helping us support the title moving forward, so: bug patches, any kind of fixes - we'll have all those folks available to work on it," he said, so we can probably also expect our old euphemistic friends the 'title updates' to venture forth from Robot as well.

    In the aftermath of Ensemble's closure, announced last September, Microsoft quickly added that it still owned the Age of Empires IP, traditionally developed by Ensemble. Whether Robot's involvement with that goes beyond "online gaming and community" support remains to be seen. ...
    by Published on February 18th, 2009 19:17

    via Eurogamer


    Robot Entertainment, a new Texan game developer created by many of the original founders of Ensemble Studios, has confirmed that it is working on downloadable content for Halo Wars.

    The newly minted company, headed up by Ensemble founder Tony Goodman, will also "support online gaming and community for both Age of Empires and Halo Wars", according to its press release.

    "Additionally, Robot is developing its own original IP." This has led to speculation that an unannounced, former Ensemble project has made the transition as well, although there's nothing to suggest that in Robot's press release.

    "The video game industry is in a state of upheaval," Goodman said, "not just games, but the entire landscape. Everything is changing: where we buy games, how we buy games, how much we pay, how long we play, who we play them with.

    "As a fast-moving independent team of game developers, industry leaders and market experts, Robot Entertainment is ideally positioned to play a transformative role in the industry's future."

    The news that Robot will support Halo Wars expands on comments made by Microsoft-based producer Jason Pace in an interview with Eurogamer last month.

    "Ensemble is, as I'm sure you know, forming a new company, and they will be helping us support the title moving forward, so: bug patches, any kind of fixes - we'll have all those folks available to work on it," he said, so we can probably also expect our old euphemistic friends the 'title updates' to venture forth from Robot as well.

    In the aftermath of Ensemble's closure, announced last September, Microsoft quickly added that it still owned the Age of Empires IP, traditionally developed by Ensemble. Whether Robot's involvement with that goes beyond "online gaming and community" support remains to be seen. ...
    by Published on February 18th, 2009 19:15

    via Games Industry


    Microsoft is investigating a serious system design flaw in its Xbox Live accounts system which is leaving some active Xbox 360 gamers with no choice but to start afresh with new Gamertags, deleting any achievements they may have accumulated in the past four years.

    The problem stems from the Windows Live ID email address that's required to set up a Gold membership, and specifically those which are automatically set to expire after a period of inactivity, such as Hotmail.

    If a user allows their Windows Live ID email to expire - perhaps because they use an alternative such as Gmail on a day-to-day basis - the email account is deleted, along with any Gamertag that may be associated with it, even if the user has set up additional non-Hotmail addresses in the meantime.

    A Microsoft customer services representative confirmed the problem, apologising and adding: "The only alternative is to set up a new Gamertag with your preferred email address."

    She added that there was no way around the problem, and that any achievement points gained were non-transferable, and would therefore be lost - despite any user affected still having an accurate, up-to-date profile existing on their own Xbox 360 hard drive.

    GamesIndustry.biz has confirmed the problem exists with a relatively small percentage of users, and while the issue does not prevent gamers from playing offline with a Silver membership, it will prevent them from upgrading at any time to Gold status, effectively blocking any ongoing online multiplayer activity - one of the facets which made the service so popular in the first place.

    Downloads from the Live Marketplace appear unaffected by the issue, which can be diagnosed via a '8015d080' error code when any new subscription attempt is made.

    UPDATE: Microsoft issued this statement in response to a request for comment on the problem: "We are investigating this issue and don't have any further comment to make right now. Any consumer with any issues regarding their Xbox 360 or Xbox Live account should visit xbox.com/support or call their country's customer support number." ...
    by Published on February 18th, 2009 19:15

    via Games Industry


    Microsoft is investigating a serious system design flaw in its Xbox Live accounts system which is leaving some active Xbox 360 gamers with no choice but to start afresh with new Gamertags, deleting any achievements they may have accumulated in the past four years.

    The problem stems from the Windows Live ID email address that's required to set up a Gold membership, and specifically those which are automatically set to expire after a period of inactivity, such as Hotmail.

    If a user allows their Windows Live ID email to expire - perhaps because they use an alternative such as Gmail on a day-to-day basis - the email account is deleted, along with any Gamertag that may be associated with it, even if the user has set up additional non-Hotmail addresses in the meantime.

    A Microsoft customer services representative confirmed the problem, apologising and adding: "The only alternative is to set up a new Gamertag with your preferred email address."

    She added that there was no way around the problem, and that any achievement points gained were non-transferable, and would therefore be lost - despite any user affected still having an accurate, up-to-date profile existing on their own Xbox 360 hard drive.

    GamesIndustry.biz has confirmed the problem exists with a relatively small percentage of users, and while the issue does not prevent gamers from playing offline with a Silver membership, it will prevent them from upgrading at any time to Gold status, effectively blocking any ongoing online multiplayer activity - one of the facets which made the service so popular in the first place.

    Downloads from the Live Marketplace appear unaffected by the issue, which can be diagnosed via a '8015d080' error code when any new subscription attempt is made.

    UPDATE: Microsoft issued this statement in response to a request for comment on the problem: "We are investigating this issue and don't have any further comment to make right now. Any consumer with any issues regarding their Xbox 360 or Xbox Live account should visit xbox.com/support or call their country's customer support number." ...
    by Published on February 17th, 2009 23:48

    Newly released today:



    Beginning shortly before the ending of F.E.A.R., a Special Forces squad is on a routine mission when the city of Auburn is rocked by a supernatural explosion.

    Alma, a girl with immense power and a thirst for revenge, has unleashed her wrath upon the city and thrown it into chaos.

    The squad must combat enemy forces and the supernatural as they struggle to find a way to stop Alma and uncover the mysterious forces arrayed against them before it’s too late.

    Game Features:


    Strategic environmental combat opportunities available to both you and your enemies
    Enhanced graphics engine takes action horror to new heights through enhanced visuals and effects
    Maintains the authenticity of the Alma storyline and players will know this is the only place to continue the saga

    Extinguish evil for good in F.E.A.R 2 Project Origin. The game is available on Xbox360™, PlayStation3™ and PC.

    Xbox360™
    F.E.A.R. 2: Project Origin US US$ 64.90
    F.E.A.R. 2: Project Origin ASIA US$ 49.90

    PlayStation3™
    F.E.A.R. 2: Project Origin US US$ 64.90

    PC Game
    F.E.A.R. 2: Project Origin US US$ 54.90

    http://www.play-asia.com/SOap-23-83-...-1yi-84-n.html ...
    by Published on February 17th, 2009 23:48

    Newly released today:



    Beginning shortly before the ending of F.E.A.R., a Special Forces squad is on a routine mission when the city of Auburn is rocked by a supernatural explosion.

    Alma, a girl with immense power and a thirst for revenge, has unleashed her wrath upon the city and thrown it into chaos.

    The squad must combat enemy forces and the supernatural as they struggle to find a way to stop Alma and uncover the mysterious forces arrayed against them before it’s too late.

    Game Features:


    Strategic environmental combat opportunities available to both you and your enemies
    Enhanced graphics engine takes action horror to new heights through enhanced visuals and effects
    Maintains the authenticity of the Alma storyline and players will know this is the only place to continue the saga

    Extinguish evil for good in F.E.A.R 2 Project Origin. The game is available on Xbox360™, PlayStation3™ and PC.

    Xbox360™
    F.E.A.R. 2: Project Origin US US$ 64.90
    F.E.A.R. 2: Project Origin ASIA US$ 49.90

    PlayStation3™
    F.E.A.R. 2: Project Origin US US$ 64.90

    PC Game
    F.E.A.R. 2: Project Origin US US$ 54.90

    http://www.play-asia.com/SOap-23-83-...-1yi-84-n.html ...
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