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  • DCEmu Featured News Articles

    by Published on January 26th, 2009 22:49

    Nataku92 has released a new version of his counterstrike game for the PSP, heres whats new:

    - v1.61 UPDATE-

    This is a small update to go with the fixed server application. There are some fixes, but not many. You should be able to automatically update in-game, but I've provided dl links in case things go wrong again :|.


    CODE

    __________
    |-UPDATES- |
    |__________|

    Fixed a bug in the server list
    Updated compatibility with CSPSP Server v1.21
    Added a few security fixes





    CODE

    _______________
    |-INSTALLATION- |
    |_______________|

    The online portion of this version currently only works on custom firmwares (3.xx). To install, copy the CSPSP folder to your PSP/GAME folder (not PSP/GAME150).

    NOTE: CSPSP now accesses the flash of your psp. It only reads (doesn't write), so it should be fine, but here's a warning nonetheless.

    Download and Give Feedback Via Comments ...
    by Published on January 26th, 2009 22:46

    News/release from bigbobrocks

    Alright guys i made a big long thread for this, then i clicked submit and found out that i hadn't clicked keep me logged in, so i lost it all.
    So here i go again for the SECOND time.

    On 2007-11-03, the Invader Zim game officially got it's first beta, with only two members in the team Bigbobrocks - who came up with the idea and level designs, and it's only coder/gfx creator LMTLMT.

    After that many new coders came into the game, a few left until a stable team was formed.

    On 2008-04-18 the Invader Zim game was officially called dead.

    I don't have many of the files left, but i still have the first level or though not the final version but close to it and the beta of the second level.

    I'd like to give it to you, to give you a chance to try it out

    But first naming everyone that worked so hard on this amazing game that never got to see the light of day.

    Coders:
    Osgeld (also let the team use his ftp, Cheesefactory.us)
    Googol PL3X (Eventually became team leader and the lead coder)
    TyPR124
    lmtlmt

    Gfx:
    Mr_Nick666

    Download and Give Feedback Via Comments ...
    by Published on January 26th, 2009 22:37

    News via pspita

    Moscas continues to develop and improve more and more on the PC program GoblinPSP.
    The application is a handy utlity-One PC that allows you to perform many operations for the management of our beloved PSP.

    Download and changelog in full.

    Changelog:

    Quote:

    "For this update, you must remove the old version
    -Added the file information of the program (ReadMe)
    ReadMe-Il appears at first installation or during the upgrade program
    -It 'can view the ReadMe file going in the menu "Help-> View ReadMe"
    -Fixed the bug that prevented the calculation of free space in memory for the NEW installation made with 1.6.0.0/1.6.1.0/1.6.1.1
    -Fixed the bug that prevented the calculation of the free space on the memory of additional users
    -Improved management of the database during the update of the list of CustomFirmware
    -Improved management of the database during the change of language
    -Improved interface message LOG-IN
    -The operations carried out by the system for storage / analysis / etc ... data (eg the mask black after entering the User Name) are performed in a non-visible
    -There are no restrictions on characters used in names of users
    -No more need to set the run as administrator for the program because when the program requires authentication of an administrator (for windowsvista)

    Download and Give Feedback Via Comments ...
    by Published on January 26th, 2009 22:27

    News/release from albandu51

    Hello, I (DEV) and LKiZ (Graph) presents our last homebrew: Space Evader

    Space Evader what?

    This is the 1st game developed by us, you're a pilot in a rocket and you need to clear a path while avoiding the walls.

    A scoring system online (PXL_Scores) was added to allow users to compare with the world.

    Download and Give Feedback Via Comments ...
    by Published on January 26th, 2009 22:24

    News/release from SaviorXTanren

    So, even before I really heard about DS homebrew, the greatest thing I could think of to come up with was a custom version of Wario Ware. It's such a fun little game and just think of how much better it would be if you could customize it and put any and all of your own or other people's games into it. Well, so I had a lot of free time together and decided to start working on a version of Wario Ware, simply dubbed "Wario Ware Custom".

    I've come up with a running version of the games that consists of mini-games, single player mode, a game collection viewing mode, and a single DS multi-player mode. I've also assembled two videos that are hosted online that show you a run-through of single player mode and multi-player mode.

    Ver 1.7: Alright, so two notices.

    First, I've made a few updates to the game, mainly graphical things. I added the top screen image that drawn very nicely for me by Kikaimaster. =D Also, I added in the Objection! mini-game. Any fans of the Phoenix Wright game will get a good laugh. =) I also made a temporary icon for the game logo, it's just the current bomb sprite, but it looks sorta of crudy in 8-bit, but oh well.

    Second, I entered this game in the Drunken Coder's Winter 2008 Competition. The version that I had in this post is the one that entered in there. Still some development things here and there, but looks like a decently complete game. =P Let's see how well it does. HA HA [/SARCASM] =D

    Ver 1.6: Alright guys! HUUUUUUUUUGE UPDATE! So, I'll start with the little stuff first and then move on to the really big, exciting stuff =D.

    So, I've added in two new games and took out that "Touch The X's" game, since it was pretty much the same thing as "Pop The Dots". The two new games are "Kick The Football", which uses the Stylus to make a slash on the touch screen to kick the football in that direction and "Build The Bridge", which has you shift around pieces of a bridge to form a larger bridge to allow a car to pass over it.

    In addition to these two new games, I have updated all of the other games for 3 levels of speed and 3 levels of difficulty modes. So, if you remember in the normal WarioWare games how there is varying speed and difficulty modes? Well, now they are in this one, for the 9 games that exist at least =P. Some of the difficulty modes are easier to spot than others, but every games has a shortened time limit and sped up music for the different speed changes.

    Finally, the last and biggest update...*drum roll*...The first multi-player mode is up and running! This is a SINGLE DS multi-player mode, which is unique in itself. You only need one DS and up to 4 players can play. You simply pass the DS around when the appropriate player comes up, sorta of similar to how the Wii WarioWare multi-player games work. It's got graphics, sound, the whole nine yards. Note, the graphics may not be up to cutting edge right now, everything that's not the title screens and menus (which have been graciously done by James Garner and Kikaimaster), was made by me in Paint. =P

    Download and Give Feedback Via Comments ...
    by Published on January 26th, 2009 22:15

    News/release from B12

    This project is still in private alpha. A demo with a sample, edittable .ini file be available soon.

    Basically, this is a ROM that, with an external .ini file, you can basically make your own Phoenix Wright-style game. The .ini file will read certain variables, including text and animation/evidence/profile IDs and will act accordingly to what it written on the .ini file.

    DEMO .:26/01/2009:.
    Completely finished text and court record functions.
    http://www.mediafire.com/?wj0gm0iy4yn

    Chronological To-Do List as of 26/01/2009
    - Presenting evidence/profiles
    - Examining maps
    - Moving to other maps
    - Pressing on information
    - Dynamic option events (choosing options during trials)
    - Psychelocks
    - Perceive
    - Dynamic gaining and losing of items
    ...
    by Published on January 26th, 2009 21:54

    More from Evil Dragon:

    Well... sort of
    Why? Because yesterday has been the chinese new years day - which means that most of the guys in China are on holidays at the moment.
    This might mean a delay of a few days for our CNC case and the keymat, though we're not sure about that yet (we're still talking to the companies about that.)

    Some good news: We managed to get WiFi working! Basically, that was the last thing to test on the MK3 board, so the actual board is now ready for the mass production!

    Going to bed now, it's 5am here in Germany, worked enough for today, eh?

    http://www.openpandora.org/blog.php ...
    by Published on January 26th, 2009 21:54

    More from Evil Dragon:

    Well... sort of
    Why? Because yesterday has been the chinese new years day - which means that most of the guys in China are on holidays at the moment.
    This might mean a delay of a few days for our CNC case and the keymat, though we're not sure about that yet (we're still talking to the companies about that.)

    Some good news: We managed to get WiFi working! Basically, that was the last thing to test on the MK3 board, so the actual board is now ready for the mass production!

    Going to bed now, it's 5am here in Germany, worked enough for today, eh?

    http://www.openpandora.org/blog.php ...
    by Published on January 26th, 2009 21:50

    Those of you who frequent the GP32x.com forums, at least the older fans, may remember me as ‘the guy who was trying to make an operating system’, or maybe ‘the guy who made the weird penguin avatars’.

    After having a lot of fun with my GP32 open-source handheld, my company sort of took over any spare time in my life that my wife wasn’t able to pry me away from my screen, and I dropped out of the scene for a few years.

    For those of you who don’t know (which will likely be all of you), I spend my days running a company that develops casual games for mobile devices, mostly using Flash and Flash Lite. We have recently released our first iPhone title, Sheepish (pending contract processing by Apple) based on the PC game by the same name.

    On one of my occasional nosies on the GP32x website I see that Gamepark Holdings (GPH) is releasing a new handheld, the GP2X Wiz, that will ship with Flash! Well, I just had to have me some of that, so a few emails later and I have a development kit on the way courtesy of Kyutae Hwang and the awesome team at GPH.

    So for those of you interested in this 533MHz, 3D, linux-based, open-source, touch-screen, media-munching handheld, keep your eye on this site for my adventures with Flash. We will be releasing several of our more popular Flash games for free, which will hopefully be pre-installed on the Wiz when it is released.

    http://www.pea.co.nz/?p=1 ...
    by Published on January 26th, 2009 21:48

    Some of my buddies in the GP2X Scene have let me know a Wifi Dongle is being released for the Wiz, seems that the WIz gets more exciting each day ...
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