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    by Published on January 6th, 2009 19:43

    Of all the big players, Nintendo is in the enviable position of not actually needing to worry about releasing a new console – after all, when you’re selling Wiis faster than stores can stock them, why bother spending more money on another console? Having said that, we believe, given Nintendo’s past hardware release trends, that a Wii 2 (or 1.5) may come sooner than expected.

    Nintendo has shown that it’s not afraid to tweak existing products – just look at all the Gameboy and DS iterations. This approach sees small innovations added to existing hardware. It’s entirely possible that the Wii will receive similar treatment, particularly given that it falls somewhat behind the 360 and PS3 in terms of HD compatibility.

    The Wii 2 will undoubtedly include DVD support, higher resolutions and more memory. Possibly a camera, microphone (although the recent Animal Crossing game introduces chat already) and much better online integration. So really, we’re expecting a Wii upgrade rather than a fully fledged console.

    However, and this is the kicker, Nintendo are never entirely predictable. When they revealed the Wii, most people thought it was doomed to fail. In many people’s eyes it has, but it certainly hasn’t from a financial perspective. Nintendo CEO Satoru Iwata has been quoted thus when asked about Nintendo’s next console (taken from several interviews): “We are always preparing for the next hardware. We are under development…

    But the hardware is a kind of box that consumers reluctantly buy in order to play our games… Every hardware needs some revolutionary features. This time around, it happened to be we had a revolutionary user interface. Will it be the same for the next generation? I really can't tell… It's natural for the current customer to expect Nintendo is going to once again do something different. If the people are expecting so many different things from Nintendo, it's going to be difficult for us to go beyond that expectation again."

    So a Wii 2 is definitely in production, Nintendo aren’t sure if they want to/need to surprise people anymore (rolling in money will do that to you) and…they’ll probably just release an upgraded Wii like we’re all expecting them to.

    The question Nintendo need to answer is will the so-called casual gamers actually be interested in an upgraded version of the Wii? After all, old people and families are hardly going to care that much about HD resolutions and DVD playback – they just want to use this Wii Fit thing everyone’s talking about on Today Tonight. It really then becomes a case of trying to claw back the loyal gamers, many of whom now believe Nintendo has abandoned them in search of, well, profit.

    Nintendo can continue to sell bucketloads of consoles, as well as concentrate on their handheld output, and still be in a very comfortable position. We think that they will upgrade the Wii, possibly even release another console sometime down the track. But for now their focus is on riding this current wave of success – and really, who can blame them?

    http://www.gameplayer.com.au/gp_docu...i2.aspx?Page=2 ...
    by Published on January 6th, 2009 19:40

    Patients are able to practice using their prosthetic limbs with the help of Wii Fit and the balance board.
    Seacroft Hospital in Leeds England recently garnered attention for utilizing the Wii in conjunction with Wii Fit as a means of rehabilitation and physical therapy.

    Physiotherapists at the hospital are among the first in the country to incorporate sessions of Wii Fit into the schedule of patients learning to use a lower prosthetic limb. Senior physiotherapist Lynn Hirst states that many times patients have trouble "getting their weight through the prosthetic limb." However, with the aid of the balance board, Wii Fit allows patients to see "where they are taking their weight."

    Many of the Wii Fit games are similar to actual physical therapy exercises, and Hirst adds that there are many "lively games" that help "[improve] their core stability and their balance." For example, Wii Fit's skiing helps patients learn balance, control, and cooperation between a real and prosthetic limb.

    For many patients, coping with an amputation can be difficult and frustrating. Prior to having tools such as Wii Fit, patients would only have the word of the trainer to depict their progress. Now, using the Balance Board, patients are able to visually see their center of gravity and rehabilitate themselves with games rather than tedious and strenuous physical therapy. Regardless of age, patients seeking rehabilitation have connected with the colorful game and are inspired to push their hardest in order to return to their normal lives.

    Sixty year old David Crossland, a patient at Seacroft Hospitalm serves as a prime example. As a result of complications relating to an old accident Crossland's leg recently needed to be amputated. He describes the therapy with Wii Fit and the Balance Board as "marvelous" and adds that "it makes sure you have got your balance," which is important when "learning to walk again." Furthermore, it has allowed him to do things like "ski down a mountain or head a football during sessions using the machine – even though he has a prosthetic leg."

    Hirst, Crossland's physiotherapist, states that the Wii Fit therapy has been "absolutely fantastic" for Crossland and all of her other patients. Being the first institute in the country to adopt the system, Hirst hopes that others will follow suit with similar programs.
    http://www.nintendoworldreport.com/n...fm?artid=17484 ...
    by Published on January 6th, 2009 18:56



    Shadow and the jcpsp team has posted a new release of the PSP Emulator for Windows written in Java, this release plays some commercial PSP Games.

    Download and Give Feedback and Compatability Reports Via Comments

    thanks to http://www.aep-emu.de/ for the news tip ...
    by Published on January 6th, 2009 18:43

    New special offer from Play Asia:



    An American TV crew has arrived in Japan to film an expose on the legend of the “vanished village.”

    Controlling seven different playable characters, the player must uncover the mystery behind the curse that grips the eerie village of Hanuda.

    The unique “sight jack” system allows the player to see from the point of view of the Shibito, or living dead, to avoid their detection or watch as they close in on the player and companions.

    Intense graphics, realistic character animation, and a gritty film-like graphical presentation add to the horror of Siren: Blood Curse.

    All twelve episodes of horror are included in this one Blu-Ray Disc. Sick of getting them off the network bit by bit? Get this disc and taste the true meaning of horror. Siren: New Translation is voiced and subtitled fully in English, and is chosen as this week's special product.

    Set at an unbeatable bargain price of US$ 24.90 only, Siren: New Translation is available on PlayStation3 as a region free Asian version.

    http://www.play-asia.com/SOap-23-83-...-1x6-84-n.html ...
    by Published on January 6th, 2009 18:39

    Iron Master turned out to be a totally different game than I imagined. I thought it was going to be some kind of RPG. In reality it’s more like “forging papa”, a clever description care of Insert Credit.



    In Iron Master: Legendary Blacksmith players make swords, shields, and other fantasy arms with the stylus. After the arms are made you sell them in a weapon store you run. As a creative curiosity Iron Master: Legendary Blacksmith looks neat. The biggest surprise about the project is Barunson Creative, a South Korean company, already has an English trailer ready. No publisher has been announced for North America yet, but Barunson Creative’s plan was to distribute Iron Master: Legendary Blacksmith internationally.

    http://www.siliconera.com/2009/01/06...-forging-papa/ ...
    by Published on January 6th, 2009 18:38

    Sometimes a character is all you need to sell a game. Eduardo the Samurai Toaster is one of those kinds of games.

    Who wouldn’t want to play a game with a samurai toaster?

    Being a 2D sidescrolling shooter with 13 levels, four player co-op, and good looking sprite artwork makes Eduardo the Samurai Toaster sound like this year’s Castle Crashers. Like we predicted two weeks ago when we discovered the game this is going to be a WiiWare deal. Semnant Studios plans to release it soon, like this winter soon.

    http://www.siliconera.com/2009/01/05...iware-release/ ...
    by Published on January 6th, 2009 18:35

    Disgaea 2 is being ported for the PSP. You already know this. Right after we caught the announcement from Nippon Ichi’s head office in Japan I asked NIS America if they had any plans to bring it to us. Nao Zook, Marketing Coordinator, told us, “Well, at this moment, all I can say is that we won’t disappoint our fans who are waiting for Disgaea 2 PSP :-).” Infer what you want from the smiley face.

    Disgaea 2 Portable tacks on a bunch of new content not found in the PS2 game like a whole scenario starring Axel, the Dark Hero.

    No Disgaea port is complete without a few cameos. Disgaea 2 Portable adds at least Lord Zetta (Makai Kingdom), Prier (La Pucelle Tactics), and Mid Boss to Adell’s team.

    As we mentioned before the magichange system where monsters can transform into weapons from Disgaea 3 is also part of Disgaea 2 Portable.

    Also it looks like Disgaea 2 Portable, well at least this version of it, may not have any multiplayer features. A quick glance on the Japanese page says the game only supports one player.

    You may not be aware of this, but there are actually two versions of Disgaea: Afternoon of Darkness in Japan. Originally, the Disgaea PSP port did not have a multiplayer feature. A year later Nippon Ichi re-released it with multiplayer as budget version of Disgaea Portable. NIS America spared us this fate and just released the multiplayer ready version of Disgaea: Afternoon of Darkness. This delayed the domestic release about a year, but at least we didn’t have to buy the game twice. Perhaps, the same thing will happen with Disgaea 2 Portable?

    http://www.siliconera.com/2009/01/05...ea-2-portable/ ...
    by Published on January 6th, 2009 18:33

    Sony Computer Entertainment Europe has a little feature where they asked twenty two game industry figures a simple question “What are you looking forward to most on PlayStation in 2009?” David Reeves, President of SCEE, cites Heavy Rain and Killzone 2 as blockbuster titles to look forward to. Killzone 2 topped this list with seven mentions, but this number may be skewed since two of those people directly worked on Killzone 2. Heavy Rain, Resident Evil 5, and Street Fighter IV also got mentioned a handful of times.



    What is strange about the list is the absence of PSP games. Shouldn’t one of the executives from the Sony side give a direct nod to at least one of their PSP projects? After all the PSP is part of the PlayStation family. Instead Reeves says, “PSP will continue to prosper and sell in incredible numbers, with some great games coming out, which will take full advantage of the new enhanced screen.” Shuhei Yoshida, President of Sony Worldwide Studios, says, “On PSP, we have new titles and innovations that will connect and expand the PlayStation experiences.” So instead of saying look out for Patapon 2 or Resistance: Retribution we get vague promises of PSP support from SCEE and Sony Worldwide Studios in 2009.

    http://www.siliconera.com/2009/01/05...-psp-specific/ ...
    by Published on January 6th, 2009 18:31

    Despite reports to the contrary, Microsoft says that it won't be using the PlayStation Home service to hold virtual meetings. It has all the virtual meeting solutions it needs, thank you very much, Sony.

    Microsoft reps tell CVG that a report from GAAP Web isn't exactly accurate, plugging away that it has "fantastic Microsoft-developed products and applications like Live Meeting and even Xbox Live Party" to meet its needs. Sure. I can see Microsoft execs and middle managers cursing and slandering each other in an Xbox Live Party. No really!

    It's a shame that this isn't happening. I'd have loved to see a creepy mishmash of totally awesome, Microsoft employee subscribing subcultures coming together in a colleague air-humping dance-off while staring blankly into space. And synergies being discussed, naturally. Guess we'll have to settle for Merrill Lynch and Ernst & Young.

    http://kotaku.com/5123985/microsoft-...ually-hang-out ...
    by Published on January 6th, 2009 18:29

    What are Sony's top brass looking forward to from the PlayStation family in 2009? Console exclusives, naturally. And "making money." While the PS3 gets 'em all hot and bothered, the PSP is, at best, remembered.

    Shuhei Yoshida, President of Sony Computer Entertainment's Worldwide Studios, teases "new titles and innovations that will connect and expand the PlayStation experiences" on the PSP. But that's about all the love the PSP gets from developers and SCEE execs. I mean, David Reeves, president of the European arm seems mostly worked up over the PSP selling in "incredible numbers."

    And what about the PlayStation 3, Sony's area of focus?

    Reeves says that, once the company heads back into the black, "we can move forward at a rate of knots." Most of the internal excitement comes from games like Killzone 2, Heavy Rain, MAG and God of War III, but there's plenty of super secret stuff, "more big titles that we have not even announced yet," teases Yoshida.

    Hmph! That better mean "Team ICO game that is almost done," Mr. Yoshida!

    http://kotaku.com/5124018/sony-looki...sp-not-so-much ...
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