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    by Published on December 13th, 2008 19:03

    Pinecone has released his own DevkitPPC installer for Mac OSX Leopard for the latest release from the Devkit toolchain, r16. It is VERY untested, so please use at your own risk.

    It can be downloaded from here.

    What it is
    The package installs the minimum you need for creating and building Wii and Gamecube apps, which includes LibOGC and some compiler trickery (don't ask me how it works: I have no idea). It also includes, as did the previous installer, an Xcode template for creating both Wii and Gamcube apps. This is all installed automatically.

    http://wiibrew.org/wiki/DevkitOSXInstaller ...
    by Published on December 13th, 2008 19:03

    Pinecone has released his own DevkitPPC installer for Mac OSX Leopard for the latest release from the Devkit toolchain, r16. It is VERY untested, so please use at your own risk.

    It can be downloaded from here.

    What it is
    The package installs the minimum you need for creating and building Wii and Gamecube apps, which includes LibOGC and some compiler trickery (don't ask me how it works: I have no idea). It also includes, as did the previous installer, an Xcode template for creating both Wii and Gamcube apps. This is all installed automatically.

    http://wiibrew.org/wiki/DevkitOSXInstaller ...
    by Published on December 13th, 2008 18:39

    Try and stay SOCALM as we relay this exciting news! Sony's frequently updated SOCOM: Confrontation blog has been firing off tons of posts over the past two weeks releasing details about the trophy-infused "patch 1.30" that will eventually be making its way to the game. A recent entry into the blog revealed the addition of two oft-requested matchmaking features that are SOCOMpletely overdue -- a "quick match" mode and a party system which allows you to join games with groups of friends with ease.

    The two features are actually linked -- selecting the quick match option will take you into a party lobby, where you and your PSN friend platoon can congregate. After your party is built, you can choose one of the three match types to join (16 v. 16 Ranked, Unranked and Respawn) and be automatically matched up against similarly skilled parties. However, no word has been given on a specific launch window for the much-anticipated patch -- SOCOMe on, Slant Six! The anticipation is killing us!

    http://www.joystiq.com/2008/12/13/qu...confrontation/ ...
    by Published on December 13th, 2008 15:44

    Mk_BS has released port of Aleph One ( which plays Marathon 2 and Marathon Infinity! )

    Here's the release notes:

    ================================
    Aleph One PSP 0.1
    ================================
    Ported by Mk - BarrySoft

    ----------------------
    Info
    ----------------------

    This is a PSP port (1.50 kernel only at the moment) of Aleph One I made, sadly it
    actually seems to work only with Marathon 2 and Marathon Infinity but not with Marathon.
    I'm releasing this anyway as Marathon 2 and Infinity should already be fully playable
    and I'll try to fix the Marathon issue as soon as I can.

    This Project Website:
    Marathon 2 - http://www.barrysoft.it/SiteV3/Products.asp?ID=9
    Marathon Infinity - http://www.barrysoft.it/SiteV3/Products.asp?ID=10

    Aleph One Website: http://source.bungie.org

    ----------------------
    Features
    ----------------------

    Working:

    -Save & Loading
    -Low & High resolution graphics
    -Sound

    Missing:

    -Multiplayer support
    -Replays
    -Music

    Known Bugs:

    -Some underwater/liquid sprites can be seen from outside
    -Options are not saved correctly
    -Issue with energy & oxygen bars' graphics not drawn with
    the right palette after CLUT animations

    ----------------------
    Installation
    ----------------------

    I've included all the required data files
    as they are now freely distributable so you should
    be ready to go, just copy the provided folders in
    your GAME150 folder on your PSP

    If for any reason you want to get the data files by yourself
    just download the package from http://alephone.cebix.net/ and
    create a folder called "data" in your EBOOT directory to put
    the files into.

    Be aware that without the font resources file that is not included
    in the package the game will not start, but you can get the font file
    from any package at http://source.bungie.org/get/ just rename the
    font file to "Font" and place it in the "data" folder

    ----------------------
    Controls
    ----------------------

    D-PAD Walk
    CIRCLE Action
    CROSS First trigger
    SQUARE Second trigger
    L Sidestep left
    R Sidestep right
    L + R Swim
    TRIANGLE + RIGHT Next weapon
    TRIANGLE + LEFT Previous weapon
    TRIANGLE + UP or DOWN Look up or down
    TRIANGLE + UP or DOWN (OHM) Zoom overhead map in or out
    TRIANGLE + CIRCLE Center view
    SELECT Overhead map
    START In-Game menu
    L + R + CIRCLE Take screenshot
    L + R + TRIANGLE Tolge high resolution
    TRIANGLE + CIRCLE + DOWN Fullscreen mode on
    TRIANGLE + CIRCLE + UP Fullscreen mode off

    ----------------------
    Notes
    ----------------------

    -At the moment Highres graphics must first be actived to be used
    -After dying press START and return to main menu to load or start a new game or press
    the action button to restart from the last savegame.

    ----------------------
    Thanks
    ----------------------

    To Bungie for creating such a great game and releasing it free and opensource

    To the Aleph One community that made my dream of playing the Marathon Trilogy
    without a mac possible

    To Jonn Blanchard from RG Softworks for porting Aleph One on the GP2X, the GP2X port really
    helped me a lot to understand where i should start

    To the whole PSP Development scene for being so active and full of skilled devs

    To my girlfriend that managed to avoid to kill me every time i wasn't answering the phone
    testing the new Aleph One build

    ----------------------
    Source
    ----------------------

    I'll add more info on how to compile the source soon, you can get it from:
    http://www.barrysoft.it/products/A1PSPsrc.zip

    I used some very dirty makefile hackery to make it work so maybe you'll have
    to edit some things by yourself to get it work for you.

    ----------------------
    Contacts
    ----------------------

    You can reach me at mk[at]barrysoft.it
    or at my site http://www.barrysoft.it

    Download Links:

    Marathon 2
    Marathon Infinity

    Download and Give Feedback Via Comments ...
    by Published on December 13th, 2008 12:54

    Rockstar Games announced today that downloadable content for Midnight Club: Los Angeles is heading to the PS3 and 360. The South Central Upgrade Map will give players a new area of the city to explore, noted as being one third the size of the original game map. The press release explains that the new area will include L.A. landmarks like Exposition Park, the USC campus and Shrine Auditorium. This area will be free to download.

    The press release continues on to announce that the South Central Content Pack can be purchased and will deliver new character competitions, races and even new music to the package. Unfortunately, no specific release or pricing information is outlined in the press release.

    http://uk.ps3.ign.com/articles/938/938048p1.html ...
    by Published on December 13th, 2008 12:51

    Electronic Arts Inc. (NASDAQ: ERTS) and Double Fine Productions, Inc. today announced that they have signed an exclusive publishing agreement that will bring the highly-anticipated rock-adventure Brütal Legend to gamers, headbangers, roadies and rockers worldwide next Fall. The latest creation from gaming icon Tim Schafer and the award-winning team at Double Fine, Brütal Legend is a 3rd person Action/Adventure game starring Jack Black in the role of roadie Eddie Riggs, who sets on an epic quest to build an army of rockers with only a broad axe, a big block V8 and his faithful guitar in hand.

    "This is awesome news!" stated Tim Schafer, President of Double Fine Productions. "The quality and creativity of the games EA Partners has been involved with make it a perfect home for our baby, Brütal Legend. Some people were starting to wonder if the saga of Eddie Riggs would ever see the light of day, but now I think it's clear that this game, like Metal itself, cannot be killed!"

    "Brütal Legend is shaping up to be a creative tour de force," said David DeMartini, Senior Vice President and General Manager, EA Partners. "At EAP, we are deeply committed to giving the industry's elite independent developers a platform to launch their creations to a worldwide audience. Tim Schafer is known for some of the richest stories and characters in our industry, and with Jack Black offering his vocal stylings for Eddie Riggs, we are extremely excited to help Tim and his talented team at Double Fine see their vision come to fruition."

    Brütal Legend tells the tale of Eddie Riggs, played by Jack Black, who is drawn back through time to a mythical world dripped in Rock and Roll folklore; where great Metal titans once ruled and power chords rang from the countryside for all to hear. When an oppressed people request Eddie's knowledge of modern warfare, he pulls from his own experience in the only occupation he's ever had, a roadie for a Heavy Metal band. From this springs the most hellacious army man has ever seen, and thus brings this ancient world into the Age of Metal.

    Also be sure to catch Tim Schafer and Jack Black unveil the first gameplay trailer for Brütal Legend at the 2008 Video Game Awards live this Sunday, December 14th at 9pm EST on Spike TV.

    Brütal Legend will be available for the Xbox 360 video game system and PLAYSTATION3 computer entertainment system Fall 2009.

    Double Fine is represented by CAA.

    For more information on Brütal Legend please visit www.brutallegend.com. ...
    by Published on December 13th, 2008 12:50

    System 3 and Eutechnyx are at work on SuperCar Challenge, a successor to this year's Ferrari Challenge that's to come exclusively to the PlayStation 3 next spring.

    Key features are the inclusion of a wide breadth of supercars, in a response to criticisms of Ferrari Challenge's single minded focus on the Scuderia, and the introduction of a more involved career mode.

    Ferrari Challenge received a favourable 8.3 upon review earlier this year – for more information on the follow-up, check out our exclusive hands-on.

    http://uk.ps3.ign.com/articles/937/937949p1.html ...
    by Published on December 13th, 2008 12:50

    Updated Release from AntonioND

    Hello!

    This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS

    Characteristics:
    -Loader of models and textures from FAT.
    -Dual 3D, as easy as normal 3D.
    -Can load BMPs of 8, 16, and 24 bits and convert them into textures.
    -Hardware-accelerated effects like fog and toon shading.
    -You can take screenshots of both screens in dual 3D mode or the 3D screen in normal 3D mode.
    -Animated model support.
    -2D over 3D system.
    -Very basic physics engine.
    -API functions.
    -2D text in 3D mode, any character size allowed.

    TODO:
    -A3I5 texture converter (3 bits of alpha, 5 bits of indexed colors).
    -Improve physics engine.
    -You can ask me for the things you would like to see.

    Download and Give Feedback Via Comments ...
    by Published on December 13th, 2008 12:32

    News/release from funkystuff

    Anyways since nintendo never got us this. I am starting to make the game. Demo & Source in attachment.

    Warnings: On hardware it seems that the 3Dsprite flickers when jumps and the preview of the stage in the stage selection flickers too. Lame i know. but i dont know how to fix it.

    If you want to contribute, view the source and try to figure out how fix some bugs or what not. Or maybe make my code better.

    Things left to do:
    Set Screen border < currently you can walk off in to entirnity
    Get NPC in there < this should be very easy
    Get Collisions between Player and NPC < I have no idea
    Get NPC to have AI < over my head ATM
    Get the rest of the music for all the stages < so far i only have 2 stages music, i haven't put them in though. If i cant find the 20 others ill just take some recommondations

    Feel free to do what you like, and comment too!

    I DO NOT PLAN WIFI! I DO NOT TAKE CRAPPY SPRITE SHEETS! I DO NOT TAKE MORE MAPS! I DO NOT TAKE ANY OTHER DESIGNS FOR THE GAME(UNLESS ITS INSANELY GOOD LOOKING WHICH I DOUBT)! I ALREADY HAVE ALL THE MAPS AND QUITE A FEW CHARACTER SPRITES(I haven't bothered to make their sprite sheets cause i soo lazy) Yeas i know felicia is black. I made her that way. In the next release with 2 characters Felicia will be fixed and have more moves! Do not worry interface isn't final, i just needed a quick mock up.

    Felicia Move Set:
    A = Jump
    B = Kick
    X = Punch
    Down = Crouch
    Down + B = Crouch Kick
    Right/Left + X = Super Swipe

    Right now the sprites are on a 128x128 grid sprite sheet. I will change this so its 256x256 so that i can have maximum animations(ie those super cool giant attacks). This will make collisions very hard though. As i will need to base the collisions off how big the sprite is at that time. Or frame. I really dont know how im going to do this. I may just end up staying with 128x128 sprite sheets(but that would suck ass).

    Well enjoy!

    EDIT:
    I totally forgot credits
    Nightfox for his lib duhs, its super awesome.
    uh lets see. Anandjones, Strattion, and some other ppl i didnt mention, im sure, for helping me figure out how to put this shit, i mean stuff together.

    One last thing. I DO NOT OWN ANYTHING! except maybe the code? Capcom own everything im pretty sure. this is FREE, although donations are accepted

    don't forget to comment please.

    Download and Give Feedback Via Comments ...
    by Published on December 13th, 2008 12:08

    Nintendo appears to have its sights set on new audiences for the DS platform with the release of the DSi. The company already has the gamers, it has the people who want to train their brains, and now it may be targeting businesses.

    Speaking with Kyodo News on the 11th, Nintendo President Satoru Iwata made note of the platform's potential for business use now that the DSi revision has been released. Central to this vision is the system's support for downloadable software, making it cheap for companies to produce business-use software on a small scale.

    As an example of possible business use, Iwata suggested that an insurance company, which currently uses PC terminals to share product information with visiting clients, could use the DSi for the same purpose.

    Iwata also hinted at an expansion of Nintendo Spot, a Japan-only test service that beams product information and news to DS systems at select McDonalds restaurants and on one Tokyo train line. Iwata hopes the DS sees more of this use as an information terminal, with information beamed directly to users at theme parks and malls.

    http://uk.ds.ign.com/articles/938/938149p1.html ...
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