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  • DCEmu Featured News Articles

    by Published on November 11th, 2008 19:45

    via Eurogamer


    Square Enix is planning to include a brand new ending in the DS remake of Chrono Trigger. And presumably this will be additional rather than a replacement, although we've asked the publisher for clarification.

    Today's Kotaku translation of Famitsu also tells us to expect a new character mode, which will feature event scenes, music tracks, monster data and treasure maps.

    Chrono Trigger hasn't had the rigorous reworking of other Square Enix games such as Final Fantasy and Dragon Quest on DS, although there will be Wi-Fi multiplayer of some sort, plus touch controls and action splayed nicely over two screens.

    There's a new dungeon, too, where there be nasties hoarding experience and shiny loot.

    Chrono Trigger is a widely celebrated RPG from the days of the SNES, where a group of spiky-haired heroes travel back and forth in time saving the world.

    Importers should look to the US on 25th November for a copy, or sit and wait patiently for an "early 2009" European release. ...
    by Published on November 11th, 2008 19:34

    via Kotaku


    Today Japanese cell phone games are little better, because today Square Enix is releasing Final Fantasy VII: Snowboarding. Priced at ¥315 (US$3), the game is available on carrier DoCoMo's FOMA 703i/902i series handsets. The mini-game has three levels of difficulty and one level of awesome. Screw that rumored FFVII PS3 remake, Square Enix needs to put this snowboarding on the Nintendo DS and pronto! Screens of Cloud snowboarding with balloons below. No, really. It's not April First. We already checked several times.


    Screenshots at Kotaku ...
    by Published on November 11th, 2008 19:30

    via Joystiq


    This week's PlayStation Store update will bring with it the first storefront dedicated to a notably proficient publisher. As of Thursday, November 13th, PSN users will be able to access a Capcom-branded section, a convenient repository for all things Mega Man, Street Fighter and Bionic Commando. It's where you'll find this week's pirate-infested arrr-ival, Age of Booty, as well as the upcoming, beefed-up brawler, Super Stunning Ultra Street Fighter II Turbo Special HD Championship Mega Radical Remix. ...
    by Published on November 11th, 2008 19:28

    via Computer and Video Games


    A batch of new media for the PS3 version of Eternal Sonata's hit the airwaves, with a new trailer for the game and 15 screens here for your viewing pleasure.

    PS3 owners may have had to wait a little longer (ok, a year and a half) for the RPG than Xbox 360 fans, but they'll be getting new gameplay quests, a revitalised story, brand new costumes and two new playable characters in Serenade and Prince Crescendo.

    Xbox World 360 called Eternal Sonata "simple, relaxing and charming", and "an RPG for those who don't normally have the time", but also said it could be a little "too shallow for RPG veterans".

    PS3 owners will have the chance to find out in February 2009.


    Screenshots and trailer and CVG ...
    by Published on November 11th, 2008 19:18

    via Eurogamer


    SEGA has told Eurogamer that the PS3 version of Sonic Unleashed has been pushed back to an unspecific date in December.

    However, all other versions - Xbox 360, Wii and PS2 - will launch as expected on 28th November.

    The publisher also doused speculation that the European release of Sonic Unleashed would be sub-standard in comparison to the delayed Japanese version, which was apparently held back to improve quality.

    "Some fans living [outside of Japan] have become concerned that there will be a difference in quality between the version of the game released in Japan and the version released outside of Japan. This is not the case and we apologise for this misunderstanding," a spokesperson for SEGA told us.

    "The difference in the international release dates is based on the sales strategy and the manufacturing schedule. There will be no quality difference between the North American/European/Asia release and the Japanese version. Please be assured we are doing our best to deliver a top quality experience to people all over the globe."

    The spokesperson added, for all of our Japanese readers out there: "We still cannot announce the release date in Japan, but we should be able to do so shortly. Our apologies to Sonic fans in Japan, who we must ask to wait a while longer."

    Sonic Unleashed has kept a low-profile since being announced back in April, when we were promised a return to the roots of the hedgehog series.

    We're not sure if this is a bad omen, but we've not got long to find out. ...
    by Published on November 11th, 2008 19:16

    via Games Industry


    Sony Computer Entertainment needs to "work a little bit harder" on getting across the message about the cross-platform functionality between the company's flagship living room and handheld consoles.

    That's according to SCE UK boss Ray Maguire, who told GamesIndustry.biz that it's a contrast with the messaging when the PlayStation 3 was first released - which was weaker on the games side of things.

    "When we first started - because all the functionality [on the PS3] was radical - we talked about that functionality," he said in an interview at the Games 3.0 event last month. "And in doing that, maybe we weren't strong enough on the games side of it.

    "Now, with the strength of the games we've got coming out, this Christmas we're definitely about the games. From our own first party, and also third party, there's a feast of games for PS3 this year.

    "At the same time though, because we've been out for a couple of years now, people are starting to understand and discover the functionality of things like PlayTV, and that's created the desire for people to upgrade to larger hard disk sizes. I just recently put a 320GB drive in mine.

    "I think people are starting to come to grips with that, but what's probably lesser known is the relationship between PS3 and PSP and the Remote Play functionality.

    "Those are the things we have to work a little bit harder on - the GPS functionality, the camera functionality - all of those elements which of course give us content to sit on the PS3," he added.

    The full interview with SCE UK boss Ray Maguire is available now. ...
    by Published on November 11th, 2008 19:16

    via Games Industry


    Sony Computer Entertainment needs to "work a little bit harder" on getting across the message about the cross-platform functionality between the company's flagship living room and handheld consoles.

    That's according to SCE UK boss Ray Maguire, who told GamesIndustry.biz that it's a contrast with the messaging when the PlayStation 3 was first released - which was weaker on the games side of things.

    "When we first started - because all the functionality [on the PS3] was radical - we talked about that functionality," he said in an interview at the Games 3.0 event last month. "And in doing that, maybe we weren't strong enough on the games side of it.

    "Now, with the strength of the games we've got coming out, this Christmas we're definitely about the games. From our own first party, and also third party, there's a feast of games for PS3 this year.

    "At the same time though, because we've been out for a couple of years now, people are starting to understand and discover the functionality of things like PlayTV, and that's created the desire for people to upgrade to larger hard disk sizes. I just recently put a 320GB drive in mine.

    "I think people are starting to come to grips with that, but what's probably lesser known is the relationship between PS3 and PSP and the Remote Play functionality.

    "Those are the things we have to work a little bit harder on - the GPS functionality, the camera functionality - all of those elements which of course give us content to sit on the PS3," he added.

    The full interview with SCE UK boss Ray Maguire is available now. ...
    by Published on November 11th, 2008 19:16

    via Games Industry


    Sony Computer Entertainment needs to "work a little bit harder" on getting across the message about the cross-platform functionality between the company's flagship living room and handheld consoles.

    That's according to SCE UK boss Ray Maguire, who told GamesIndustry.biz that it's a contrast with the messaging when the PlayStation 3 was first released - which was weaker on the games side of things.

    "When we first started - because all the functionality [on the PS3] was radical - we talked about that functionality," he said in an interview at the Games 3.0 event last month. "And in doing that, maybe we weren't strong enough on the games side of it.

    "Now, with the strength of the games we've got coming out, this Christmas we're definitely about the games. From our own first party, and also third party, there's a feast of games for PS3 this year.

    "At the same time though, because we've been out for a couple of years now, people are starting to understand and discover the functionality of things like PlayTV, and that's created the desire for people to upgrade to larger hard disk sizes. I just recently put a 320GB drive in mine.

    "I think people are starting to come to grips with that, but what's probably lesser known is the relationship between PS3 and PSP and the Remote Play functionality.

    "Those are the things we have to work a little bit harder on - the GPS functionality, the camera functionality - all of those elements which of course give us content to sit on the PS3," he added.

    The full interview with SCE UK boss Ray Maguire is available now. ...
    by Published on November 11th, 2008 14:47



    Hi All,

    PSPIRC is a basic IRC client for the PSP
    (see http://en.wikipedia.org/wiki/Internet_Relay_Chat )

    * What's new in this version ? *

    - Finally fix issue with "Home -> Exit" !
    - Add a built-in editor to edit commands & words list
    (command.txt and word.txt files)
    - Add eboot music from NeXuS
    ( see http://www.jamendo.com/en/artist/nexus )
    - Can now return back to Wifi menu
    (No need to restart pspirc to connect to another hotspot)
    - Bug fix in battery level display


    * Credits and license : *

    It is mainly based on the IRC engine written by Danzel and the user interface i wrote for PSPSSH.

    The IR keyboard support is based on the work of Harald Fielker.

    If you like previous Hookbott graphics you can still download them here :
    http://zx81.zx81.free.fr/public/psp/...spirc-skin.zip

    Big thanks to Delight1 for her graphics, help, support, ideas, comments etc ...

    This software is distributed under GNU V2 License, see GPLV2.txt file for all details and information about it.

    It has been developed on linux for Firmware 1.5 and 5.0-m33 (FAT & SLIM)
    and for the IR keyboard part it has been tested using a Targus Universal IR Wireless keyboard.

    How to use it ? Everything is in the README.txt file.

    * Download : *

    http://zx81.zx81.free.fr/

    Enjoy,

    Zx ...
    by Published on November 11th, 2008 11:06



    Description

    APPSwitcher is a little VSH plugin that lets you categorize your homebrew for the XMB.

    By the press of a button combination you can then switch from category to
    category which then gets shown to you right on the XMB.

    New in this Version

    • ISO, GAME150 etc. directories now work
    • The content of the memorystick gets automatically refreshed (no need for the workaround of activating/deactivating the USB mode anymore)
    • The standard XMB functionality should now work correctly


    Download

    via mk2k.net (includes sources)

    Credits and Greets

    Thanks go to: InsertWittyName, whazilla, weltall, Ahman and Cpasjuste

    Notes

    Read the english or german readme file for information on how to install and use this plugin!

    Visit www.mk2k.net ...
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