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  • DCEmu Featured News Articles

    by Published on October 28th, 2008 20:08

    Back so soon? Amazon's Gold Box goes all PS3 again tomorrow, Wednesday the 29th. You know what that means right? It's going to be a boatload of savings on all things related to the PS3. What's getting a price slash though? No one will know until tomorrow.



    At exactly midnight tonight (Pacific Time), the first deal will be available. This discounted item will remain a bargain for the entire day or until supplies last. The second lightning deal will hit at 6am, which will remain available until the third one arrives at 10am. Other successive lightning deals will be at 2pm and 6pm, making a grand total of five items with slashed prices. Hopefully there will be some good games included in this deal.

    via pspfanboy

    Check out AMAZON for those deals --> http://www.amazon.com/exec/obidos/re...d%3D1000266851 ...
    by Published on October 28th, 2008 20:00

    News via dsscene



    Masamune has released a demo of Poulip's Adventure, a colorful platform game he's currently working on.

    Development:

    For now scrolling, display and the counting of lives and the collision on the various platforms are fully managed. Programming for the creation of objects and enemies is almost complete, it remains to correct two small bugs, I add a new video to show progress.

    Download and Give Feedback Via Comments ...
    by Published on October 28th, 2008 20:00

    Via HH



    Looks like the upcoming PSP version of Super Stardust is shaping up quite nicely. This new trailer showcases how well the handheld is able to translate the popular PS3 arcade shooter. Although the polygon count and framerate take a dip, Super Stardust Portable still looks the role.

    The trailer also teases a new "Impact Mode," which piques our interest. What is it? We're not exactly too sure, but it looks like it makes crashing into things a very good thing.

    Video: Here
    ...
    by Published on October 28th, 2008 20:00

    Via HH



    Looks like the upcoming PSP version of Super Stardust is shaping up quite nicely. This new trailer showcases how well the handheld is able to translate the popular PS3 arcade shooter. Although the polygon count and framerate take a dip, Super Stardust Portable still looks the role.

    The trailer also teases a new "Impact Mode," which piques our interest. What is it? We're not exactly too sure, but it looks like it makes crashing into things a very good thing.

    Video: Here
    ...
    by Published on October 28th, 2008 19:18

    News/release from Krupkat:

    This is a Mandelbrot set generator, you could have seen them on other platforms as well e.g. FractInt for PC. I wrote it some time ago for PC but never released it. Then I accidentally downloaded devkitPro and here you have it

    version 1.1
    - added wiimote support, now you can zoom anywhere you woint with just pointing your wiimote.
    - added a console on the top of the screen showing some basic info

    Download and Give Feedback Via Comments ...
    by Published on October 28th, 2008 19:15

    Tantric has released a new version of the GBA /Gameboy Emulator for Nintendo Wii and Nintendo Gamecube, heres the release notes:

    Visual Boy Advance GX is a modified port of VBA-M.
    With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.

    -=[ Features ]=-

    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * SRAM and State saving
    * IPS/UPS/PPF patch support
    * Custom controller configurations
    * SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    * Compatiblity based on VBA-M r778
    * MEM2 ROM Storage for fast access
    * Auto frame skip for those core heavy games
    * Turbo speed, video zooming, widescreen, and unfiltered video options

    ×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*—⠀“*—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
    |0O×øo· UPDATE HISTORY ·oø×O0|
    `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'

    [What's New 1.0.4 - October 28, 2008]
    * Complete port of VBA-M - now uses blaarg's new audio core, latest GB core
    * Frameskipping improvements
    * Sound processing improved - L-R channel reversal corrected, skipping fixed
    * Saving problems fixed, game compatibility improved
    * IPS/UPS/PPF patch support
    * SD/USB hot-swapping!
    * SDHC support
    * Zoom setting saved
    * Widescreen correction option
    * GameCube support is back, including Qoob support!

    Download and Give Feedback Via Comments ...
    by Published on October 28th, 2008 19:15

    Tantric has released a new version of the GBA /Gameboy Emulator for Nintendo Wii and Nintendo Gamecube, heres the release notes:

    Visual Boy Advance GX is a modified port of VBA-M.
    With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.

    -=[ Features ]=-

    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * SRAM and State saving
    * IPS/UPS/PPF patch support
    * Custom controller configurations
    * SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    * Compatiblity based on VBA-M r778
    * MEM2 ROM Storage for fast access
    * Auto frame skip for those core heavy games
    * Turbo speed, video zooming, widescreen, and unfiltered video options

    ×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*—⠀“*—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
    |0O×øo· UPDATE HISTORY ·oø×O0|
    `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'

    [What's New 1.0.4 - October 28, 2008]
    * Complete port of VBA-M - now uses blaarg's new audio core, latest GB core
    * Frameskipping improvements
    * Sound processing improved - L-R channel reversal corrected, skipping fixed
    * Saving problems fixed, game compatibility improved
    * IPS/UPS/PPF patch support
    * SD/USB hot-swapping!
    * SDHC support
    * Zoom setting saved
    * Widescreen correction option
    * GameCube support is back, including Qoob support!

    Download and Give Feedback Via Comments ...
    by Published on October 28th, 2008 19:09

    Nintendo's incredible success with the DS and Wii platforms in the last few years has been built in large measure on the expanded gaming audience and influx of more casual gamers. While the house that Mario built continues to crank out casual fare like Wii Sports, Wii Fit, Wii Music, Wii Play and more, some in the core audience feel like they're being ignored.

    The poor showing at this year's E3 didn't exactly do much to counter this notion either, although the recent Nintendo conference, which unveiled the upcoming Punch-Out, was more encouraging. That said, the hardcore fans want to know when they'll hear more about a new Mario, Zelda, Metroid and other key franchises.

    Speaking to GameDaily BIZ, Nintendo's iconic Shigeru Miyamoto promised that Nintendo is currently hard at work on several games for this core audience.

    "...for 30 years now I've been making games and for the vast majority of time I've been making the type of games that the loyal Nintendo fans enjoy. Those are the types of games that my career is based on and we're going to continue to make those types of games. In fact, we have many of those types of games in development right now," he assured us.

    http://www.gamedaily.com/articles/ne...do-fans/?biz=1 ...
    by Published on October 28th, 2008 19:09

    Nintendo's incredible success with the DS and Wii platforms in the last few years has been built in large measure on the expanded gaming audience and influx of more casual gamers. While the house that Mario built continues to crank out casual fare like Wii Sports, Wii Fit, Wii Music, Wii Play and more, some in the core audience feel like they're being ignored.

    The poor showing at this year's E3 didn't exactly do much to counter this notion either, although the recent Nintendo conference, which unveiled the upcoming Punch-Out, was more encouraging. That said, the hardcore fans want to know when they'll hear more about a new Mario, Zelda, Metroid and other key franchises.

    Speaking to GameDaily BIZ, Nintendo's iconic Shigeru Miyamoto promised that Nintendo is currently hard at work on several games for this core audience.

    "...for 30 years now I've been making games and for the vast majority of time I've been making the type of games that the loyal Nintendo fans enjoy. Those are the types of games that my career is based on and we're going to continue to make those types of games. In fact, we have many of those types of games in development right now," he assured us.

    http://www.gamedaily.com/articles/ne...do-fans/?biz=1 ...
    by Published on October 28th, 2008 19:06

    Released in November, 2006, the Nintendo Wii is revolutionary to say the least. With its innovative user interface, it has completely taken the world by storm by reinventing what video games are and who they are made for.

    With nearly 30 million sold worldwide and over 160 million lifetime sales predicted (more than twice that of the Xbox 360 or PS3), Nintendo has clearly hit the ball out of the park.

    Critics are raving, the crowds are cheering, it seems as though the once sagging console industry has been rejuvenated and ready to run at a blistering pace for years to come.

    To this day, two years after launch, you still have a hard time finding a Wii in stores. But what consumers are lining up to buy isn’t the Wii, what they are buying is the idea and the dream of the Wii.

    Consumers, many of whom have never played games before, have been picking up a Wii, enjoying it for a few weeks, and then watching it collect dust by their TV. They can’t explain why, but for some reason they just don’t play it anymore.

    This is because the Wii has failed to deliver on the magic it promised.

    A License to Dream

    When I first heard about the Wii, I was completely ecstatic. Though the idea of movement-based controls are now obvious, at the time it was completely and utterly original. Such an idea had never even crossed the average gamer’s mind.

    All we saw for the future was a jump from button-mashing to VR Headsets, with nothing in between. This first step off of the classic game controller was nothing short of mind blowing.

    Everyone who watched in awe at the Electronics Entertainment Expo (E3) 2006 also watched their minds begin spinning with ideas. This is a godsend, we thought. We can do everything!

    We can make fitness games that work your body, shooting games with actual movement, puzzle games with tactile interface, and much more. Truly, the Wii seemed like a license to dream anything.

    But the ceiling was bound to appear.

    Waggle: The Empty Promise

    The principle failure of the Wii and its Wii remote is in its promise of immersion through movement. When many people imagine what playing the Wii would be like after seeing the commercials and experiences of other players, they imagine an incredibly immersive experience.

    The movement based controls of the Wii hearken to a completely visceral play session, becoming one with the virtual world in front of them. We all drooled at the opportunity to dive behind couches in our living room to escape gunfire, being able to replicate a real tennis match without leaving the house, or having a sword fight that was even more real and tactile than the ones we had as children with wooden sticks.

    It has been a disappointment, therefore, to see our promised virtual experience reduced to shaking the controller.

    The problem is that waggling the Wii remote does not, in itself, add to a gameplay experience. If I want to open a virtual door and am asked to turn the Wii remote instead of pressing a button, that doesn’t make the experience more immersive.

    While it may be novel once or twice, the simple movement itself does not enrich the game. In fact, it can become tedious and frustrating. Developers are just as guilty as players in this regard.

    Creating one game after another that is essentially a recycled last-generation title, but with new Wii remote action, does not make it any different than the title was before.

    The sad truth is that substituting Wii remote movement for a button press is nothing more than an empty promise. Upgrading to a new technology only to have the freshly minted fun evaporate after one run through is not technology well spent.

    Looking Behind the Curtain

    I remember teaching my cousin how to play Wii Tennis, and when he went to serve the ball, he lifted his left hand, the one not holding the Wii remote, to toss. At that moment, he didn’t understand how the Wii worked.

    All he knew was that it was some sort of magical machine that mimicked your real life movements. It was a joyous occasion and a incredible exploratory experience.

    But the innocence did not last long. Upon further experimentation, he learned how the controller worked, discovering that a quick snap of the wrist gave the same forehand as a loopy swing of his whole upper body. As the initial amazement wore off, Wii Tennis became simply another video game.

    When the public imagined what was possible with the Wii, we imagined complete, full-on physical experiences akin to backyard football. Perhaps, we thought, you may even get a little bruised up in a game on the Wii, playing with competitive friends.

    Many of the early press responses to the Wii held this view, with parents saying that they enjoy it because it gets them and their kids off the couch. But to say that you think the Wii gets you off the couch is to reveal a naive understanding of its fundamental gameplay.

    Sure, it may get kids off the couch, but when they’ll be doing off the couch is flicking their wrists, not playing basketball.
    ...
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