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    by Published on November 4th, 2008 20:30

    The previously "on hold" PS3 version of RTS Command & Conquer: Red Alert 3 is back on, with EA promising to do "some really cool things" that make the most of the 1080p resolution and extra space Blu-Ray and PS3 provides.

    Red Alert 3, the first Red Alert game in seven years, is out now for PC with a 360 version due on November 14. Although the game was originally announced for PS3 as well, EA confirmed that version was "on hold" back in June, with EA Los Angeles producer Amer Ajami later telling us that Sony's console is "very exotic and tough to develop for".

    However, producer and C&C TV presenter David Silverman confirmed to VideoGamer.com that development on the PS3 version of Red Alert 3 is back on and there's "definitely people working" on it.

    He said: "When we announced Command & Conquer: Red Alert 3 we announced there was a PS3 version, then we decided to go on the record and say that we've suspended it to make sure that RA3 was able to come out to the level of quality that it must adhere to to be called a C&C game. We've hit that mark, we've shipped the game. And you know what that means? That means there's another version left to be had. So there's definitely people working on a PS3 version and we'll be talking more about that later."

    While Silverman wouldn't commit to a release date, he did say that PS3 owners will be "very pleased" if they bide their time.

    "If you're a PS3 owner and you don't own a PC and you don't have an Xbox 360 you don't have to write on your Christmas or Hanukkah list that you want to have an Xbox," he said. "You can play Command & Conquer: Red Alert 3, bide your time and you'll be very pleased. We're looking at doing some really cool things with the PS3 version. Since it is shipping later we're putting in a lot of cool content and really taking advantage of both the 1080p nature and the high-defness of Blu-Ray and also the fact that it can hold just so much more space."

    Unfortunately Silverman wouldn't go into any more detail, saying: "I already gave you too much."

    What "cool things" do you expect to see in the PS3 version of Command & Conquer: Red Alert 3? Let us know in the comments section below.

    http://www.videogamer.com/news/04-11-2008-9840.html ...
    by Published on November 4th, 2008 20:29

    Why 11, because I like to go one step beyond (and copy people).

    Nintendo has a very clear pattern with it’s handhelds. It makes three (main) versions of each console before moving on to the next generation. The pattern goes: the first one is clunky with a few problems, the second one fixes those problem, looks nice, and runs well, the third is not well received as people either already have a version of the handheld they like, or are waiting for the next generation.
    Game Boy: Clunky ; Game Boy Pocket: Good ; Game Boy Color: Unnecessary.
    Game Boy Advance: Poorly lit Screen ; Game Boy Advance: SP: Good ; Game Boy Advance: Micro: Unnecessary.

    Now we’re on the third iteration of the DS, starting with the Original DS (Phat) which is a great handheld, but big, and clunky. The DS Lite made it sleeker and lighter. Will the DSi break the tradition of the third iteration being unnecessary?

    No.

    Here’s your top 11 list of why the DSi is an unnecessary step for Nintendo, starting with….

    Honorable Mention: Why does a top 11 list need an honorable mention? For now, this one is nothing more than a rumor, but if the rumor is true, it’s a huge mistake from Nintendo.
    Incompatable software. Apparently some developers have been complaining the DSi doesn’t actually work with some original DS games. And I’m not talking about weird games that need the GBA slot or something, I’m talking about simple compatibility issues. Still, it’s possible that the devs just got an early, incomplete model, and there have been no reports of incompatible software from those who have gotten a DSi in Japan, so this may not be an issue.

    11. Yet another Power Cord


    Seriously guys, do you have to have a new plug and power cord for every single model of the DS? Keep in mind if you’re a Guitar Hero: On Tour fan, you’re going to have to port around the the DS Phat or DS Lite and your DSi, along with both power cords. Seriously Nintendo, keep it simple.

    10. Microphone Morph is a stupid idea.
    Oh look, you can record your voice with the microphone and play it back, while morphing it in real time. That will be fun for about… 15 seconds. After that, you’ll realize that this is nothing more than a crappy version of Talkboy, not a feature to be shown off.


    When you can compare a gaming console feature to a Home Alone 2 prop, you know something has gone terribly wrong.

    9. Camera Morph is a stupid idea.



    Buahahaha, look at the silly face…… okay seriously, this is another feature that will last maybe 2 seconds before you just go straight to playing games. You may be able to morph photos and even morph them in real time, but seriously, this is just a distraction. Nintendo is putting a lot of effort to distract us from playing games on this console.

    8. The camera quality is crap.

    Why do I have two points for how stupid the cameras on the DSi are? Because it has TWO cameras, for twice the stupid. No matter what camera you take pictures from the quality is absolutely poor, and only gets worse when you transfer images to the PC. Oh, and by the way, you can’t transfer images from your PC back onto the DSi. So in case you thought you could use the DSi as your personal portable photo gallery, too bad.
    Some have defended Nintendo for putting two cameras on there because: A. Every electronic device has a camera on it these days, B. Nintendo can make some unique games with the camera and put your head in there.
    Well A. Since when does Nintendo need to do what every other company does. They’ve always tried to shown innovation, and frankly, if every device has a camera, then I guess the DSi doesn’t need one. Nintendo has always pushed the line that they make gaming consoles, not multi-media devices (at least that’s their defense for no DVD player in the Wii), so why have they suddenly switched over?
    For Part B, Nintendo won’t be able to make many unique games because Sony has already done this with the Eye Toy. The most Nintendo can do is put your face on a Mii, and maybe detect if you’re there. It certainly will never reach the quality or precision of the Eye Toy, so why try?

    7. Slow, clunky internet, and a slow store.

    When Nintendo revealed the DSi, it was first thought they were going to try to somewhat compete with the iPhone. Frankly, the speeds on their Opera Browser definitively prove they aren’t even trying. Even if you surf their DSi Shop, it will take you 30 seconds to get in, with 5-10 second waits between every tap. Surfing the web becomes even more of a chore, with each page taking a minute or so to load. You can’t even scroll at any reasonable speed without the DSi being forced to try to load and catch up. I certainly hope no one was planning to use the DSi to check their mail, because the crappy browser can’t handle sites like GMail or Hotmail. Even something like viewing videos on the go is out of the question because it can’t handle sites like YouTube. All of this firmly leaves the DSi browser as a big fat WHY. Why even bother to include an internet browser if it can’t even function on a basic level.

    6. Nintendo Points, Wii Points, and DS Points

    As it stands, Wii Points are annoying enough. if you can’t get your credit card to work in the store (I never have), you have to go out, buy points ...
    by Published on November 4th, 2008 20:22

    News from Marcan/Hackmii:

    As you all know, we’re getting busy with several other projects, and HBC isn’t a priority. However, the beta9 release had a few rough edges, and some things that should have been fixed weren’t.

    So we’re giving you the chance to voice your pet peeves about HBC now, and we’ll release a new version soon. Consider this version “final” at least for the time being. HBC is basically feature-complete, so we won’t be adding any new major features, but we want to get rid of some remaining bugs and annoyances. Once this new version is out, you’re going to be stuck with it for a while.

    Things that we’ve already fixed/added for beta10:

    meta.xml now handles non-ASCII characters properly (you can use iso-8859-1 or utf-8 encoding, but utf-8 is restricted to the iso-8859-1 subset)
    Wiimote shutdown support (in libogc git now - we should have added this earlier)
    Wiimote rumble now honors the rumble setting
    A crash bug or two (hard to hit)
    Post a comment if you want something fixed. We reserve the right to fix whatever we want and ignore the rest, but at least we promise we’ll listen. Please read the comments before asking for something; we don’t want 20 people mentioning the same thing.

    Guys, NO BIG NEW FEATURES. Don’t even think about integrating other apps, or adding disc loading, or anything like that. We’re talking about small fixes like honoring some setting or adding some minor controller support. Classic controller support is plausible. Fixing some graphical problem is doable. Integrating FTPii isn’t. Sound isn’t. I’m deleting totally implausible posts to keep things sane.

    Edit 2: to the people who requested features which are obviously already in beta9 or even beta8: shame, shame, shame.

    Speak Up Now Or Forever Hold Your Peace.
    ...
    by Published on November 4th, 2008 20:21

    via Gizmodo


    If you're concerned about sensitive data you may have stored on your phone, be it bank details, email addresses or photographs of a secret underground lair, British IT innovator Virtuity has come up with a rather nifty 'Mission Impossible' style solution.

    If a phone is lost or stolen, the software can detect where it is anywhere in the world using WiFi and GSM communications and start deleting any information that might be dangerous in the wrong hands.

    It adheres to US Department of Defence standards for data removal and once complete a report is sent back with information on what was erased and where the phone is.

    Initially it'll be released for Windows Mobile devices that offer business application but this will be expanded and development is already underway for the Symbian OS.

    BackStopp also offers software that'll do a similar job for laptops and its applications come with handy features such as encryption and the fact that it's 'always on' and not reliant on an internet connection to work.

    Check out the official website below for more details or to request free trial. ...
    by Published on November 4th, 2008 20:12


    jas0nuk updated PRXdecrypter to version 2.1

    A few months ago I internally updated it to 2.1 fixing a few issues such as the GZ error, KL3E was added to the last public release but I'm not sure if it is still working on 5.00 as it uses a RAM search to hook the function.

    Anyways here is 2.1 unofficial update with the 5.00 keys added just now, and the changelog as far as I can remember it :P

    Change Log:

    - Latest decryption keys (up to 5.01)
    - GZIP failure bug fixed on 3.80+
    - Now bruteforces the XOR key for updater modules (appears in blue at the right of the screen), takes a longer but now it will work on all future updaters until Sony change their updater security
    - User is now asked whether they want to decrypt updater modules which have just been extracted
    - User is now asked whether they want to overwrite files that are read-only before saving them

    Download and Give Feedback Via Comments ...
    by Published on November 4th, 2008 20:12


    jas0nuk updated PRXdecrypter to version 2.1

    A few months ago I internally updated it to 2.1 fixing a few issues such as the GZ error, KL3E was added to the last public release but I'm not sure if it is still working on 5.00 as it uses a RAM search to hook the function.

    Anyways here is 2.1 unofficial update with the 5.00 keys added just now, and the changelog as far as I can remember it :P

    Change Log:

    - Latest decryption keys (up to 5.01)
    - GZIP failure bug fixed on 3.80+
    - Now bruteforces the XOR key for updater modules (appears in blue at the right of the screen), takes a longer but now it will work on all future updaters until Sony change their updater security
    - User is now asked whether they want to decrypt updater modules which have just been extracted
    - User is now asked whether they want to overwrite files that are read-only before saving them

    Download and Give Feedback Via Comments ...
    by Published on November 4th, 2008 20:10

    Yasusoft has posted a video of him running Hello World on the supposedly unhackable DSI Console

    Heres the video:



    More news as we get it ...
    by Published on November 4th, 2008 20:04

    via TAWKN


    It was recently reported that LittleBigPlanet was to be patched by this upcoming holiday season to allow for image importing. Turns out this isn't the case.

    A developer posting on the Official PlayStation Forums had the following to say:

    "There are a couple of these rumours flying around today, so to clear things up - image importing is very much technically viable which may have been what Alex is referring to, however there are currently no plans to introduce it for a variety of reasons. Announcements of future content releases, whether free, paid for, feature update, costume, sticker or whatever will always come through the official websites for LittleBigPlanet and Media Molecule, if you hear of updates through any other source please take it with a pinch of salt until it has been confirmed or denied.

    Right now there are no plans to introduce image importing to the game, and we'll update if that change."
    ...
    by Published on November 4th, 2008 20:00

    via Computer and Video Games


    Nintendo's new DSi, which went on sale in Japan on November 1, has completely sold out, according to reports.

    Although initial reports seemed to be of a luke-warm reception, touting the lack of queues outside shops, it seems this was more down to the majority of shop taking on a pre-order only stance, thus saving the need to queue around the block.

    And now, reports are that there isn't a unit to be found as every one of the initial 200,000 unit shipment has sold.

    The DSi is set to hit UK stores in "Spring 2008", Nintendo told CVG, as well as confirming that the portable will have region-locked software. ...
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