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  • DCEmu Featured News Articles

    by Published on October 27th, 2008 20:45



    Reggie recently sat down with the LA Times to discuss the Wii and the upcoming holiday shopping season. He says that about 3 in 10 stores will be carrying the Wii Fit bundle. For those of you still trying to track down the fitness package, those aren't the best odds.

    As for production of Wii consoles, Reggie says that Nintendo is churning out 2.4 million units a month. Compared to 1.6 million last year, Nintendo is really trying their best to satisfy the demand consumers have for the console. Whether they actually will or not, we'll just have to wait and see.

    Source Nintendo wii fanboy. ...
    by Published on October 27th, 2008 20:43


    Have a look at these two arcade sticks by Exar. As far as anyone knows, they are completely identical except for color scheme and artwork. Ignoring external factors like price, which one is the stick for you? The one with monochrome buttons and artwork that ties it in with Tatsunoko Vs. Capcom, or the plain stick with Super Famicom-colored buttons that identifies it as a Virtual Console controller? Consider it a personality test, except that what it reveals about your personality is limited mostly to arcade stick color scheme preference.

    Source Nintendo Wii Fanboy. ...
    by Published on October 27th, 2008 20:42

    News via gueux

    Hello,

    Since Beta Channel 9 of Homebrew, many homebrew no longer work ... (see this news)

    There then 2 solutions:
    - Wait until the developer of each homebrew so a new version ...
    - Convert your files. ELF in. DOL

    So a small batch file that converts your homebrew on the fly:

    - Download the file elf2dol.zip
    - Unpack the 2 files in the root of your memory card (or in the folder containing your homebrew)
    - Launch elf2dol.bat
    - You can return your memory card into the Wii, all apps work with the beta 9 of Homebrew Channel

    @ +

    Download and Give Feedback Via Comments ...
    by Published on October 27th, 2008 20:38

    More details and zip file can be found in the original PSP UQM thread found here:

    http://www.dcemu.co.uk/vbulletin/showthread.php?t=20763

    The Ur-Quan Masters, sometimes referred to as UQM, is a port of Star Control II for modern personal computers and operating systems from the original 3DO source code released to the fan community by Toys For Bob in August 2002. ...
    by Published on October 27th, 2008 20:38

    More details and zip file can be found in the original PSP UQM thread found here:

    http://www.dcemu.co.uk/vbulletin/showthread.php?t=20763

    The Ur-Quan Masters, sometimes referred to as UQM, is a port of Star Control II for modern personal computers and operating systems from the original 3DO source code released to the fan community by Toys For Bob in August 2002. ...
    by Published on October 27th, 2008 20:37

    Version 5.0 and Version 2.5 of their respective firmwares gave the PSP and the PS3 some much asked-for features. So what's in store for Sony's evolving wonder devices?

    For answers, we turn to Munechika Nishida, who posted his latest Random Tracking column to Impress Watch over the weekend. This time around, the well-connected technology writer managed to get commentary from Naoya Matsui, Koujiro Umemura, Masaki Takase, and Shinji Noda, all high ranking Sony Computer Entertainment employees directly responsible for firmware and network issues regarding the PS3 and PSP.

    The column first recapped some of the major points of the recent firwmare updates, with particular attention given to the inclusion of Flash 9 support in the PS3. This was a heavily requested feature, said Matsui, with Japanese fans hoping to view videos from Nico Nico Video, a Japanese version of YouTube.

    Sony has actually been working on Flash 9 support for quite some time -- as far back as late last year. To get it running on the PS3, Sony ended up customizing a separate Flash implementation that was provided to it by Adobe.

    For a sense of how computationally intensive some areas of Flash 9 can be, you need only consider this little bit. According to Takase, the PS3 implementation of Flash-based playback for H.264 videos makes use of an SPU. This allows for loading up of web pages to be separate from video playback, improving framerate.

    The entire web experience on the PS3 has been improved with the new firmware update. Noda cited a 2.8 times increase in Javascript speed according to Sony's own benchmarks. Takase believes PS3's Javascript performance, while not up to the level of Google Chrome, beats Internet Explorer 7.

    It doesn't seem that PSP will be getting Flash 9 support for the time being. Noda explained that the PSP is extremely resource limited. Getting the full screen keyboard running was tough. This feature, incidentally, was apparently requested heavily in markets outside of Japan. Noda also mentioned fullscreen output of PSP games to televisions as being impossible to implement without hardware support.

    Sony's engineers do still have things in the works for the PSP. While PSP already has screen capture support built into its development tools and accessible to game developers who chose to use it, plans call for a future firmware update to add video capture support as well.

    Strangely, the PS3 took the opposite route with these Web 2.0-style features. On the PS3, video playback and upload to YouTube came first. Screen capture support was added only in the latest update. Takase detailed the screen capture support just a bit, revealing that the PS3 captures in PNG format at the full resolution of the current game and stores the images in the Photo section of the XMB.

    Now let's hope we'll start seeing some games that actually use the feature!

    We're going to have to leave you on a sad note here, especially if you picked up one of the early 20 gigabyte PS3 systems. Sony's new Ad-Hoc Party initiative, which allows the PSP to use the PS3 as a proxy and matching server for playing internet-based games, will, as previously announced, not be supported with the 20 gigabyte PS3 due to the lack of built-in wireless networking. Umemura added in his latest comments that it would be difficult at present to allow 20 gigabyte owners to simply attach a wireless LAN adapter via USB and use the service.

    Looks 20 giggers are not invited to this party! But remember, you can always boast about your backwards compatibility!

    http://uk.psp.ign.com/articles/923/923933p1.html ...
    by Published on October 27th, 2008 20:37

    Version 5.0 and Version 2.5 of their respective firmwares gave the PSP and the PS3 some much asked-for features. So what's in store for Sony's evolving wonder devices?

    For answers, we turn to Munechika Nishida, who posted his latest Random Tracking column to Impress Watch over the weekend. This time around, the well-connected technology writer managed to get commentary from Naoya Matsui, Koujiro Umemura, Masaki Takase, and Shinji Noda, all high ranking Sony Computer Entertainment employees directly responsible for firmware and network issues regarding the PS3 and PSP.

    The column first recapped some of the major points of the recent firwmare updates, with particular attention given to the inclusion of Flash 9 support in the PS3. This was a heavily requested feature, said Matsui, with Japanese fans hoping to view videos from Nico Nico Video, a Japanese version of YouTube.

    Sony has actually been working on Flash 9 support for quite some time -- as far back as late last year. To get it running on the PS3, Sony ended up customizing a separate Flash implementation that was provided to it by Adobe.

    For a sense of how computationally intensive some areas of Flash 9 can be, you need only consider this little bit. According to Takase, the PS3 implementation of Flash-based playback for H.264 videos makes use of an SPU. This allows for loading up of web pages to be separate from video playback, improving framerate.

    The entire web experience on the PS3 has been improved with the new firmware update. Noda cited a 2.8 times increase in Javascript speed according to Sony's own benchmarks. Takase believes PS3's Javascript performance, while not up to the level of Google Chrome, beats Internet Explorer 7.

    It doesn't seem that PSP will be getting Flash 9 support for the time being. Noda explained that the PSP is extremely resource limited. Getting the full screen keyboard running was tough. This feature, incidentally, was apparently requested heavily in markets outside of Japan. Noda also mentioned fullscreen output of PSP games to televisions as being impossible to implement without hardware support.

    Sony's engineers do still have things in the works for the PSP. While PSP already has screen capture support built into its development tools and accessible to game developers who chose to use it, plans call for a future firmware update to add video capture support as well.

    Strangely, the PS3 took the opposite route with these Web 2.0-style features. On the PS3, video playback and upload to YouTube came first. Screen capture support was added only in the latest update. Takase detailed the screen capture support just a bit, revealing that the PS3 captures in PNG format at the full resolution of the current game and stores the images in the Photo section of the XMB.

    Now let's hope we'll start seeing some games that actually use the feature!

    We're going to have to leave you on a sad note here, especially if you picked up one of the early 20 gigabyte PS3 systems. Sony's new Ad-Hoc Party initiative, which allows the PSP to use the PS3 as a proxy and matching server for playing internet-based games, will, as previously announced, not be supported with the 20 gigabyte PS3 due to the lack of built-in wireless networking. Umemura added in his latest comments that it would be difficult at present to allow 20 gigabyte owners to simply attach a wireless LAN adapter via USB and use the service.

    Looks 20 giggers are not invited to this party! But remember, you can always boast about your backwards compatibility!

    http://uk.psp.ign.com/articles/923/923933p1.html ...
    by Published on October 27th, 2008 20:37

    Version 5.0 and Version 2.5 of their respective firmwares gave the PSP and the PS3 some much asked-for features. So what's in store for Sony's evolving wonder devices?

    For answers, we turn to Munechika Nishida, who posted his latest Random Tracking column to Impress Watch over the weekend. This time around, the well-connected technology writer managed to get commentary from Naoya Matsui, Koujiro Umemura, Masaki Takase, and Shinji Noda, all high ranking Sony Computer Entertainment employees directly responsible for firmware and network issues regarding the PS3 and PSP.

    The column first recapped some of the major points of the recent firwmare updates, with particular attention given to the inclusion of Flash 9 support in the PS3. This was a heavily requested feature, said Matsui, with Japanese fans hoping to view videos from Nico Nico Video, a Japanese version of YouTube.

    Sony has actually been working on Flash 9 support for quite some time -- as far back as late last year. To get it running on the PS3, Sony ended up customizing a separate Flash implementation that was provided to it by Adobe.

    For a sense of how computationally intensive some areas of Flash 9 can be, you need only consider this little bit. According to Takase, the PS3 implementation of Flash-based playback for H.264 videos makes use of an SPU. This allows for loading up of web pages to be separate from video playback, improving framerate.

    The entire web experience on the PS3 has been improved with the new firmware update. Noda cited a 2.8 times increase in Javascript speed according to Sony's own benchmarks. Takase believes PS3's Javascript performance, while not up to the level of Google Chrome, beats Internet Explorer 7.

    It doesn't seem that PSP will be getting Flash 9 support for the time being. Noda explained that the PSP is extremely resource limited. Getting the full screen keyboard running was tough. This feature, incidentally, was apparently requested heavily in markets outside of Japan. Noda also mentioned fullscreen output of PSP games to televisions as being impossible to implement without hardware support.

    Sony's engineers do still have things in the works for the PSP. While PSP already has screen capture support built into its development tools and accessible to game developers who chose to use it, plans call for a future firmware update to add video capture support as well.

    Strangely, the PS3 took the opposite route with these Web 2.0-style features. On the PS3, video playback and upload to YouTube came first. Screen capture support was added only in the latest update. Takase detailed the screen capture support just a bit, revealing that the PS3 captures in PNG format at the full resolution of the current game and stores the images in the Photo section of the XMB.

    Now let's hope we'll start seeing some games that actually use the feature!

    We're going to have to leave you on a sad note here, especially if you picked up one of the early 20 gigabyte PS3 systems. Sony's new Ad-Hoc Party initiative, which allows the PSP to use the PS3 as a proxy and matching server for playing internet-based games, will, as previously announced, not be supported with the 20 gigabyte PS3 due to the lack of built-in wireless networking. Umemura added in his latest comments that it would be difficult at present to allow 20 gigabyte owners to simply attach a wireless LAN adapter via USB and use the service.

    Looks 20 giggers are not invited to this party! But remember, you can always boast about your backwards compatibility!

    http://uk.psp.ign.com/articles/923/923933p1.html ...
    by Published on October 27th, 2008 20:35

    News/release from ifcaro

    Hi, I present to you the first game that I'm done. A few days ago I had the idea of writing a tetris from scratch, and I have done. First I did for the PC and then port to the PS2.

    Download: http://ps2dev.ifcaro.net/programas,15.htm

    Download and Give Feedback Via Comments ...
    by Published on October 27th, 2008 20:35

    News/release from ifcaro

    Hi, I present to you the first game that I'm done. A few days ago I had the idea of writing a tetris from scratch, and I have done. First I did for the PC and then port to the PS2.

    Download: http://ps2dev.ifcaro.net/programas,15.htm

    Download and Give Feedback Via Comments ...
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