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  • DCEmu Featured News Articles

    by Published on September 18th, 2008 21:53

    Speaking to GamesIndustry.biz on the eve of the price cuts, GAME, HMV, Woolworths and independent stores have all agreed that the system now appeals to a much wider range of consumers.

    "The timing is excellent, and we'll work closely with Microsoft to give customers all the product and advice they need in the run up to Christmas," offered Tricia Brennan, MD of Game UK.
    "This is great news for our customers. With these new price points and the wide variety of mass market and core games in the pipeline, the 360 is appealing to a wider range of customers than ever before."

    Woolworths - the retail group that was controversially linked with leaked news of price cuts before Microsoft made any official announcement - summed up the latest offer: "Lower prices are good news for our customers and good news for sales. The new Xbox 360 price points will generate a huge amount of interest in the console and its software."

    HMV Games' commercial manager Jonathan Hayes hopes the system will be able to repeat the sales success of last year, when the console flew off shelves with the release of Halo 3.
    "Naturally, we expect the drop in price to create further demand for the product and to drive sales," he said. "Having offered such a great deal with Halo 3 last year, part of Microsoft's thinking this year must be to see how they can create another compelling offer in the run up to Christmas."

    http://www.gamesindustry.biz/article...wing-price-cut ...
    by Published on September 18th, 2008 21:52



    Hi All,

    For those who haven't seen previous version Hu-Go is a famous emulator
    of NEC PC Engine console, running on many system such as Linux and Windows.
    (see http://www.zeograd.com/ for details)

    PSPHugo is a port on PSP of one latest version of Hu-Go.

    What's new then in this version :

    - Rewrite sound engine using part of code from Hugo-Wii port version, it is
    now much closer to real PC Engine sound.
    - Fix sprites display glitches in Gunhead and several other games
    - Fix save state issue in all games (it was a miracle if that worked)
    - Improve global emulation speed (fullspeed in many games at 266Mhz !)
    - Add a new overclock option resulting in a faster emulation speed
    (but if you encounter any graphical glitches then you may have to set
    overclock to 0 and increase PSP clock speed instead)
    - Improve file requester with virtual keyboard to choose sequentially
    rom files beginning with a given letter
    - Volume booster
    - Bug fix in the keyboard menu (joystick keys)
    - Add documentation for settings in help menu

    How to use it ? Everything is in the README.txt file.

    Special thanks to my friend Nicolas C. for support and testing

    Sources are included, and this package is under the GNU public licence v2, read COPYING.txt file for more information about it.

    http://zx81.zx81.free.fr/


    Enjoy,

    Zx.

    Download and Give Feedback Via Comments ...
    by Published on September 18th, 2008 21:45

    gr8npwrfl has posted some exceedingly interesting news:

    Well here is the proof of concept you have been waiting for

    This is the prototype USB Host to serial interface



    This is a AT90USB1287 chip from Atmel. IT has not only a
    standard USB device interface but it has the USB Host
    interface.

    This is their prototype board that sells for $34.00 and
    is ready to run as it comes from Digikey, Mouser, or
    Arrow.

    I placed it in a box to make it easier to handle as the
    entire proto board is only 3 inches by 1 inch.

    The two connectors on the front of the board allow me to
    plug in cables. One to the PSP and another to a RS232
    converter so I can send data to the PC.

    I currently have completed the USB mouse driver and a
    USB Keyboard driver. I am currently debugging the gamepad
    drivers for the XBOX 360 wireless gamepad, the PS2/PS3
    wireless gamepad, and the Logitech Wingman wireless gamepad.

    All of the interfaces require the installation of Pikey
    onto your PSP.

    THERE ARE NO HARDWARE MODS TO THE PSP AT ALL!

    IT works on both the Phat and the Slim

    Here is a picture of the cables that I have made up to
    work with the PSP Phat.



    Again there are no hardware mods to anything. The keyboard,
    mouse, joysticks are stock USB devices. That means when you are
    not using them with your PSP you can use them other places.

    I am working on the Pikey software to make the key mapping work
    with my system. The external keyboard or gamepads will be able
    to map to ANY PSP internal button or joystick. You will be able
    to have multiple mapping files, one for each game of your choice
    and map the buttons/sticks any way you want.

    Enough talk, here is a video showing the system in action. The
    final design will not have a battery, I am putting together a
    2.5/1.8 volt to 5 volt converter so everything is powered from
    the PSP.



    Now that you have seen it, I will also say that yes I have tested
    a USB hard drive on this interface and can we say Sloooooooooooow.

    It was never intended to do hard drives through the serial port
    anyway, but I did it to say yes it can be done. Besides I had the
    driver code for a mass storage device.

    The interface for an internal versions the one square chip in
    the middle of the board and a crystal. Small enough to put inside
    the PSP WITHOUT taking out your UMD drive.

    Also the device comes with a boot loader that allows the chip
    to be flash programmed from your PC without a jtag device.
    How is that for cool !!!

    You can embed the chip in your PSP and then plug in a cable that
    will connect to the PC and program the memory in it. So as we
    come up with more drivers and software all I will have to do
    is the same we do for a PSP, post the files and program your
    device.

    By the way, this chip also has 38 more unsused pins on it.
    Any of the pins can be programed to do other functions like
    control LEDs or other things inside the PSP and then could
    be controlled by the keyboard, mouse, or gamepad. Some of the
    extra inputs are A/D converters and I was thinking since we
    are already plugged into the headphone/serial plug, it might
    be nice to do an amp in the external box with a computer
    controlled sub woofer .......

    All of the code for this and further devices built on it will
    be open source. It is all written in commented "C" code so you
    can modify it to your hearts desire. The Atmel development
    system is FREE and includes the "C" compiler. It is a integrated
    development system with a simulator so you can build your code,
    simulate it to debug and then plug in the AT90USB1287 chip
    and program it.

    If you want a real leg up with working with the AT90USB familly processors then you need to go to MyUSB. It gives you a fully functional USB host stack for these processors.

    All my code is built on these as a base. There are fully functional demos of several HID devices as well as mass storage devices. They also have a software development board to help you with developing your own USB applications.

    Between this board and the standard documentation on USB device drivers you can start writing your own drivers for USB devices.

    Another hint, if you want to write a device driver for something there is not a driver for then check out to see if there is a driver for it in the linux community. You can use it as a template to develop your own driver around and make your life much simpler.

    With these resources, even if you have never written a device driver you are well on your way.

    MyUSB support list:

    http://groups.google.com/group/myusb-support-list

    AT90USB developers forum:

    http://www.avrfreaks.net/

    There are two approaches to using an external processor through the serial port.

    1. Interface to the USB device and send the raw data in the serial port
    and interface to the data on the PSP side.

    2. Interface to the USB device, process and configure the data and send
    only the results
    ...
    by Published on September 18th, 2008 21:45

    gr8npwrfl has posted some exceedingly interesting news:

    Well here is the proof of concept you have been waiting for

    This is the prototype USB Host to serial interface



    This is a AT90USB1287 chip from Atmel. IT has not only a
    standard USB device interface but it has the USB Host
    interface.

    This is their prototype board that sells for $34.00 and
    is ready to run as it comes from Digikey, Mouser, or
    Arrow.

    I placed it in a box to make it easier to handle as the
    entire proto board is only 3 inches by 1 inch.

    The two connectors on the front of the board allow me to
    plug in cables. One to the PSP and another to a RS232
    converter so I can send data to the PC.

    I currently have completed the USB mouse driver and a
    USB Keyboard driver. I am currently debugging the gamepad
    drivers for the XBOX 360 wireless gamepad, the PS2/PS3
    wireless gamepad, and the Logitech Wingman wireless gamepad.

    All of the interfaces require the installation of Pikey
    onto your PSP.

    THERE ARE NO HARDWARE MODS TO THE PSP AT ALL!

    IT works on both the Phat and the Slim

    Here is a picture of the cables that I have made up to
    work with the PSP Phat.



    Again there are no hardware mods to anything. The keyboard,
    mouse, joysticks are stock USB devices. That means when you are
    not using them with your PSP you can use them other places.

    I am working on the Pikey software to make the key mapping work
    with my system. The external keyboard or gamepads will be able
    to map to ANY PSP internal button or joystick. You will be able
    to have multiple mapping files, one for each game of your choice
    and map the buttons/sticks any way you want.

    Enough talk, here is a video showing the system in action. The
    final design will not have a battery, I am putting together a
    2.5/1.8 volt to 5 volt converter so everything is powered from
    the PSP.



    Now that you have seen it, I will also say that yes I have tested
    a USB hard drive on this interface and can we say Sloooooooooooow.

    It was never intended to do hard drives through the serial port
    anyway, but I did it to say yes it can be done. Besides I had the
    driver code for a mass storage device.

    The interface for an internal versions the one square chip in
    the middle of the board and a crystal. Small enough to put inside
    the PSP WITHOUT taking out your UMD drive.

    Also the device comes with a boot loader that allows the chip
    to be flash programmed from your PC without a jtag device.
    How is that for cool !!!

    You can embed the chip in your PSP and then plug in a cable that
    will connect to the PC and program the memory in it. So as we
    come up with more drivers and software all I will have to do
    is the same we do for a PSP, post the files and program your
    device.

    By the way, this chip also has 38 more unsused pins on it.
    Any of the pins can be programed to do other functions like
    control LEDs or other things inside the PSP and then could
    be controlled by the keyboard, mouse, or gamepad. Some of the
    extra inputs are A/D converters and I was thinking since we
    are already plugged into the headphone/serial plug, it might
    be nice to do an amp in the external box with a computer
    controlled sub woofer .......

    All of the code for this and further devices built on it will
    be open source. It is all written in commented "C" code so you
    can modify it to your hearts desire. The Atmel development
    system is FREE and includes the "C" compiler. It is a integrated
    development system with a simulator so you can build your code,
    simulate it to debug and then plug in the AT90USB1287 chip
    and program it.

    If you want a real leg up with working with the AT90USB familly processors then you need to go to MyUSB. It gives you a fully functional USB host stack for these processors.

    All my code is built on these as a base. There are fully functional demos of several HID devices as well as mass storage devices. They also have a software development board to help you with developing your own USB applications.

    Between this board and the standard documentation on USB device drivers you can start writing your own drivers for USB devices.

    Another hint, if you want to write a device driver for something there is not a driver for then check out to see if there is a driver for it in the linux community. You can use it as a template to develop your own driver around and make your life much simpler.

    With these resources, even if you have never written a device driver you are well on your way.

    MyUSB support list:

    http://groups.google.com/group/myusb-support-list

    AT90USB developers forum:

    http://www.avrfreaks.net/

    There are two approaches to using an external processor through the serial port.

    1. Interface to the USB device and send the raw data in the serial port
    and interface to the data on the PSP side.

    2. Interface to the USB device, process and configure the data and send
    only the results
    ...
    by Published on September 18th, 2008 21:45

    gr8npwrfl has posted some exceedingly interesting news:

    Well here is the proof of concept you have been waiting for

    This is the prototype USB Host to serial interface



    This is a AT90USB1287 chip from Atmel. IT has not only a
    standard USB device interface but it has the USB Host
    interface.

    This is their prototype board that sells for $34.00 and
    is ready to run as it comes from Digikey, Mouser, or
    Arrow.

    I placed it in a box to make it easier to handle as the
    entire proto board is only 3 inches by 1 inch.

    The two connectors on the front of the board allow me to
    plug in cables. One to the PSP and another to a RS232
    converter so I can send data to the PC.

    I currently have completed the USB mouse driver and a
    USB Keyboard driver. I am currently debugging the gamepad
    drivers for the XBOX 360 wireless gamepad, the PS2/PS3
    wireless gamepad, and the Logitech Wingman wireless gamepad.

    All of the interfaces require the installation of Pikey
    onto your PSP.

    THERE ARE NO HARDWARE MODS TO THE PSP AT ALL!

    IT works on both the Phat and the Slim

    Here is a picture of the cables that I have made up to
    work with the PSP Phat.



    Again there are no hardware mods to anything. The keyboard,
    mouse, joysticks are stock USB devices. That means when you are
    not using them with your PSP you can use them other places.

    I am working on the Pikey software to make the key mapping work
    with my system. The external keyboard or gamepads will be able
    to map to ANY PSP internal button or joystick. You will be able
    to have multiple mapping files, one for each game of your choice
    and map the buttons/sticks any way you want.

    Enough talk, here is a video showing the system in action. The
    final design will not have a battery, I am putting together a
    2.5/1.8 volt to 5 volt converter so everything is powered from
    the PSP.



    Now that you have seen it, I will also say that yes I have tested
    a USB hard drive on this interface and can we say Sloooooooooooow.

    It was never intended to do hard drives through the serial port
    anyway, but I did it to say yes it can be done. Besides I had the
    driver code for a mass storage device.

    The interface for an internal versions the one square chip in
    the middle of the board and a crystal. Small enough to put inside
    the PSP WITHOUT taking out your UMD drive.

    Also the device comes with a boot loader that allows the chip
    to be flash programmed from your PC without a jtag device.
    How is that for cool !!!

    You can embed the chip in your PSP and then plug in a cable that
    will connect to the PC and program the memory in it. So as we
    come up with more drivers and software all I will have to do
    is the same we do for a PSP, post the files and program your
    device.

    By the way, this chip also has 38 more unsused pins on it.
    Any of the pins can be programed to do other functions like
    control LEDs or other things inside the PSP and then could
    be controlled by the keyboard, mouse, or gamepad. Some of the
    extra inputs are A/D converters and I was thinking since we
    are already plugged into the headphone/serial plug, it might
    be nice to do an amp in the external box with a computer
    controlled sub woofer .......

    All of the code for this and further devices built on it will
    be open source. It is all written in commented "C" code so you
    can modify it to your hearts desire. The Atmel development
    system is FREE and includes the "C" compiler. It is a integrated
    development system with a simulator so you can build your code,
    simulate it to debug and then plug in the AT90USB1287 chip
    and program it.

    If you want a real leg up with working with the AT90USB familly processors then you need to go to MyUSB. It gives you a fully functional USB host stack for these processors.

    All my code is built on these as a base. There are fully functional demos of several HID devices as well as mass storage devices. They also have a software development board to help you with developing your own USB applications.

    Between this board and the standard documentation on USB device drivers you can start writing your own drivers for USB devices.

    Another hint, if you want to write a device driver for something there is not a driver for then check out to see if there is a driver for it in the linux community. You can use it as a template to develop your own driver around and make your life much simpler.

    With these resources, even if you have never written a device driver you are well on your way.

    MyUSB support list:

    http://groups.google.com/group/myusb-support-list

    AT90USB developers forum:

    http://www.avrfreaks.net/

    There are two approaches to using an external processor through the serial port.

    1. Interface to the USB device and send the raw data in the serial port
    and interface to the data on the PSP side.

    2. Interface to the USB device, process and configure the data and send
    only the results
    ...
    by Published on September 18th, 2008 21:32

    Nintendo has been hush-hush on any new, big Wii and Nintendo DS projects since July's Electronic Entertainment Expo, but if current rumors are to be believed, that radio silence won't be for much longer.

    Word through various sources is that Nintendo is readying a press event in Japan for October 2nd or 3rd. While we have yet to receive confirmation of such event from our Nintendo of America sources, this rumor is strengthened by a two-day event scheduled by NOA for October 2nd and 3rd in the US.

    No hints of what the company has planned have been revealed by NOA, but the timing of the Japanese event rumor ties in well with the Nintendo of America event. It's possible that a large-scope announcement or announcements will be made by Nintendo's Japanese branch and relayed to North American press during the scheduled event.

    We'll have more as it breaks.

    http://uk.ds.ign.com/articles/911/911161p1.html ...
    by Published on September 18th, 2008 21:32

    Nintendo has been hush-hush on any new, big Wii and Nintendo DS projects since July's Electronic Entertainment Expo, but if current rumors are to be believed, that radio silence won't be for much longer.

    Word through various sources is that Nintendo is readying a press event in Japan for October 2nd or 3rd. While we have yet to receive confirmation of such event from our Nintendo of America sources, this rumor is strengthened by a two-day event scheduled by NOA for October 2nd and 3rd in the US.

    No hints of what the company has planned have been revealed by NOA, but the timing of the Japanese event rumor ties in well with the Nintendo of America event. It's possible that a large-scope announcement or announcements will be made by Nintendo's Japanese branch and relayed to North American press during the scheduled event.

    We'll have more as it breaks.

    http://uk.ds.ign.com/articles/911/911161p1.html ...
    by Published on September 18th, 2008 21:31

    Atlus U.S.A., Inc., known for its RPGs (retail pre-order gifts), today proclaimed its everlasting love for its fans in the form of three deluxe Atlus releases that will each include a soundtrack CD and each offer a limited edition premium art book as a pre-order bonus*.

    "We have the best fans in the industry, hands down. This holiday season, we're going to show how much we appreciate them," said Tim Pivnicny, Vice President of Sales and Marketing. "Our three biggest games of the year are getting something extra, our thanks to our faithful followers for their diehard support."

    For more information, visit the official "Atlus Spoils" website.

    http://www.atlus.com/deluxepackage.php

    About Eternal Poison (releases 11/11/2008) - PlayStation 2
    computer entertainment system

    Eternal Poison, a beautifully dark and gothic strategy RPG drama, leads players along an epic 5-chapter saga of romance and betrayal. Take control of the potent "binding" system and properly manage your party of adventurers to maximize your ability to deal out massive damage in combat. Every copy of the game includes a bonus soundtrack CD featuring the game's sweeping score. Fans who pre-order* will also get a 100-page, 5"x8" full-color art book loaded to the brim with the breathtakingly unique gothic art of Eternal Poison.

    About Luminous Arc 2 (releases 11/18/2008) - Nintendo DS

    Luminous Arc 2, a new adventure in the hit Luminous Arc franchise, delivers increased challenge, a completely rebuilt user interface, industry-leading online multiplayer support via Nintendo Wi-Fi Connection, and the same wit, humor, and style that made last year's Luminous Arc a fan favorite. Packaged along with the game inside a special box is a free soundtrack CD. Enjoy the music of famed composer Yasunori Mitsuda's Procyon Studio anytime you want! In addition, fans who pre-order* will get a 60-page, 7"x10" full-color art book, Luminous Art, which offers content from both Luminous Arc games.

    About Persona 4 (releases 12/9/2008) - PlayStation 2 computer entertainment system

    Persona 4, sequel to 2007's RPG of the year**, is a riveting murder mystery RPG featuring an entirely new cast, loads more story, content, action, and depth. Each and every copy of the game includes a soundtrack CD featuring music from the game. Fans who pre-order* will receive a 100-page, 7"x10" full-color art book, Persona 4 Visual Data, filled with the stunning designs of character artist Shigenori Soejima.

    For more information, visit the official Atlus website ...
    by Published on September 18th, 2008 21:30

    Women who prefer the hottest designer handbags draped over their arms will now be able to have the hottest portable video game system at their fingertips as well. Nintendo has partnered with From Bags to Riches, a popular online handbag-rental service, to include stylish and colorful Nintendo DS systems and games with some rentals through the end of 2008.

    From Bags to Riches subscribers will have the chance to borrow a Nintendo DS and games, free of charge, with a 30-day rental of one of From Bags to Riches' featured handbags from such coveted designers as Prada, Tory Burch, Gucci and Juicy Couture. Consumers can choose the handbag and Nintendo DS that best suit their taste on FromBagstoRiches.com. After the conclusion of the rental period, consumers simply return the Nintendo DS along with the bag.

    The designer handbags will be accompanied by a variety of chic Nintendo DS colors, including Metallic Silver, Metallic Rose, Onyx, Crimson/Black or Cobalt/Black. Subscribers will also be able to select from a collection of popular games such as Mystery Case Files: MillionHeir, Brain Age: Train Your Brain in Minutes a Day and Nintendogs.

    "In today's fashion world, carrying customized accessories means everything," said Kara Richter, CEO and founder of From Bags to Riches. "With the addition of the stylish Nintendo DS, Nintendo brings to fashion accessories what Prada brought to stylish messenger bags."

    "Almost half the Nintendo DS systems sold in the United States last year belong to women," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "With From Bags to Riches, we can help the growing population of female gamers test drive some great Nintendo DS games - and look good while they're doing it."

    More information about the promotion can be found at www.frombagstoriches.com. ...
    by Published on September 18th, 2008 21:29

    News/release from clone45

    Announcing cellsDS: A free flexible, programmable grid-based music sequencer for the Nintendo DS. cellsDS is six sequencers in one, with each sequencer being controlled by a user definable Lua script. It is the peculiar anti-social stepchild of the Tenori-On and Monome.

    Download it from the download page.

    Features include:

    * Dead simple user interface.

    * Ability to create your own unique sequencer rules using the Lua programming language. CellsDS comes with a developer’s guide and example scripts to get you started.

    * 175 sounds are included. With a little work, you can add your own sounds.

    * Ability to customize the scale. (All you microtonal nerds will be pleased.)

    * Coming soon… Wifi-Midi support.

    There are some limitations to the Lua scripts that you can write due to performance issues. Please refer to the Developer’s Guide (included in the distribution) for more details. In short, cellsDS sequencers need to perform briskly - which might rule out things such as doing expensive cellular-automaton calculations.

    A special thanks to all of the beta testers for their ideas and support. Please report any bugs to the forums.

    Cheers,

    - Bret

    Download and Give Feedback Via Comments ...
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