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  • DCEmu Featured News Articles

    by Published on September 14th, 2008 21:45

    If you thought that AnotherGuest (a.k.a SomeOne) has rested on his laurels and stopped releasing his great free stuff then you were wrong! Starting from the end of August, he simply flooded our discussion forums with his new, fantastic (and, as always, freeware!) ports of classic PC and video games, including:

    * Clone Keen - an almost almost complete clone of one of classic DOS games, Commander Keen (episodes 1-3) by ID Software

    * Miss Driller - a clone of Mr Driller. Mr. Driller is a series of video games developed by Namco. Mr. Driller puts the player in the role of a driller moving down through screens of blocks, having to keep his air supply from running out while avoiding being squashed by falling blocks.

    * Heroes - a kind of Snake game, similar to the "Tron" and "Nibbles". You must maneuver a small vehicle around a world and collect powerups while avoiding obstacles, your opponents' trails, and even your own trail.

    * Abuse - port of dark 2D side-scrolling platform game developed by Crack dot Com in 1995. It features beautiful lighting, realistic animation and nasty alien-like creatures to destroy.

    * Stratagus - free cross-platform real-time strategy gaming engine. The engine is configurable and can be used to create games with a wide-range of features specific to your needs.

    * C-Dogs - the sequel to Cyberdogs, an old DOS arcade shoot-em-up which allows players to work co-operatively during missions, and against each other in "dogfight" death-match mode.

    * Crimson Fields - turn-based tactical war game. Protect supply convoys or raid enemy facilities to uncover technological secrets or fill your storage bays so you can repair damaged units or build new ones in your own factories.

    Enjoy... and stay tuned for more!

    http://my-symbian.com/uiq3/software/...20AnotherGuest ...
    by Published on September 14th, 2008 21:44

    MobiCHM by HugeMatrix is a CHM (compiled HTML) reader for S60 3rd Edition smartphones, and it is optimized specifically for Symbian OS, so it's easier for you to read documents such as eBooks, manuals, help files in CHM format on small screen of your phone.

    http://my-symbian.com/s60v3/software...uto=545&faq=12 ...
    by Published on September 14th, 2008 21:41

    New for pocket PC:

    Hi all,
    this is mainly an auto locking program which utilizes the Windows Locking for partial locking (phone related keys are active)
    or complete locking (no keys are active).

    It can be considered as an add-on to other programs which provide the User Interface, an 'In Call Locker'
    with some goodies as mentioned later on which may or not depend on whether the device is locked (with any program that uses
    the Windows locking).

    The locking can be activated at the following events:
    1. After a specified period of idle time (no screen tapping or touching the keyboard).
    2. After the device has waken up.
    3. During a call ("In-Call Locking" Partial or Full).

    Log:
    13/09 - v3.30 - Fixes for various issuers reported.

    http://forum.xda-developers.com/showthread.php?t=386451 ...
    by Published on September 14th, 2008 21:39

    New for pocket PC:

    Hello community!

    I proudly announce my brand new programm: G-Alarm.
    G-Alarm is a alarm clock with special mechanism to wake you up. I'm a person who needs some activity in the morning, so I decided to make a alarm which asks me to guide a ball through a labyrinth before I can stop or snooze the alarm.

    Changelog
    0.2.3 (2008/09/14)
    - [FIXED] NullReferenceException Bug
    - [FIXED] Device dims the backlight during snoozing
    - [ADDED] Option to fix Windows alarm bug
    - [ADDED] Option to add G-Alarm to S2U2's exception list if there are problems with S2U2
    - [ADDED] Less entries in the notification queue makes G-Alarm more reliable
    - [ADDED] "GAlarmUninstall.exe" in the installation directory. Execute this before uninstalling G-Alarm (you have to do this manually until I find a way to implement it into the uninstallation process)

    http://forum.xda-developers.com/showthread.php?t=422362 ...
    by Published on September 14th, 2008 21:33

    It's a well-known fact that the big three console manufacturers - Sony, Nintendo and Microsoft - all want your money. Once you fork out a few hundred notes for a console, they have you in their mighty grip, and bleed you dry with their capitalist agendas. In some cases, this can be as much as £300 over the next five years, not including essentials they don't include with the console. It's similar to hidden bank charges, except Watchdog's Nicky Campbell won't be fighting your corner - he'll be kicking your a*se at Halo instead.

    Before we begin tearing apart consoles for their economic crimes, the SKUs (Stock-keeping Unit) tested are the standard ones - the basic Wii bundle (with Wii Sports), the 60GB Premium Xbox 360 package, and the latest 80GB PlayStation 3 with DualShock. Prices are the RRP, but you can knock off a few quid here and there if you shop around.


    --------------------------------------------------------------------------------
    Electricity Costs
    Like any appliance, consoles will use up different amounts of power, and the difference between them is staggering. The Wii, the simpleton of the bunch, will use up to ten times less power than its high-definition competitors, with the PS3 requiring the most electricity. They weren't messing around when they said this is the most powerful generation yet. Nuclear power station peripherals are yet to be confirmed.

    Wii - 12.41 kWh - £1.98 a year
    Xbox 360 - 120.45 kWh - £19.21 a year
    PS3 - 204.40 kWh - £32.60 a year

    The Wii is hands down the cheapest, but the PS3 will make those energy price rises your worst nightmare. Figures are based on playing a game from a disc (standby and movie playback differ) for two hours per day for a year. (Figures obtained from sust-it.net.)


    --------------------------------------------------------------------------------
    Controllers
    You'll be screwed without them, and charitably each console comes boxed with one. If you want to play with your mates then your wallet will have to take a gut punch, and in the case of recharging them, selling its kidney on the wallet black market.


    PS3 - Technically there are no added extras, however early adopters missed out on the now-standard rumbling DualShock 3. This will set you back £40.
    Wii - Comes with a Wii remote and Nunchuk, however an additional remote costs £30, and Nunchuk £15. That's £45 for one additional control set.
    Xbox 360 - There is no rechargeable option out of the box - a Play & Charge kit retails for £15, and additional wireless controllers are £30 a pop. That's £60 for two charge kits and an extra wireless pad. However you can save by getting a Wired controller for £25.

    The PS3 is hands down the cheapest, however the others differ according to what you buy. Getting the full set for both - Nunchuks (Wii) and wireless with recharge packs (Xbox) - makes the 360 £15 more expensive. On the other hand you don’t need a Nunchuk for most Wii games, and you can just use cheap rechargeable batteries or wired controllers for your 360.


    --------------------------------------------------------------------------------
    Television Cables
    Confusion sets in at this point, where many gamers are left stranded behind their television, adopting the foetal position and shaking in bewilderment. All consoles come with connection cables, but the quality varies immensely, even between standard definition (SD) and high definition (HD). From plain awful to crystal clear the cables rank composite (SD), RGB (SD), component (SD / HD), and HDMI (HD). Considering there are more HD sets than before, cables are as vital as anything else on this list.


    Xbox 360 - Comes with component for HD out of the box, also doubling up as composite cables for those with normal tellies. While there are better SD and HD options, these options will do you just fine.
    Wii - Comes with a composite cable. While it looks bad, on a standard definition set it is passable, but you should get either an RGB or component cable. You need component for the best resolution on HDTV sets. They each cost £20.
    PS3 - Just a composite cable; no HD option in the box. Your gorgeous new HD console will look like it's being played back through an '80s VCR. You need a component or HDMI cable, stat. That's £20, thank you very much.

    While all three consoles could have better cables, the 360 offers you a near-perfect solution out of the box that gives you decent HD and SD connections. The Wii could do with an upgrade, while the PS3 needs one. What's cheaper, a HDMI cable or cataract surgery? You be the judge.


    --------------------------------------------------------------------------------
    Connecting to the internet
    If there is one big leap this generation, it's that each console feeds on byte-sized information from the World Wide Web. If you want to get the most from your new pride and joy, you need to connect to the internet.


    PS3 - Comes with both Wi-Fi receiver and LAN port for both wireless and wired connections. Perfect.
    Wii - Wi-Fi receiver only. If you want to connect via LAN port, you can buy one for £20.
    Xbox 360 - Ethernet port only. If you want to get a plug in Wi-Fi
    ...
    by Published on September 14th, 2008 21:27

    Bushing over at HackMii has posted this new article:

    With the kind help of naamah31 (author of WUM), James and bigwolf, I have finally gotten my hands on a filesystem dump of a Korean Wii for analysis. It’s a little anticlimactic, but we finally have some of the answers.
    What surprised me most was not only that BC & MIOS were present on this unit — but they’re the old, pre-tweezer-hack versions. There goes that theory. (This means that the GameCube support is probably disabled inside the System Menu, but I haven’t dug into that yet.)

    On to the subject of the common key! The Korean Wiis ship with IOS versions 4, 9, 21, 37, 40, 41, 43, and 45. The last four are unique to the Korean Wii, and are not available on the Nintendo Update Server, as far as I can tell. (I also have seen no sign of a new update server, so unless I’ve missed something, we will eventually see these appear on the same NUS server.)

    As xt5 astutely noted, there is a field in the ticket structure — byte 0×1f1 — that is set to 1 in Korean tickets, and 0 for “normal” tickets. Pulling up IOS40 in IDA Pro, I tried the first thing I could think of — Alt-T, text search for “0×1f1″, and landed on this:

    http://hackmii.com/2008/09/korean-wii/ ...
    by Published on September 14th, 2008 21:17

    Typical. A week ago I got an iPhone at the urging of a friend and then, at the urging of the same friend, bought Pangea's Cro-Mag Rally ("I think it has multiplayer. It has this mode called "gather" but I've never been around anyone with the game to try it.") That was $5.99, now it is $1.99, along with a slew of other Pangea games (and the VR Pro utility) available for iPhone and iTouch. Just goes to show, even if you wait a year, you still can't buy anything new from or for an Apple device without seeing its price halved the next week. Full list on the jump. It's a limited time promotion, like the McRib.

    http://kotaku.com/5049394/pangea-cut...onetouch-games ...
    by Published on September 14th, 2008 21:11

    Just released yesterday, iPhone Modem for the Cydia jailbreak application repository promises tethering your laptop to your iPhone in just ten seconds. We haven't gotten around to jailbreaking our own yet, but this one is supposedly even easier than the official NetShare tethering app in the official App Store. ModMyiPhone forum says it works just fine on both MacBook and MacBook Pro. Careful using this on AT&T, since too much tethering data usage you're not actively "paying" for will get you neutered.

    http://gizmodo.com/5049425/iphone-mo...hone-tethering ...
    by Published on September 14th, 2008 21:10

    Check this out this morning. This new iPhone app from the App Store, called XBMC Remote, does just that—it lets you control your XBMC from an iPhone or iPod Touch. The app is pretty open-minded, too. It allows for XBMC control on Windows, Mac and Linux machines. It's yours, if you want it, for $5 (?!) and 0.8MB

    http://gizmodo.com/5049569/xbmc-remo...-mac-and-linux ...
    by Published on September 14th, 2008 21:08



    Our friends at eastasiasoft were so kind to let us know more details about the upcoming PlayStation3™ PSN release of their shoot 'em up with the hard to pronounce name Söldner-X: Himmelsstürmer.

    According to their latest press release announcement from earlier this week, the game is targeted to hit the PlayStation™ Network in North America in October 2008, with other territories expected to follow shortly after.

    No matter if you have already enjoyed the PC version or are new to the game, you will probably be pleased to hear that SideQuest Studios (the developer of this game) have added plenty of new features to the PlayStation3™ port, including:


    Visual improvements including y-scrolling, new background animations, newly added effects and more
    Contains new enemies, including newly crafted standard foes and larger sub boss battles
    Additional boss battle and berserker mode background music (seven brand new tracks in total!)
    New sound effects added for an enhanced gaming experience
    Rebalanced game play with an easier default difficulty
    Rebalanced high score system, including new victory screens
    DUALSHOCK®3 and optional SIXAXIS™ support
    Trophies support
    Visual improvements can been seen on their latest PS3™ screenshots. Below is a small excerpt only, you can find lots more on their official website.

    Make sure to fill up your PSN wallet as Söldner-X: Himmelsstürmer will surely be a pleasant addition to your game collection.

    http://www.play-asia.com/SOap-23-83-...9-en-84-n.html ...
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