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  • DCEmu Featured News Articles

    by Published on August 27th, 2008 19:37

    News/release from rck

    Well... My first PAlib project is what I came here for. A Pong for Nintendo DS, supporting the Taito Paddle Controller (but also the D-Pad and shoulder buttons, no worries).

    Version 0.1 is rather simple, has only one player support and an easy to beat CPU player.

    What makes PONG extreme special, is the vague idea of "Synesthasia". The game music changes according to your and to the CPUs game performance. Not really polished yet, but it's my first project anyway. I'm open for suggestions and will likely do a follow-up version.

    Download and Give Feedback Via Comments ...
    by Published on August 27th, 2008 19:25

    Daydream posted about a new version of the rather excellent Video Games Hero for the Nintendo DS, heres the info, rather than me explain



    VideoGamesHero’s primary game mode offer you 65 songs for your gaming pleasure.

    Installation Extract the archive so that the vgh folder is on the root of your flash cart. Inside this folder you should have a gfx and a d folder each with many files. Use the vghero.nds for slot 1 carts and vghero.sc.nds for slot 2 (rename to .gba if necessary). The .nds (or gba) files can be placed where ever you like. DLDI Patching is required.

    1.1 Difficulty Tour has 4 difficulty settings:
    Easy - which has notes on three tracks
    Medium - which has notes on four tracks
    Hard - which has notes on all five tracks
    Expert - which has even more notes than hard

    Those who are new to rhythm games, or have problems at higher difficulties, try “easy” or “medium”. Otherwise you may be comfortable jumping in on the “hard” setting.


    1.2 Choosing a Song
    You can navigate through the sets by taping on the < > icons with your stylus or using
    left & right on the dpad. If a set is locked, you won't be able to select any songs.

    When the song is available, you will see the name of the song along with your high-score
    and ranking. Ranking is tracked for each skill level (and game mode) but only your overall high-score for that song is kept. Tap on the song, or navigate to it using the
    D-Pad and tap again, or press A or Start to select it.

    1.3 Ready Menu You have a few options available to you on the Ready menu:

    Stage - There are 13 different stages (backgrounds) available in the game, but they
    are only available once they are unlocked. Choose stage 0 for a random selection.
    1 stage is available at the beginning and 3 can be unlocked in each difficulty. If you
    play at higher difficulties only, you will still unlock all the stages.
    Note: All 12 stages can be unlocked in “expert” mode if you haven't played easy/medium/hard.

    Calibrate - If you find the notes to be out of sync with the music, try adjusting the
    calibration.

    Normal/Flipped - use this to flip the note patterns. Normal has the colours lined up with Green, Red, Yellow, Blue, Orange from left to right, while Flipped has them in reversed order Orange, Blue, Yellow, Red, Green.




    1.4 Tour gameplay Strike the right color as it's note passes over the hit box near the bottom of the top screen.

    D-Pad / Buttons
    You strike a note by using the d-pad/buttons as indicated on the bottom screen.

    Stylus
    You can also tap the appropriate color on the screen with your stylus.

    Guitar Grip
    If you have a Guitar Grip, you can use it but note that the colors on the grip are disregarded. From left to right, use D-Pad Left, Blue, Yellow, Red, Green. Choose "Flipped" on the ready menu to line up the colors if you like.
    If you forgot to insert the grip when you started the game, just pause the game (by
    pressing start) and pop it in - it will be automatically detected.

    Scoring
    Each note you hit is worth a set number of points depending on the difficulty setting.

    Easy - 30 points,
    Medium - 40 points,
    Hard & Expert = 50 points.

    Streaks
    When you hit all the notes in the correct sequence, you will see coins turning white on the
    bottom of the top screen. Once they have all turned white, your multiplier will be
    increased to a maximum of 5x.

    Streak Bonus
    Once you have hit 25 notes in a row you will be awarded 1000 points and a streak bonus
    icon will be shown on the screen. When it is visible, use the L and/or R shoulder
    buttons to gain even more points.
    When you see sparks fly from the Streak Bonus, you've earned an additional 50 points.

    You can earn hundreds of points with a single streak bonus in this way - but be careful - if you miss a note, the streak bonus is gone and so is your multiplier.

    Motion Support
    Instead of using the L/R buttons for streak bonus, you can use your motion compatible
    card and tilt your ds left and right to earn streak bonus points. If you forgot to insert your motion card, just pause the game (press start) and insert it. It will be automatically detected.

    Pause/Quit
    Press start to pause the game and press start again to resume, or press Select to quit.




    1.5 Results Screen After your game you will be presented with your score and your rating.
    Rating < 25 = 3 thumbs down (Fail)
    Rating < 50 = 2 thumbs down (Fail)
    Rating < 70 = 1 thumb down (Fail)
    Rating < 85 = 1 star (Success)
    Rating < 95 = 2 stars (Success)
    Rating >=95 = 3 stars (Success)

    Leaderboard
    You can submit your score to the online leaderboard to compete with the rest of the
    world. On submission you will be presented with the top 5 scores and your overall
    ranking. Vist www.videogameshero.com to see all the scores.

    Now you can choose to replay, continue (back to the song menu) or quit (back to the
    main menu)

    2. Bonus Modes
    There are 4 bonus modes available.

    2.1 Red Vs Blue - challenge your friend or just compete against yourself!
    In addition
    ...
    by Published on August 27th, 2008 19:16

    News via nintendomax

    copete carrying out a new version of its futuristic Pong "KomoPong DS v0.95, learn 2 new levels.

    Changelog:

    -- Improved menu of options, which is now able to adjust the volume
    -- Added two new levels with different challenges
    -- Adding credits at the end of the demo
    -- More than music for each level
    -- System pause, press start (although it has no utility)

    Download and Give Feedback Via Comments ...
    by Published on August 27th, 2008 18:38

    via Computer and Video Games


    It's not just Metal Gear Online but Konami's online games as a whole that have had a rocky ride online, but Konami is keeping the updates coming.

    The recent server maintenance on the game's servers, which have seen several temporary outages in play over the past couple of weeks, has finished and Konami has detailed the changes that you may notice, small though they may be:

    "1)Players will gain 5 reward points when they have finished a round in the automatching lobbies 'SNAKE:EX', 'LIQUID:EX' and 'SOLIDUS:EX'.

    "*The lobbies 'SNAKE:EX', 'LIQUID:EX' and 'SOLIDUS:EX' are only available for users who have bought the 'MGO GENE EXPANSION'.

    "2)A new Survival Lobby 'MK2' has been added."
    So, all systems go at the moment. Let's hope it stays that way. ...
    by Published on August 27th, 2008 18:25

    via Computer and Video Games


    The spiritual successor to Alien Hominid, Castle Crashers, has gone live on XBLA today for 1200 MS Points (around £10).

    Hand drawn with a unique art style and utterly insane (just like AH), Castle Crashers promising feature list includes "magic, mayhem, floating face-biting bat buddies and fish-swords.

    "Castle Crashers (rated T for Teen) features a unique mix of beat-em-up action along with mild RPG elements letting you hack, slash and smash your way to victory," explains the release.

    AH was tough so we wouldn't be surprised if this is a total ball buster too. And if you're truly mental (or just well 'ard) it also features an Insane Mode, unlocked when you finish the regular mode.

    There's also four-player deathmatches in there, online play, and the option to turn off the blood if you're pansy (or have strict parents).

    Here, have some screens. Then get on it. ...
    by Published on August 27th, 2008 18:23

    via Eurogamer


    Microsoft has won its long-running legal battle against rumble specialists Immersion to the tune of USD 20.75m

    The feud kicked off again last year, after Sony backpedaled and included rumble in its DualShock 3 pad. This activated a clause in a contract which stated that Immersion would have to pay Microsoft USD 15m if Sony also used the rumble technology in its pads.

    But when Immersion refused to pay up, Microsoft sued. Immersion then issued a counterclaim alleging that Microsoft had breached a confidentiality agreement between the two companies. You guys.

    Calm was restored yesterday, however, after a US court ruled in Microsoft's favour. Now Immersion has agreed to cough up USD 20.75m. Happy days. For Microsoft.

    In the spirit of peace and love, Microsoft has even allowed Immersion to join its Certified Partner Program. Fancy that.

    "We are pleased to resolve our outstanding dispute with Microsoft and to put this litigation behind us," said Immersion president and CEO Clent Richardson. Nice name, Clent.

    Likewise, we are pleased to no longer have to write about Immersion's petty legal spats with console manufacturers. ...
    by Published on August 27th, 2008 18:21

    via Eurogamer


    Ubisoft has confirmed to Eurogamer the first people to pre-order Tom Clancy's EndWar for Xbox 360 will get access to the open beta.

    As reported by IGN, Ubi is billing the beta as a "VIP demo". Those taking part will be able to try out the multiplayer element of the game and help out with an online stress test.

    The VIP demo will begin in early October. Access tokens are limited and will be dished out on a first-come, first-served basis.

    Tom Clancy's EndWar is out this autumn on PS3 and Xbox 360. ...
    by Published on August 27th, 2008 18:18

    via Kotaku


    Aside from the rather intriguing gameplay features I discussed during my Games Convention preview, one of the most interesting aspects of Ubisoft's upcoming jet fighter Tom Clancy's H.A.W.X. is the amount of attention paid to landscapes. Well that intricate detail is all thanks to GeoEye and their IKONOS - the world's first commercial Earth imaging satellite.

    Check out the gallery below for some in-game images, along with photographs taken by IKONOS itself. It's an amazing amount of effort to render something you'll spend the entire game avoiding getting too close to.


    Screenshots ...
    by Published on August 27th, 2008 18:17

    "Adobe® Photoshop.com Mobile is the easiest way to upload, view, and share your photos online from your phone. All you need is a supported Windows Mobile phone and your Photoshop.com account ID. Photoshop.com Mobile beta will be available as a free download in September."

    Adobe claims that Photoshop.com Mobile will only support the MOTO Q, Blackjack, and Treo 700/750 series, although we're willing to bet most other Windows Mobile devices will handle it just fine as long as Flash is installed. At any rate, we'll let you know the moment it's available.

    http://www.pocketpcthoughts.com/news...september.html ...
    by Published on August 27th, 2008 18:14

    via The Official Playstation Blog


    Since July there have been rumors about a “mystery game that SCEA had up its sleeve.” Well, it’s time to put all that speculation to rest. I am pleased to announce that we will be adding yet another exciting downloadable PS3 title to the PSN lineup: Savage Moon.

    Coming exclusively to PLAYSTATION Network this fall, Savage Moon is a frantic, action-packed tower defense game in a gritty sci-fi setting. You are tasked with protecting mining facilities from ravenous space bugs using some truly fearsome weaponry. And you’ll need as much strategy as firepower as you fend off wave after wave.

    Each level in Savage Moon is set on an “Imoon”, or a living asteroid, and it is up to you to keep the mining facilities safe. These Imoons are rich in mineral deposits that humanity needs to survive, but such riches come with great risk as the native creatures living there will stop at nothing to end the mining. These giant deadly creatures are called “Insectocytes.” They come in all shapes and sizes and you will need to have a balanced strategy to fend them all off and keep the mining facilities safe.

    To defend the mines, you start off with machine gun towers and can expand your arsenal to include wide range of weaponry and heavy artillery. This is where your strategizing skills come into play. It’s up to you when to upgrade, add new towers, or save your money, and your strategies will make the difference between escaping unscathed and watching the mines go up in flames. You have to place the tower defenses in areas where they will be most effective in killing the different kinds of Insectocytes before they make it to the mining facilities. And as you kill the Insectocytes, you earn valuable points that you can use to upgrade the size and firepower of your defenses, and to develop new weapons and technologies.

    Savage Moon is addictive and the action is relentless, making it fun no matter what your skill level is. The action is intense, but you also have to think and have a solid strategy to survive. The best players can even post their scores to the online leader boards to see how they stack up.


    Screenshots on blog page ...
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