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  • DCEmu Featured News Articles

    by Published on August 26th, 2008 23:31

    Eke-Eke has released a new version of the PC Engine/TG16 Emulator for the Nintendo Wii and Nintendo Gamecube

    Heres whats new:

    26/08/2008:
    -----------
    [NGC/WII]
    - fixed Load/Save WRAM options being inverted
    - fixed progressive mode (480p) automatic detection
    - added automatic alphabetical file sorting (Marty Disibio)
    - added ROM History for faster ROM access (Marty Disibio)
    - fixed I/II & RUN/SELECT buttons being inverted
    - fixed ROM files scrolling size
    - added DVD support in Wii mode (no modchip required)

    Download and Give Feedback Via Comments ...
    by Published on August 26th, 2008 23:25

    Eke-Eke has released a new version of the Master System/Game Gear Emulator for the Nintendo Wii and Nintendo Gamecube

    Heres whats new:

    26/08/2008:
    -----------

    [NGC/Wii]
    - added ROM History for faster ROM access (Marty Disibio)
    - added DVD support in Wii mode (no modchip required)

    Download and Give Feedback Via Comments ...
    by Published on August 26th, 2008 23:25

    Eke-Eke has released a new version of the Master System/Game Gear Emulator for the Nintendo Wii and Nintendo Gamecube

    Heres whats new:

    26/08/2008:
    -----------

    [NGC/Wii]
    - added ROM History for faster ROM access (Marty Disibio)
    - added DVD support in Wii mode (no modchip required)

    Download and Give Feedback Via Comments ...
    by Published on August 26th, 2008 23:18

    Eke-Eke has released a new version of the Genesis Emulator for the Nintendo Wii and Nintendo Gamecube

    Heres whats new:

    26/08/2008:
    -----------
    [Genesis]

    - YM2612(MAME): fixed LFO phase update for CH3 special mode: fix sound effects in Warlock & Aladdin (thanks to AamirM)
    - YM2612(MAME): fixed EG attenuation level on "KEY ON": fix Ecco 2's splash sound
    - YM2612(MAME): fixed SSG-EG emulation: fix Bubba'n Stix (Track 5) and many others
    - YM2612(MAME): replaced sample interpolation with libsamplerate support, High Quality mode is now more accurate
    - implemented cycle-accurate HINT timings: every timing sensitive games/demos are now *finally* working fine
    - fixed a bug affecting CRAM/VSRAM DMA timings
    - fixed Sprite Attribute Table address mask for VRAM writes
    - improved accuracy of 68k access to Z80: fix music in Pacman 2 when entering PAUSE menu
    - disabled "Address Error" emulation when UMK3 hack is loaded: fix game crashing after a round ends up
    - added support for some more unlicensed games: Pocket Monster, King of Fighter 98, Soul Blade (credits to Haze)
    - improved Menacer emulation: fix lightgun support in Body Count & T2: The Arcade Game
    - added Konami Justifier emulation: fix lightgun support in Lethal Enforcers 1 & 2
    - added Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun'n Games, ...)

    [NGC/Wii]
    - added Wiimote support for Menacer/Justifier/Mouse
    - added DVD support in Wii mode (no modchip required)
    - added "Gun cursor" option to enable/disable gun position display
    - added "Invert Mouse" option to invert Sega Mouse vertical axe (required by some games)
    - improved Controller options: Wiimote/Nunchuk and Classical Controllers can now be affected separately to ANY player

    Download and Give Feedback Via Comments ...
    by Published on August 26th, 2008 23:18

    Eke-Eke has released a new version of the Genesis Emulator for the Nintendo Wii and Nintendo Gamecube

    Heres whats new:

    26/08/2008:
    -----------
    [Genesis]

    - YM2612(MAME): fixed LFO phase update for CH3 special mode: fix sound effects in Warlock & Aladdin (thanks to AamirM)
    - YM2612(MAME): fixed EG attenuation level on "KEY ON": fix Ecco 2's splash sound
    - YM2612(MAME): fixed SSG-EG emulation: fix Bubba'n Stix (Track 5) and many others
    - YM2612(MAME): replaced sample interpolation with libsamplerate support, High Quality mode is now more accurate
    - implemented cycle-accurate HINT timings: every timing sensitive games/demos are now *finally* working fine
    - fixed a bug affecting CRAM/VSRAM DMA timings
    - fixed Sprite Attribute Table address mask for VRAM writes
    - improved accuracy of 68k access to Z80: fix music in Pacman 2 when entering PAUSE menu
    - disabled "Address Error" emulation when UMK3 hack is loaded: fix game crashing after a round ends up
    - added support for some more unlicensed games: Pocket Monster, King of Fighter 98, Soul Blade (credits to Haze)
    - improved Menacer emulation: fix lightgun support in Body Count & T2: The Arcade Game
    - added Konami Justifier emulation: fix lightgun support in Lethal Enforcers 1 & 2
    - added Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun'n Games, ...)

    [NGC/Wii]
    - added Wiimote support for Menacer/Justifier/Mouse
    - added DVD support in Wii mode (no modchip required)
    - added "Gun cursor" option to enable/disable gun position display
    - added "Invert Mouse" option to invert Sega Mouse vertical axe (required by some games)
    - improved Controller options: Wiimote/Nunchuk and Classical Controllers can now be affected separately to ANY player

    Download and Give Feedback Via Comments ...
    by Published on August 26th, 2008 23:06

    j3r3mie has released a new version of his Noughts and crosses game for the PSP, cant tell you whats new as he hasnt posted it and also i cant seem to be able to load the page to download, doing well so far eh :P

    More at the release thread here --> http://xtreamlua.com/modules.php?nam...ewtopic&t=4141 ...
    by Published on August 26th, 2008 23:03

    _MasterXP_ has updated his French only Dragon Ball Quizz for the PSP, those of you who are or understand french should head over here --> http://xtreamlua.com/modules.php?nam...ewtopic&t=4138 ...
    by Published on August 26th, 2008 22:57

    This is your captain speaking. Strap on that flight suit, as Sierra Online has cleared Red Baron Arcade for take-off on PlayStation network on Sept. 18, 2008. An intense arcade air combat game with online multiplayer capabilities, Red Baron Arcade follows burgeoning pilots as they take to the unfriendly skies and compete to rise through the ranks of the Red Baron's squadron.

    Set in the midst of World War I, Red Baron Arcade pits players against the best pilots of the century in devious dogfights, where they must swoop and dodge their way to victory. Manning the gun turrets on WWI-themed aircraft, players can battle conniving computer AI, or wage war against up to seven other aspiring "Aces" online in Deathmatch, Team-Deathmatch, and Capture the Flag modes.

    Co-piloting with the release of Red Baron Arcade will be a free PlayStation Network demo of the game. And as a PlayStation Network first, recruits will get a taste of the multiplayer action to test their acrobatic flying skills against other Red Baron Arcade pilots in a special battle arena available in the Red Baron Arcade demo for up to eight players online.

    Red Baron Arcade is rated T for Teen and flies onto PlayStation Network Sept. 18, 2008.

    http://uk.ps3.ign.com/articles/902/902932p1.html ...
    by Published on August 26th, 2008 22:56

    Today, Ubisoft and GeoEye, Inc. announced that GeoEye, a premier provider of satellite, aerial and geospatial information, has provided high-resolution images taken from its commercial Earth-imaging IKONOS satellite for integration into Tom Clancy's HAWX for the Xbox 360 video game and entertainment system from Microsoft, the Sony PlayStation 3 computer entertainment system and on Windows-based PC. Tom Clancy's HAWX will be available in early 2009.

    The HAWX development team is working closely with specialists at GeoEye to integrate realistic satellite images for every location throughout the game, including Rio de Janeiro, Cape Canaveral and the Middle East. With more than 16 international locations in the game, every mission will have players flying over GeoEye-provided satellite imagery in a three-dimensional environment creating an unparalleled, dogfighting experience.

    GeoEye's IKONOS satellite was the world's first commercial Earth imaging satellite and its imagery is currently being used for US national security, mapping, air and marine transportation, environmental monitoring and insurance risk management. The amazing quality and detail of the IKONOS images will lend realism to Tom Clancy's HAWX giving gamers a feeling of immersion that will plunge them into the air combat mission of the game.

    "High-resolution satellite imaging is moving from the black world of intelligence to the white world of commerce and Tom Clancy's HAWX will bring that reality to gamers," said Mark Brender, vice president, corporate communications and marketing at GeoEye. "With video game graphics becoming more realistic, the use of high-quality photographic ground textures in HAWX adds true photo-realism to the air combat experience."

    During the development process the HAWX team has also worked with the U.S. Geological Survey and the Center for Earth Resources Observations and Science (USGS/EROS) to understand how to best create a topographical 'underpinning' for the satellite imagery, creating a very realistic representation of the Earth.

    "We are extremely grateful to GeoEye for their collaboration with Ubisoft and pleased with the level of quality and service we've received," said Travis Getz, authenticity coordinator for the HAWX development team. "GeoEye's amazing imagery, combined with the intense aerial combat experience in HAWX, makes this a perfect partnership for everyone--especially gamers."

    About Tom Clancy's HAWX

    Developed by Ubisoft's Bucharest studio, Tom Clancy's HAWX delivers an intense and authentic aerial combat experience by fully leveraging the benefits of the next-generation platforms. The story begins in the year 2014. As the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rapidly. More and more nations become increasingly dependent on private military companies (PMCs), elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimize their existence by authorizing their right to serve in every aspect of military operations. While the benefits of such PMCs are apparent, growing concerns surrounding giving them too much power begin to mount.

    Tom Clancy's HAWX is the first air combat game set in the world-renowned Tom Clancy video game universe. Cutting-edge technology, devastating firepower and intense dogfights bestow upon this new title a deserving place in the prestigious Tom Clancy franchise. Soon, flying at Mach 3 becomes a right, not a privilege.

    For more information on Tom Clancy's HAWX, please visit http://hawxgame.us.ubi.com/ or www.ubi.com.

    For more information about GeoEye and the IKONOS and GeoEye-1 satellites, please visit http://www.geoeye.com/. ...
    by Published on August 26th, 2008 22:54

    If you've been amazed by the technical prowess of MGS4, you may have been saddened to know that the title was the last game in the series. Or was it? In an interview with Kotaku, former Assistant Producer at Kojima Productions Ryan Payton (widely credited with the Westernized control scheme for MGS4), mentioned his reasons for leaving the company and memories of developing the acclaimed title. At the very end of the interview, he revealed something that all Metal Gear fans wanted to hear. "It'll be hard not being involved in MGS5, but I've got the utmost confidence that Hideo Kojima, Ken Imaizumi, and our amazing team will put together another blockbuster game. I'll be cheering from the sidelines," Payton said.

    This isn't the only Metal Gear news that has been released recently. According to an interview with Eurogamer, Hideo Kojima himself noted that MGS4 probably isn't possible to be made on the 360 because of the optimization for the PS3, physical media differences between Blu-ray and DVD and technology issues. However, he did mention that technological issues might not be a problem farther along in the future. "If the hardware technology rises then obviously, you know, [my future games] won't be based on the hardware anymore. Probably I will first create the software and then, um, it's a strange word to say, but port to other hardware if that technological ability rises in all areas," Kojima said.

    Kojima also seemed to be annoyed about the seemingly constant focus on the PS3 vs 360, stating that the argument over exclusivity detracted from the game itself. "What kind of disturbs me sometimes, because a lot of people ask me about this PS3/360 question, is that it's not about the hardware - I want people to look at the game itself. Sometimes I even feel like it should be on a PC so that people don't ask me about hardware and platforms," Kojima mentioned. "In the near future I hope they'll ask me about Metal Gear, about us, about our future projects, and will stop caring about the hardware."

    We contacted Konami for comment on the "announcement" of Metal Gear Solid 5, but received no word as of the publishing of this news.

    http://uk.ps3.ign.com/articles/902/902836p1.html ...
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