• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on August 28th, 2008 22:34

    Luaacro has released an updated version of his shell for the PSP

    Hello everyone! I present to you the latest version of MACXT which is now in version 4 (as seen in the title ^ ^)
    A MACXT without bug you believe me? ba is better not, there are still a little at Finder, but that's all, I have not seen the other (please send me (if you test) bugs that you find thank you)

    Good pass on the explanations of the shell:

    First you have some applications (walking) as iTunes and iPhoto, Adibou is a beginning but is not finished (thank you bizous), Adhoc and application transfer files wirelessly (super zero so I left a one who wants to have fun when it is done *****)

    To launch programmes drag the mouse while at the bottom of the screen, something that will appear s'appel a dock (I say to those who do not know mac os x) here are all your programs


    For iPhoto: Usage: go to File-> Open Image then in the "Module_FInder" select the image you want to select and then click OK once the image loaded, it will appear. For even in full screen, go to Presentation-> Full screen then read ^ ^. To save the image Wallpaper, simply make a right click on the image (Round on psp) and you click Defenir Wallpaper, to leave iPhoto go to iPhoto-> Quit voila ^ ^

    For Itunes is also simple: there is an analysis of all your music in ms0: / MUSC and ms0: / PSP / MUSIC as well as in the case, you just press select music and click (with cross), right after I let you delve inside ^ ^

    A new application was added Imessenger. I do not know if it works with two psp I can not test, it is ca that I count on you to tell me ^ ^ use is normally easy, but before logging avtivez first adhoc ! right after I leave you also look how it arises. Imessenger works well alone (that is already something) but has two or more I do not know ... (This is a local chat!)

    Good as before in Finder is the same thing ... see MACXT V3: http://xtreamlua.com/modules.php?nam...ewtopic&t=4035

    You also have the Apple menu (for that go click on the apple (top left))

    right now all keys:

    Cross left clique =
    Right click Round =
    start = for Itunes, the music pauses
    To select = Itunes, muisique s'arrete
    Analog Pad = move the mouse
    Cross multidirectional = move the mouse also

    I was going to forget, if you put a UMD in the drive you can start by the same occasion

    Download and Give Feedback Via Comments ...
    by Published on August 28th, 2008 22:24

    One of the “Exclusive Scoop” in this week’s Weekly Famitsu is news of Mobile Suit Gundam: Gundam Vs Gundam, the 2 vs 2 robot fighting arcade game featuring Gundam from the various output of the franchise, being ported to the PSP. The game will include all the routes of the arcade with plenty of exclusive content for PSP. Among the new stuff are multiplayer support (4 players) through the ad-hoc mode, exclusive mechs, readjustment to existing mechs, players profile exchange, background music from the original source materials instead of the arcade version and a Media Install option not unlike Monster Hunter Portable 2nd G’s. However, there will be no Mission Mode. The release date in Japan is November.

    http://www.psphyper.com/psp/gundam-v...this-november/ ...
    by Published on August 28th, 2008 22:22

    Hold onto your limited edition Stealth UMD. It’s been a cruel summer for PlayStation Portable fans and it’s not going get any better between now and ‘09. Considering you can’t can’t walk three feet in Wal-Mart or two steps past a glittery-nailed ‘tween (txt me, Kelli!) without stumbling across one of Nintendo’s 70 million-unit moving DS, we recently noticed the more technologically talented of the two handhelds has had a less than stellar year when it comes to software.

    Surefire blockbusters aside – and really, who can resist killer apps like Petz Saddle Club and the ever-popular My Spanish Coach– times are definitely tough for the little high-tech paperweight that could. Throw out the titles with “TBA” for a date and the schlock with a concrete delivery day and the current release projections show less than 30 unique PSP titles due before 2009, or fewer titles than the DS will see in the month of September alone. The release schedule might change but the scientific fact remains that saying My Little Pony Pinkie Pie’s Party five times will result in you actually growing a vagina.

    For the record, the recently-announced PSP-3000 isn’t much consolation. What were looking for here is a little love– i.e. a decent frappin’ game– not a more glare-resistant screen, sharper colors and built-in microphone for whispering sweet nothings to your secretly closeted ex-roommate while playing hide-the-pigskin in Madden.

    Which begs the question: What the hell happened to the darling of homebrew software enthusiasts and DVD junkies anyhow? Why, it seems like just two halcyon years ago we all thought Shigeru Miyamoto would soon be busking for yen in an Osaka railway station while Sir Howard Stringer snorted Colombian pure off a Brazilian supermodel’s taut ass to celebrate 15 digit PSP-fueled profits. Bummer. Determined to find out, we asked a few of the industry’s best and brightest.

    “Simple… Sony over-engineered the PSP, and as a result, it’s become a no-man’s land,” explains Wedbush Morgan Securities analyst Michael Pachter, in typically understated fashion. “The system’s caught in this grey area: You can’t make a title of PlayStation 3 or Xbox 360 quality for it, but you can sell way more copies of simpler, less far-reaching games on the DS instead. It’s more expensive to develop for the system too: As a developer, you can make a $50,000 title for the iPhone, or pay $1 million for a PSP outing – which do you think goes over better?”

    http://www.dasgamer.com/even-with-a-...-life-support/ ...
    by Published on August 28th, 2008 22:20

    A long time ago, well two years ago, Lucasarts announced they were working on a next generation Indiana Jones game. The project has fallen into obscurity aside for a few murmurs that it still exists. Here’s something interesting and probably related, PEGI just rated Indiana Jones and the Staff of Kings as a Nintendo DS and PSP game. Huh? I don’t remember Lucasarts working on an Indiana Jones game for either of those systems, but considering the length of development Lucasarts may have decided to play it safe and release their Indiana Jones game on as many consoles as possible.

    http://www.siliconera.com/2008/08/28...-on-portables/ ...
    by Published on August 28th, 2008 22:20

    A long time ago, well two years ago, Lucasarts announced they were working on a next generation Indiana Jones game. The project has fallen into obscurity aside for a few murmurs that it still exists. Here’s something interesting and probably related, PEGI just rated Indiana Jones and the Staff of Kings as a Nintendo DS and PSP game. Huh? I don’t remember Lucasarts working on an Indiana Jones game for either of those systems, but considering the length of development Lucasarts may have decided to play it safe and release their Indiana Jones game on as many consoles as possible.

    http://www.siliconera.com/2008/08/28...-on-portables/ ...
    by Published on August 28th, 2008 22:16

    News via gxmod

    Installation Wizard to install all the files need on your SD card to run the Twilight hack and the Homebrew channel.
    You will be running homebrew in 3 minutes using this installer.

    updated for firmware 3.3
    Package includes:


    Wii Homebrew channel v0.8
    The Twilight saves distributed with the Homebrew channel.

    This program is written by Penpvdbs, sourcecode can be made available for making your own quick contributing tools by request.

    Version 1.1 Updated for firmware 3.3

    Download and Give Feedback Via Comments ...
    by Published on August 28th, 2008 22:11

    News via gxmod

    New version of MAD Quiz, a set of questions and answers in the same vein as Trivial Pursuit.

    Directed by nores, the game already contains 5000 questions in English and 400 in Spanish (unfortunately none in French). You can add other (up 10 000 in total) by editing the files trivia.txt located in each category of issues.

    News / corrections:

    -- Adding background music
    -- Added panel of the best scores

    Download and Give Feedback Via Comments ...
    by Published on August 28th, 2008 22:02

    Uberjack one of the PSP Scenes most active coders at this time discusses what many of us agree and that is the PSP3000 will be a real threat to homebrew, one must remember that to beat Piracy the knock on effect is that homebrew is also at risk.

    Heres uberjacks post:

    Odds are that you’ve probably heard about the new PSP-3000 model (colloquially called “PSP Brite”) that’s due to be released soon, and one that will replace the PSP-2000 series (”PSP Slim”). The new model will include a built-in microphone and a brighter, more responsive screen - an improvement that is almost negligible when one considers the improvements between “Slim” and “Phat” (PSP-1000 series).

    Like many other developers and hobbyists, I suspect that there’s more to the system than what the press release lets on - I’m fairly certain that the new PSP model will be built differently to eliminate the extremely efficient “Pandora” hack. A recent dcemu thread discusses just that - probability of the elimination of PSP’s “hackability”, and raises some interesting points, among them “will this stop piracy?”. I’m fairly certain that the answer is “no” - and not just to piracy, but hacking in general. After all, the initial hacks of the PSP centered around badly implemented loading routines in the PSP’s image viewer and GTA: LCS, and as long as there are inquisitive people, there will be exploits to be found and security holes to be exploited. While I expect to see the end of Pandora, I doubt we’ve seen the end of buffer overflow exploits - hardware (and firmware) necessary to deter/elminate buffer overflow exploits would, in all likelihood, break backwards compatibility (not to mention prove too costly).

    One thing that I believe is important to remember, however, is that Sony shouldn’t necessarily be chastised for this step. Piracy is an unfortunate side-effect of homebrew development - while I’m not going to venture a guess as to how much money the company is losing/has lost due to piracy, I’m fairly certain that it’s a considerable amount. For many, like myself, the PSP is a retrogamer’s dream come true - there’s no better way to waste hours on end than by playing Legend of Zelda, a port of Doom, or any of the large number of homebrew applications. For too many, however, it’s just a way to hoard modern games.

    Sony has stated in the past that they’re aware of PSP’s homebrew community, and that their problem is not with homebrew, but piracy. While I have no reason to trust any particular large company (Enron, anyone?), I have no basis to doubt this fact in the current situation - if anything, homebrew development has helped Sony sell more units. At the same time, piracy hurts those who make the PSP into what it is - the makers of the PSP games. No PSP games means much fewer sales (I don’t think homebrew alone will carry the PSP); fewer sales means no motivation to support or manufacture the PSP.

    Comments are welcome.

    http://0xff.akop.org/2008/08/27/end-to-pandora/ ...
    by Published on August 28th, 2008 21:57

    Uberjack posted this news:

    In an earlier post, I noted that extended DSK support in the latest version of Fuse PSP does not function correctly. After some testing, it looks like extended DSK’s do work, but only outside ZIP archives - I tested this by loading Robocop 2, and it works fine. Extended DSK support is provided by libdsk, which does not support loading from binary data, and which will be replaced in a future release of Fuse.

    Until the next version of Fuse comes along, please keep extended DSK files decompressed if you wish to use them with Fuse PSP. Note that not all DSK files use the extended format, though there’s no easy way to tell the difference between the standard and extended formats without examining the file’s header.

    http://0xff.akop.org/2008/08/27/fuse-psp-correction/ ...
    by Published on August 28th, 2008 21:46

    via Gizmodo US


    The Android Dev Blog today released some shots and details on the Android Market—the Android version of the iPhone's App Store. Stressing that it's a "market" (free, open, etc) rather than a "store," the Google folks have decided to not require an approval process for devs to have their applications listed, unlike Apple's mysterious black box of approval that even the developers still don't fully understand. Which is great news for Android devs, but could be quite a handful for Google.

    Android Market builds in all of the similar functionalities found in Apple's version: providing the infrastructure to host apps in a centralized place, versioning and update control, and support for free and paid apps (although the pay apps will not be ready for version 1.0). Apple's model of a single, all-in-one app repository definitely makes sense over a Symbian or Blackberry approach, with apps scattered across the web. But where Apple has two phones to deal with, Android will eventually have hundreds, so the system will need to be all the more robust to not allow incompatible code that doesn't require prior approval to crash people's handsets. Still, iPhone developers have not been overly thrilled with Apple's development process, so this should be a relief for them. ...
  • Search DCEmu

  • Advert 3