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  • DCEmu Featured News Articles

    by Published on August 7th, 2008 20:11

    via Engadget


    While some may understandably be concerned that Microsoft may have taken its cost-cutting measures a bit too far with its new 60GB Xbox 360, our pal Ben Heck has cracked one of the new models open and found that there's apparently nothing to be worried about. In fact, while the console packs the same 65nm CPU and heatsink seen in the most recent SKUs, and the same old "super" GPU heatsink, it ditches the bottom-mounted memory chips that have been commonplace until now, which some claim to have been the source of a few heat problems.

    Ben Heck also notes that if you want to make sure you have a 65nm CPU, you can just check out the power supply, which should be marked 175 watts, while any future model with a 65nm GPU would likely be 140 or 150 watts.


    More info and photographs at Ben Heck's web site ...
    by Published on August 7th, 2008 19:55

    via Eurogamer


    Microsoft has added a brand new feature to the Xbox website that lets visitors hear the Community Voices of its paid employees. Hold on just one second.

    The Voices include Major Nelson, who has no real name any more, celebrity interviewer TriXie360 and Dirty Diva, who manages the community. Then there's Xbox Dad, who has children to think of, and some Editer bloke who writes weekly columns about games.

    Opinions will be broken into various categories such as family, hardcore, TV and movies, and casual games. Adding their thoughts are some less well-known staffers schooled in technology, multiplayer, and hardcore gaming.

    Head over to the Xbox Community Voices site to find out more. ...

    Uno v8 

    by Published on August 7th, 2008 19:54

    Updated release from Kriogen:

    Description:
    This is the card game Uno, can play from 2 to 4 players via the Internet (or local area network). You can play against 3 players controlled by the Wii.

    Wiimote buttons:

    B: Put a letter if you can put it. If you put a wildcard choose the color.

    1: Like the B but saying ONE!.

    2: Jump your turn.

    + If after skipping your turn has brought a letter that you can put the pones.

    -- If after skipping your turn has brought a letter that you can make, not the pones.

    Right: Moves your hand on your right to see more cards.

    Left: Move your hand to the left to see more cards.

    Below: contested a player (only in your turn). Select the player to which contested. You can challenge a number of players in your turn.

    Contested on:
    If a player contested fairly, that player steals a letter, if not just your stolen.
    We follow the following rules:
    - A player did not say when ONE put its penultimate letter the last time it was his turn.
    ONE-A player said when he fell over a letter the last time it was his turn.

    Configurations:
    Edit server.xml and adjusts the server's IP and port with which want to connect (if you're going to act as a server you also have to configure, but it can be the IP private rather than public)

    Rules:
    The rules are one of the classic:

    - If you can not put a single letter sacks one before turning to the next round, and if you can put that card can do.

    - If you have a wildcard takes the next 4 loses his turn.

    - There is no accumulation of +2.

    - No letter boomerang.

    Acknowledgement:
    A Deragonsu for his design of the cards.

    Cos outstanding:
    -- Improvement of the graphic menus, and something most of the game.
    -- Audio
    -- Test the depth Online.
    -- Some jet to say ONE, and that others know that you've said.
    -- A few more things, you can always happen something: P

    Features:
    -- Multiple bridges (file barajas.xml) with the B button you change in the main menu (Regarding V7)
    -- Source True, if you want to change it, change the file TTF (Regarding V7)
    -- Changes in the format of some files (Regarding V6)
    -- Possibility that the Wii does not or did not say UNO (Regarding V6)
    -- Messages in the file mensajes.xml (Regarding V5)
    -- Disputes in Uno (Regarding V4)
    -- Improved graphics of the game (Regarding V3)

    Download and Give Feedback Via Comments ...
    by Published on August 7th, 2008 19:53

    via Joystiq


    Although we already knew Fable 2 was arriving in October, Lionhead Studios has revealed the awaited title will hit US store shelves, then proceed to raise a family while it waits to be purchased, on October 21. European gamers can expect the game days later on October 24. For those who want to start padding their virtual wallets early, the Xbox Live Arcade Pub Games will land August 13.

    Lionhead also unveiled an image of all that you can expect to get if you pick up the Limited Edition copy of the game. Details of the LE after the break.
    • Bonus DVD – Includes new 'Making-of Feature' with Peter Molyneux and the team at Lionhead Studios and concept art viewer
    • Bonus In-Game Content (Requires LIVE account) – Includes "The Hall of the Dead" Dungeon, "The Wreckager" Legendary Cutlass Weapon and Otherworldly Bonus
    • Collectible Hobbe figure with accessories – From the Qee Collection comes this one-of-a-kind Hobbe figure. Nasty, brutish, and short, he roams the countryside, preying on travelers and spiriting away the children of the unwary.
    • 48-hour Xbox LIVE Gold Trial Card – With Xbox LIVE Gold, players can show off their individual hero by inviting friends into their unique version of Albion or they can visit their friends' Albion, and earn additional gold, experience and renown to take back into their own.
    • Five printed Fate Cards – These five beautiful cards foretell the Hero's great destiny to journey across all of Albion, encountering deadly enemies and enigmatic allies. The path leads to a choice that will change the world forever.
    ...

    NuGaSa 

    by Published on August 7th, 2008 19:50

    News/release from nIxx

    NuGaSa allows you to backup and restore your Gamecube Savegames from the SD Card

    Download and Give Feedback Via Comments ...
    by Published on August 7th, 2008 19:42

    via Games Industry


    Motamedia has unveiled the vehicle advertising plan for Activision's forthcoming Nintendo DS edition of its hugely popular music game - Guitar Hero On Tour.

    A fleet of 30- and 40-foot trucks will carry advertising for the game, which is out now in the UK, and hopes to reach "a wide audience in areas largely uncluttered with other forms of advertising," the company said.

    "We are delighted to be part of the nationwide launch of Guitar Hero on Tour and to be assisting such a leading player in the worldwide games industry," Motamedia MD Colin Smith added.

    "Our advertising is particularly suitable for a game that can be played on the move, and Activision's state of the art graphics have created a particularly striking campaign."

    Tim Lloyd, planner at Starcom MediaVest commented: "Guitar Hero on Tour will appeal to a broad mix of players and as a result, we wanted to use a number of different promotional devices to reach our target audience." ...
    by Published on August 7th, 2008 19:41

    http://www.gamepro.com/news.cfm?article_id=206429

    "Some of that criticism is probably warranted," said Sega's Sean Ratcliffe, in an interview with GameDaily, when asked about the poor quality of recent Sonic games. "We recognize it, which is why you're seeing us this year taking the first steps in making sure the quality is right."

    He added, "This time around, with Sonic Unleashed, we got a great new engine that allows us to truly deliver the Sonic experience as it arguably should have been on next-gen. For fans of Sonic that have been looking for a next-gen experience, this is the game they've been waiting for."

    Since debuting in 1991 on Sega Genesis, Sonic the Hedgehog has been plagued with checkered past. With exception to select portable and compilation games, very few sequels have been well-received by either critics or fans.

    The newest game in the series, Sonic Unleashed, arrives on Wii, PS3, Xbox 360, and PS2 this November.
    ...
    by Published on August 7th, 2008 19:37

    via Eurogamer


    505 Games is bringing Wii cheerleading game We Cheer to Wii in early 2009.

    This Namco Bandai outing turns two Wiimotes into a pair of pom-poms, which are waved around in time to music on the screen.

    That music, incidentally, features the likes of teeny-boppers Hilary Duff, KC & The Sunshine Band and Paramore.

    Cheerleaders can be created from scratch and then customised with various provocative outfits, and additional dancers can be unlocked later in the game to form squads.

    We Cheer has a Workout Mode with tailored exercise programs and a virtual fitness instructor, as well as a Cheer Off multiplayer mode for two or four players.

    What do we want? We Cheer gallery. When do we want it? Fired? ...
    by Published on August 7th, 2008 19:34

    via Games Industry


    Phantasy Star Universe for the PlayStation Portable was number one on the Japanese software sales chart for the week ended August 3, according to figures from Media Create.

    This was followed by two more handheld titles for the Nintendo DS, with Rhythm Heaven Gold in second place and Dragon Quest V taking third.

    Soul Calibur IV appeared on the chart in both fourth and sixth places for its PlayStation 3 and Xbox 360 versions respectively, while Gundam Battle Universe by Namco Bandai dropped seven places from last week to close the chart off in tenth.


    The full top ten list is as follows:

    1. Phantasy Star Universe (PSP)
    2. Rhythm Heaven Gold (NDS)
    3. Dragon Quest V (NDS)
    4. Soul Calibur IV (PS3)
    5. Powerful Pro Baseball 15 (PS2)
    6. Soul Calibur IV (Xbox 360)
    7. Fatal Frame IV (Wii)
    8. Wii Fit (Wii)
    9. Mario Kart Wii (Wii)
    10. Gundam Battle Universe (PSP) ...
    by Published on August 7th, 2008 18:44

    News via nintendomax

    News/release from Marcan

    Yesterday we had some server issues, and I took the server offline for a while. During this, I decided it was time to release a preview version of menuloader. Since I couldn’t write a post about it here, I just let it loose on the forums. Unfortunately, the resulting game of Telephone (somewhat predictably) managed to get a few things wrong as the announcement bounced from forum to forum, so I think it’s time to write up a real announcement, now that the server is back up.

    Menuloader has existed in some form at least since the release of IOS37. It was developed as a way of checking that a System Menu running under an IOS with no fakesign bug would not cause a brick on consoles with modified software installed. It also gained debug abilities, which was nice to investigate what goes on behind the scenes with the System Menu. When The Homebrew Channel came out (the real one, not the “demo”), we added extra patches to increase debugging verbosity, and used it to debug our homebrew apploader. It remained like that for a while. I had ideas about adding more useful patches and releasing it, but they were put on the back burner.

    Recently, there has been some activity regarding modding the system menu. A few people were asking me about menuloader. In an attempt to both get people to learn for themselves and avoid having to redirect my attention to menuloader (I had more important things to do at the time), I dropped some useful code and explained the general idea of menuloader. As far as I know, the very first application based on these ideas is sadmenu, which includes a simple patch that makes testing banners out quite a bit safer. Crediar did the same, but then reworked the resulting patches into a tool that installs them permanently into the Wii. After watching his video, I figured it was about time to finally clean menuloader up and release it.

    menuloader 0.4 is a tool that dynamically launches the System Menu with a set of patches. The patching occurs entirely as the menu is loaded, and the changes aren’t permanent. None of the patches will persist once you reboot the Wii or reload the System Menu. This release is meant to be a “test” version, as it lacks some features and the patches have not undergone much testing. It includes the following (selectable) patches:

    USBGecko debugging, with optional extended debugging information
    Regionfree Wii disc booting (I hear this doesn’t work perfectly yet)
    Regionfree channel booting (useful if you’ve region-swapped your Wii and want to use your old store-bought VC and WiiWare titles)
    Skip Warning screen
    Disable background music
    Additionally, you can pick which IOS to use when booting. On a 3.3 Wii, for example, pick IOS35 to get back the ability to use fakesigned discs. On a 3.2 or older Wii, you can pick IOS37 to “experience” what happens when 3.3 users try to use fakesigned discs, like we did in March (assuming you actually have IOS37 installed).

    The main difference between this tool and crediar’s is that menuloader boots the new system menu with the patches applied during the launch process - nothing ever gets modified in your Wii’s NAND filesystem. This means that the hack only persists until the system menu exits (when you boot a game or reboot the Wii), but it also means that it is much safer for trying out new patches.

    The ideas for some of the patches were inspired by crediar’s demonstration video, but the actual patches were developed independently and, in fact, before crediar’s installer was released. The patching methodology is entirely different in both applications - Starfall app uses static patches which only work on 3.2E, while menuloader uses dynamic search and replace, which is compatible with a wide range of System Menu versions. We can afford to do this because menuloader does not install anything to NAND. If anything goes wrong, you can just reboot the Wii and everything will be back to normal.

    FAIR WARNING: While menuloader does not modify your NAND filesystem, the System Menu does have the ability to do so, and incorrect patches could result in the System Menu itself causing trouble. In particular, the same warnings that apply to region-free modchips apply to menuloader: if you run an update from a disc from another region, it could result in duplicated channels, a semibrick, or in rare cases a full brick.

    Once I get a chance to clean things up a bit, I’ll release a new version with source code so you can experiment with your own patches.

    It is important to note that this isn’t merely a testing or specific-use tool with no ability to apply the patches on startup. While I do not think that modifying the System Menu in NAND is a good idea, there are ways of making Menuloader run on startup, effectively accomplishing the same goal in a safer way. We expect to be able to do this when the boot2
    ...
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