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    by Published on April 21st, 2008 15:47

    via Games Industry


    Mike Capps, president of Epic Games, has described the Wii as a "virus" in an interview with IGN, and given his explanation for Nintendo's success with the console.

    During the interview, he admitted to buying one of Nintendo's consoles but said he rarely played with it, and complained that the few games he liked would be better on other consoles.

    "I think it's kind of like a weird virus because I have not yet found a reason to play with my Wii," he said, reflecting on his decision to buy the console.

    "It's a virus where you buy it and you play it with your friends," he theorised. "So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on."

    His comments come after the latest set of data from the NPD Group shows that Nintendo sold more than 720,000 Wii consoles in March, its highest monthly sales total ever outside of the holiday months of November and December. ...
    by Published on April 21st, 2008 15:43

    via Eurogamer


    Mark Rein has told Eurogamer the Xbox 360 version of Unreal Tournament 3 could feature a special treat for Gears of Wars fans.

    "You might want to keep a close eye on the Unreal Tournament 3 disc. There might be something Gears of War 2 related on that," said Rein.

    What, though? A new trailer perhaps? "Might not be! Might be. Whatever!"

    However, one thing Rein does know is that Gears of War 2 will be a "much better" game than the original. Better than an eight, apparently:

    "I think Gears 1 was better than an eight!" he stated. "You get what you get on reviews. If the best games get an eight, I'm OK with an eight. I dig that - horses for courses."

    "I think Gears 2 is a much better game than the original, but we'll have to wait and see what the fans and reviewers think," Rein continued.

    "I don't want to give away too much information. It's a just better game... We've improved it in many, many ways that'll be apparent before too long."

    Unreal Tournament 3 is due out on Xbox 360 this summer and will feature five fresh maps, two new characters and split-screen play from the off.

    Gears of War 2 is due out on Xbox 360 in November. ...
    by Published on April 21st, 2008 15:41

    via Computer and Video Games


    Rockstar co-founder and creative VP Dan Houser has said that he hopes players will get the same feeling with GTA IV as they did when they played Grand Theft Auto III for the first time.

    "What we wanted was the feeling when you saw GTA III after GTA II", he said in an interview with Variety. "The feeling when [you] see IV compared to III, hopefully it's not difficult to see differences."

    Houser also touched upon the need to protect the Grand Theft Auto license from exploitation, debunking any remaining rumours for a movie adaptation.

    "The intellectual property is the main asset in the company. That's why 'GTA' is still relevant ten years later. We haven't put one out every year. We haven't fleeced it. And we haven't put it on 50 different formats.

    "We're not per se against moving properties between different media but for GTA it just seems so perfect as a game. You lose a lot of what makes it what it is if you move it into being, say, a movie. It just never seemed interesting creatively."

    Coincidently enough, it was Variety who reported last year that an Eminem-starring Grand Theft Auto movie was almost a done deal. Guess that wasn't so 'done' as they originally thought, then. ...
    by Published on April 21st, 2008 15:37

    via Computer and Video Games


    Bethesda Softworks' Pete Hines has told CVG that there are no firm plans for Fallout DLC at the moment.

    When asked whether the company was working on DLC for the post-apocalyptic RPG, he said: "It's definitely something we'll look into, but right now our content folks are working on the game itself, so we don't have any time to be looking at what sort of DLC we want to do."

    Bethesda's previous game Oblivion was one of the first titles to champion downloadable content through Xbox Live. And it's a given that Fallout 3 will do the same.

    Among the releases was the infamous Horse Armour pack, an in-game item which cost 200 Microsoft Points to download. ...
    by Published on April 21st, 2008 15:36

    via Eurogamer


    Grand Theft Auto IV art director Aaron Garbut has said that the developers "never reproduce real world locations" in GTA games because it results in "hollow" environments.

    "It's about taking inspiration from real places and producing something that captures the essence of it. We're trying to take our impression of New York and keep it as that, an impression, not a laboured reproduction," Garbut said in an exclusive interview with Eurogamer.

    Grand Theft Auto IV's Liberty City location has a lot in common with real life New York - the Statue of Happiness, Broker Bridge, the island structure, and the city's cultural diversity, for instance - but the team stopped short of a facsimile out of a desire for "more flavour" and "more intensity".

    "I've seen it in other games that set out to rebuild a city street by street, not only do compromises get made that favour realism over fun but a lot of the life is lost and all that's left is a hollow representation of a real place," Garbut said. "I'd rather have the right vibe than an accurate roadmap."

    Elsewhere in part one of the interview, Garbut revealed how development of a GTA game actually begins, and how the character of Niko Bellic took shape. Look out for part two tomorrow. ...
    by Published on April 21st, 2008 15:34

    Epic Games has confirmed that there are currently no plans to release a demo for Gears of War 2 in the lead-up to its November launch.

    "[There are] no plans for a demo," associate producer Tanya Jessen told Shacknews. "The reason being that it's been such a fast turnaround. A two year production cycle, for a game of this caliber, is really short.

    "Our focus is always on putting out the best possible game we can. Whenever you do a demo, you have to basically ship a whole separate product. As far as our plans after we ship, I can't really speak to that."

    So there you are, then. Definitely no demo until after the game is released. Don't expect one after launch either, Epic knows you're all going to be buy it anyway. ...
    by Published on April 21st, 2008 15:32

    via Games Industry


    Konami has delayed the launch of the US Metal Gear Online Beta, originally slated to start on April 21.

    The group behind Metal Gear Solid 4 apologised for the delay and explained they would be unable to cope with the number of players at the moment, due to unexpected demand.

    The announcement made no mention of when the beta would start but said that would be decided on soon.

    "Due to extraordinary levels of traffic from all around the globe, we have been unable to run the service to the level we expected," Konami explained in a statement.

    "We will be deferring the start of the US public beta test until we are able to stabilise our server."

    Metal Gear Online, a PS3 exclusive, is the first online title in the series and will be included with Metal Gear Solid 4: Guns of the Patriots.

    The tactical team game will be set in the same environment as MGS4 and feature the same control system but will have additional downloadable maps and characters. ...
    by Published on April 21st, 2008 15:30

    via Eurogamer


    Sony has declined to comment over suggestions that PlayTV will be out on 31st July and cost GBP 60.

    It was responding to a listing on retailer Amazon.co.uk, which has since retracted both the date and price for the telly-recording PS3 peripheral.

    "We have yet to announce a release date and price for PlayTV, and do not comment on rumour or speculation," a spokesperson for Sony told Eurogamer.

    PlayTV was unveiled for PS3 at the Leipzig Games Convention last August. It lets you watch and record digital TV broadcasts independently of each other, storing content on your hard drive.

    Earlier this year retailer HMV predicted the peripheral would cost GBP 99.99, and be out at the end of March. But Sony rubbished this, too.

    The only official word is that PlayTV will be out sometime this year. ...
    by Published on April 21st, 2008 15:29

    via Games Industry


    The UK videogames industry has recorded an all time high for first quarter software sales, with retailers selling 17.89 million units and earning GBP 418.4 million.

    The figures, provided by analysts ChartTrack, show an increase of nearly a third on the results from December 30 to March 29 last year, when 15.62 million units were sold and GBP 317 million earned.

    "We are thrilled to see the industry continue to grow at such a rapid rate and videogame sales continuing to rise," said Paul Jackson, director general of ELSPA.

    The figures also revealed that Nintendo benefitted the most from the sales by securing 37 per cent of all units sold. This was helped by Sega's DS and Wii title Mario & Sonic at the Olympics, which sold the most units over the period.

    "This period has seen more innovative and family-friendly titles doing well and it is clear that consumers of all ages have been lining up to buy them," Jackson added.

    ChartTrack's findings come after those of North America's NPD group, which show that Nintendo sold the most Wii consoles ever this March, outside of the holiday months of November and December, selling 720,000 units. ...
    by Published on April 21st, 2008 11:22

    This game is about trying to get a white ball (or square right now) into the big purple one. You have to fight gravity and friction with anti-gravity blocks.

    You also want to get to the purple square with the shortest run, least amount of anti-gravity blocks, and fastest build time. Right now it only counts how many blocks you've placed, and how long it takes the ball to get to the purple one.

    I'm still working on improving this quite a bit. I'm going to change the square ball and purple one into circles and add the timer for how long it takes to build the course. I also want to add little "keys" that you have to grab before you finish, and "bombs" that kill you if you run into them. Right now the levels are random and always level 1, but I haven't made any levels yet and will shortly.

    Download : http://chrisp6825.googlepages.com/Reverb.rar

    Pics :


    I got the idea for this game from a game on addicting games called "compulse". I saw it and it was pretty cool so I thought it'd be fun to play on psp, and to make.

    Please comment and leave feed back.

    Edit :
    Oh I forgot controls..
    You move the "mouse" around with arrow keys or analog. If you hold L and move the analog it moves slower. Press and hold cross on the boxes on the left to make new ones to place on course. Circle resets the level, and Square deletes the top block under the mouse.

    This is a lua game and I've only tested it on Luaplayer HM 5.0. I'm sure it should work on Luaplayer .20 though. ...
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