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    by Published on July 2nd, 2008 20:41

    via Computer and Video Games


    Sony's PlayStation Network director of operations, Eric Lempel, has said that Sony will fully support any developers who want to patch trophies into their games that are already on sale.

    "Right off the bat when the firmware update goes live we'll be patching Super Stardust HD, so that game will include Trophies from Wednesday," Lempel told Next-Gen. "We're also patching Warhawk and PAIN, while Uncharted: Drake's Fortune, a completely offline title, will also be patched over the network, so it's definitely an option for developers and we're fully supporting first and third parties that want to patch, and of course those that want to implement this system going forward with new titles."

    There are still a few features missing in the new update, but Lempel added that 2.4 wouldn't be the last PS3 firmware enhancement. "We're not going to stop enhancing the features. Every time we do a firmware update we enhance old features as well as providing new features, so we're taking a lot of the feedback very seriously. Going into this we knew there were some things that wouldn't make it but there's always time to fix those and get them in, but in the meantime this should keep consumers satisfied for some time."

    And it look likes PSN will remain free, at least for the short term. "We're happy with what we're doing right now and we're going to stick with it," he stated. "I think being free is always an advantage. The fact that it's free is nice for consumers who want to try out the online experience, those who may be new to it and may not be ready to commit to spending dollars, and that's a really good message for us.

    "Being free also gives them the opportunity to spend the money that they may have spent on a subscription on online items or online games instead. We have a ton of games for the price of a subscription and offer a significant amount of great original content that you can't get anywhere else."

    Read the full interview here. ...
    by Published on July 2nd, 2008 20:39

    via Eurogamer


    Media Molecule co-founder David Smith has revealed LittleBigPlanet will run at 30fps in 720p.

    Speaking in a Eurogamer live text interview, he said, "The game uses a lot filmic techniques like depth of field and motion blur, so this fits the game pretty well."

    When asked about the game's HD install Smith replied, "We haven't finalised the details on this."

    However, he did go on to add, "The game is designed to be fairly lightweight, to make the sharing of new content easier. Our levels squidge down into really tiny files, which means that when the community makes new ones, they'll download quickly.

    "The HD install is perhaps around a gig. Perhaps more or less. It's not finalised yet."

    LittleBigPlanet is out this October. Read the full live text interview for all the latest news. ...
    by Published on July 2nd, 2008 20:39

    Updated release from Cboomf, Felix123

    A simple web-server for the Wii.
    Still is very early stages of development and at present can only display a built in test page.

    alpha v0.73 Security bugfixes

    Added "HEAD" method support
    Added space in file name support
    Fixed disallowance of ../ or ./ for security
    Added .bin file support
    Sends server version in header

    Download Here and Give feedback Via Comments ...
    by Published on July 2nd, 2008 20:36

    via Computer and Video Games


    Square-Enix has revealed that a remake of Chrono Trigger will be released in North America this Christmas.

    The new edition will contain all the original elements whilst introducing dual-screen options and touch-screen functionality available on DS.

    It will also contain artwork by manga artist Akira Toriyama and a musical score created by Yasunori Mitsuda, who scored the original.

    The original Chrono Trigger was released for the SNES in North America and Japan, but not Europe. Fans have been campaigning for the title to be released on the Virtual Console, but to no avail. This could be why...


    One screenshot ...
    by Published on July 2nd, 2008 20:35

    via Games Industry


    Hackers have broken into Sony's PlayStation website and visitors' computers are risk, the IT security firm Sophos has warned.

    Web security experts at SophosLabs discovered unauthorized code from criminals on pages promoting SingStar Pop and God of War. The code would cause pop-up to appear on visitors screen telling them viruses had been detected on their computer in an attempt to scare the user into purchasing anti-virus software.

    "There are millions of videogame lovers around the world, many of whom will visit Sony's PlayStation website regularly to find out more about the latest console games," said Graham Cluley, senior technology consultant for Sophos.

    The group further warned that the hackers who compromised the webpages could easily alter the payload so that it became more malicious, and install code designed to harvest confidential information from users among other things.

    "Most would never expect that surfing to a website like this could potentially infect them with malware. If users do not have sufficient protection in place then they might find that before they know it they have been scared into handing their credit card details over to a bunch of cybercriminals,"

    "It is essential that all websites, especially when they are high profile like this or receiving a large level of traffic, have been properly hardened to prevent hackers from injecting malicious code on to what should be legitimate webpages," Cluley added. ...
    by Published on July 2nd, 2008 20:34

    Mediumguage has updated PSP Filer, a file manager for the PSP.

    Heres Whats New:

    2008/07/02
    version 5.2: MD5=5EB2E395AA8462079C6F1EB9098042D8

    filer:
    - added "GAME4XX" folder to re-order game icons. (added "GAMEnaa" folder : n=0-9, a=0-9/a-z/A-Z)
    picture viewer:
    - changed circle button's function to toggle "make a picture to fit screen width" and "to fit screen height".
    binary editor:
    - fixed a bug that a help screen was vanished when Filer finishes to read a large file.


    Download and leave feedback via comments ...
    by Published on July 2nd, 2008 20:29

    reizencroft has posted a new game release for the PSP, heres release details:



    Yay!! Finally, I was able to finish my first PSP homebrew game project. I introduce you, Tweexter. I really can can’t come up with a great name so i just combined twist and texter. Tweexter is very similar to Gamehouse’s Texttwist. You are given a set of 7 letters(on future release, it will be a combination of 6 and 7 letters) and you have to unscramble it to a more sensible word. To advance to the next round you need to solve the 7 letter word.

    I was really planning on porting Texttwist to PSP, retaining the graphics and sounds but I figured that i could get in a lot of trouble if I do so. So i restarted from scratch, producing the graphics, except for the background. Currently, there is no sound effects, but i’m planning to add sfx on the next releases.

    Included in the release is the source code. I am not a great programmer, so please don’t expect super fast and efficient algorithms. It was written in C++, but can be easily converted to C. I’m not an expert in C, so I just used this project as an opportunity to experience C++. The use of classes was a total mess and since i’m too lazy to rewrite it, I ended up sticking to it. To compile the source code, you’ll need a pspsdk, and a couple of it’s dependencies, namely, libpng and zlib.

    Download and Give Feedback Via Comments ...
    by Published on July 2nd, 2008 20:23

    News from Auraomega

    I've just had a fiddle with the main bulk of Project4's code to remove the offending line of code, the BSoD should no longer appear.

    I also took the liberty of spending a few minutes on patching 4.01M33 to allow you to use the newest custom firmware, and Project4.

    There is information in the download on the cause of the BSoD, if you are interested, and why p4ml.prx wasn't included in the original installation.

    There is no other bug fixes, this is purely a quick update to remove the 2 main issues, over the next few days I'll be active on the bug reports board compiling a list of errors to fix in the next update, after Sunday I'll be compiling a list of requested updates and starting work on any remaining issues.

    And here is the link to V1.6180 - 2, enjoy!

    -Aura

    Download and Give Feedback Via Comments ...
    by Published on July 2nd, 2008 20:18

    The latest issue of Jump reveals that Tales of the World: Radiant Mythology 2 will come to PSP with several new characters, including Yuri from Xbox 360’s Tales of Vesperia, the total characters is reported to be more than 50. A blurry image of the report also shows Arche Klein (Tales of Phantasia), Veigue Lungberg (Tales of Rebirth), Guy Cecil (Tales of the Abyss) and Cless Alvein (Tales of Phantasia). Can’t figure out what is the release date yet (the first game was announced in June and got released in December), we’ll have to wait for clearer image or next week’s Weekly Famitsu for more information.

    http://www.psphyper.com/psp/tales-of...-on-psp-again/ ...
    by Published on July 2nd, 2008 20:17

    Early last week, we were whisked to the aboveground lair that acts as LucasArts's San Francisco office and bombarded with enough information on Star Wars: The Force Unleashed to choke a tauntaun -- or at least enough info to make sure this week's Monday through Thursday plan of covering every version of the Force Unleashed went off without a hitch.

    Day One of this expansive coverage belongs to one of the few systems with a metachlorian count high enough to break the bonds of a home entertainment system and take gaming on the road -- the PSP.

    Now, no doubt, you've heard all about the console versions of the Force Unleashed and how they will make use of some crazy physics engine that allows you to crush walls and toss crap around. Although that level of destruction and manipulation isn't on the PSP, we can tell you that after lightsabering our way through the first two stages of the game, the handheld rendition of the Force Unleashed is far from any kind of Sith Slump. While bumming 'round the LucasArts office, we got to see every iteration of the Force Unleashed and can report that when you boot up your PSP, you're getting the same voiceovers and the same story of Darth Vader and his secret apprentice as the console versions.

    Although you'll play the majority of the game as the apprentice -- name withheld to protect the evil -- the initial outing in the game's story mode casts you as Mr. Padmé himself, Darth Vader. At its most basic level, the Force Unleashed will be all about this dynamic Dark Side duo running around the galaxy and waxing any and all Jedi holdouts. This opening level is no different as Vader lands on Kashyyyk to terminate a former colleague.

    As its title would indicate, this game is all about giving you the Force and letting you run wild with it. As soon as Vader stepped off his ship and powered up his lightsaber, that sentiment became clear to us. Sure, the typical stuff such as the Force push (tap Triangle) and bouncing laser blasts back at bad guys with a lightsaber (hold Square) are there, but the Force Unleashed ups the ante. Your HUD is basically two meters. Red is your typical health front (it's refilled by finding red packs thoughout the levels), while Blue is a regenerating Force bar. Aside from the aforementioned moves, this blue goodness will also allow Vader to pick people up and choke them -- which starts with your foe gurgling and ends with an extremely satisfying neck snap -- lift people into the air before pushing them into other bad guys or off an edge, as well as picking people up and impaling them with his lightsaber.

    We took full advantage of snapping every furry neck that got in our way on the Wookiee-infested planet. Some of the furballs came at us brandishing a sword in each hand, while others let their blasters do the talking, but Vader's mastery of the choke and his ability to pick up the random, loose crates and use them as weapons made short work of the rebels. Better yet, when we eliminated a Wookiee running an outpost turret, Vader was able to Force grab the gun and have it float alongside him as an automatic killing machine. As we ran from tree base to tree base and over wooden suspension bridges, Lord Vader would occasionally get surrounded by enemies and we'd hold the left shoulder button and tap Triangle to unleash a devastating Force shockwave.

    Now, before we were ushered past troves and troves of LEGO Indiana Jones schwag, LucasArts made us promise not to spoil any of this game's story elements, so please excuse us for being a bit vague in the coming paragraphs and such. Anyway, the Kashyyyk levels ends with Vader coming upon his Jedi prey, crushing the HQ the guy was chilling in with the Force, and entering a massive lightsaber duel. We were tapping Square to swing our 'saber, but every now and again, the two fighters would get locked up and try to push their blades into each other's face. This set off a quick action event where we needed to tap buttons repeatedly to win the tug of war. When the Jedi was on his back, we needed to pull off another series of button combos to finish him off and get to the end cutscene … where the real story began to unfold.

    Feel the Force!After Vader's chapter is in the books, it's time for the secret apprentice to take center stage. If you've been reading our coverage of the Force Unleashed, you probably know what to expect from the Vader/apprentice relationship. The young one kneels a lot, calls Vader "master," and the Sith Lord orders the little guy around. The second level opens with a cutscene detailing the apprentice's next mission, which is to head to a ship and take out another Jedi straggler (Order 66 my ass!). Before heading off to battle, we meet PROXY -- the apprentice's right-hand droid who apparently will brief us on each mission we're about to head out on -- and Juno Eclipse, the smoking hot female pilot just hired to ferry the apprentice around on the Rouge Shadow spy ship.

    Seems Vader killed the last ...
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