• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on July 4th, 2008 00:49

    So we heard from a very reliable source that mobile user interface guru Matias Duarte -- who you may know as the man behind the Sidekick and Helio UI / user experiences -- actually left Helio late last year to join up with Palm. Although no announcement was made, we hear he and his gang of designers jumped ship (well before Helio completely flooded) to take on the monumental task of designing the UI for Palm's next-gen mobile OS (aka "Palm OS 2.0 or II"). We got in touch with Palm, who confirmed that he's under the company's employ, and his resume online now lists him as "Senior Director, Human Interface and User Experience" doing "Something new..." since September 2007.

    Of course, expectations should be pretty high -- Palm's only been promising this supposedly game-changing OS since around 2004, and the company's reputation and pedigree is (or at least it used to be) in groundbreaking mobile UI design. But this news also kind of makes us wonder: if they didn't have a killer UI and user experience team already in place and long-since working their asses off by late 2007, exactly how far along are they on this thing, anyway?

    http://www.engadget.com/2008/07/03/m...now-developin/ ...
    by Published on July 3rd, 2008 20:30

    News/release from thecobra

    About
    -----
    This is just a simple prx that i made to put the psp more organize. it organize the game folder into 2 folders ( games & apps). you can switch between this two folder by the click of a button.

    Installation
    ------------
    First create Two folders in the ms0:/psp/ folder and called them games and apps. transfer all your Games to the games folder
    and all your applications to the apps folder. then delete the normal game folder( this is important or else the prx wont work) then
    Just copy CHANGE-D.prx to your SEPLUGINS folder and add the line:
    ms0:/seplugins/CHANGE-D.prx
    vsh.txt, enable it in your recovery menu and you are able to use it.

    Usage
    -----
    L Trigger button to switch between games and apps. Everytime you do this you must select the memorycard in one
    of the other section in vsh and the go back to the memory card in the game section( this is because you need to
    let the vsh reread the memorycard game section)

    Download Here and Give Feedback Via Comments ...
    by Published on July 3rd, 2008 20:27

    via Kotaku


    And here we were thinking Epic was just going to let Gears of War 2 slip quietly onto the market with a minimum of fuss (ie PR). Guess not. No sooner do we get a ton of multiplayer shots than we get some singleplayer shots (well, a few, the rest are more like postcards for game environments), showing what the game will look like when you're not running around cussing at strangers and racking up cheap shotgun kills.


    Screenshots ...
    by Published on July 3rd, 2008 20:25

    via Computer and Video Games


    PS3's long-awaited answer to Achievements, Trophies have arrived "too late" to be supported by the console's number one FPS Call of Duty 4, developer Infinity Ward has revealed.

    The Trophies feature was added in the now pulled 2.4 firmware update, which also briefly added the long-awaited in-game XMB before Sony realised it was bricking some consoles.

    In a post on its official forums, company spokesperson Fourzerotwo said that if support for the feature was available earlier, the developer would've loved to have supported it in its acclaimed FPS.

    "At this time, we have no plans to patch in Trophy support for Call of Duty 4: Modern Warfare for the PS3," the post reads. "Much like DualShock rumble addition to the PS3, the support for these new features have come much to late for us to add it to Call of Duty 4: Modern Warfare due to our current production schedule.

    "We would have loved to have these in the game at launch if the support was available, or shortly after."

    Sony's PSN boss Eric Lempel said the platform holder will fully support any developers who want to patch trophies into their games that are already on sale. Infinity Ward's decision doesn't give us much confidence in seeing many other devs going back for a retro-fit, though.

    "We're fully supporting first and third parties that want to patch, and of course those that want to implement this system going forward with new titles," said Lempel. ...
    by Published on July 3rd, 2008 20:24

    Hi!

    I'm here to release LightMP3 version 2.0.0 BETA 2.

    Q: Why still in beta?
    A: Because I'm very busy with my work at the moment (and it will be this way at least 'til october/november) and in 2.0.0 I'd like to add support to language like korean and japanese, correctly read filename with foreign chars...

    A lot of crash due to strange ID3v2 values has been fixed, if you find a bug please report it.
    If the application crash opening an MP3 file with coverart saved in the ID3v2 tag please try to remove (or change) the image with some tagging software (like mp3tag)...maybe I'll ad an option to disable the coverart from ID3v2.





    Here's the changelog:
    -Added: Switched to OSLib MOD, now supports intraFont
    -Added: New skin system (now all the elements can be moved, see skin.cfg)
    Font is defined in the skin.cfg file
    -Added: In the Media Library you can play a track pressing CROSS (like in the file browser)
    -Added: You can rate your tracks in the Media Library (CROSS + DPAD UP/DOWN)
    -Added: english, italian, portuguese, russian language
    Many thanks to fabiom, coach777, Magic PSP
    -Added: help (press L + R)
    -Added: you can add selected playlist to the current one (press START in the playlist browser)
    -Added: Directories are marked with a leading "/" in the file browser
    -Added: You can check a playlist with triangle (removes dead-links)
    -Added: option for keys autorepeat interval
    -Added: "Top 100" in media library
    -Added: Option to enable/disable splash screen
    -Added: "Borwse All" in media library
    -Added: Cover displayed in file browser and in Media Library (stay 0.5 seconds on an item).
    Works only with folder.jpg and cover.jpg (doesen't read coverart from ID3v2)
    -Added: Display now fades in and out when you toggle economy mode
    -Added: Music pause if you remove the headphones while listening to a track
    -Fixed: Playback of mono MP3 using libMAD
    -Fixed: Faster navigation between functions
    -Fixed: crash in playlist editor when press UP, RIGHT or NOTE on an empty list
    -Fixed: stop FLAC playback
    -Fixed: Analog was working also in HOLD
    -Fixed: Minor bugs

    Download: http://sakya.altervista.org/new/index.php?mod=Downloads
    Forums: http://www.sakya.it/forums/viewforum.php?f=4
    Skins:http://sakya.altervista.org/new/inde...kins&view=list


    Note: Install the application in your GAME3xx directory or be sure you set kernel 3.x for the GAME folder. If you run it under kernel 1.50 it will crash in some circumstances.
    Tested and working on CF 4.01 M33-2.
    Any feedback is appreciated.

    Many thanks to: coach777, giuseppissimo, fabiom, SP1950, netk_jerry (and all the others that I forgot) for testing.

    Ciaooo
    Sakya ...
    by Published on July 3rd, 2008 20:23

    via Eurogamer


    2K Games has announced that veteran developer Digital Extremes will be helping to bring BioShock to PS3.

    "Bringing Digital Extremes on board allows us to continue to deliver the best experience possible to our fans," says 2K president Chris Hartmann, who let's face it is probably a bit biased.

    The fairy on top of Digital Extremes' Christmas tree of experience, of course, is its part in the development of the Unreal series - a job for which the Canadian studio proudly claims a co-creation credit.

    Presumably, Digital Extremes' CV also rose to the top of the pile by virtue of its work on the recent cross-platform shooter Dark Sector.

    Gears of War with a boomerang in some senses, it hardly set Dan Whitehead's world alight when he reviewed it, but it won praise in Round Eleven of our Face-Off series, with Rich Leadbetter making a quietly impressed face at Digital Extremes' very own Evolution Engine.

    BioShock is, of course, quite a big deal. The tiny portion of shots currently available in the PS3 cafeteria are showing promise, but there's an awful lot to live up to in the game's original PC and Xbox 360 incarnations, with GOTY plaudits flying around like drinks at an epilepsy conference.

    Digital Extremes CEO James Schmalz is confident, stating that "You really can't ask for a more exciting, technically impressive world to work in than Rapture, and the incredible knowledge and talent between the 2K studios and our team at Digital Extremes is unprecedented." The truth, inevitably, will be in the shiny, genetically mutated pudding.

    BioShock is due on PS3 in October of this year. Start practicing holding your breath underwater now. ...
    by Published on July 3rd, 2008 20:22

    via Games Industry


    Sony's PlayStation 3 Japanese console sales showed signs of catching up to those of the Nintendo Wii in June, according to the magazine publisher Enterbrain, as reported by Reuters.

    The Wii still managed to outsell the PS3 by 1.7 to 1, putting it at the top of Japanese hardware sales for a seventh consecutive month, but the ratio has fallen significantly since the 6-to-1 lead the Wii had the month before.

    The past few months have seen the PS3 reap the benefits of a number of high profile titles not available to the Wii that may have boosted console sales, including Grand Theft Auto IV and the PS3-exclusive title Metal Gear Solid 4: Guns of the Patriots.

    According to Enterbrain, Nintendo Sold 235,990 Wii units of in the five weeks ended June 29, while Sony sold 139,494 PS3 console units. ...
    by Published on July 3rd, 2008 20:22

    DKNute has posted more news of his impressive Dreamcast Emulator for Windows:

    F355 Challenge works again. Turns out it was indeed SH4 recompiler bug - one that crept in with the introduction of MMU support. In short: right now all SH4 modules use common framework for interrupts and exceptions, and while converting TRAPA instruction to use that framework I've made a small mistake. Fixed.

    The Skies of Arcadia bug is still there, unfortunately. Sometimes I can go in and out the game menu dozens of times (in rapid succession too) and it works. Then I restart the game, and it hangs on the very first try... You know, this might actually be a game bug, it just never manifests itself on Dreamcast due to much tighter corelation in timings on real hardware. Current PCs are faster but all operations exhibit a certain amount of lag (or should I rather call it "processing overhead") - well, only sometimes, but it happens every now and then and there's no control over it. It might take just a milisecond somewhere, when OS decides to switch threads at different time to balance CPU usage better for example, and there it goes. So... still looking into it.

    I've came to belive that the same timing problem plagues GD code. It works for me (most of the time) but breaks horribly for other people. I've spent some time trying to determine the cause and I found out that SoA usually works, but will almost always crash at boot if I lower SH4 speed to some 150 MIPS. Curious, isn't it, especially if you consider GD-DMA speed is now tied to SH4 speed - so why does it even matter how fast it goes?
    After a while I've noticed that in MT mode GD buffer becomes empty every now and then and this causes problems. Now, this is very unscientific explanation but my guess is BIOS booting procedure is kinda broken. Oversimplified. Maybe because it had to be short to fit all the code in cheaper and smaller ROM?
    Anyway - a real GD drive isn't all that fast but once it starts reading, the data is being constantly streamed from disc to it's internal memory. And from there to Dreamcast main RAM via DMA. Think "hourglass" - constant stream of sand goes through. Now, on a PC it's more like a guy with shovel loading a truck. He can do way better in terms of quantity of sand moved but it's no longer a constant stream. If the truck is full it can supply us with all the sand we want but once it's empty it has to go back to the guy with shovel. If at this point we need more sand we either wait (that's blocking emulator for the read to complete) or go empty handed (DMA will finish later then usual and this might cause crash).

    If you're smart you already see two ways to fix that. Either wait, as explained above, or... make the truck so big it will never become empty at the wrong time. In other words, make the GD data buffer at least the size of Dreamcast RAM, which is 16MB. And that's what I did yesterday and that really helped
    This method isn't 100% fool-proof, as a real GD starts streaming data the moment the first read sector lands in its buffer. In our case loading some few MB might take longer and still fail because of that. This however wasn't a problem so far (or else the whole "offloading to thread" thing would not be possible) and let's hope it stays that way.

    Marionette Company boots now, though there seem to be some geometry missing because I don't get text in dialog boxes at all... It's a WinCE game so maybe it's the Sort-DMA thing again?

    And c'mon people, new version of Makaron isn't always going to be better than the last one. This is why I call my releases "Test", you know. So that you could TEST things, like new code and such. And report your findings back, maybe? Some people do - and I thank them for that.
    Just because I'm not all over your problems when you report doesn't mean I disregard them. Still, I've no intention of answering each and every comment that shows up - this is a place in which I brag about how great I am, not a help desk.

    http://dknute.livejournal.com/ ...
    by Published on July 3rd, 2008 20:17

    via Games Industry


    Sony Computer Entertainment has announced it will be launching the fourth version of the PlayStation 2 for the European and Indian market by October 28.

    SCE country manager Atindriya Bose told the Indian Economic Times that the launch would be simultaneous in both markets and the that the new PS2 would be a slimmer model with in-built AC adapters.

    "PS2 is an entry-level console, which helps first timers to enter the gaming zone," said Bose.

    He further revealed that the new console, which will keep the RRP of the outgoing model, is aimed at penetrating India's and Russia's burgeoning market for games.

    "We feel PS2 has the potential to penetrate further into the Indian and Russian markets. Console gaming is in its nascent stage in India. These are untapped markets and are new to the gaming world, hence we have no plans to phase out PS2 anytime soon," he added.

    When asked if thought it would impact PS3 sales, Bose responded: "We do not market it as a PS2 or PS3. It is the experience of the PS that we market. PS3 is for the next generation. People who are first timers in the gaming market want to pick up PS2 and experience that, before upgrading to PS3," he said.

    Sony has made a number of attempts over the past couple years to ingratiate itself with the Indian games market, including the opening of a studio in the region and signing up 13 local developers to work on games for the PS2. ...
    by Published on July 3rd, 2008 20:15

    News via DCS

    In cooperation with Redspotgames, a publisher for self-developed Dreamcast titles, we are currently giving away three copies of the extremely rare Dreamcast game "Last Hope". "Last Hope" is a classic horizontal space-shooter in the style of "R-Type."

    Source : http://www.redspotgames.com

    Participate : http://www.games-tm.de/gewinnspiele/...-formular.html
    ...
  • Search DCEmu

  • Advert 3