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  • DCEmu Featured News Articles

    by Published on June 23rd, 2008 17:32

    via Eurogamer


    Konami has confirmed European gamers will get access to the Metal Gear Solid 4 database after all - and there's not long to wait.

    As previously reported, the database is packed with info about the game and its predecessors.

    Until now only those with US PSN accounts have been given access, but it'll be available on the European PSN Store from June 26th - that's Thursday in the old money. And it's all free and everything. ...
    by Published on June 23rd, 2008 17:31

    via Games Industry


    PlayStation 3 owners are among the oldest for this generation of consoles, according to a consumer survey conducted by Experian.

    The PS3 was found to have it highest level of appeal to 44 year-olds and above, while Microsoft's Xbox 360 appealed to the younger 35 - 44 crowd.

    The survey also found the Wii outranking either of the other consoles amongst the 18-24 year olds but its popularity declined steadily as the age ranges grew higher. ...
    by Published on June 23rd, 2008 17:29

    via Computer and Video Games


    The Wii version of Call of Duty: World at War will boast a control option designed specifically for the Wii Zapper, Treyarch confirmed to CVG.

    Senior producer Noah Heller said that the Wii version is being worked on by a dedicated in-house team. "It's a special team at Treyarch - not some out-sourced team. Not some group living in another country. These guys live, eat and breathe Wii," he said. No s******ing at the back.

    He went on: "They're doing a lot of control work and developing a lot of special technology to make sure you're able to find the enemy as quickly as possible, and we'll be supporting the Zapper."

    He didn't explain exactly how the controls will work this way, but did acknowledge that, with just three buttons at your disposal when using the Zapper, getting a good control system using it is a challenge.

    "We'll be showing the Wii [version] soon," said Heller. That means E3 to us. ...
    by Published on June 23rd, 2008 17:29

    News from zodttd:

    Hi everyone, ZodTTD here. Time to talk about the latest and greatest media player for the Apple iPhone and iPod Touch.

    As the developer of this port of the VLC media player to the iPhone, I have received a lot of misinformation and a few questions along the way. Here is where I will try to clear things up.


    What is vlc4iphone? vlc4iphone is a port of VLC, a media player made by the team over at VideoLAN, to the Apple iPhone and iPod Touch. VLC, and therefor vlc4iphone as well, includes many features. The biggest features include Internet Radio, Video On Demand (VoD) streaming, many popular media formats supported that are not available by default iPhone and iPod Touch installation, and no syncing is needed. You can drag and drop your media via SCP, a tool such as iPhoneBrowser, or even download via Safari and browse to the files with vlc4iphone!
    What ISN'T vlc4iphone? vlc4iphone can not access the hardware decoder of the supported Apple hardware. While I will be talking about this more in the future, it's worth bringing up now. This is because all decoding of media must be done in software, with no hardware acceleration. Even with hardware acceleration, there is an imposed limit on the size of the synced video of which is just one format. Since vlc4iphone supports formats such as XviD, MP4, MOV, 3GP, FLV, and more all without re-encoding the file to a smaller resolution, it allows for a no hassle/wait playback. The downside of not re-encoding the video are some videos are in very high resolutions such as Hi-Def H264 movies. Since the current iPhone and iPod Touch's will only ever display at max 480 * 320 pixels, there is a chance that vlc4iphone may re-encode to 480x320 in the future when requested. This will allow for faster future playback on H264, XviD, and other intensive media formats. Until then, vlc4iphone is not meant for high resolution videos. The higher the resolution, the slower the playback.
    Will vlc4iphone continue to improve? You bet! I am currently working on fixing a few remaining bugs, adding the mentioned re-encoding option, adding a portrait <--> landscape option, and cleaning up the interface.
    What formats seem to play the best? For audio, you can play anything you throw at it! For video small resolution video formats such as the web friendly FLV (Flash Video) and camera 3GP work very well. So many video formats are supported, but it will depend on how it was encoded and to what resolution and bitrate.
    You mentioned Internet Radio?! Yes! Shoutcast works. MMS protocol works. RTSP works. And a great feature is streaming media over HTTP. It all works!
    Will performance continue to improve? Of course, as will the quality of code. When options such as re-encoding videos via the iPhone and iPod Touch are implemented, you will be less dependant on performance tweaks for Hi-Def videos as well.
    Remember that this is still a beta. But it's progressing fast! The feature list grows with each release. I hope you find this application useful. I myself love the Shoutcast feature! I add a Shoutcast radio station and play it through my speaker docking station.

    http://www.zodttd.com/forums/showthread.php?t=2283 ...
    by Published on June 23rd, 2008 15:18

    via IGN

    With all eyes on the great and the good of European football duking it out in Austria and Switzerland, Konami has wisely seized upon the moment by announcing Pro Evolution 2009, as well as releasing a handful of shots.

    As Electronic Art's FIFA games continue to make strides towards the football crown, its make or break time for Konami's once all-conquering series in the first truly bespoke title for next-generation consoles. It's hard to read too much into the images – other than it has some of the most pleasant looking grass we've seen in a football game to date. Take that, EA.

    "PES 2009 looks set to reaffirm the series' utter superiority," said Pro Evolution's Project Leader Jon Murphy. "We are committed to extending the realism of the new game with a wealth of key gameplay additions, and will produce a football title that truly embodies all the skill and pace that is good about the modern game."

    It kicks off on PlayStation 3, Xbox 360 and PC, alongside lo-def version on PlayStation 2 and PSP this Autumn.
    ...
    by Published on June 23rd, 2008 11:06

    Atari has assured us a playable demo for Alone in the Dark is still coming to Xbox Live Marketplace.

    "The Alone in the Dark Xbox 360 demo is currently being finalised," the company said in a statement, "And will be available on Xbox Live Marketplace in the coming weeks."

    Still no specific date, then. But you could always just buy the game, seeing as it was released for PC, PS2, Xbox 360 and Wii on Friday. The PS3 version is out the autumn.

    Via Eurogamer ...
    by Published on June 23rd, 2008 08:04

    Xeron/IRIS has released HiivelyPlay 1.0, a tool that lets you play back AHX and HivelyTracker songs from the SDCard. A collection of HivelyTracker tunes is included.

    You can download it here, and grab the source here.

    You can learn more about hivelytracker at the hivelytracker homepage.

    Download and Give Feedback Via Comments ...
    by Published on June 23rd, 2008 01:06

    via pspgen

    Madlax, member forums DevsGen, has put online a demo of his homebrew which is a port gaming PC.

    You may know the Savior on Thursday Scramble Power Computer? Madlax has been working for over a month on a draft port of this game on the PSP. This is a small video game PC for those who do not connaitraîent:

    The construction and graphics of this demo version are truly sublime and deserve a look!
    Note: One character is playable in the demo version and only one map is available, but the quality forgive the lack of content

    Download and Give Feedback Via Comments ...
    by Published on June 23rd, 2008 01:00

    News/release from Torch

    This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.

    I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).

    It does the following when the Hold switch is enabled:
    * Switches off the LCD backlight.
    * Switches off the actual LCD screen.
    (This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
    * Underclocks the CPU to 61MHz
    (Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
    * The original screen brightness and clock speed are restored when the Hold switch is released.

    Installation:
    You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.

    Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files.

    Download and give feedback via comments

    via torch ...
    by Published on June 23rd, 2008 00:58

    News/release from Uberjack:


    New features in this version:

    Games/applications that require MSX Audio/MSX Music will no longer crash the emulator if either is disabled in System settings - there will simply be no Y2413/YM8950 audio
    ROM type settings are now saved between sessions - up to 500 different ROM’s can be tracked by CRC32 value
    The second feature requires some experimentation, and I welcome any feedback you may have. As mentioned, the limit is 500 ROM’s - this is not counting the “auto-detect” ROM’s, for obvious reasons. The list is updated when ROM type is changed via the System menu - to remove an entry from the list, simply set ROM type to “auto-detect”.

    Searching through the CRC values is done in linear time, when a ROM is actually loaded, but for 500 entries, this is not likely to take long (I’m not sure how long reading/writing these entries will take to memory stick, however).

    The list is loaded from stick when the emulator starts up, stored in memory while the emulator runs, and saved back to stick when emulator is exited.

    Download and give feedback via comments ...
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