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  • DCEmu Featured News Articles

    by Published on June 25th, 2008 10:25

    From 1 up

    We'll tell you what's up with Microsoft: new hardware options. It may sound totally insane -- trust us, we did a double-take the first time Qmann whispered it in our ears -- but word has it that Microsoft may begin allowing third-party manufacturers to create Xbox 360 hardware. And we're not talking about peripherals, people; we mean hardware that runs 360 game discs created by someone other than Microsoft. It's a novel way of dealing with that red ring issue, don't you think?

    This might not be such a big deal as is sounds, as its been done before, Panasonic made a Gamecube with a DVD player called the Q that was released in Japan. Sega also licensed out Dreamcast technology to Pace (a European company that make the decoders for SKY tv), which ultimately never got past the prototyping stage.

    But an Xbox 360 with built-in Blu-ray support could be on the cards if this is true.... ...
    by Published on June 24th, 2008 23:23

    The Baby foot, you know maybe this game in miniature football being played by two players, or more. To learn more, go here.

    The homebrew of HydreEd and HTTONY that meets the original name of "Baby foot", released in the first version. This game is coded in lua and plays against an artificial intelligence. Unfortunately, it is not yet finalized, and some concerns arise: collisions between players and the ball are not perfect.
    The author works to solve this problem.


    Coming in a future version:

    Shots

    Destruction of targets (mini-games)

    Adding sound effects

    Adding music

    Download and Give Feedback Via Comments ...

    Awalé 

    by Published on June 24th, 2008 23:08

    via cidmizard/nintendomax

    Philoo we introduced the game for the DS, "Awale" which is of course the adaptation of the famous game Africans bearing the same name.

    Quote:
    So that I spear. This is the game Awale.
    Sorry I do not have a snapshot. I will try to put a next time.

    The rule of the game is integrated. It may (or even very likely) whether
    incomprehensible. In this case I modifierai a consequense.

    Obviously I am open to all remarks in order to improve it.

    Thank you.

    Download and Give Feedback Via Comments
    ...
    by Published on June 24th, 2008 23:00



    This is a crude prototype of GeeXboX port for WII. It is based on gc-linux team's wii-linux-PoC-0.4 and a recent devel version of GeeXboX.

    Most functions of WII, including bluetooth/wiimote, DVD, wireless, LAN etc., are not supported by this version, due to limitations of the linux kernel. There are terrible bugs too, which you won't be able to miss. So please regard this rather as a demo. But expect huge improvements in next release, when gc-linux team's latest linux port becomes available.


    Requirements:

    WII, SD card (formatted using FAT32), USB keyboard


    Usage:

    Homebrew channel users just need to copy everything into the root directory of your SD card and select GeeXboX in the channel.

    TP hack users have to copy or move apps/geexbox/boot.elf to the root directory of your SD card and start the hack.


    Control:

    Use arrow keys to move around in the menu. For more detailed info on keyboard controls, consult GeeXboX homepage (http://www.geexbox.org).

    After keypress(s), press enter to send to GeeXboX. (This is a temporary hack)


    Formats:

    All a/v formats supported by MPlayer (yes, rmvb included), with the exception of WMV9 audio.


    Source:

    Front SD only and no changing card function is provided.


    Console:

    If you want to play around with console mode, edit GEEXBOX/runlevel file to include the word "debug". Enter "exit" in console to start GUI.


    Bugs:

    Keypressings are shown on screen, destroying playback;

    Keypressing events are only received by MPlaer after 'ENTER' is pressed;

    Wrong OSD colour.

    ......

    Changelog


    20080624: Prototype release.

    Download and Give Feedback Via Comments ...
    by Published on June 24th, 2008 22:45

    news/release from Adventus

    Hiya,

    Here's the 1st beta of my Wargus port, To conserve cpu I removed Sound & Networking. It's pretty much full speed, but understandedly slows down when you get >100 units. The port isnt perfect, i had to do a whole lot of boring UI redesigning..... i still havent decided where to put the mana bar. It also has a strange screen flicker at completely random moments..... I'm not sure if i've fixed it.

    Anyway Please read the readme, its a little bit complicated to install.... i have tried to simplify it as much as possible though. Ill upload the source at some time soon.

    Download and Give Feedback Via Comments
    ...
    by Published on June 24th, 2008 22:41



    SatFinder Portable is the perfect program for all keen on astronomy. Its main task is to be a tool to locate in the sky hundreds of satellites that can be seen with the naked eye, making a special follow-up to the International Space Station (ISS), the brightest satellite ever."

    With Satfinder Portable we will be able to:

    * To determine the current position of artificial satellites and if they can be seen by the observer.
    * To determine the current position of the stars, the sun and moon in the sky. We can use them for finding the satellites in the sky.
    * To determine the position of constellations.
    * To determine when will be the next times you will be able to see the International Space Station (ISS) in your hometown, drawing the path the ISS will follow in the sky.
    * To determine which satellites are visible in the next half an hour.
    * To determine the precise moment when the Sun and Moon raise and set.
    * To determine when the moon phases will happen: 1st quarter, full, 3rd quarter and new.
    * To determine the night starts and ends..
    * To have a world map with all satellites drawn at their current position, showing up for eache one if it is eclipsed or not by the Earth, and the path the ISS will follow during the next hour.
    * To listent to an voice assistant that notify us important events, letting us not to keep seeing the PSP screen all the time. These are this events:
    o The dusk and dawn, to know from when we can start looking for satellites and when not.
    o The emergence of a new satellite above 0, 30, 60 and 80 degrees of elevation when there is no one with higher elevation. It is useful for long waiting times in the absence of satellites, which we can look away from the screen and wait while we look at the sky.
    o The appearance and disappearance of the ISS, in addition to the time when it reaches its maximum elevation.
    o In each notification also is said in what direction we should look: N, NE, E, SE, S, SW, W, NW and UP are the possible directions.
    o Sunrises and sunset. Moonrises and moonsets. There are two notifications, the first one few minutes before and the second one just when it will happen.
    * It has an installer for the PC that help us to easily install the application on our PSP, taking into account the type of firmware installed, searching the corresponding directory. It is called Satfinder Updater.
    * Change the SatFinder settings:
    o The possibility of changing the location of the observer using the installer (permanent change), or directly using the options menu in the PSP (temporary change).
    o Posibilidad de cambiar entre visión diurna y nocturna. Ability to switch between day and night vision.
    o Possibility of configuring the colors for night vision and for the daytime.
    o Possibility of enabling and disabling the elements to represent in the sky (Sun and Moon, stars, satellites, constellations).
    o Possibility of configuring the number of stars to be shown changing the magnitude limit.
    o Possibility of using automatic magnitude limit adjustments.

    [24-5-2008] SatFinder Portable 1.3 released
    -Luaplayer changed. Now is used HW6.5 WIFI EDITION

    -Corrected moon phases calculations.

    -More data in the info bar.

    -Changed aspect of info screen.

    -Auto update satellite tails system.

    -Faster application close.

    -Better calculation of moon ilumination percentage.

    -Stars are brighter when you zoom them.

    .TLE update mechanism using WIFI now available.

    Download and Give Feedback Via Comments ...
    by Published on June 24th, 2008 22:30

    News/release from Sleepper, M@x of the Java Games Emulator for PSP

    This is a kvm to run j2me applications on PSP.


    Mainpage:
    http://www.pspkvm.com

    Installation:
    Copy "PSPKVM" to /PSP/GAME or /PSP/GAME150 folder.

    Usage:
    1) Select "Find Application" item in AMS (the item on the top)
    2) Select "Install from memory stick (ms0:/)"
    3) Browse the file system of your memory stick now, and select jad or jar to run
    4) After selected, the jad/jar will be automatically installed and run. You can choose the installed application from AMS next time you want to run.


    Key mapping:
    By default, the key assignment is blow:
    NUM0: Cross
    NUM1: Square
    NUM2: UP
    NUM3: Triangle
    NUM4: LEFT
    NUM5: Shift+Circle
    NUM6: RIGHT
    NUM7: Shift+Square
    NUM8: DOWN
    NUM9: Shift+Triangle
    *: Shift+SELECT
    #: Shift+START
    CLEAR: Shift+Cross
    SELECT: Circle
    Left Soft: SELECT
    Right Soft: START
    UP/DOWN/LEFT/RIGHT: Analog joy stick
    (* "Shift" = holding Left Trigger or Right Trigger)

    Left Trigger + Right Trigger + Triangle: Multi-tasking key (Click to return AMS and put MIDlet to background)
    Left Trigger + Right Trigger + Cross: Exit current running MIDlet

    Features:
    MIDP 2.0
    Nokia UI APIs (partial)
    WMA1.1(JSR120) stub
    Networking (By PSP's WIFI)
    Java AMS with MVM supporting
    Several input methods: QWERTY/Abc/Symbol/...
    Directly browse and run from local jad/jar file, and auto-install without interrupting
    Jpeg support
    MIDI & Wave audio playback support
    Device emulation. You can choose device type to emulate for different screen sizes and key codes, either at installation time or from "Select device" menu
    Change default key assignment for specific application.
    JSR75(File Connection)
    Virtual Keyboard Input

    2008-06-22 10:32 v0.4.0
    Change package name and purpose of release bundles.
    1) pspkvm-bin-x.x.x-150-upgrade: Use this package if your PSP is 1.50 kernel and have installed pspkvm
    0.3.2
    2) pspkvm-bin-x.x.x-OE-upgrade: Use this package if your PSP is 3.xx OE kernel and have installed pspkvm
    0.3.2
    3) pspkvm-bin-x.x.x-150-allinone: Use this package if your PSP is 1.50 kernel and havn't installed pspkvm
    0.3.2
    4) pspkvm-bin-x.x.x-OE-allinone: Use this package if your PSP is 3.xx OE kernel and havn't installed pspkvm
    0.3.2
    *) Source code package is no longer provided in release; Instead, you can grab source code from svn, tags are
    created for each release.
    JSR179 support (OE Version only). Currently support GPS290(Sony's USB GPS receiver) only, serial GPS will be
    supported in future
    Chinese Input Method. Please see "Virtual Keyboard and Chinese Input tips" in "Running tips" section of Release
    Note. Special thanks to Culiu for his contribution of Chinese Pinyin engine.
    Use Sony's On screen Keyboard as alternate input method. Default is off, turn it on in pspkvm.ini
    X/O swap in native dialog, configurable by pspkvm.ini
    Get device specific properties from pspkvm.ini. User can set properties (e.g "microedition.platform", or User-Agent value) for specific device
    Use HTTP proxy setting in network profile
    Add SonyEricsson Generic device profile in Device Selection
    Virtual Keyboard improvement:
    1) Change key layout to be "QWERTY"
    2) Add some short-cut keys
    3) "Auto-open" property can be configured by pspkvm.ini
    Resolve some MIDlets not run problems:
    1) Super Action Hero
    2) Gmail 1.5.0
    3) Yahoo! GO

    Download and Give Feedback Via Comments ...
    by Published on June 24th, 2008 21:58

    Ulti posted this release for Wii

    Hey, it's missile command time! This uses the excellent libwiisprite for graphics and Sndlib BETA 1.0 for sound. The background music is Epoq - Lepidoptera, available for free from the Kahvi Collective. The sound effects were made by me spitting on my microphone.

    Current Version
    0.4a - Added background music and sound effects (contact me on IRC if you think you can do a better job with the sound effects)

    Changelog
    0.3a - Added split missiles, missiles now have trajectory lines

    0.2a - Added silo health and ammo, marginally better sprites

    0.1a - Initial release

    Download and Give Feedback Via Comments ...
    by Published on June 24th, 2008 21:46

    News/release from teknecal

    Wiihttpd is a simple multi-threaded HTTP Webserver for the Wii. Wiihttpd is built on the ftpii source code

    Features
    Basic HTTP/1.0 support
    Able to serve any file type you like (you can add more file types in common.h)
    Able to use spaces in file names
    View server uptime, pages/files served and not found by going to /stats

    24 June 2008 (v0.0.2)

    Removed configurable GMT text setting in HTTP header and instead allowed timezone change
    Added Connection: close to HTTP/1.1 header
    Added more mime types
    Added HTTP HEAD method
    Protection against ./ and ../ in HTTP path by displaying a 404 page

    Download and Give Feedback Via Comments ...
    by Published on June 24th, 2008 21:44

    Updated release from Cboomf, Felix123

    A simple web-server for the Wii.
    Still is very early stages of development and at present can only display a built in test page.

    Doesn't exception out when a file or page cannot be found
    Will now serve a "404 Page not found" page

    Download Here and Give feedback Via Comments ...
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