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    by Published on June 25th, 2008 21:26



    A Microsoft Zune / X-Box 360 / mobile phone hybrid? Could this potentially be the greatest handheld gadget in the history of the world?


    It's by no means a reality, but it's been over a year since Big M big-wigs hinted at this awesome combo. While nothing remains concrete, we at T3 couldn't wait any longer.


    Our artist's impressions from the future tech feature in this month's T3 Magazine show the three gadgets brought together in revolutionary harmony.


    Our vision features the familiar X logo and coloured buttons of the X-Box with the slim and sleek Zune music player, with a 64GB flash drive and a mobile phone built in for good measure.

    http://www.t3.com/news/x-box-360-han...the-way?=36044 ...
    by Published on June 25th, 2008 21:20

    News/release from squall:

    squall____ just put online version 1.1 of its utility PSP File Manager.
    This allows you to easily transfer and manage files on your PC and your PSP.
    From above, you would me! While the utilities for this kind already exist, but we must admit that this one surprised us by its ease of use and its wonderful design.

    What files are recognized by the program?

    Files

    Images (JPG)

    Music (MP3)

    Videos (mp4 and pmp)

    Download and Give Feedback Via Comments ...
    by Published on June 25th, 2008 21:16

    News/release from pjeff

    Sonic hedgehog is a blue with his inseparable friends and enemies throughout his adventures. After a tour of all consoles, or almost as commmercial Thursday, is that the hero has to spawn a place as a PSP homebrew through code Pjeff and graphics Cladil.


    The demo, this time is more complete, the design of the menu has been redone, and we can now explore a complete map, what do you wait until the release of the final version!


    Pjeff announcement we also think that having made his time on stage PSP, it now proceed to the programming on Wii or DS, but not inquiètude, Pjeff will always be available to answer your questions on programming PSP.

    Download and Give Feedback Via Comments ...
    by Published on June 25th, 2008 21:05

    Alek one of Dark Alexs inner circle posted this news:

    Bye bye, 1.50!


    Due to the almost sure probability to abandon 1.50 kernel on future releases 'cause of better compatibility and security on 3.xx/4.xx, some new devs were asking me how to port their knowledges to 3.xx kernel, and of course also their own apps.

    I did all of them redirect to this post on ps2dev, a little tuto from CpuWhiz that explains the way to do so

    Even though changing it to 4.xx kernel it will change some things on this tuto, it's a very easy and direct way of doing this process. Hope it helps, credits go for the one who made it.

    But anyway, does this change to superior kernels is necessary? Indeed it is. It allows a greater range of thinks that can be done, plus solving tons of problems on 1.5 kernels. Therefore, having the oportunity to use this ones with the actual cfws, why not to do so? Open to debate.

    Does the loss of 1.50 support bother you ? ...
    by Published on June 25th, 2008 21:01

    There's been plenty of discussion recently about the state of the PSP market – both from other publishers and from Sony itself – so when we had the opportunity to catch up with Zeno Colaço, vice president of publisher and developer relations for Sony Computer Entertainment Europe, we thought it only fair to get his opinions on the burning topics of the day.

    Pocket Gamer: Considering PSP is Sony's first gaming handheld and you've successfully entered a previously 100 per cent Nintendo dominated market, now annoying is it that PSP is always compared to DS?

    Zeno Colaço: It is frustrating from the point of view of it being seen a direct comparison. Both companies and both products need to be complimented for what they have achieved. There's been 300 per cent growth in the handheld market over the past couple of years.

    But with PSP what we're now seeing is continual synergies with our business, whether that's the Go!Series of applications and services or PlayStation 3. But we have to be realistic. A lot of this boils down to developer choice and making a PSP game is more like making a console game than a portable game. PSP is so powerful, you can make games that look like PS2 games and developers are still approaching it from that point of view.

    Do you mean the cost of making PSP games?

    Cost and depth of play. But I think, to a degree, these are conventions we can challenge. We now have a service where you can download games onto the PSP; as we're demonstrating with the PSP PC Store where you can download games direct to your Memory Stick and purchase them that way.

    That's not a particularly straightforward process at the moment though?

    No, but in future as it's incorporated as part of the network services, people will get used to it. There are other elements, too. One example is we have a republishing model so publishers can republish games originally released on UMD digitally. There will be some limits in terms of how long they have to be available in the market – a bit like Platinum [budget re-release range] for PlayStation 2 and 3 – but it's providing an opportunity for a secondary distribution of PSP games, and it shows how we want to take this product forward.

    You were talking about developers' attitude to PSP. How can you change that?

    I think it is a classic case of developer choice. We need to revitalise the developer community to get behind PSP. For example, it's easy to make a DS-type game for a PSP game in terms of cost and speed of development and we will be looking to do encourage that as we continue to develop the PSP. I'm not just talking about the hardware but the services and the business models and the support, too.

    Our sales for PSP is over 37 million units, which is huge, particularly when you take into account the level of third-party sales there are for PSP compared to DS. So from my perspective, what's important is we continue to tell publishers and developers that there's an opportunity to make money on PSP, which is something that will become apparent over the next two years as the network services are developed.

    Do you think there is a current lack of games for PSP?

    Well, one of the issues when you rely on a business model that relies on 25 per cent games from Sony and 75 per cent from other publishers is that if they start to refocus, you can't recover that space because you don't have the internal capacity, so we've probably suffered from that.

    Also, do you think you've focused enough on games compared things such as the Go! applications?

    We've had a requirement to push the boundaries of what PSP could do and that's something only the platform holder can do. Hopefully one outcome is that some of these peripherals such as the camera and GPS will give other developers the opportunity to use that install base and expand the gaming experience. We've seen similar things with EyeToy and the SingStar mics on PlayStation 2. I think it's important to expand the experience, but not all our concentration is in that area.

    We're publishing first-party games, too – God of War has been very successful, and there are a lot of games coming out in the Christmas period. Summer is always a difficult time to judge, but I'm pretty happy in terms of what I am tracking. It will be a very good Christmas and hardware sales are very positive.

    And the PSP's ratio of hardware to software sales is quite high, isn't it?

    The tie-ratio is about four games to each PSP, which is very healthy. What I think is interesting is that people compare PSP to PS2, which has a huge tie-ratio of over ten, so sometimes we suffer from our own successes. But we've learnt a lot with PSP. It's our first foray into this space and we are pushing the boundaries.

    And finally, as with other PlayStation hardware, do you expect PSP to have a ten-year lifespan?

    We definitely have the ambition for it to feature very strongly in the future, both on its own and also complimentary to PlayStation ...
    by Published on June 25th, 2008 20:58

    Three years ago, the PlayStation Portable landed in the collective laps of gamers and the general public, and the reaction was mixed. Quality games rolled out but a perception that there was nothing to play on the platform dominated. UMD movies flooded the marketplace but few people were building up libraries. The system was selling but the Nintendo DS dominated the charts and made the Sony install base look tiny.

    The system continued on its way with games and applications, but it wouldn't be until Sony President and CEO Jack Tretton took the stage at last year's E3 and held up the PSP Slim that stores would see a boom in interest. Suddenly, folks were scooping up the system as fast as they could to play classics such as Daxter alongside new titles such as Star Wars Battlefront: Renegade Squadron and God of War: Chains of Olympus.

    Yet, here we are thundering towards E3 2008, and the Interwebs have been abuzz with PSP commentary. There aren't that many games announced for the show, there haven't been that many games released this year, and the outlook past E3 is foggy at best.

    Is the PSP dying?

    Rather than just give you our own ramblings on the PSP situation -- which we have included at the end of this piece -- the IGN PlayStation Team grabbed SCEA Director of Hardware Marketing John Koller for a 30-minute interview about all things PSP. We found out about GPS, a downloadable movie system, what third parties are looking to do with the system, and Koller even answered a few of our reader questions.

    Let's grab a cup o'info.

    IGN: Well, John, thank you so much for joining us. I think one of the big things on IGN readers' minds is where exactly the PSP is. In your opinion, what is the state of the PSP?

    John Koller: The state of the PSP is very strong. It's a high-growth business for us. It's a highly demanded product. It's red hot for us -- we've had issues keeping it in stock in the last six to seven months, more of a supply issue really than anything else. And the demand has been there really since the price drop when the PSP-2000 launched last September. Overall, the sales are up -- just to put a number with it -- sales are up 87 percent since the 2000 launch in September. Year over year, we're up really across the board. It's very, very successful for us. It's a big part of SCEA, SCEE, and SCEI overall. It's a very important product. So, for us, there are a lot of things that are happening with the PSP, a lot of things that are going to happen. The kind of where we've been -- we launched at a time in 2005 when it was more of an older consumer that was getting into it. We're at a point now where this is a teen proposition -- 15, 16 year olds. We're schooled regularly in focus groups on how easy it is to put PSPs and hide them in books, the back of classrooms, and things of that nature. It's much more of a teen type product now. I think as we go forward, we're going to see a lot more integration with PlayStation 3, particularly as the install base of the PS3 continues to grow stratospherically in many ways, and the integration that is going to occur there is part and parcel of the strategy that the PS3 is the living room hub and really where your entertainment flows. Then, your PSP is your digital living room on the go, and being able to access your PS3 in a wide variety of ways is really a key part of our overall branding strategy. That's going to be something that you're going to see expanded on in future firmware updates and other things.

    IGN: OK.

    John Koller: That's a big part of it as well. So, long-winded answer to your question. PSP is very, very strong. We're very bullish on it here, and it's an exciting time.

    IGN: You talked a little bit about that 2005 launch. When the PSP first hit, for a long time it seemed like it had this reputation that it couldn't get past in a lot of people's minds that "Oh, there's no good games. There's blah, blah." That's ignoring titles like Daxter, Hot Shots Golf, Lumines, I can go on -- these titles were there, but it had this reputation and then E3 comes around last year and you guys announce the 2000, the PSP Slim, and it seemed like immediately perceptions changed. When those bundles were released, people were scooping them up and, like you said, it's been hard to keep those in stock or get people the ones they specifically wanted. It seems like right now, there's this lull, and I think you have a lot of people that have bought those Slims wondering. There's been a lot of talk -- I'm sure you see on the boards all the time -- is the PSP dying? How do you respond to criticism like that or comments like that?

    Chains of Olympus -- the PSP blueprint from here on out.John Koller: Well, it's absolutely not dying. We're at a point actually where the counter to that is that it's actually doing very, very well. From a gaming standpoint, I think that there's a few things that are happening. There's been a calibration amongst publishers of how to publish for the PSP. You bring up ...
    by Published on June 25th, 2008 20:56

    News/release from blah

    if anyone is interested .. .

    first off... i am aware of the pge engine being developed. ( so i dont sound like a total tool ) anyway.... ..

    i have taken the windows version of luplayer (v0.20) and re-built it with visual studio.. ive converted/wrapped at this point ..most of the 3d functions to OpenGL.. including functions like sceGumDrawArray etc..

    the console has been removed (pure win32!).. errors are displayed through message boxes..

    Download and Give Feedback Via Comments ...
    by Published on June 25th, 2008 20:51

    News/release from titch.ryan

    here's a new release of my latest game.

    based on the tron lightcycle race.

    new features:
    -background
    -music player (plays from psp/music if not empty, use shoulders buttons to change track)
    -improved ai (its actually worth playing against computer)

    to do:
    what features do people want?

    btw: i would like to thank Code Red for the snippets of code he added.

    Download HERE and Give Feedback Via Comments ...
    by Published on June 25th, 2008 20:48

    News/release from Burrows

    QURAN PSP is an application for a Muslim it allows you to read the quran on your psp console psp.

    - function backup end.
    - function chapter not yet complete, there are only 11 chapter for the time being.

    INSTALATION:
    Copy "QURAN PSP" to / PSP / GAME.

    DOWNLOAD:

    http://www.sendspace.com/file/ibq1gy

    http://rapidshare.com/files/12490804...v_4.0.rar.html

    Bugs et suggestions:
    [email protected]

    For the next version:
    I will complete the chapter.
    I'll add the English language for the quran.
    I'll add أسماء الله الحسنى

    Download Above and Give Feedback Via Comments ...
    by Published on June 25th, 2008 20:46

    News/release from Torch

    Lockdown allows you to password protect your PSP from prying eyes.
    It also protects the Recovery Menu so that the protection can't be disabled without considerable effort (or by unbricking).

    Tested on 3.90M33-3 Slim.

    Features:
    * Completely customizable GUI
    * Uses PSP keys like Square, Cross, Circle etc as password, instead of fumbling with an on screen keyboard
    * Fully configurable from the PSP
    * Protects Recovery Menu as well
    * Supports 2 modes of operation: 1st mode will only ask for password when the PSP is rebooted or powered on. 2nd mode will ask for password every time the XMB is launched, such as after quitting a game etc.
    * Application errors (Game could not be started, etc) will be displayed normally in the XMB unlike other password programs which won't display these messages. So you know why you were sent back to the XMB.

    If you have problems getting it to work, you can try using the debug versions from the "debug" folder in the archive. They will display any errors that occur.

    v3.0 Changelog
    ------------------------------------------
    Added support to customize the GUI.
    Optimized memory usage.

    Download and Give Feedback Via Comments ...
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