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  • DCEmu Featured News Articles

    by Published on June 25th, 2008 20:42

    Updated Quiz game from Maxy_PSP

    - [ADDED] Quiz Browser
    - [ADDED] Quiz Info Menu
    - [ADDED] Time in Menu
    - [ADDED] GFX (Yay!) (Skinable)
    - [ADDED] Register Feature
    - [ADDED] Online Quiz Feature
    - [ADDED] Authentication(Register) Information Saved In a File
    - [ADDED] Encryption/Decryption on the password
    - [ADDED] Splash (With Effect)
    - [ADDED] Update Feature
    - [ADDED] Function to Recreate file with authentication information
    - [ADDED] Scoreboard Feature (When online quiz is done, your Score and time will be uploaded)-> Need to register
    - [ADDED] Quiz Maker + Quiz name stored in quiz file
    - [CHANGED] Maximum Questions is now 20 (Instead of 10)

    NOTE: Scoreboard viewable here : http://www.grav1ty.be/TC/scoreboard.php (We're still updating, don't worry)

    Thanks To :

    * T-Grave For The Scoreboard, Register System
    * Slasher for his Filebrowser Example

    Download and Give Feedback Via Comments ...
    by Published on June 25th, 2008 20:39

    News/release from caliarbor

    Hi all,

    *
    I've tested this on my PSP Slim at 3.90m33-3 with no problems. I did have issues when I was running 3.71. Not sure about compatability with 3.80.

    To install copy eboot.pbp and support.prx to a folder in ms0:/PSP/GAME

    *

    After going through Sakya's Lightmp3 source and Slasher's filebrowser examples, I decided to piece together a small text based mp3 player. It only handles mp3s and is done in the style of a dos/ansi type app. By default it's clocked at 80mhz to conserve battery life. Although it could probably be clocked even lower.

    All mp3s have to be in the ms0:/MUSIC directory (no sub directories are scanned for now) and all cover art is looked for in ms0:/MUSIC/covers. Covert art is matched by album name only in the ID3 tag and is expected to be in *.jpg format. For best results I normally pull the art from somewhere such as Amazon and resize to 170x170. Any different dimensions probably won't look so good. Cover art isn't required and is only displayed if found in the appropriate location.

    The controls are pretty simple:

    Left/Right move up or down 5 places in listing
    Up/Down move up or down 1 place in listing
    Cross - play highlighted file
    Square - Pause current mp3
    Triangle - Rescan directory
    Select - Toggle USB

    I think the only limitation of the number of files would be the PSPs memory, As directory arrays are dynamically sized according to the number of files present. Files are streamed from the memory stick and not loading into memory fully before playing.

    This isn't meant to be a full-fledged player by any means. Just a small example, with included source, in case anyone is interesed

    Download and Give Feedback Via Comments ...
    by Published on June 25th, 2008 20:36

    CrazyC after a very long break has released a new version of his Dos (old PC Games) emulator for the PSP

    Heres whats new:

    Okay, put up a new binary, windows 3.1 works now. I've put up a new patch too.

    EBOOT.PBP the main binary

    exception.prx if this prx is present, crash dumps will be displayed

    fixup.prx if the prx if present, the ME region will be added to the code cache.

    dosbox.patch.gz the patch

    Download Above and Give Feedback and Compatability Reports Via Comments ...
    by Published on June 25th, 2008 20:31

    EA's getting ready for football season a bit early. Today, EA Sports announced that Madden NFL 09 went gold and will be available in stores nationwide on August 12th. Madden NFL 09 will feature 85 new features and enhancements, such as gameplay that adapts to a player's skill level, a new broadcast presentation from Cris Collinsworth and Tom Hammond, and improved online leagues. The announcement of the game going gold today is a bit surprising, particularly because it won't be released for a month and a half from now.

    Madden NFL 09 will be available for the PS3 and Xbox 360, as well as the PS2, DS, PSP, and Xbox. Madden NFL 09 All-Play, which will host new gameplay and play calling systems to take advantage of the Wii-mote, will be available on the Wii.

    http://uk.psp.ign.com/articles/884/884267p1.html ...
    by Published on June 25th, 2008 20:29

    Sony's PS3 and PSP classics download service, known in Japan as the Game Archives, got a major boost of name recognition today as Square Enix made its first titles available.

    Gamers in Japan (and those overseas with Japanese PlayStation Network accounts) can now download the following first generation PlayStation titles for play on their new generation PlayStation systems: Xenosaga, Einhander, Rakugaki Showtime, Astronoka, Raystorm, and Fighter's Impact.

    The first four titles fall under the Square Enix brand, with the last two falling under the Taito brand. Taito is a wholly owned subsidiary of Square Enix.

    A couple of the Square Enix titles may not be recognizable to audiences outside of Japan. Astronoka and Rakugaki Showtime were originally published by Enix before the merger with Square. The latter was developed by Treasure.

    All six titles are available for the standard 600 yen Game Archives price point and are playable on both the PSP and PS3.

    http://uk.psp.ign.com/articles/884/884128p1.html ...
    by Published on June 25th, 2008 20:26

    Uberjack posted this news:

    The recent issue with fMSX 3.5.3 (fw 1.50 version) prompted me to rethink future support for 1.50/kxploit executables. One option was to regress to an earlier version of the library, dropping any of the adhoc functionality; another was to simply stop working on versions for 1.50.

    I (grudgingly) decided to stop providing support for fw 1.50 - reasons for this being threefold - a) the ps2dev community recommends moving away from this firmware, as continuing support for it is getting more challenging (flash0 memory being one reason); b) running simple applications in kernel mode seems counter-intuitive, and c) it’s becoming exceedingly more difficult to cope with two distinct programming models.

    The emulators that are currently up will probably be the last ones with support for firmware 1.50; all future emulators are likely to only run on firmware 2.00 and greater.

    http://0xff.akop.org/2008/06/25/firmware-150/ ...
    by Published on June 25th, 2008 20:16

    New version out, heres the details:

    DS Game Maker improves on the powerful engine of XtenDS providing a fast, clean and useful environment for developing DS Games. Not only can you visually piece together characters, scenes, and scoring, you can add Wifi, Rumble and sound without having to know any programming!

    Unlike any other program of it's kind, DS Game Maker has a comprehensive manual which will set you on the track of making great DS Games. And when you think your game is good, you can upload it to the dsgamemaker.com community for others to play.


    Click here to download DS Game Maker.

    With DS Game Maker
    Visually plot and organize sprites in the room designer
    Add a vast range of actions to your game, including basic 3D support
    Customize the whole development experience
    Share your games with the dsgamemaker.com community

    + 256 color sprite problem solved! (but you can't add more than 16 sprites to your project on the left... but 16's enough until we sort that out. At least you can work again.)
    + Slight tweaks in upload to site process, backgrounds larger than 256x192 do not affect the screen shot size any more.
    + 3 actions fixed: Init FAT and Play Sound MP3 and Create Sprite (after the new system was introduced in this version).
    + Transition In and Transition Out - you can now use constants instead of numbers, .e.g. LEFTRIGHT, FROMCENTER, STARS, DIAMONDS for the shapes and directions.
    + Fixed a crappy little bug with registration.

    Still to fix/make/do:

    + Font chooser
    + Sprite transparency on/off (button is there, does nothing)
    + Global actions list ...
    by Published on June 25th, 2008 20:11

    Nokia (NOK1V.HE: Quote, Profile, Research) will pay $410 million (209 million pounds) for the remaining shares in UK-based Symbian and make its software royalty-free to boost phone sales and respond to new rivals such as Google (GOOG.O: Quote, Profile, Research).

    Symbian's software is used in two-thirds of smartphones -- handsets with computer-like capabilities -- and 6 percent of all cellphones, but new platforms such as Google's Android and Apple's (AAPL.O: Quote, Profile, Research) iPhone could challenge its dominance.

    "The move's a shrewd response to growing threats from other providers of mobile phone software," said Geoff Blaber of UK-based research firm CCS Insight, citing the open-source LiMo Foundation as well as Google and Apple.

    Currently, Symbian's closest rival is Microsoft's (MSFT.O: Quote, Profile, Research) Windows Mobile operating system, which has just 13 percent of the market despite the U.S. software maker's efforts to gain market share.

    Microsoft charges $8 to $15 per phone, according to research firm Strategy Analytics, while Symbian charges on average $4.10.

    "This puts a lot of pressure on Microsoft right at a time when they are trying to really push into the consumer space," said Gartner analyst Carolina Milanesi.

    "Lower price points are what operators and the market need to push smartphone adoption and dropping royalty is going to help that. For operators this offers a good alternative to Android," she said.

    Nokia, which makes 40 percent of all phones sold globally, will pay 264 million euros ($410 million) for the 52 percent of British-based Symbian it does not already own, it said.

    http://uk.reuters.com/article/busine...30144220080624 ...
    by Published on June 25th, 2008 20:07

    Some Gizmondo news at last

    We set our moderation and staff team loose on Carl to see what they could draw out of him this time.
    the below are our questions and as usual Carl's answers are quoted below.

    Do you plan to harness or upgrade the GPS in current Gizmondo's or new Gizmondo's i.e.: Will you approach ALK again with CoPilot, look at other companies?

    QUOTE
    Yes, we want to upgrade the GPS in the new release. We are currently looking for a GPS partner.

    Will we be seeing an improved GPS chip such as the SIRF 3 found in modern GPS units?

    QUOTE
    A new GPS chip will be included into the new version of the Giz

    Will the Gizmondo Servers be back? Such as the Location based, where am I, or where is my nearest, services?

    QUOTE
    We are currently building out a worldwide server farm to minimize load times for users regardless of where they are located.

    What is going to happen to SmartAds? Will we see it returning to the Gizmondo?

    QUOTE
    No

    Will there be additional support for audio and video files on the Gizmondo such as the widely used Divx and Xvid?

    QUOTE
    We are discussing support for Xvid but currently the audio/video formats we are planning are the ones built in to the Windows Moble Media Player which include MP3 & WMA for audio and WMV and MPEG for video. Thus far, we have not discussed support for Divx.

    Will the updated Gizmondo have WIFI or 3g capabilities?

    QUOTE
    The updated Gizmondo will have WIFI. We've looked at 3g but the 3g boards are really expensive to add and would put the Giz outside the pricepoint we are trying to stay within. We are looking at a external USB device that could be plugged into the Giz to provide 3g capabilities.

    With the change in user interface will you be using the astonishing tribe http://www.tat.se again?

    QUOTE
    Yes, we are upgrading the UI and are handling the entire redesign in house. We took a TON of feedback from Gizmondo users.

    What support will you be giving to operating systems such as driver support? Last time we were stuck with using windows 98-XP will there be Mac, Linux and Windows Vista support?

    QUOTE
    The new Giz will be on Windows mobile, so there will be Vista support. Not sure yet on Mac or Linux versions yet. We are also looking at an Android version as well.


    Will Gizmondo be producing its own software for purchase? Can you divulge any ideas or projects you have going?

    QUOTE
    Yes, we will be producing non-game titles. We will be happy to provide you with detail on any of our applications as they get closer to launch.


    From our development community

    Can you elaborate on what support you will be providing for developers and programs you will be initiating to draw them in before releasing to the public? The development guys really need specific details on this as soon as possible.

    QUOTE
    We will provide a very comprehensive SDK, free access to a new device for registered developers for testing. There will be a revenue share program for new titles as well as for Gizmondo peripherals. We are also going to launch a small venture fund for promising technologies/applications developed for the Gizmondo. We have been approached by several educational institutions who want to use the Giz for lifestyle testing, as a universal remote etc. As we said before, we are committed to developing the Giz as a platform and we want to encourage these creative ideas.

    The last Gizmondo lacked any extra incentives for developers, thus its homebrew community was also diminished. Are there any extra incentives or programs for developers this time round?

    QUOTE
    There will be a chance for revenue share on any application built for the Gizmondo and sold/distributed through the website. We also have other marketing partners that have indicated they will want to partner with members in the development community.

    Will developers be able to buy the Gizmondo 2.0 before the public release (Dev Unit), so that they can produce content for the community in time for the actual launch?

    QUOTE
    Yes. We will have dev units and the SDK available early in 3rd quarter.

    Will there be any difference in a Developer Unit & a Normal Unit (or any other units for that matter)?

    QUOTE
    No, there won't be a difference between the units. All units will come unlocked.

    Will there be any other specific resources to help developers get started developing with the Gizmondo 2.0 (e.g. SDK, Documentation, Forums/Developer Network...)?

    QUOTE
    Yes, we will offer all of these...SDK, Documentation, Forums/Developer Network.


    I shall let this settle and see what people can ask next
    Prospects of Android sound interesting though it would defiantly push the Gizmondo into a future market with the boom on that platform imminent a lot of money is being invested into android and Gizmondo backing it would mean we could get our hands on a first gaming android device.

    http://www.gizmondoforums.com/forums...howtopic=13021 ...
    by Published on June 25th, 2008 20:03

    Askot has given us another good reason to be in the Wii Homebrew Scene and thats a Neogeo Pocket Emulator for the Nintendo Wii and Gamecube

    20/06/2008 (Askot):
    - WII mode support added
    - updated to devkitpror15
    - added libfat support
    - removed sdcard support
    - former System Reboot option now separated in PSO/SD/TP reload
    - added reboot console option
    - added sort file method when selecting file

    Download and Give Feedback and Compatability Reports Via Comments ...
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