• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on March 5th, 2008 19:35

    News/release from LoneWolfDS Site:

    This project has begun as a way to learn how to program on the Nintendo DS. After seeing how the DS was used vertically as a book by some famous games, I thought it would be really cool to have some old gamebooks converted on this system.

    Unfortunately, due to copyright issues, it was not really easy to find good contents to use as a working base. Then I found the Project Aon site, which offered many books from the award-winning Lone Wolf series, fully converted to HTML by some loving fans.

    For those who didn't know about Gamebooks, they were novels which had a nice success during the 80's, and which were allowing the readers to choose their own path by jumping from one numbered section to another, in a fun and interactive way. They were introducing the concepts of inventory, enemies fights, random dice results, and other nice ideas which were the precursors of what we find today in role playing video games.
    The philosophy behind the port of the Lone Wolf books to the DS is to let the console handle all the rules related to combats, stats and so on, so the player can be really immersed in the story and doesn't need to bother with the gameplay elements.

    For now, only the first volume of the series, called "Flight From The Dark", is available. If people show enough interest in this first book, other volumes will be ported too. So if you find a bug, have a suggestion, or simply want to contact me, please feel free to write to lonewolfdsfree.fr (replace the "" by the "@" symbol). Any feedback will be greatly appreciated!

    Download and Give Feedback Via Comments ...
    by Published on March 5th, 2008 19:35

    News/release from LoneWolfDS Site:

    This project has begun as a way to learn how to program on the Nintendo DS. After seeing how the DS was used vertically as a book by some famous games, I thought it would be really cool to have some old gamebooks converted on this system.

    Unfortunately, due to copyright issues, it was not really easy to find good contents to use as a working base. Then I found the Project Aon site, which offered many books from the award-winning Lone Wolf series, fully converted to HTML by some loving fans.

    For those who didn't know about Gamebooks, they were novels which had a nice success during the 80's, and which were allowing the readers to choose their own path by jumping from one numbered section to another, in a fun and interactive way. They were introducing the concepts of inventory, enemies fights, random dice results, and other nice ideas which were the precursors of what we find today in role playing video games.
    The philosophy behind the port of the Lone Wolf books to the DS is to let the console handle all the rules related to combats, stats and so on, so the player can be really immersed in the story and doesn't need to bother with the gameplay elements.

    For now, only the first volume of the series, called "Flight From The Dark", is available. If people show enough interest in this first book, other volumes will be ported too. So if you find a bug, have a suggestion, or simply want to contact me, please feel free to write to lonewolfdsfree.fr (replace the "" by the "@" symbol). Any feedback will be greatly appreciated!

    Download and Give Feedback Via Comments ...
    by Published on March 5th, 2008 19:25

    News/release from theoxylo

    Hi all,

    I'm pleased to announce Rainbow Sprite Wars for the NDS. a 2D sprite-based shooter. The game is still very early, but I think it's to the point where it's at least fun to play for a few minutes (hopefully). Still lots and lots of stuff to do... I'm going for some kind of an AI sandbox with tactical assault overtones! ) Any feedback is appreciated.

    Thanks to devkitPro, libnds, no$gba, dev-scene.com, gbadev.org, and everybody who makes NDS homebrew possible!

    New (3/3/08):
    ----------
    * fewer enemies (2 + 2 + 16)
    * larger turning radius for player (can't reverse on a dime anymore, so watch out!)
    * drag-shooting: hold L or R and drag to shoot; release and drag to drive


    Controls:
    ----------
    * Drag to move
    * Tap to shoot
    * L to reset game after player collision (lose)
    * Start to pause (repeat to step through player collision)
    * Y to show score and debug console
    * R to swap screens

    To do:
    ----------
    * sprite-based HUD/map subscreen
    * driving/strafe controls on d-pad (e.g., down to stop)
    * new agent sprites and behaviors
    * multi-frame (animated) sprites
    * walls/obstacles/interactive bg
    * aim/slow-mo mode? (e.g., hold L to shoot)
    * wi-fi deathmatch? )

    Download and Give Feedback Via Comments ...
    by Published on March 5th, 2008 19:25

    News/release from theoxylo

    Hi all,

    I'm pleased to announce Rainbow Sprite Wars for the NDS. a 2D sprite-based shooter. The game is still very early, but I think it's to the point where it's at least fun to play for a few minutes (hopefully). Still lots and lots of stuff to do... I'm going for some kind of an AI sandbox with tactical assault overtones! ) Any feedback is appreciated.

    Thanks to devkitPro, libnds, no$gba, dev-scene.com, gbadev.org, and everybody who makes NDS homebrew possible!

    New (3/3/08):
    ----------
    * fewer enemies (2 + 2 + 16)
    * larger turning radius for player (can't reverse on a dime anymore, so watch out!)
    * drag-shooting: hold L or R and drag to shoot; release and drag to drive


    Controls:
    ----------
    * Drag to move
    * Tap to shoot
    * L to reset game after player collision (lose)
    * Start to pause (repeat to step through player collision)
    * Y to show score and debug console
    * R to swap screens

    To do:
    ----------
    * sprite-based HUD/map subscreen
    * driving/strafe controls on d-pad (e.g., down to stop)
    * new agent sprites and behaviors
    * multi-frame (animated) sprites
    * walls/obstacles/interactive bg
    * aim/slow-mo mode? (e.g., hold L to shoot)
    * wi-fi deathmatch? )

    Download and Give Feedback Via Comments ...
    by Published on March 5th, 2008 19:22

    News/release from Relavak Labs:

    PinHockey for the Nintendo DS has been updated:

    Added Dual Screen field with moving paddles and various options
    Added Booster and Spin Booster obstacles
    Added “Win At” options
    Added one puck/two puck option
    Updated underlying Box2D library to version 2.

    Download and Give Feedback Via Comments ...
    by Published on March 5th, 2008 19:22

    News/release from Relavak Labs:

    PinHockey for the Nintendo DS has been updated:

    Added Dual Screen field with moving paddles and various options
    Added Booster and Spin Booster obstacles
    Added “Win At” options
    Added one puck/two puck option
    Updated underlying Box2D library to version 2.

    Download and Give Feedback Via Comments ...
    by Published on March 5th, 2008 19:18

    via Computer and Video Games


    We've had our eyes on De Blob for some time - despite it's totally rubbish title; it looks like one of the Wii's quirkiest and innovative titles this year, and the sort of bonker gameplay you'd expect from those crazy people at Capcom who made Katamari Damacy.

    In it, you play as a blob who has to return life to a world that has been turned grey by rolling around, spreading paint as you go and giving the world colour. You bounce athletically from building to building in sprawling urban environments like some sort of free-running Pokemon.

    We know, it makes no sense, but that's why we like it. And that's why we've got 13 more screens for your eyes. Hit the thumbs below.


    Screenshots ...
    by Published on March 5th, 2008 19:11

    Im a few weeks late with this but im stunned to hear the very sad news that Heliophobe who was one of the nicest and most talented coders to hit the Dreamcast scene died a few weeks ago.

    Heres the post from the SMS Power forums:

    We regret to inform you, that
    Nick Warren, aka Heliophobe, long time member and supporter of our community, passed away on thursday, january 29 at the age of 29.
    Despite being active here, Nick was sick since a few months, and went to the hospital in january. You'll probably remember him for the quality, intelligence and sense of humor in his contributions. Additionnally, it isn't a well known fact but Nick generously handled hosting fees of the site for many years, which permitted our community to stay alive all this time.

    More important parts of Nick's life are unknown to us, and I'm certain that his friends and family have more and better reasons to miss him. Our sincere thoughts goes to them.

    His close friend Genevieve has setup a simple remembrance page here (page closed by Genevieve since then).

    Shall I add some of the things that he created:
    Nine Pixels (2006),
    SMS Power 7 (2004),
    Copyright Violation (2002),
    SMEG (SMS Emulator for Dreamcast) (2001) + Interview,
    Damiana (Y2Kode 2001 competition),
    Tetracycline (2000),
    Good Advice (2000),
    Sprite (2000).

    RIP.

    This is very sad news for the Whole Homebrew Community and my tears go out to his friends and family. To die at such a young age is heartbreaking.

    RIP ...
    by Published on March 5th, 2008 19:07

    via Engadget


    We know what you're thinking, and trust us, we're right there with you. Nevertheless, The Urban Institute, a Washington-based think tank, has reportedly come to the conclusion that the reason US violent crime rose in 2005 and 2006 after declining every year since 1991 is because more iPods were on the streets.

    You heard right -- these researchers are suggesting that the "iCrime wave" occurred primarily due to the popularity of Apple's darling and the relatively high value of possessing one. Granted, the iPod has been the focal point of quite a few muggings in the past, but blaming a fruit-flavored PMP for a nation's sudden urge to take up larceny? Pfft. ...
    by Published on March 5th, 2008 19:05

    via Games Industry


    Nintendo will once again look upon the Spanish and German software sales charts with satisfaction as its platforms accounted for the top four places in both charts, and 15 of the combined top ten lists as well.

    Few of the titles will come as any surprise, with Spain dominated by Wii Play, Mario & Sonic at the Olympics and the Brain Training titles, with Call of Duty 4 and Unreal Tournament 3 marking the only non-Nintendo platform entries in the top ten.

    Dragon Ball Z: Budokai Tenkaichi, Big Brain Academy and Triiviial - all for the Wii - completed the top ten for the week ending February 24 according to data compiled by Media-Control GfK International.

    Meanwhile in Germany, Mario & Sonic took top spot for the DS, with the Brain Training titles in second and third, and Prof Kageyama's Maths Training in fourth.

    Call of Duty 4 was fifth, with Wii Play and Final Fantasy XII: Revenant Wings in sixth and seventh. World of Warcraft, along with the Burning Crusade expansion, and Super Mario Galaxy finished the list.


    The full charts are as follows:

    Spain

    1. Wii Play (Wii)
    2. Mario & Sonic at the Olympics (DS)
    3. More Brain Training (DS)
    4. Mario & Sonic at the Olympics (Wii)
    5. Call of Duty 4 (PS3)
    6. Brain Training (DS)
    7. Unreal Tournament 3 (PS3)
    8. Dragon Ball Z: Budokai Tenkaichi (Wii)
    9. Big Brain Academy (Wii)
    10. Triiviial (Wii)

    Germany

    1. Mario & Sonic at the Olympics (DS)
    2. More Brain Training (DS)
    3. Brain Training (DS)
    4. Prof Kageyama's Maths Training (DS)
    5. Call of Duty 4 (PC)
    6. Wii Play (Wii)
    7. Final Fantasy XII: Revenant Wings (DS)
    8. World of Warcraft (PC)
    9. World of Warcraft: The Burning Crusade (PC)
    10. Super Mario Galaxy (Wii) ...
  • Search DCEmu

  • Advert 3