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    by Published on February 22nd, 2008 14:17

    via


    Valve has confirmed that it has no plans for a PS3 version of Left 4 Dead.

    Spokesperson Doug Lombardi said the developer had "limited interest" in working on the platform, and only offered Orange Box on PS3 because Electronic Arts had asked and taken care of it itself.

    "EA wanted to do Orange Box on PS3 and they handled it," Doug Lombardi told videogaming247. "Left 4 Dead isn't coming out on PS3 because we've not had that call. If the phone rang we would have the conversation, certainly, but it hasn't happened."

    Traditionally Valve has had a hard time working on consoles, according to Lombardi, and struggled developing Half-Life for Xbox many moons ago.

    But the developer has since expanded and put together an Xbox 360 team to create console code side-by-side with its PC counterparts. And this is how Valve plans to stay for the time being, so any PS3 versions will have to be handled by a third-party.

    Left 4 Dead is a sumptuous squad-based shooter that pits a group of survivors against the Infected, or zombies as we like to call them.

    The interesting part is that not only can you join your friends on the survivor side, but you can also join others as the Infected. These consist of rank and file zombies that die as quickly as extras (you re-spawn as another upon re-death), but there are also boss types as well as others that act has walking time bombs.

    You can play it on your own, or with the computer controlling the Infected - there should be difficultly levels hard enough for even the tightest team to be swamped in.

    For those reasons and more, Left 4 Dead is already a well-tipped game of the year by many of us.

    Left 4 Dead is due out in late summer on PC and 360, as Valve is taking its time to make sure everything is balanced and sparkly. ...
    by Published on February 22nd, 2008 14:12

    The latest consoles hardware sales from the land of Japan is in show below as follows:


    Nintendo Wii: 78,583
    Nintendo DS Lite: 62,362
    Playstation Portable: 59,654
    Playstation 3 : 17,637
    Playstation 2: 11,266
    Xbox 360 : 2,198


    Wii stays on top, takes roughly a 3,000 unit drop. DS replaces the PSP in secound place, increase 2,000 while the latter experiences a 15,500 decrease. PS3 goes down 6,000, PS2 200 up and Xbox 360 dips by extactly 417. ...
    by Published on February 22nd, 2008 14:03

    via Eurogamer


    Sony's Phil Harrison, head of worldwide studios for Sony, has expressed his frustration that the company's Japanese division was too slow at accepting the ideas of social gaming - a market now dominated by rival manufacturer Nintendo and its Wii console, GamesIndustry.biz reports.

    Sony Europe already had three products on the market designed specifically to encourage social gaming in the living room before the Wii was even released - the EyeToy, SingStar and Buzz - but Japanese execs didn't believe in the concept of families enjoying gaming together.

    "It's a very interesting and frustrating thing for me to experience because I have been banging the drum about social gaming for a long time, with SingStar, EyeToy and Buzz," he said during a private lunch taking place during GDC week.

    "And our Japanese colleagues said that there is no such thing as social gaming in Japan - people do not play games on the same sofa together in each other's homes. It will never happen. And then out comes the Wii."

    Harrison said that he thinks Wii Sports is a title that encapsulates the idea of a true 'next-generation' game, and he admires Nintendo's success in marketing and sales.

    "What's interesting with Nintendo adverts - and they are the same the world over - they always show the view from the television back to the sofa, which is very clever. And what do you see? A family or friends all on a sofa," he said. ...
    by Published on February 22nd, 2008 06:16

    Ok, so anyone who is a regular here at DCEmu has probably read one (or more) of my off-topic rants about how much I love the idea of incorporating head tracking into games.

    For the rest of you: Head tracking is a way of letting the wii know where your head is relative to the TV. Knowing this allows the game to show a view of the game that takes into account the angle you are looking at the TV from, and to change how the game looks if you move around to a different angle.

    Since seeing the head tracking video (embedded below) a while back I just couldn't comprehend how something this cool was not being attempted by commercial game developers, after all the Wii is all about promoting new ways of interacting with games. It seemed like such a great way to bring something new to games relatively easily and would perfectly fit in with the 'get up and play' style of games the wii is great at.
    You want to see around that tree? Just move to the side a little.

    Well Game Developers Conference 08 brings news that the game Boom Blox (the 'Stephen Speilberg game'), will incorporate some form of head tracking, although it will be presented as more of an 'easter egg' than a selling-point feature.
    It will be used (obviously) to allow the gamer to control the camera by moving their head. Now while that may not sound like a big deal, the increased 3d effect it allows the screen to display (as seen in the demo video) is extremely exciting.

    If it's 1/10th as impressive as the original Head tracking demo by Johnny Chung Lee then I can really see it generating a buzz that could influence more developers to see what can be done to enhance gameplay.

    After all, the only thing a user needs apart from 2 Wii-motes is a couple of cheap IR LEDs that can be attached to glasses or on a headband etc, which could be mass produced for next to nothing.

    The original head tracking demo by Johnny Lee:



    A preview of the Boom Blox game:


    Original Article (Joystiq). ...
    by Published on February 21st, 2008 21:02

    Gamespot UK is hosting a competition for residents of the UK. The prize? A GoW: Chains of Olympus UMD demo. There are only 5,000 copies so act fast. This will be the very first UMD demo for us!

    Click HERE to enter the prize draw. Good luck!

    http://www.pspdemocenter.org/page.php?id=841 ...
    by Published on February 21st, 2008 20:42

    All six major Hollywood studios are now in the Blu-ray Disc camp, a day after Toshiba has pulled the plug on HD DVD and Blu-ray became effectively the only next-gen game in town.

    Paramount Home Entertainment quietly came onboard via a statement sent exclusively to The Hollywood Reporter on Wednesday: "We are pleased that the industry is moving to a single high-definition format, as we believe it is in the best interest of the consumer," the statement reads. "As we look to (begin) releasing our titles on Blu-ray, we will monitor consumer adoption and determine our release plans accordingly."

    Universal Studios Home Entertainment, in contrast, cast its lot with Blu-ray within hours of Toshiba's announcement Tuesday morning that it was ending the format war by ceasing the development, manufacture and marketing of HD DVD players by the end of March. Universal made a big splash with its announcement, sending media outlets a statement from division president Craig Kornblau in which he said, "While Universal values the close partnership we have shared with Toshiba, it is time to turn our focus to releasing new and catalog titles on Blu-ray."

    http://www.hollywoodreporter.com/hr/...969933f25fc601 ...
    by Published on February 21st, 2008 20:39

    News from dominik81



    The current version of OpenTTD DS is Alpha 5.

    Changelog for Alpha 5:

    based on r12083
    Major new feature: stereo sounds effects!
    Sounds require additional memory. Currently up to 200KB might be used for the sound samples. Therefore crashes due to memory shortage (especially on bigger maps) could be more frequent.
    Music is still not working due to the lack of a ARM7 midi library
    sounds are also played for tiles on the border of the screen
    config options and patch settings are now saved
    more comprehensible error messages when files from the original game are missing
    screenshots in BMP format are working (normal and giant)
    (the debug console won't be drawn onto a screenshot)
    added a loading screen and a an exit screen
    code cleanup to fit OpenTTD project structure

    Known bugs:
    random crashes when the game runs out of memory
    graphical glitches (mostly during scrolling) because the nds blitter needs to be rewritten
    minimap glitches
    trying to create maps bigger than 256x128 crashes
    the screen resolution is too small making it impossible to click some windows

    Please report any bugs that are not mentioned in this list.

    Download and Give Feedback Via Comments ...
    by Published on February 21st, 2008 20:36

    via Eurogamer


    Game creator Masahiro Sakurai has "no plans" to make a Smash Bros. game for DS.

    It would work on the platform, he told IGN at the Game Developers Conference, but it is not something he sees himself doing.

    "Seeing the success that Brawl has had with the Wii remote being played sideways, I don't think that there are control limitations that keep it from being ported to the DS," said Sakurai. "But I personally have no plans to do this myself.

    "If, in the future, such a thing was to be planned, it would be up to Nintendo to decide how and when and in what way they would like to create that sort of game."

    So, nothing appears to be in the works at the moment, but a DS version is far from dead and buried. It's quite usual for a different team to take control of a handheld version.

    But it gets us no closer to a European date for Super Smash Bros. Brawl. Which is a little frustrating, seeing as Mario Kart Wii and Wii Fit were both recently given April launch windows here. ...
    by Published on February 21st, 2008 20:32

    News/release from AgentQ

    Hi Everyone,

    Since there were bugs found in a few of the ScummVM engines, ScummVM 0.11.1 will be release to fix them. There are no new features compared to the 0.11.0 release.

    Here is the first beta version of the 0.11.1 release of ScummVM DS. It needs lots of testing, since there are so many games that I don't have time to do much of it myself. So please download it. Please post, even it it works fine!

    http://scummvm.drunkencoders.com/scu...-11-1beta1.zip


    Supported Games


    Build A:
    Manic Mansion
    Zak McKracken and the Alien Mindbenders
    Indiana Jones and the Last Crusade
    Loom
    Passport to Adventure
    The Secret of Monkey Island
    Monkey Island 2: LeChuck's Revenge
    Indiana Jones and the Fate of Atlantis
    Day of the Tentacle
    Sam & Max Hit the Road
    Bear Stormin' (DOS version only)
    Fatty Bear's Birthday Surprise (DOS version only)
    Fatty Bear's Fun Pack (DOS version only)
    Putt-Putt's Fun Pack (DOS version only)
    Putt-Putt Goes to the Moon (DOS version only)
    Putt-Putt Joins the Parade (DOS version only)

    Build B:
    Beneath a Steel Sky
    Flight of the Amazon Queen

    Build C:
    Simon the Sorcerer 1/2
    Elvira 1/2
    Waxworks (Amiga version only)

    Build D:
    Sierra AGI games
    Gobliiins 1 - 3
    Bargon Attack
    Ween: The Prophecy
    Future Wars

    Build E:
    Inherit the Earth

    Download and Give Feedback Via Comments ...
    by Published on February 21st, 2008 20:24

    via Computer and Video Games


    THQ is preparing to release Big Beach Sports for the Wii in the summer of 2008, clearly tapping into an overlooked genre on Nintendo's system.

    Big Beach Sports lets players compete in a number of outdoor sports, including American football, volleyball, football, cricket, disc golf and bocce, the later of which is like the best winter sports game of all time, curling. Except without the winter bit.

    The game is being developed by HB Studios Multimedia, who has previously produced a series of EA Sports games for the PlayStation 2 and notably co-produced Madden NFL '07 for the Wii.

    Up to four players can compete in the game, while the structure of the single player tournament encourages players to master each sport through the use of real-life sport motions.

    How this applies to the football mode we can only guess - are you supposed to kick the Wii Remote around the floor? That'll hurt. ...
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