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    by Published on March 7th, 2008 20:55

    via The Escapist

    Interview: Cryptic Allusion on Keeping the Dream(cast) Alive
    by Howard Wen, 4 Mar 2008 3:11 pm


    The Dreamcast was the best and last console Sega ever made. Its short life of less than three years on the market (originally released in November 1998) was marked by good reviews for the console itself and many of its games. None of this was enough to make a difference, especially against the onslaught of the PlayStation 2.

    In the aftermath, a cult following for the Dreamcast grew, and rapidly alongside it came a homebrew development scene determined to give this still technically powerful console a second life.

    Cryptic Allusion helped pioneer and foster the Dreamcast homebrew scene. The founder of this firm, Dan Potter, was influential in creating KallistiOS, an unofficial toolkit that helps programmers write code for the game console. (Today, KallistiOS is maintained as an open-source, free software project by a team of volunteers.)

    In 2001, months after Sega officially stopped selling the Dreamcast, Cryptic Allusion put together a disc of Dreamcast games and demos created by themselves and other homebrew developers. This disc, titled DC Tonic, was given away at that year's E3 to critical acclaim.

    In 2003, Cryptic Allusion released the game for which they became best known: Feet of Fury, a Dance Dance Revolution clone developed with KallistiOS. Its professional-level production values helped to extend interest in the Dreamcast's afterlife among the homebrew community.
    image

    But from that point on, Cryptic Allusion gradually shifted away from the Dreamcast. Activity within the entire Dreamcast homebrew scene was declining, as well. Though Cryptic Allusion is still presently working on a new Dreamcast title, a remake of an Amiga platformer featuring a Samurai duck called Donk!, they have been focusing more on making games for the Mac and Windows. Apparently, developing for dead game consoles isn't that profitable.

    Potter runs Cryptic Allusion from Austin, Texas, with his business partner, Roddy Toomim, as an independent game development company that comprises of just the two of them.

    The Escapist: What are your technical backgrounds? What do you guys do for a living?

    Roddy Toomim: I'm a techie by nature, but I couldn't code my way out of a wet paper bag in a Gulf Coast rainstorm. Dan's the man behind the code, but we've taken on a couple of coder interns in recent months to help us complete Donk!, as well as a couple of art interns.

    In real life, I'm a software tester for a company that creates and markets slot machines. I suppose that puts me in the "gaming" business, but not exactly where I want to be just yet.

    Dan Potter
    : I began working with computers when I was about 6, when my dad brought home the "first pieces" from the TI employee store. I haven't really stopped since then; I've been working in the industry professionally for about 14 years now.

    My current job is in the transport and analysis of flight data for commercial carriers - think "black boxes" - for accident prevention and procedural improvements [like] more comfortable flights, less fuel usage, etc.

    TE: What's the appeal of the Dreamcast for you guys? Basically, why have you even bothered with making games for this dead system that wasn't all too popular to begin with?


    RT: [It's] the last Sega-made console. Ever. It's got too much appeal as a piece of gaming history to just let it die, you know?

    Dan was mostly responsible for the reverse engineering of the machine. He likes to tell people that he had minimal involvement in the project to figure out the guts of the Dreamcast, but he's a smart guy. Smarter than me by far. At least as far as math/code goes. Don't let him tell you different!

    DP: Let's not distort the record here. I actually had very little to do with the reverse engineering part of it. I tried really hard on a few areas and just didn't really get anywhere. There are some even smarter guys, mostly in Sweden, who did most of that. I helped nudge it along in a few places - by friendly competition, if nothing else. But they did the bulk of the work. My main contribution was to put it all together in one place and make a friendly package to let people get in there and use the knowledge. After awhile, I was really only stewarding that effort.

    The most modern version of KallistiOS includes a lot of code from my hands, but I'd bet about half of it was contributed by [others in] the community. If you include all the add-on libraries, my contribution shrinks even further.

    RT: I may have to butt heads with you here about the popularity of the system. I believe it was successfully marketed to a burgeoning demographic of core gamers. In that ...
    by Published on March 7th, 2008 20:38

    via Computer and Video Games


    Empire Interactive has dropped word that it'll be publishing Now Production's upcoming DS adventure, Unsolved Crimes.

    Hot on the heels of Phoenix Wright and Hotel Dusk, Empire Interactive hopes the game will appeal to both those audiences and those who enjoy solving puzzles like PUT KEY IN KEYHOLE, UNLOCK DOOR, OPEN DOOR, NORTH.

    Taking on the role of a young rookie detective in a Homicide division, you and your partner must solve the mysterious aspiring model Betsy Blake.

    Empire Interactive says the game is set in a stylized 1970s New York, but to us the screenshots look less like The French Connection and more like a CSI series produced by CBBC.

    The game contains a wealth of options and functions that all draw on the unique functionality of the DS, apparently. So expect to mark spots on maps with Xs, write notes in virtual books and scribble over a pad to reveal what the previous writer jotted down.

    Unsolved Crimes is tapped for release sometime this year.


    Screenshots ...
    by Published on March 7th, 2008 20:38

    via Computer and Video Games


    Empire Interactive has dropped word that it'll be publishing Now Production's upcoming DS adventure, Unsolved Crimes.

    Hot on the heels of Phoenix Wright and Hotel Dusk, Empire Interactive hopes the game will appeal to both those audiences and those who enjoy solving puzzles like PUT KEY IN KEYHOLE, UNLOCK DOOR, OPEN DOOR, NORTH.

    Taking on the role of a young rookie detective in a Homicide division, you and your partner must solve the mysterious aspiring model Betsy Blake.

    Empire Interactive says the game is set in a stylized 1970s New York, but to us the screenshots look less like The French Connection and more like a CSI series produced by CBBC.

    The game contains a wealth of options and functions that all draw on the unique functionality of the DS, apparently. So expect to mark spots on maps with Xs, write notes in virtual books and scribble over a pad to reveal what the previous writer jotted down.

    Unsolved Crimes is tapped for release sometime this year.


    Screenshots ...
    by Published on March 7th, 2008 19:56

    via Joystiq


    The time of Super Smash Bros. Brawl is almost upon the North Americas. Sunday, in fact, in case you're just waking from a coma (welcome back, btw). We've given our initial impressions of the game, but the reviews are coming in and they look smashing (sorry). The only real complaint leveled against the game is that it doesn't move the series forward, but merely refines what's there. We're pretty sure the many who plan on playing all Sunday night and are calling in sick for Monday don't care.
    • GamePro (100/100): "From the fighting mechanics to roster of players Brawl is a well-rounded game that I just couldn't put down. The only downside to Brawl is that it doesn't do anything to reinvent the series. It takes elements of past SSB games and refines them, which is great, but players expecting an entirely new experience won't find it here. Still, it is a well round game that doesn't disappoint and it's a must buy for every Wii owner."
    • IGN (95/100): "You will play the game to death when you get it. But unlike so many single-player hits, Metroid and Mario included, you will still be playing and consequently loving Brawl in the months and years to come. It is one of the great multiplayer titles of the generation and simply not to be missed."
    • GameTap (90/100): "That's the beauty of Brawl: It's a game that keeps on giving. The game supports online matchups via the Wi-Fi Connection, of course, but even when you're not focused on the primary game modes, you can spend hours just playing with extra features or hunting down a ton of unlockables. ... Super Smash Bros. Brawl is a Wii game you can play forever...or at least, until the next Nintendo console arrives."
    ...
    by Published on March 7th, 2008 19:42

    via Eurogamer


    THQ has announced plans to release "the first-ever cheerleading videogame" for Wii and DS. What about Elite Beat Agents, THQ? Eh?

    All Star Cheer Squad will see you experiencing a year in the life of a cheerleader - learning cheers, creating your own routines, becoming squad captain and believing the quarterback when he says he'll do it in a tissue at the last minute. Probably not the last one.

    Those who hear the word "cheerleading" and immediately think of Kirsten Dunst's knickers will be pleased to hear choreographer Tony G is a consultant on the game. G is best known for his work on the excellent Bring It On and the appalling Bring It On Again.

    The Wii version will work with the balance board set to come bundled with Wii Fit, and you'll need to use your whole body to play. The remote and nunchuk will act as electronical pom poms and will be used "to perform dozens of real-world cheer and dance moves".

    The DS game will feature a unique storyline about the adventures of two rival cheerleading camps who compete against each other to be the best and one hot summer's day they decide to settle their argument in a different way but during the wrestling match their tops come off and we might be embellishing a bit.

    All Star Cheer Squad is out this "fall". ...
    by Published on March 7th, 2008 19:42

    via Eurogamer


    THQ has announced plans to release "the first-ever cheerleading videogame" for Wii and DS. What about Elite Beat Agents, THQ? Eh?

    All Star Cheer Squad will see you experiencing a year in the life of a cheerleader - learning cheers, creating your own routines, becoming squad captain and believing the quarterback when he says he'll do it in a tissue at the last minute. Probably not the last one.

    Those who hear the word "cheerleading" and immediately think of Kirsten Dunst's knickers will be pleased to hear choreographer Tony G is a consultant on the game. G is best known for his work on the excellent Bring It On and the appalling Bring It On Again.

    The Wii version will work with the balance board set to come bundled with Wii Fit, and you'll need to use your whole body to play. The remote and nunchuk will act as electronical pom poms and will be used "to perform dozens of real-world cheer and dance moves".

    The DS game will feature a unique storyline about the adventures of two rival cheerleading camps who compete against each other to be the best and one hot summer's day they decide to settle their argument in a different way but during the wrestling match their tops come off and we might be embellishing a bit.

    All Star Cheer Squad is out this "fall". ...
    by Published on March 7th, 2008 19:42

    via Eurogamer


    THQ has announced plans to release "the first-ever cheerleading videogame" for Wii and DS. What about Elite Beat Agents, THQ? Eh?

    All Star Cheer Squad will see you experiencing a year in the life of a cheerleader - learning cheers, creating your own routines, becoming squad captain and believing the quarterback when he says he'll do it in a tissue at the last minute. Probably not the last one.

    Those who hear the word "cheerleading" and immediately think of Kirsten Dunst's knickers will be pleased to hear choreographer Tony G is a consultant on the game. G is best known for his work on the excellent Bring It On and the appalling Bring It On Again.

    The Wii version will work with the balance board set to come bundled with Wii Fit, and you'll need to use your whole body to play. The remote and nunchuk will act as electronical pom poms and will be used "to perform dozens of real-world cheer and dance moves".

    The DS game will feature a unique storyline about the adventures of two rival cheerleading camps who compete against each other to be the best and one hot summer's day they decide to settle their argument in a different way but during the wrestling match their tops come off and we might be embellishing a bit.

    All Star Cheer Squad is out this "fall". ...
    by Published on March 7th, 2008 19:34

    The latest console sales in Japan are in and a change in the first 3 rankings are to been seen today:


    Playstation Portable: 73,706
    Nintendo Wii: 64,535
    Nintendo DS Lite: 51,922
    Playstation 3: 13,520
    Playstation 2: 10,986
    Xbox 360: 2,282


    PSP sales shoot past both the Wii (increase roughly 1,000) and the DS Lite (up 1,800) by a staggering 20,300 units. The PS3 (up about 500), PS2 (up about 1,300) and Xbox 360 (down 281) stay in the previous positions as last week and the week before and so on.... ...
    by Published on March 7th, 2008 19:26

    via IGN


    It's Friday and, of course, that can only mean one thing - drowning our brain cells in cheap ale after work as we try and forget all the bad things we've done this week. Oh, that and the obligatory Virtual Console update.

    It's Kirby that's perking up the Virtual Console this week, with the N64 game Kirby 64: The Crystal Shards being the solitary offering from Nintendo. There's something about Kirby we've always found deeply disturbing – maybe it's his supernaturally large gob or his eerily silent yet cheery demeanour - and it wouldn't be a surprise if he was found hoarding a fine collection of corpses under his patio.

    Anyway, The Crystal Shards was Kirby's first 3-D adventure, as well as his last significant console outing. It earned a '7.9' from IGN when first reviewed in 2000, and a more modest '7.4' when re-assessed on its Virtual Console debut Stateside last month. It's yours for a crisp 1,000 points.

    Virtual Console European Releases, March 7

    N64 – 1,000 Wii Points


    Kirby 64: The Crystal Shards (2000)


    Screenshots ...
    by Published on March 7th, 2008 18:22

    via IGN

    Leading video games developer and publisher Namco Bandai Games America Inc., announced today that Naruto: Ultimate Ninja 3 has gone gold for the PlayStation 2 computer entertainment system. Based on the popular Naruto animated series, from VIZ Media, this fighter steps it up a notch and delivers new innovative features, enhancements and customizations. Battle through 20 stages with over 40 popular Naruto characters in the fiercest battles the series has ever seen when it is released on March 25.

    The most feature-rich game in the Ultimate Ninja franchise to date, Naruto: Ultimate Ninja 3 will not disappoint as it offers up a host of firsts for the series. Diligent fans can re-live all their favorite battles that made up Story Arc 1 in Hero's History mode. Ninja-in-training can upgrade their strength, agility, defense, chakra and other special abilities to customize their characters to their liking. Turn characters into giant ninjas of unprecedented size, or summon large beasts to help turn the tide in Summoning Mode. Also for the first time, North American fans can listen to both English and Japanese voiceovers.

    Naruto: Ultimate Ninja 3 will also include a brand new original story, which will have players exploring the Hidden Leaf Village and participating in battle royale matches in over 55 scenarios. The fun doesn't stop there, as tons of unlockable items such as movies, music and cards are hidden away offering loads of replay value to the game.

    Naruto: Ultimate Ninja 3 is rated "T" for teen by the ESRB and carries an MSRP of $39.99. For more information please visit: http://www.namcobandaigames.com or www.naruto.com.

    ...
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