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  • DCEmu Featured News Articles

    by Published on April 28th, 2008 22:14

    iAmGhost has has released a new version of BatchDPG which is a video encoder for the Nintendo DS:

    Heres whats new

    BatchDPG 1.56
    Removed Force to 256*192 option(Why i made this?)
    Added "Keep Aspect Ratio" option
    Copy avs file automatically when error occurs(Saved at ErrorLog\ dir)
    Removed delay when select media file
    Config, Saved List, Langauge files are stored at Settings\ dir
    Restricted file extensions for clean view, can add extensions manually by edit Settings\BatchDPG.ini
    Show Subtitle file exists at Job List

    Download Here and Give Feedback Via Comments ...
    by Published on April 28th, 2008 22:04

    Michoko has released a new version of LoneWolfDS - Flight From The Dark, heres the release notes:

    Hi everybody!

    I'm pleased to announce a new release of LoneWolfDS v1.4. And the biggest addition is nothing less than a Spanish version!

    Yeah, I know, I had said that I would not do any translated version yet, but a guy called NewKuato contacted me some weeks ago, by providing all the book texts already translated. Moreover I must admit I was a bit euphoric because of the LoneWolfDS first place at the NEO compo, so I thought it would be worth a try.
    My original concern was that it may take a lot of time to make a localized version, and hell, I was right! Without the amazing help from NewKuato and Urbatain El Clérigo, this project would have never seen the light. Those guys spent hours and hours testing the new translated engine, and I'm still impressed by the huge efforts they put into providing all translations and test reports. With such a great support, this translation has been really a positive experience!

    But the second most important aspect is that with all those tests, a lot of bugs and events errors were detected and fixed, both in the Spanish and English version. Hence the new releases in both languages. Moreover, it has also helped stabilizing the engine for the second book (I've already started working on volume 2 too).

    So here is the changelog:
    Code:
    2008/04/27: version 1.4 (Recommended update!)
    - Fixed a memory leak during random rolls, making the numbers disappear after many rolls.
    - Fixed some vicious inventory bugs.
    - Fixed many sections.
    - Updated the events handling engine so future books will be easier to port.
    - Spanish version! (thanks A LOT to NewKuato and El Clérigo Urbatain!!!)


    Before I get spammed with translations requests in all the languages of the world, let me say that I WON'T do any other language adaptations right now! It requires too much work and I prefer focusing on the second book now (so many things to do, so little time). Moreover, only the english and spanish versions are available for free on the net, so I'll stick to them right now.

    Have fun!!
    Michoko

    PS: Please, don't upload the ROM files on any other site, since the Project Aon license requires me to host all projects based on their work on the Project Aon site itself. So please give the following download URL instead: http://www.projectaon.org/staff/frederic/index.php
    Thank you!

    Ouch, I just found a rather fatal bug in the latest builds (both English and Spanish). I just posted a hotfix on the site.

    Code:
    Changelog:
    2008/04/28: version 1.41 English/1.01 Spanish
    - Hotfix which fixes a bug when saving a game without having the weaponskill discipline.


    Sorry for the inconvenience, now it should work fine :blush:

    Download at the Link Above ...
    by Published on April 28th, 2008 22:01

    anomalous_underdog has again updated his Text Editor for the Nintendo DS:

    revision 97 released!

    nds file:
    http://dl.sharesource.org/blarghtext...or.nds.r97.zip

    source code:
    http://dl.sharesource.org/blarghtext...or.src.r97.zip

    notes: .

    a few bugfixes, although there are still a handful of bugs

    after typing an amount of text, press the bottom-left hex. it'll print some info about the lines of text currently displayed. those are the line data. I'm about to refactor some of the text editing code to make use of that data

    Give Feedback Here --> http://nintendo-ds.dcemu.co.uk/nds-b...or-103250.html ...
    by Published on April 28th, 2008 21:57

    Schyzophrenic has posted a new release of Mad City for the DS:

    Hello everyone!

    This is my first project that I DS you book: Mad City

    It is based on the famous (well for me) game "The city hellish" on CPC6128 in 1985 (ca ne nous rejuvenates not all that!)

    The goal is to cross a city from south to north in your car. Of course, this is a town unknown and you do not have any plan or GPS!

    At each trip, your car consumes gasoline, will therefore stop regularly in petrol stations that run your way. But it will of course pay ... So you stop at banks to withdraw money.
    There are other surprises that I let you discover for yourself!

    Regarding orders, you use the PAD to choose your direction (Left, Right or Top). And you use for a stop in a building.

    I wish you good luck in your quest for exit

    Updated 28/04/2008 (evening)
    Online version 0.9.1:
    -- Fixed display instructions in the wrong language
    -- Fixed a memory leak
    -- Establishment of the leaderboard real

    Updated 28/04/2008 (early)
    Well, small wolves I decided (may be with the fatigue you're lucky) releaser of this release.
    There were a lot of changes with the previous version, the most obvious is the graphics

    In reality, music has to be redone, but in the meantime I leave you this version so you can make the hand over and possibly reassemble bugs me that I could not see!

    If you have any comments, please. Once the music added, and all the bugs fixed I libèrerai sources!

    Fun (I hope!)

    Download and Give Feedback Via Comments ...
    by Published on April 28th, 2008 21:41

    Lopst and Falco have released new versions of the Snes and Genesis Emulators for the Nintendo Wii with Wiimote and new for this version Nunchuck support. So now you can use both Wiimote and Nunchuck for Snes and Genesis Games on your Nintendo Wii.

    Download and Give Feedback and Compatability reports via Comments

    Let us know how you get on with using both the wiimote and nunchuck. ...
    by Published on April 28th, 2008 21:33

    The port of ScummVM for the Nintendo Wii has been updated with support for the Nintendo Wiimote.

    For those of you who dont know what ScummVM is heres a description

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Download and Give Feedback Via Comments ...
    by Published on April 28th, 2008 21:01

    Bombs Panic is a game designed for the F200 and is a clone of a mini Mario game.
    The goal is to drag and drop the bombs in their containment zone (green or black) before they explode.
    The game is fully playable, but there are still plenty of things to do and we are working on it. Nevertheless, we publish this alpha version in the hope to receive feedback for improvements.
    The source code is provided and you are free to use it and to modify it.
    BUT PLEASE, we would really appreciate if you could share your improvement with us.

    http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,9,2572 ...
    by Published on April 28th, 2008 20:57

    After reporting on the hype and controversy surrounding the Tuesday release of Grand Theft Auto IV, I can't believe I'm going to write a "this game causes crime!" story, but here we go. I spoke to an employee of UPS over the weekend, and he told me that a surprising amount of workers were getting busted stealing the game from the shipment boxes. In one 24-hour period, three workers were fired, and more interviews were scheduled for today that would likely end in termination.

    I asked if this was common when big-name games were released, and he told me no; the situation was novel, or he wouldn't have brought it up at all. The game was enticing enough for many workers to risk losing their job and, in typical fashion for low-level crimes like this, it has been easy to identify the workers stealing the games.

    "When we have a [big name release], we communicate it to operations and security teams. We have security in place at the facilities, and we make sure they understand to keep an eye out for things to exit the building," he explained. How did they find where games were stolen? "We had tips from people inside, and some of them were discovered at intermediate hubs... it's easy to spot: flaps torn, some boxes are re-taped." In most cases, the bust is as easy as finding the last person who scanned the box as full and interviewing them.
    "They're not selling them, these people are stealing one copy," he told me—all of the thefts seem to be for personal use. It seems many people think stealing a game a few days before release is worth it, and this is far from the perfect crime.

    "As long as the people loading the packages are doing their jobs, it's easy to track down," our source told Ars. "It's kind of funny, isn't it? It's a game about theft, and people are stealing it." His eyes began to shine as he said, "and I get to terminate them."

    http://arstechnica.com/journals/thum...e-to-retailers

    Hey UPS were the same idiots that "LOST" my parcel last week then rang up and said has your Ipod Touch arrived yet, the damned annoying thing was is that the Ipod was a surprise present for my daughters birthday, so not only did they lose the present but they ****ed up by leaving a message saying what it was, now i have a claim going in against UPS to get my money back.

    Needless to say ill never use them again.
    ...
    by Published on April 28th, 2008 20:50

    via pdroms

    iPray native Prayer Times, Athan/Azan and Qibla direction software for iPhones and iPod touch (previously known as iAthan). Get daily prayer (salat/salah/namaz) timings for your local city along with Qibla direction, distance and athan (azaan/azan) now on iPhone and iPod Touch!
    http://www.guidedways.com/mobile/ipr...load_ipray.php ...
    by Published on April 28th, 2008 20:49

    via pdroms

    Hi all,
    this is just another auto locking program.

    The difference is that it uses the Windows Lock and it can be activated:
    a. A few seconds after the screen has deemed (Backlight has been reduced due to user inactivity) and/or
    b. After the device has waken up.
    Also during the above the program can run a specified executable/registered file together with any command line arguments that might be required.

    The behavior of this program is driven by the next key/values:

    > Key
    HKEY_LOCAL_MACHINE\Software\CSDevCtrl\Options

    > Values

    - LockAfterWake=0 or 1
    If set to 1 it will lock the device after the device has waken (not soft reset).

    - DelayBeforeLockMsAfterWake=250
    Time in ms to wait before applying the lock from wake and running any program (no need to change).

    - LockAfterDim=0 or 1
    If set to 1 it will lock the device after the screen has dimmed (user inactive).

    - DelayBeforeLockMs=250
    Time in ms to wait before applying the lock from dim and running any program (no need to change)

    - LockAfterDimSeconds=10
    Time in seconds to wait before applying the lock once the screen has dimmed.

    - ShowTodayAfterLock=0 or 1

    If set to 1 it will bring the Windows Today Screen after applying the user selected lock.

    -- AfterTodayRunFilePath=XXX
    XXX (if not left blank) it can be an executable/registed file which will be run after the lock and the Today focus
    -- AfterTodayRunFileParm=XXX
    XXX (if not left blank) they are the command line arguments of the previous option.
    -- LockAndBackAfterToday=0 or 1
    If set to 1, after unlocking the Today screen will be hidden so that the rest of the windows are visible.

    If set to 0 then the next values will be used

    -- AfterLockRunFilePath=XXX
    XXX (if not left blank) it can be an executable/registed file which will be run after the lock.
    -- AfterLockRunFileParm=XXX
    XXX (if not left blank) they are the command line arguments of the previous option.


    To install it:
    > copy the csdevctrl.exe to a folder
    > use the options.reg file included in the zip to create the registry values for your convinient

    To run it:
    Simply run it and it will spawn at the background as another process

    Running the program second time will cause the program to exit (It will show a confirmation window which will close in 3 seconds unless you close it sooner).

    To uninstall it, close the process as usual (run it again or kill the process) and delete the file.
    Also delete the registry key HKEY_LOCAL_MACHINE\Software\CSDevCtrl\Options

    As a note, do not rename the csdevctrl.exe as the uninstall depends on this name.

    It has been compiled for WM5 so it should run on both WM5/WM6 (i am using a Kaiser with WM6.1)

    Have fun
    Chris

    Log:

    27/04 - v2.3 - Added option to wait before locking after dim. Gives user time to re-act.
    26/04 - v2.2 - Using registry for all available options.

    http://forum.xda-developers.com/showthread.php?t=386451 ...
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