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  • DCEmu Featured News Articles

    by Published on August 17th, 2008 19:29

    IGN spoke with Eric Brosious, audio director for Harmonix, about selecting songs for the upcoming Rock Band 2 release. He talks about balancing difficulty between instruments, bringing a wider range of genres to the game, and his view on the competition for songs and artists between Harmonix and Activision.
    "We prefer not to sign exclusive deals with artists because while it seems like the competitive 'business' thing to do, in the long run, it's really not good for anyone. We think we should be working to get more music out to more people."

    http://games.slashdot.org/article.pl.../08/16/1457244 ...
    by Published on August 17th, 2008 19:22



    Sure, this video feels like it might veer into creepy snuff-film territory right at the beginning, but luckily it just reveals a fairly sweet looking iPhone mod. Apparently some Russian iPhone fans have replaced the regular, boring Apple logo on the back of an original iPhone with an eye-piercing, glowing version. There's not a lot of detail on how this is done -- and the video is in Russian -- but the source link claims it's just a matter of, "removing the aluminum 'fruits' and inserting the glowing ones." We'll see about that.

    http://www.engadget.com/2008/08/15/i...ni-flashlight/ ...
    by Published on August 17th, 2008 19:21

    Of course, it all seems so obvious now! How did we not interpret El Jobso's true meaning of the iPhone kill-switch -- it actually kills you. We have noted iPhone expert Stephen Colbert to thank not just for this brilliant deduction, but also for sticking up for the lot of us and giving the iPhone 3G a cold staredown -- but not before declaring, "I knew I should have gotten a Zune! They can't kill me... or do anything else." Zing!

    Zing! Clip after the break (iPhone at 5:45).

    http://www.engadget.com/2008/08/15/c...tion-buy-a-zu/ ...
    by Published on August 17th, 2008 19:19

    According to Appleinsider, the newest beta of iPhone firmware (2.1, beta 4) has been seeded to developers, but takes one crucial element off the table -- push notification. If you'll recall, the new feature will allow third-party developers to take advantage of Apple's servers for real-time push of data to and from applications. Apparently, the feature has been cut from the most recent beta for "further development" with no indication of when it will be reinstated. Of course, this is a beta seed of the firmware -- the actual release is slated for September -- and it makes sense that Apple would be tweaking major additions like this before going live, especially considering its recent launch debacles.

    http://www.engadget.com/2008/08/17/a...firmware-beta/ ...
    by Published on August 17th, 2008 07:02

    redspotgames will be attending GC 2008 to present their new Dreamcast game Wind and Water: Puzzle Battles



    We are very grateful to annouce our attendance at this years Games Convention in Leipzig , Germany, in hall 2, booth H22. The Games Convention is Europe’s largest videogame exhibition that was visited by 185.000 customers and 3.300 journalists last year.

    Beside a “Last Hope” highscore hunt we also present the final Dreamcast version of “Wind and Water: Puzzle Battles” (developed by Yuan Works Co., Ltd.) that will be fully playable. In cooperation with the Leipziger Messer GmbH we also give a lecture concerning commercial developments on alternative platforms in hall 4.

    Again we will present live music acts. This year Les Trucs (chiptune hardcore from Frankfurt) and Gtuk (8-bit terror from Berlin) will play on Friday 22nd and Saturday 23rd several times a day.

    Feel free to learn about those bands on http://www.myspace.com/lestrucs and http://www.myspace.com/gtuk.

    We are looking forward to your visit and we’re counting the final hours!

    Source: http://www.redspotgames.com/redspotg...nvention-2008/ ...
    by Published on August 17th, 2008 00:20

    http://www.redspotgames.com/redspotg...nvention-2008/

    We are very grateful to annouce our attendance at this years Games Convention in Leipzig , Germany, in hall 2, booth H22. The Games Convention is Europe’s largest videogame exhibition that was visited by 185.000 customers and 3.300 journalists last year.

    Beside a “Last Hope” highscore hunt we also present the final Dreamcast version of “Wind and Water: Puzzle Battles” (developed by Yuan Works Co., Ltd.) that will be fully playable. In cooperation with the Leipziger Messer GmbH we also give a lecture concerning commercial developments on alternative platforms in hall 4.

    Again we will present live music acts. This year Les Trucs (chiptune hardcore from Frankfurt) and Gtuk (8-bit terror from Berlin) will play on Friday 22nd and Saturday 23rd several times a day.
    ...
    by Published on August 16th, 2008 23:52

    over at gp32x forums MWeston posed this

    Preorders will begin September 30th, 2008


    Pandora will begin shipping Nov. 13th, 2008


    Perhaps a pre-preorder for GP32X people can be established on September 15th for those who know they want one and don't mind paying sooner to guarantee their system? I guess that will be up to individuals to decide; totally optional of course.

    This is my closest estimate based on lead times I see today. The 13th is my birthday, but mid-November is more accurate. smile.gif Sorry, it's a big project with few people. I'm trying for October, but why kid myself? This is more realistic. The launch will happen, but it will blow every time line we have ever established. Everyone here knows this isn't being done by a huge company with a mega staff so I truly hope the core of this community understands and respects that. As Craig always says, this has to be done right the first time.

    Anyone who thinks they can come along and just whip one of these devices out (like the Zephyr) is totally kidding themselves. It is a huge, huge task! I haven't seen Chad in a while but I'm sure he'll be back to rip me a new one, but what can I do? I'm just one guy and I am already on this seven days a week. My focus will remain to make solid hardware, a strong functional case and a stable kernel with support for every piece of silicon inside the Pandora. That is basically what I am attempting to wrap up over the next few weeks. I already have a nice list of things based on the last batch of prototypes. As far as any application software goes, I really don't care. That's the easy part that any code savvy person can handle and we have lots of people dying to jump in on that.

    There really isn't any "secretive crap". It just seems like nothing takes the time expected. We lost an entire two months with slow assembly and broken boards. It was a freakin' nightmare but now we are moving ahead again. We have to post some estimation date on the website for people viewing the site to see that this is in development and not some far off in 2009 project and at the time of posting, it always seems logical to expect completion by that date. ...
    by Published on August 16th, 2008 23:52

    over at gp32x forums MWeston posed this

    Preorders will begin September 30th, 2008


    Pandora will begin shipping Nov. 13th, 2008


    Perhaps a pre-preorder for GP32X people can be established on September 15th for those who know they want one and don't mind paying sooner to guarantee their system? I guess that will be up to individuals to decide; totally optional of course.

    This is my closest estimate based on lead times I see today. The 13th is my birthday, but mid-November is more accurate. smile.gif Sorry, it's a big project with few people. I'm trying for October, but why kid myself? This is more realistic. The launch will happen, but it will blow every time line we have ever established. Everyone here knows this isn't being done by a huge company with a mega staff so I truly hope the core of this community understands and respects that. As Craig always says, this has to be done right the first time.

    Anyone who thinks they can come along and just whip one of these devices out (like the Zephyr) is totally kidding themselves. It is a huge, huge task! I haven't seen Chad in a while but I'm sure he'll be back to rip me a new one, but what can I do? I'm just one guy and I am already on this seven days a week. My focus will remain to make solid hardware, a strong functional case and a stable kernel with support for every piece of silicon inside the Pandora. That is basically what I am attempting to wrap up over the next few weeks. I already have a nice list of things based on the last batch of prototypes. As far as any application software goes, I really don't care. That's the easy part that any code savvy person can handle and we have lots of people dying to jump in on that.

    There really isn't any "secretive crap". It just seems like nothing takes the time expected. We lost an entire two months with slow assembly and broken boards. It was a freakin' nightmare but now we are moving ahead again. We have to post some estimation date on the website for people viewing the site to see that this is in development and not some far off in 2009 project and at the time of posting, it always seems logical to expect completion by that date. ...
    by Published on August 16th, 2008 19:21

    OneThirty8 posted some interesting news regarding the status of his VC/DC project at DCEmulation.org:

    Just another status update. Nothing to release yet. I still have a lot of stuff that I want to implement, but I will probably make a WIP release sometime soonish (if not in August, then probably September).

    Here's what is wrong that I know of:
    • I'm thinking that I need to rethink my sound output code again. Although I do feel it works better than the 0.1a release, and is much better than the horrible 0.1 sound output module (seriously, what was I thinking back then?), it will occasionally stutter. I think it's a simple matter of not asking the sound hardware if it wants more sample data often enough, but I'm trying to figure out a decent solution.
    • The GUI is still not quite good enough.
    • Audio/video synch should be pretty good on VCD-quality films. The only issue that I'm really aware of there is that when the aforementioned audio hiccups occur, the sample data that has been decoded gets pushed back a bit due to the short period of repeated audio. It will pretty quickly drift back into synch.


    Here is what will be new (that I can remember and find worth mentioning):
    • I stole a couple of functions from an old version of xine I happened to have in my home directory to handle resampling of audio when it drifts out of sync. It seems to do a pretty adequate job.
    • To go along with that, I have some pretty ugly-looking but almost-adequate a/v sync code. It still needs some work and could probably be done much more efficiently, but it's doing a pretty good job.
    • I believe that I mentioned that I was trying to add support for playback control (ie, menus and all that good stuff). There is some stuff I haven't tested (audio-only items, continuation segment play items, stuff like that) but most of that stuff should work well. I've figured a pretty adequate means of entering any of the remote control buttons that were described in the VCDImager source code, including numeric entries.
    • I believe I also mentioned that I didn't think I could get extended playback control to work. The difference between that and regular playback control would be hot-spots in the menu items. I was wrong--that's working too.
    • In order to get at the extended versions of the play sequence descriptor files, I had to be able to read the ISO-9660 filesystem in the first track of the CD, which I couldn't do with the standard ISO-9660 implementation in KOS. After a little head-scratching, I figured out how to make a modified version of this filesystem driver that will work with VCD (and only VCD, really). You should be able to browse your VCD and play the *.dat files, but I've screwed something up so these files end early. If I can figure out where the mistake is I will certainly fix it, but otherwise you'll want to be aware of this and just play your VCD as a VCD.
    • For good measure, I also created another modified version of fs_iso9660.c to allow you to play bin/cue VCD images. I didn't really want to bother parsing the cue sheet and figured an alternative means of finding track start points based on other information stored in a pre-defined location on the VCD, so the cue file isn't even needed.
    • There's an ugly settings menu. You can turn off PBC so your VCD will play in order from first chapter to last chapter and skip over any still images (pretty much the way VC/DC 0.1a plays a VCD), try downsampling the audio to see if some movie files will play back a bit better (they probably won't, but that's why that option is there)... stuff like that. There's not much in there, really.
    • I took Bero's sh4 version of the dct64 for mpglib from DCMovie Player. It works well.
    • I updated libmpeg2 to version 0.5.1, although I didn't bother updating libvo since the code I use (the DC video driver) obviously only changes when I change my code.
    • There's a theme template for DCDivX floating around somewhere. I used this basic design for the upcoming VC/DC GUI. The buttons aren't all the same as for DCDivX (playback buttons had to be mapped differently--fast-forward is now triggered with the analog stick, for example, so that the D-Pad can be used for navigation by chapter) but the menu buttons should be fairly similar.

    I forget what else. It's been the last several weeks that I've been really working on this a lot, but I've been tinkering on and off since last year's release.

    Source: DCEmulation.org ...
    by Published on August 16th, 2008 15:29

    Is this what I think it is? We just received this in the mail. Our affiliate says this is the real deal but I contacted my source at R4 to confirm whether or not it is.


    We'll have a full review of it whether or not its real or fake. So be on the lookout.

    In the mean time, feel free to discuss what you think. Is it time for R4 to release a SDHC compatible card?

    DIGG THIS


    Images via comments ...
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