• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on April 1st, 2008 23:25

    We suspected as much given the spectacle we saw on launch day, but Monster Hunter Portable 2nd G is selling like... well, like Monster Hunter to the Japanese!

    Capcom announced today that the third PSP entry in the series has reached the million mark in domestic Japanese shipments. This feat comes just six days after the game's March 27 release, making it the fastest selling Monster Hunter game so far.

    Will it catch up to its predecessor, which was closing in on the two million mark at last count? We'll have to watch the sales charts over the coming months to know for sure. Regardless, it's quite the achievement for the series that the PSP has just three million sellers in Japan and all three are Monster Hunter.

    The Monster Hunter series, console, portable, and PC, has shifted a total of 6.3 million units as of April 1.

    http://uk.psp.ign.com/articles/863/863570p1.html ...
    by Published on April 1st, 2008 23:23

    M@x posted this news/release

    After several weeks effort, finally, we make pspkvm 0.3.0 released before April 1. The new release is combined of two JavaME porting on PSP: pspkvm 0.1.0a and pspME 0.2.1, and come with some new features, e.g networking and user-defined key mapping. Since it's a big jump from previous pspkvm, the user experience is completely changed, I'd suggest to read the "Getting Started Guide" before you change to 0.3.0, you can find this pdf file on download page.
    Plz don't surprise if you see some regression in the new release, e.g "Game ABC cannot run now but run well in previous version", or "Loading speed is slower than before". Feel free to report any of such bugs or regressions in the SF.net forum, on bbs of pspkvm, or directly email to us, we'll appreatiate your report to help us finding out all the regressions, which will be our target of the next release.

    Enjoy!
    M@x
    -------------------------------------------------
    pspkvm v0.3.0
    31 Mar. 2008
    Author: Sleepper, M@x
    Email: [email protected]
    Project website:
    http://www.pspkvm.com
    http://www.pspkvm.cn
    Project home on SF:
    https://sourceforge.net/projects/pspkvm


    --------------------------------
    Change log
    --------------------------------
    - Merge the source codes from 2 original project: pspkvm 0.1.0a and pspME 0.2.1 . Please see Features below for details.

    --------------------------------
    General information
    --------------------------------
    This software is a PSP porting of SUN open-source JavaME implementation: phoneMEFeature. The words below is copied from phoneME's website to describe the project:

    The objective of the phoneME project is to further expand the usage of Java? Platform, Micro Edition (Java ME platform) technology in the mobile handset market. The project scope includes a focus on the mainstream feature phone segment with phoneME Feature software, and the emerging advanced phone segment with phoneME Advanced software. Our goal in making these technologies available to the Mobile & Embedded Community is to reduce implementation variation, increase the rate of innovation and enable new devices to leverage the power of the Java ME platform.

    You can also refer to the original website from here: https://phoneme.dev.java.net/

    The goal of pspkvm is porting phoneMEFeature to Sony PSP game console. If you're seeking for phoneMEAdvanced porting on PSP, please take a look at the other project here: https://sourceforge.net/projects/pspme

    --------------------------------
    Fetures
    --------------------------------
    - Nokia UI APIs (partial)
    - WMA1.1(JSR120) stub
    - Networking (By PSP's WIFI)
    - Java AMS with MVM supporting
    - Several input methods: QWERTY/Abc/Symbol/...
    - Directly browse and run from local jad/jar file, and auto-install without interrupting
    - Jpeg support
    - MIDI & Wave audio playback support
    - Device emulation. You can choose device type to emulate for different screen sizes and key codes, either at installation time or from "Select device" menu
    - Change default key assignment for specific application.

    --------------------------------
    TODO
    --------------------------------
    - Graphic optimization (High)
    - Game loading time optimization (High)
    - Resolve game compatibility regression (High)
    - JSR179 implementation (Medium)
    - JSR184 (Low)
    - MIPS JIT compiler and Interpreter generator (Low)

    --------------------------------
    Bugs and known issues
    --------------------------------
    Known issues:
    - javacall_file_truncate doesn't ported, so some file truncating operation, such as some RMS operations, may not work as expected
    - Multimedia temporary files may leave on your memory stick sometimes, especially after VM crash. They're usually not big, but if you wanna delete the by hands, just goto your PSP's /PSP/GAME/pspkvm/ directory, find the file whose name likes xxxxxxxx_tmp_mus.mid, delete them.

    Regrssions (comparing with pspkvm 0.1.0a):
    - Game compatibility: Since we changed our code base to phoneME, some games MAY NOT run correctly on pspkvm 0.3.0, which ran well on pspkvm 0.1.0a. Although we tested many contents before this release, we still belive that there must be some app/games have regression. Any bug report of compatibility regressions is welcome, and important!
    - CW90 is now supported now, but will come in near future.
    - Some Chinese characters cannot be displayed correctly in file selection screen. But all kinds of memory sticks should work now.
    - Loading speed: Actually it's a feature not regression :-p There's a speed/space trading inside of the new code. Some games decompress resources from jar when loading; To avoid too much memory consumption for large file decompressing, pspkvm 0.3.0 uses an fix-sized buffer to read and inflate files from jar, which slows down the speed of decompressing if the resource is larger than 32K. But pspkvm 0.1.0a always read-in completely regardless the resource size, and then decompress in memory, so some games loading speed is slower in pspkvm 0.3.0 than pspkvm 0.1.0a. But the good thing is it would never fail for lacking of memory when decompress large resources from jar.

    --------------------------------
    Run from binary bundle
    --------------------------------
    1. Download correct binary bundle:
    - If you have a 1.50 kernel PSP:
    Download pspkvm-bin-x.x.x-150.zip
    - If you want to run pspkvm on 3.xx OE:
    Download pspkvm-bin-x.x.x-slim.zip
    ...
    by Published on April 1st, 2008 23:21

    Sony Computer Entertainment America (SCEA) today announces it is aligning with Woodward Camp for the fifth annual PlayStation AM JAM tour, demonstrating the company's commitment to kids and action sports. PlayStation AM JAM takes place in skateparks across the country and provides amateur skateboard and BMX athletes with the opportunity to compete for $5,000 and PlayStation prizes. Past winners of the PlayStation AM JAM have continued on to become professional athletes in their respective sports including Mike Spinner.

    The PlayStation AM JAM tour began on March 14th at the Woodward skate park in Dallas, Texas. The tour continues with 14 different stops that include Tehachapi, Los Angeles, San Diego and Petaluma, California; Las Vegas, Nevada; Denver, Colorado; St. Louis, Missouri; Milwaukee, Wisconsin; Minneapolis, Minnesota; Rye, New Hampshire; Philadelphia, Pennsylvania; Atlanta, Georgia and concludes on May 25th in Orlando, Florida. At each event, participants, ages seven to eighteen years of age, compete in skate and bike events judged by professional athletes and Woodward Camp staff members. Skateboarders will compete in two age groups, 13 and under and 14 and over, while the skateboard vert and BMX events each have one age division.

    Selected qualifiers at each stop will receive a PlayStation prize package including a PSP (PlayStation Portable) handheld entertainment system, PSP software titles, t-shirts and hats as well as an expense-paid, week-long stay at Woodward Camp, where they will compete in the finals. Woodward Camp is a popular recreational youth summer camp located in Pennsylvania and widely known in the action sports community for its instructional programs. Winners at the PlayStation AM JAM Finals, during the week of August 10th-16th, 2008, will receive $5,000, a free summer at Woodward Camp, a PlayStation 3 (PS3) and a PlayStation prize pack.

    "PlayStation is committed to strong youth brands and action sports programs that offer kids access to fun, supportive and collaborative environments," said Ginger Kraus, director of promotions at SCEA. "Woodward exemplifies a brand that truly empowers young people. We are proud to align with them for the fifth annual PlayStation AM JAM tour, providing opportunity and exposure for talented young athletes rising to the top in their respective sports."

    "The high level of talent we have found the last four years on the PlayStation AM JAM has been terrific," stated Gary Ream, Woodward's President. "We might have missed some of this incredible talent had PlayStation not provided this extraordinary opportunity. The PlayStation AM JAM is a premier event for finding the new stars in Skateboarding and BMX Freestyle."

    Open to legal U.S. citizens between the ages of seven (7) and eighteen (18). Competitions begin March 14, 2008 and end May 25, 2008. For more information regarding tour stops, dates and official rules, go to http://www.campwoodward.com

    http://uk.psp.ign.com/articles/863/863533p1.html ...
    by Published on April 1st, 2008 22:59

    The port of Transport Tycoon to the Nintendo DS has been updated, heres whats new:



    Changelog for Alpha 6:

    based on r12452 (internal rev1926)

    the NDS port now has a different toolbar, more suitable for the small screen

    for better access with the touchscreen the toolbars have been moved to the bottom screen

    a fully customizable on-screen keyboard has been added (click on a text field to open it)

    a newsticker display on the lower screen has been added

    some windows have been adapted for the NDS screen (more will follow in future releases):

    intro menu

    game creation menu

    minimap

    build vehicle window


    when building depots and stations only one preview image is shown which you can rotate by clicking on it

    information regarding accepted cargo when building a station is displayed as icons now

    switching screens (left shoulder button L) now only switches the windows

    many windows (e.g. confirmation dialogs) are now centered on the bottom screen

    the amount of free ram (in kb) is displayed in the middle of the status bar. This is only a temporary change to help with tracking down a memory leak

    additionally you can view some memory information by pressing the B button

    always use new global pathfinder (NPF). the original TTD pathfinder crashes due to too many recursions

    fixed loading screen glitch

    Download and Give Feedback Via Comments ...
    by Published on April 1st, 2008 22:50

    via drunkencoders

    The first of many akkit.org programming competitions has been recently announced so, if you're a budding hacker keen to show off your optimisation skills then head over to the akkit competition page. This first event is all about generating a mandlebrot set on the DS as quickly as possible.

    http://opti.akkit.org/competition.php?id=5 ...
    by Published on April 1st, 2008 22:45

    Here's a very minor update...

    All versions : smaller exe size, uses less ram, and runs smoother on high levels
    Enhanced version : fixes in the funky shape menu

    Also, not sure if it had made it in the previous version, should work well on VGA screens now...

    http://www.xflib.net/index.php?topic=78.0 ...
    by Published on April 1st, 2008 22:42

    Here's a new Alpha release !

    Main additions : VGA support (crappy), Gravity control, and new graphics !

    Complete changelog :
    - Quick VGA support, nothing major, and non-optimal (just upscaling for now)
    - New graphics by TWolf
    - Cloning now also clones the static state
    - Fixed bug when moving objects
    - Action button now pauses simulation
    - Added gravity control !!
    - Added gravity to saves and undo/redo
    - New exe icon
    - More accurate saving/loading (experimental)
    - Multiple pages on save/load
    - Fixed save/load of more than 16 scenes

    http://www.xflib.net/index.php?topic=75.0 ...
    by Published on April 1st, 2008 22:40

    Time Baby V13e

    Here's a major bug fix update with a sexy new feature as well



    This release should resolve issues with the Mad MP3 Player for those
    that were hanging onto V12c, so newer features can be used.

    Also, there is now a graphic display for the Heart Rate Monitor mode
    for the limited number of people using it. This version also has the
    ability to save a Heart Rate logfile to MS if configured to do so,
    making it possible for a Windows programmer to make use of it.

    Heart Rate/Activity Graph Screenshot:


    This screenshot represents a brisk walk becoming a medium jog up a steady incline,
    and then settled down to a slow walk. All in just under fifteen minutes.
    The display can currently represent up to eighty minutes workout session time.

    Thanks to MjW for his recent Memory Stick donation. They are much appreciated.
    Although I maintain the program will recieve no more major updates, another
    donation might just prompt another one, and get your nick on the greetings screen.

    Time Baby is tested with 3.03 OE, and 3.52 M33 firmware versions,
    and may also work with newer firmwares that support the 1.50 kernel mode addon.
    It is not compatible with the PSP Slim & Lite.


    Download Time Baby V13e from Rapidshare:
    http://rapidshare.com/files/10403061..._V13e.zip.html

    Download Time Baby V13e from MegaUpload:
    http://www.megaupload.com/?d=1Z0SPD7Q

    Download Time Baby V13e from sendspace:
    http://www.sendspace.com/file/512nj4

    Cheers, Art. ...
    by Published on April 1st, 2008 21:34

    News from Gp2xstore.com



    The Gp2x F200 consoles are back in stock! Get the consoles for only $169.99 shipped straight out of California. ...
    by Published on April 1st, 2008 21:30

    via gp32spain

    Notaz has brought a new version of gpSP the best Game Boy Advance emulator that there is no doubt for the GP2x.

    Changes to the version gpSP 09-2xb_3:
    Removed setting of RAM and overclocking.
    Improved control system volume.
    Removed options graphs unique to the PSP.
    Help Text adjusted.
    Now you can overclockear from the menu. By default runs 200MHz.
    Corrected error centering first run.
    The scaling 3:2 now functioning properly.
    Recompilado options profiling gcc.

    Download and Give Feedback & Compatability Reports Via Comments ...
  • Search DCEmu

  • Advert 3