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  • DCEmu Featured News Articles

    by Published on March 27th, 2008 20:10

    A ray of hope from reader James--Microsoft was able to fix his broken XBOX Live account. Are they getting their act together? Maybe?

    "I'm sending this in due to my experience with XBOX LIVE Support and Microsoft's broken XBOX LIVE DRM (Originally posted here)
    I too, like Kevin, sent in my XBOX360 for repair after the RRoD, and was sent a brand new XBOX360 as a replacement. Now, mind you, I had my XBOX360 registered on their website for warranty information, so I could see when they sent a brand new one, because the Serial Number on my warranty information was updated before they even had the new box on the truck to me. This was late December / early January.

    So I called XBOXLIVE support in February, and got the same runaround as Kevin- re-download it, restore your GamerTag, etc, etc, etc. They never once offered the re-licensing until I specifically asked for the points to re-download my content. Once they did, I got the same spiel as others in the previous thread; for those that weren't keeping up, Microsoft could "fix" the problem by re-licensing my old content to my new XBOX360's serial number. Of course, this lengthy process (CTRL + H being a difficult task for their XBOX LIVE department, but common knowledge to their warranty division) would take 20 - 30 days. Of course, having no other alternative, I told them to go ahead and do it and get it resolved already.

    This was 32 days ago at this point. Monday morning I get a call from an unknown number, and the message on my voicemail was from XBOX LIVE, letting me know that the re-licensing has been resolved, and all I need to do is re-download my older purchased content to the new XBOX360.

    http://consumerist.com/372215/update...roken-xbox-drm ...
    by Published on March 27th, 2008 20:06

    News/release from sg57:

    Here's a class for you OSlib users, capable of handling multiple image and spritesheet animations - any size, your only limit is the RAM and OSlib's PNG-format-only restriction. As a benchmark for you - about 175 160x172 PNG images is where it'll fill up either completely or be very close to.

    The documentation and example usage is in the header itself (on the important stuff, some of the stuff is a given) so no need for some online documenation, however it would be nice. (i may do it later) The sample should also aid in your understanding (not really that hard though)

    It's a C++ class so for you C users out there do the following to use it, note this information is also in the header file so you don't need to reference back here each time:

    Add -lstdc++ to your LIBS makefile line
    Change your source file's extension to .cpp INSTEAD of .c

    That should do it (you may find using a C/C++ combo better then just C).

    Didn't take long at all to write, but debugging took some time

    The sample is straightforward and easy to follow. You'll find using this for animations gives you just as amount of control as an image does - rotation, scaling, etc. and then some.

    Credits:
    Inspired by Grimfate's animLib in Lua
    yaustar for his help with a troubling vector situation
    Brunni (@ ps2dev) for Oslib

    If you do use this, I only ask you state that you used this, by me (sg57), to handle animations.

    thanks and I hope this comes in handy

    DOWNLOAD
    (like 500kb - the animations in the sample give it it's size)

    via sg57 ...
    by Published on March 27th, 2008 20:04

    News/release from F@T3oYCG

    Using LuaplayerHM i have created an Adhoc messaging application that can be used to send messages through the Adhoc connection, this application is under development and version 1 was coded in just around half an hour, i would like suggestions for improvements on this application, i would also like to thank homemister and pickdat for creating LuaplayerHM

    to use this homebrew simply place it in the applications directory of the latest version of LuaplayerHM

    no readme or change log

    all data needed is displayed on the screen when you start it up including controls

    no change log because it is the first version



    Download and Give Feedback Via Comments

    via F@T3oYCG ...
    by Published on March 27th, 2008 20:00

    In Dallas, Texas, while a 7-year-old boy headed to his chemotherapy appointment Tuesday, thieves were at work on his family’s car, making off with his medicine, school homework, and video games. If that wasn’t enough, it all happened on the day before his birthday.
    Kyle Springs and his family drove from Oklahoma to Dallas for a monthly chemotherapy treatment for a tumor in his brain. The thieves struck as he and his parents ate breakfast at a Denny’s restaurant.

    “It had my homework and my medicine in it, and I couldn’t leave my medicine. I needed to take it,” he said.

    Along with the backpack of medicine, homework, a PlayStation Portable (PSP), and video games, his medical records were stolen as well.

    According to Kyle’s mother, video games helped him escape the pain.

    “They keep his attention off sitting there, getting that medication that he knows is going to make him sick,” Trish Springs said.

    When authorities heard about Kyle’s situation, they stepped up. Officers presented Kyle with a new PSP, video games, movies, and money for his medication at the Children’s Medical Center.

    In just two and a half hours, officers from the Dallas Police Department raised more than $1,000 for Kyle.

    http://gamerush.zoomshare.com/files/...ork_stolen.htm ...
    by Published on March 27th, 2008 19:58

    New from Scuzzy101

    ok so this is my first ever release of a program so i hope it works ok.

    This is for the use with Starwars Battlefront: Renegade Squadron and NightPR

    I had this idea a couple days ago but couldnt get it workin till yesterday and now its finished.



    Hope this cool for you guys.


    Download above and Give Feedback Via Comments
    via scuzzy101 ...
    by Published on March 27th, 2008 19:53

    ps2devman announced on the PS2Dev forums that he has released several new releases for the PS2

    Time for some Homebrew Loving for the PS2

    Anyway he has released Pong which is hardware accelerated so must be a decent game

    Also he has released Qbert which is AntiAliased, now if my memory serves me right its a 3d isometric game, if so should be awesome for PS2 Users

    Finally in his own words:

    The last one is pure 3D fun... Lets you rotate a .3ds textured mesh.
    (based on modified saotome's vulib and standard neovangelist's gsKit)

    Download and Give Feedback Via Comments ...
    by Published on March 27th, 2008 19:40

    UIQ Technology today announced the availability of UIQ 3.3, bringing mobile phone manufacturers more opportunities to innovate and to diversify their product portfolios. UIQ 3.3 based on Symbian OS v 9.3 makes it possible for mobile phone manufacturers to produce different kinds of phones on the same software platform, on a single code line. UIQ 3.3 includes incremental enhancements in line with market requirements, including enhanced support for operator services and extensive customization for addressing different market segments. UIQ 3.3 for example includes:

    * Full web experience: Opera Mobile 9.5, with its fast page rendering and its Pan & Zoom functionalities, offers the web experience of a full-scale browser in a mobile environment
    * UIQ Dashboard: UIQ 3.3 is prepared for mobile widgets and features a dashboard, accessible system wide by pushing the widget button
    * Opera Widgets: Opera widgets run on UIQ 3.3, offering the user direct access to content and opening up for new mobile services
    * Unified Messaging Platform: integrated communication experience
    * Java JSR 248 MSA Fullset: Developers can create and deploy a wide range of applications using the Mobile Services Architecture (MSA).

    The Beta SDK (Software Development Kit) for UIQ 3.3 on Symbian OS v 9.3 is available for downloading on developer.uiq.com.

    http://my-symbian.com/main/index.php?m=200803#5686 ...
    by Published on March 27th, 2008 19:39

    via The BBC News


    Video game ratings need to be overhauled to make them easier for parents and children to understand, a UK government-backed review has said.

    Carried out by psychologist Dr Tanya Byron, it says more games need to be rated by official bodies.

    It calls for the creation of a UK body to draw up and oversee a national strategy to keep children safe online.

    It also recommends that new PCs be sold with software that will help prevent children seeing harmful online content.

    Greater scrutiny

    "I challenge government and industry to step up to make the digital world safer for children and young people," said Dr Byron at a press event launching the review.

    One key recommendation is lowering the statutory age at which games have to go before the British Board of Film Classification (BBFC) to 12.

    At the moment video games only get a mandatory review by classifiers if they have "human sexual activity" or "gross violence"

    Each year the industry submits about 250 games for review by the BBFC.

    The introduction of a statutory requirement to classify games for children aged 12 plus will see the workload of the BBFC increase dramatically.

    Dr Byron said her review had led her to conclude that parents' general lack of confidence and awareness was "leaving children vulnerable to risks within their digital worlds". The review also recommends that the ratings system be extended so that familiar BBFC logos seen on DVDs appear on all games sold in stores.

    "I want parents to be empowered," said Dr Byron, "I want clear logos on all games so parents can make an informed choice."

    "Kids are the digital natives, she said, "parents are the digital immigrants." While BBFC logos will adorn the front of game boxes, the "equivalent" ratings from Pegi will appear on the back of boxes. Pegi is a voluntary ratings system set up by the games industry.

    "The European Pegi system works for the industry," said Dr Byron, "but the BBFC works for parents and children."

    A consultation period will be held about the proposed changes to the recommendation system to which the games industry will be invited to contribute.

    Before now the games industry has favoured a single system and has expressed a preference for Pegi.

    The wide-ranging review also calls for more support for retailers so staff feel confident refusing to sell a game to anyone who is too young to play it.

    Dr Byron also wants the government to set up a UK Council for Child Internet Safety that will report to the Prime Minister and be charged with drawing up a national strategy for online safety.

    The council will co-ordinate the work of existing bodies who oversee net safety and implement a comprehensive programme that will educate parents about the benefits and dangers of using the net.

    Work should also be done to see if there are technical means that can oversee where people go online and warn them about illegal or harmful sites they may visit.

    It also called for the creation of kitemarked filtering software that is installed on all new PCs sold for use in the home and which is given away with all new net contracts.

    The review said the online industry had to take greater responsibility when policing content posted to websites, such as video sites and social networks.

    Sites where users can post their own images and videos should commit to specific time-lines for removing harmful content, recommended the report.

    Search engines should also take steps to help parents limit what their children can look at and display links on their home pages to sites that can provide advice.

    has recommended codes of practice for the industry, including social networking sites and video sharing sites, which should be independently monitored.

    "We accept all the recommendations in the report," said schools secretary Ed Balls at the launch event.

    He said the government would legislate where necessary to bring some of the recommendations into force.


    Download the enitre report in PDF format from Computer and Video Games here ...
    by Published on March 27th, 2008 19:38

    Oli Hinkka, author of the Quake I port to S60 3rd Edition, has just released the first ever Symbian OS port of Quake II! The current release includes both a software and hardware (OpenGL) renderer and requires FPU (floating point unit) and about 25-30 MB of free RAM (operating) memory. A version for lower spec'd phones may be released at a later date.

    http://my-symbian.com/s60v3/software...Auto=398&faq=9 ...
    by Published on March 27th, 2008 19:31

    News and New in stock at Gp2xstore.com



    We now have the Portable Megadrive in stock and ready to ship. This handheld system includes 20 classic Sega Genesis games such as Sonic & Knuckles and Golden Axe.

    Overview
    This Handheld Video Game Player is preloaded with 20 classic Games from Sega Genesis. There is no need to buy game cartridges. This game player has an A/V connector and with the included cable the player can be connected to any TV. The built-in SEGA games provide action adventure while testing your intelligence and skill. Enjoy playing classic SEGA games anywhere, anytime!


    Features
    - Plug & play handheld video game system

    - 20 built-in 16-bit SEGA licensed games

    - Built-in speakers

    - TV out connection

    - NTSC TV format

    - Uses 3xAAA size batteries. (battery not included)
    Games Included
    - Alex Kidd in the Enchanted Castle

    - Alien Storm

    - Altered Beast

    - Arrow Flash

    - Columns III

    - Crackdown

    - Decap Attack

    - Dr. Robotnik's Mean Bean Machine

    - Ecco

    - Ecco Jr.

    - ESWAT Cyber Police City Under Siege

    - Flicky

    - Gain Ground

    - Golden Axe

    - Jewel Master

    - Kid Chameleon

    - Sonic and Knuckles

    - Sonic Spinball

    - Shadow Dancer: The Secret of Shinobi

    - Shinobi III: Return of the Ninja Master
    ...
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