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    by Published on December 13th, 2007 23:08

    Noda has posted news and screens of his Game for the DS coming soon:



    As part of my course of computer graphics this year, it was necessary to carry out a project related to the field so ... Knowing we could propose its own subject, so I chose tater hardware 3D for the DS

    The basic idea is to have a ball, we moved in a kind of maze, to accomplish a goal in a limited time (not very original in principle, but I found it in the middle of an annoying ... at the beginning I thought of a Falldown 3D)

    The project is to pay for December 20, and in this case it is almost finished, but to say that as it is more a technical demo a game (for the moment .. .)

    So I do a lot mumuse, here at the moment which is managed:

    - Physics engine for the ball, which manages the moment a space in 2.5 D (collisions 3D will come later)
    - 3D dual screen, with the choice mode continuity (1 single large screen) or 2 different views
    - Skybox for the global environment
    - Simulating light spot
    - Projected shadows and cut through the stencil buffer
    - Porting gluSphere ()
    - Motion blur on the ball
    - Display 2D over the scene (always using the hard 3D)
    - MP3 music and sounds managed by the SA lib (made in passing)
    - Bonuses and special pieces (I leave you surprised by the effect of "mushroom")
    - 1 level alone for the moment (though the system of links and data structures are ready) ...


    The scene of screen 2 is run by approximately 35% of cpu, knowing that there is still room for optimization, so I add a few what belongings ...

    Otherwise where it becomes interesting is that I will continue this project for a course of the 2nd session called "project" Sympa, the courts in Canada

    So what will be a priori added:

    - Level editor!
    Environment-map on the ball, I also tried to manage spécularité with a kind of décal (spécularité hard being limited and very ugly, it's gouraud and not phong ...)
    - And various elements vary for contriuber to wealth levels (and make the game a minimum interesting ...)
    - Passage of the physics engine in 3D real
    - Bump mapping? Ca me try Well, faudrai I captures Payk to find out how he managed ca ...
    - New items (see below)

    http://www.playeradvance.org/forum/s...504#post162504 ...
    by Published on December 13th, 2007 22:41

    News/release from Noda:

    I talked for a while on the Shan, is finally here! For now reserved for coders libnds / uLib / no lib (but ThomasS has already done work with the PALib ...) and those who are still under DKP r20, it brings with great ease the possibility of playing mp3 almost "free" and sounds with a priority system and effects, all with the possibility of sounds surround (pseudo)

    Having the good fortune to have been able to accomplish in my tutorials image a project on NDS (cf Marble, topic to come ...), I took advantage of going to encode this small lib her well practical ...

    Without further ado, features

    * MP3 engine:
    - mp3 is decoded on the arm7, so use nearly no CPU time on the arm9
    - stereo & surround modes available (surround works even for mono mp3s)
    - up to 44Khz/stereo/96Kbps, though I recommend using 32Khz/stereo/80Kbps max, which is enough for the DS and works great with up to +25%/-100% pitching
    - support real-time pitching (changing the playing speed of the mp3)
    - support real-time volume and panning change
    - the mp3 can be paused and restarted
    - the mp3 can be set to loop automatically
    - support playing from RAM and streaming from FAT or EFS
    - you can disable the mp3 engine if you want, to get 2 more channels

    * Audio engine:
    - can use the whole 16 DS channel or only the first half (so you can use an external mod player, for example)
    - support standard or surround/fx mode (16 channels in standard mode (-2 if mp3), 8 in surround/fx mode (-1 if mp3))
    - simple sound playing using a priority system: if no channel is available, stop a sound that has less priority than the new one to play it, or skip it if all sounds have more priority.
    - possibility to reserve a particular channel so it won't be used in the channel pool by the priority playing system. You can then manage the reserved sound channels manually.
    - surround or pseudo-reverb can be activated per sound (works great with mono sounds)
    - support real-time volume, panning and pitch modifications for each sound
    - support sound looping

    Download Here and Give Feedback Via Comments ...
    by Published on December 13th, 2007 22:36

    Xdelusion a buddy of ours from the Dreamcast Scene posted this news for fans of Doom Mods on the DS:

    I put some early examples and tests up here:

    http://starwarslegacy.net/StarWarsDS.aspx

    They do not represent the finished project, but do show a bit of what is to come.

    As you can see I managed to get 3D floors working on the DS without Slow Down. Also I have included a couple sections with translucent walls that can not be walked directly up to, and therefore do not slow down the game much if at all.
    These levels are not textured propper as I will wait to do that last before final release, also the enemy lay out in the Space Station Argento test is random as I merely dropped a few in there for something to do while roaming around the level. Also I've not finished the Deh/Bex coding for the enemies and weapons yet so not everything is acting as it should yet, and since the gfx and sounds are not yet complete some things are still DOOM, but I think you get the idea.

    Also the Mach 1 demo is ment to show off how I intend to put the player in many situations that can not be resolved by fighting, but by refering to other means for escape, so in this level in order to escape the approaching Mach 1 droid, you have to run down the hall way only to find the door locked, but if you shoot the panel (Return of the Jedi), the door flies open.
    I hope to include little things like that, and bits of comedy that pay homage to the films, and most of all the books which far surpass anything that has been put to screen!

    P.S. This runs betters on my GBAMP v2 than my M3 Simply for some reason, though both are fully up to date. So I think Wintermute was correct in saying that shady DLDI code might have an effect on crashes.
    ...
    by Published on December 13th, 2007 22:31

    Yet another release from Team M33/Dark_AleX! This time it's a mac address spoofer for all the hardcore WiFi hunters out there. Here's the notes from the readme.

    This is a plugin to temporally change the mac address that your psp sends to Access Points or other wifi devices.

    Requirements:

    - 3.71 M33. It may work in future M33 firmwares but it is not guaranteed.

    Instructions:

    - Copy PSP directory to your memory stick. Execute the MAC Spoofer install program.
    This program will reflash the configuration files changing a bit the modules load order.
    This is needed because the macspoofer plugin needs to be executed before wlan.prx.

    - Copy seplugins folder yo tour memory stick, and activate the plugin in recovery in both, vsh and game.

    The mac address will be spoofed to the address contained in /seplugins/mac.txt
    You can use the characters RR to specify that macspoofer should randomize that byte.

    via Dark_AleX

    Download And Give Feedback Via Comments ...
    by Published on December 13th, 2007 22:31

    Orionjones over at Playeradvance posted this release in their forums

    Heres the super cool google translation:

    Mot Mot Motus - The popular game "Motus who occasionally switch on France 2.

    Hello everyone,

    So now, my current project focuses on the well-known game "television Motus.

    Heres whats new

    - Updated the problem validation letters before there could be 5 letters around in yellow and red, so the biggest bug.
    - Changing fx during validation letters and words, because the sounds were too low.
    Time-divided by 2 during the validation of each letter, to optimize the time for the beginning of words.
    - Coming up: The spell checking ... hopefully.

    Download Here and Give Feedback Via Comments ...
    by Published on December 13th, 2007 22:27

    News/release from Sepro:

    I'm very proud to present my very first game you can actually call finished. It's a little rubik's cube sim for the nintendo DS. It features a fully 3D rubik's cube that can be rotated using the stylus, put it on one block and slide to the next block. rotate the entire cube using the D-pad, L and R can be used to zoom.
    I've tested it on a ezflash V, if it works or doesn't work on other hardware I would like to know. Other suggestions and/or comments are welcom.

    Best regards,
    Seb

    Download and Give Feedback Via Comments ...
    by Published on December 13th, 2007 22:19

    RedSquirrel the creator of Alternate VSH Menu has released another great app to the PSP homebrew scene. This time it's a GUI for the newest version of Popstation. It currently only supports the ISO format, but he plans to add support for others later. Here's the info from the readme:

    What is it?
    -It is a GUI that makes it easier to use Dark_AleX's popstation_md!
    -Note: This is a Windows-only program, it does not work on any other OS!
    -Note: This program is still in beta version, so many functions will be activated or added in future!

    Features
    -Simple and easy GUI
    -Possibility to choose number of ISOs to convert
    -Possibility to choose compression level for each ISO
    -Possibility to choose an output folder for the eboot.pbp (Directly to the PSP too!)

    Installation
    -The program does not require running any installer!
    -You must have .NET Frameworks 2 and 3 installed in Windows, or the program will not work!
    -Obtain a BASE.PBP and put it in the DATA folder!
    -Now double click on the .exe file to start the program!

    Usage
    -Note: By default only 2 ISOs are used in program.
    -If you want add ISOs, you can change the number of ISOs by using the "settings" menu!
    -Manually compile all boxes and then choose the compression level.
    -When all boxes are compiled, click on MAKE button to start conversion!

    Thanks
    -To Dark_Alex for his popstation_md
    -To users of psp-cheats.forumitalian.com and other PSP forums for their support!
    -To my girlfriend, the only that believe always in me.

    via RedSquirrel

    Download And Give Feedback Via Comments ...
    by Published on December 13th, 2007 22:11

    Nokia have just unveiled a new first party virtual pet simulator, Creebies, for the upcoming Next Gen N-Gage platform. To find out more, head on over to All About N-Gage. Also noteworthy in the press release is that Nokia describes N-Gage as available for "Nokia Nseries and other S60 3rd Edition devices", although they haven't yet revealed exactly which non-Nseries models will support the platform.

    http://www.allaboutsymbian.com/news/...new_N-Gage.php ...
    by Published on December 13th, 2007 22:10

    YTPlayer is beta version of a youtube's video player.
    Before using it you need to install the Flash Lite 3 player on your phone.

    This version is only for testing purpose, it load and stream videos from youtube.
    Choose a video by using the joypad.

    Todo:
    Allow multiple words for search (in this beta you can enter only one word)
    Add controls (play, pause, rewind)
    Allow returning to video menu selection(now you have to re-open the file)
    Add more services (dailymotion, google video...)
    Improve the audio/video synchro
    Make it working in portrait and landscape modes(now it's optimized only for landscape orientation)
    And a lot other things..

    Download Here and Give Feedback Via Comments ...
    by Published on December 13th, 2007 22:03

    HellDashX’s has released a new custom firmware for you lovers of upgrading to the latest firmware

    Heres whats new:

    3.73 HX-1 changes:

    All changes & features in 3.73
    Vshctrl- Fix the corrupt icon which was show in Game
    A new IPL for the Slim & Fat

    Make sure you are already running an existing custom firmware version before installing, if in doubt ask in forums first.

    Download Here and Give Feedback Via Comments
    via pspgen ...
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