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    by Published on January 30th, 2008 19:42

    News/release from Poison

    Description :

    Eboot2psp is a linux script (I don't know if it works whith cygwin) I've made to make compilation and tests of homebrews more comfortable, its aim is to help developers . This script allow you whith one command line only to :

    - Delete files as *.o .
    - Compile.
    - Copy eboot to your PSP.
    - Copy folder where are your data files such image, music etc... on psp.
    - Unmount psp.

    Installation & Command :

    Once you've downloaded and unzip the file, open a Terminal and go into the folder where your file is downloaded (ex : cd ./Desktop).
    You have to make the files "ready", then type in the terminal :

    chmod +x ./eboot2psp.sh

    Once it's done, move the file : eboot2psp.sh to /usr/local/bin/ , then type :

    sudo mv ./eboot2psp.sh /usr/local/bin/

    All right, now it's installed. Lets go how it works, this script use 3 arguments.

    The first is the device which you PSP is connecteds, le second is the folder where you want to copy your Eboot (on your psp), and the third is the folder which contains your data files.

    For instance, when I connect my PSP, it's connected on the disk-1 device. As I'm coding my old game : Awaker and as on my psp the awaker folder is located to ms0:/PSP/GAME/Awaker/ i have to type :

    eboot2psp.sh disk-1 Awaker

    Here we are, the script will compile my program and send my EBOOT.PBP to ms0:/PSP/GAME/Awaker.
    Now if I want to copy my Eboot and all data files which are located in the data folder, I've to type :

    eboot2psp.sh disk-1 Awaker data

    It will compile my program and send my EBOOT.PBP and my data folder to ms0:/PSP/GAME/Awaker.

    If you want to compile your program whitout to send Eboot and data file to PSP, you have to type only :

    eboot2psp.sh

    /!\ When you use eboot2psp.sh please, be sure you are located in the folder of the game you are coding /!\

    Download :

    Download eboot2psp

    Thanks for reading me ...
    by Published on January 30th, 2008 19:19

    via mcvuk

    Top Microsoft exec Jeff Bell has revealed that the format holder plans to make Xbox 360 ‘this generation’s PS2’.

    Bell, corporate VP of global marketing for Microsoft's Interactive Entertainment Business, also said he was hopeful that 360 would become popular with Wii owners who had ‘graduated’ above Nintendo’s console.

    Speaking to 1Up about how Microsoft saw 360 in comparison to Nintendo’s Wii, Bell said:

    “We very much are positioning ourselves to be the choice console of this generation, much like the PS2 was in the last generation.

    "[That's] Great value for money from a price standpoint, all of the games that you want to play, a huge variety of games, and now, not only a DVD, but the ability with Xbox Live to have great community relationships, as well as downloadable television shows and movies - not only here, but around the world.

    “We're positioning ourselves to be ready if, in fact, gamers find they're ready to graduate from a certain experience potentially with the Wii, either because it's limited on the type of gameplay that's available or the technology in that box.” ...
    by Published on January 30th, 2008 18:20

    via Eurogamer


    Early copies of Super Smash Bros. Brawl going on sale in Japan have resulted in floods of spoilers making their way onto the Internet.

    They revolve around previously unmentioned characters, bosses and stages. Best look away now if you want all this to be a surprise when the game comes out here in Q2 2008.

    The new characters cropping up in footage are Luigi, Lucario, Cartoon Link, Captain Falcon, Mr. Game & Watch, R.O.B., Ness, Marth, Falco, Ganondorf and Jigglypuff. It is unclear how you will gain access to these.

    Fresh boss sightings include Ridley, Master Hand, something called Tabuu and some big robots.

    Stages we didn't previously know about are Classic Mario Bros., Sonic Green Hill Zone, F-Zero Port Town, Luigi Mansion and Electroplankton.

    Other snaps of note show an enormous Diddy Kong and Zelda, both of whom look a trifle annoyed, and a quick picture of everyone together probably singing songs and holding hands.

    Pop over to US blog Joystiq for the relevant pictures and a video with lots of game-spoiling footage.

    Or you can get excited by the opening cinematic we hoisted up on Eurogamer TV recently.

    If you are trying to import Smash Bros. Brawl, good luck - Japanese retailers are having trouble meeting local demand as it is. ...
    by Published on January 30th, 2008 18:15

    via IGN


    Square Enix has at last opened the floodgates on the second the second DS entry in the Front Mission strategy series. The latest issue of Famitsu has a full report on Front Mission 2089: Border of Madness, which is currently 78% complete.

    This newest Front Mission game has its origins as a cell phone game. According to Koichiro Sakamoto, producer of 2089, the game was successful as a mobile title, but Square Enix learned through a survey that fans of the Front Mission series don't really play cell phone games that much, so they decided to bring the title over to the DS.

    Square Enix has made some major changes to the title for the new platform. The game has received a complete visual overhaul. The story has also been reworked into something that players can enjoy as a complete storyline. Even the game's cast has seen some changes. Events are presented using full screen artwork, something that the mobile version lacked.

    Gameplay has been updated for the DS as well. You can now use the stylus to set up and command your troops. Although, you won't have to if you don't want to. The game will allow players to select button or stylus controls according to their preference. Yes, the mixed controls of Front Mission 1st are gone.

    Unfortunately, Square Enix has had to skip out on one feature from Front Mission 1st: multiplayer. Sakamoto cited space problems as the reason for the missing feature.

    Making up for the lack of multiplayer, the game's single player mode will have plenty of volume, with so many branching paths that you'll have to play multiple times to experience everything.

    Front Mission 2089 is still without a final release date, but given the quick turn-around with DS games, we don't expect to have to wait too long. ...
    by Published on January 30th, 2008 18:15

    via IGN


    Square Enix has at last opened the floodgates on the second the second DS entry in the Front Mission strategy series. The latest issue of Famitsu has a full report on Front Mission 2089: Border of Madness, which is currently 78% complete.

    This newest Front Mission game has its origins as a cell phone game. According to Koichiro Sakamoto, producer of 2089, the game was successful as a mobile title, but Square Enix learned through a survey that fans of the Front Mission series don't really play cell phone games that much, so they decided to bring the title over to the DS.

    Square Enix has made some major changes to the title for the new platform. The game has received a complete visual overhaul. The story has also been reworked into something that players can enjoy as a complete storyline. Even the game's cast has seen some changes. Events are presented using full screen artwork, something that the mobile version lacked.

    Gameplay has been updated for the DS as well. You can now use the stylus to set up and command your troops. Although, you won't have to if you don't want to. The game will allow players to select button or stylus controls according to their preference. Yes, the mixed controls of Front Mission 1st are gone.

    Unfortunately, Square Enix has had to skip out on one feature from Front Mission 1st: multiplayer. Sakamoto cited space problems as the reason for the missing feature.

    Making up for the lack of multiplayer, the game's single player mode will have plenty of volume, with so many branching paths that you'll have to play multiple times to experience everything.

    Front Mission 2089 is still without a final release date, but given the quick turn-around with DS games, we don't expect to have to wait too long. ...
    by Published on January 30th, 2008 18:14

    via Computer and Video Games


    Turning Point developer Spark Unlimited has taken time out of polishing Turning Point: Fall of Liberty to ease our minds that the game might not be up there with COD4.

    You can see us playing the demo in question right here, which - as we said - features a few dodgy glitches that we certainly hope will be ironed out before release. The response, via an IGN Blog, reads:

    Our Response to Player Feedback on the Turning Point Xbox 360 Demo

    We just wanted to take a moment to personally thank everyone who took the time to download the Turning Point: Fall of Liberty demo and to comment on our work in progress. All of your feedback is very valuable to us and we are working hard to meet your expectations with the final version of the game.

    Since the demo was finalized, the team has put several months of work into the code and we thought you might like to know that a number of questions raised by those trying the demo will be positively addressed in the final game.

    For example:

    Optimized targeting and movement: Optional control settings have been refined to alleviate sluggishness in the slowest setting and the 'on ice' feeling at the faster settings. Also, a user-defined soft lock has been added which means that controls can be set so once an enemy is hit with a bullet the crosshair will 'stick' to the target.

    Refined AI behavior: The dynamic intelligence and pathfinding for enemies has also been enhanced. The 'hot point' based system should add to Turning Point's replay experience.

    Ammo levels and grappling optimized: Up until final submissions, the team has been listening to playtest feedback and doing everything possible to create a 'civilian at war' feeling. The end result is an experience more visceral than the demo, relying less on repeated ammo refills, and more on the grappling and the hand-to-hand combat.

    Final Mip-mapping and texture levels: The art team has also been able to further optimize lighting, textures, and effects throughout the title.

    Again, thank you for all your feedback and support as we finalize Turning Point: Fall of Liberty and continue to do everything possible to deliver on our goal of creating a fantastic and entertaining experience for you.

    Sincerely,

    The Team at Spark Unlimited
    ...
    by Published on January 30th, 2008 18:12

    via Computer and Video Games


    Nintendo's UK website is listing the release date for Super Smash Bros. Brawl as June 1, 2008. We repeat, this is not an online retailer like Gamestop or Amazon doing the guessing. It's Nintendo!

    While the main gamepage for Smash Bros still lists the game as sometime in 2008, a box out relating to all news articles about the upcoming game shows us the specific date.

    To view an example for yourself, take a look here. We've grabbed a pic just in case it magically changes over the next few hours and we start to think we're seeing things.

    We've contacted Nintendo UK just to make sure no one's playing silly buggers. More soon. All good hopefully. ...
    by Published on January 30th, 2008 18:09

    via Eurogamer


    Tecmo has whipped the wrappers off Fatal Frame for Wii at a press conference in Japan.

    Its official title is Rei: Tsukihami no Kamen, which roughly means Fatal Frame: The Mask of the Lunar Eclipse.

    According to translations from IGN, attendees were shown a two minute CG trailer. Tecmo kept the specifics to itself, mentioning only buzz words "memories", "moon" and "mask".

    Stills from the footage show a lovely girl wandering around dark locations with a torch.

    Nintendo will be on hand to help with the release, handling sales and promotional duties, as well as lending development aid to veteran studio Grasshopper.

    Big names this time around are Keisuke Kikuchi, Makoto Shibata and sits-on-a-toilet Goichi Suda - who has just finished work on the impressive No More Heroes (review published today).

    Nintendo says Rei: Tsukihami no Kamen should be out in Japan this summer.

    Fatal Frame, known as Project Zero round these parts, is a suspense-focused horror title that scares the snot out of us. It has previously appeared on both Xbox and PS2 but never on a Nintendo console - making its Wii exclusivity seem a bit bizarre. ...
    by Published on January 30th, 2008 18:08

    via Games Industry


    Two popular import retailers have warned consumers that Nintendo Japan is struggling to fulfil day-one pre-orders for the highly anticipated Wii title Super Smash Bros. Brawl, due for release in the region tomorrow (Jan 31).

    The game is likely to be one of the biggest first-party Nintendo titles released this year – excitement is high from Nintendo's loyal fanbase following a perfect 10 score from respected Japanese magazine Famitsu.

    "Please note that Nintendo has badly cut pre-orders placed by all distributors and is only shipping very limited quantities into the market this week," states Play Asia on its website.

    "Our first shipment of Super Smash Bros. Brawl has reached us today, only covering about 15 per cent of all pre-orders that we have received," added the importer.

    National Console Support says the troubles are more likely a delay than a shortage, and initial supplies should be topped up over the coming week.

    "Our initial shipments of Smash Bros. are scheduled to arrive on Thursday of this week. We were able to obtain more copies than we originally expected after receiving the bad news from suppliers on Sunday night," reports the company.

    "Some of our suppliers in Hong Kong won't be getting any copies until this weekend which makes it more of a delay than an actual shortage," it continued. "We also note that most of our Japanese vendors will receive the bulk of their supplies on February 2 and February 4 which is a few days later than the official street date."

    The title has already been delayed in the US, where it is due for release on March 9, and a European release is currently pencilled in for the second quarter. ...
    by Published on January 30th, 2008 18:03

    The snakebyte Riimote for Nintendo Wii™ will be availabe Europe-wide on February 8, 2008 – snakebyte Nunchaku, Wireless Nunchaku, and Retro Controller shall follow in spring

    The video gaming accessory pros from sunflex Europe are ready to launch their snakebyte Riimote – a wireless controller for use with Nintendo Wii™ on February 8, 2008. The Riimote will be available Europe-wide for 39,99€ (RRP) and comes in Glossy Black and Lipstick Pink (especially for girls) including security straps and matching non-slip rubber sleeves.

    Furthermore, sunflex plans to complement the new controller range for use with Nintendo Wii™ with the snakebyte Nunchaku, the Wireless Nunchaku, and the Retro Controller in spring. On top, additional colours are in the pipeline.

    Please find printable picture material of the snakebyte Riimote and the other upcoming products in our media pool:

    http://www.sunflex-europe.com/filead.../Nintendo+Wii/


    Source: SunFlex ...
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