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    by Published on February 7th, 2008 22:04

    Via psphacks

    Developer brk3 has shared with us LED Control — a simple yet effective PRX plugin used for enabling/disabling the PSP LED’s. Not only that, included is the source for those who wish to enter the development game and represent their own virtual concrete. So download it, try it out, and why not learn something new while you’re at it.

    Hold L-Trigger + the Music Note button to turn off LED’s; press again to turn them back on. Copy LEDControl.prx to your SEPLUGINS directory and add the appropriate line to game.txt and/or vsh.txt — just like any other plugin. Enjoy!

    Download and Give Feedback Via Comments ...
    by Published on February 7th, 2008 21:59

    m@x has updated his JavaME implementation for the PSP, heres the full details:

    pspME v0.2.1
    8 Feb. 2008
    Author: M@x
    --------------------------------
    General information
    --------------------------------
    This software is a PSP porting of SUN open-source JavaME implementation: phoneME. The words below is copied from phoneME's website to describe the project:

    The objective of the phoneME project is to further expand the usage of Java? Platform, Micro Edition (Java ME platform) technology in the mobile handset market. The project scope includes a focus on the mainstream feature phone segment with phoneME Feature software, and the emerging advanced phone segment with phoneME Advanced software. Our goal in making these technologies available to the Mobile & Embedded Community is to reduce implementation variation, increase the rate of innovation and enable new devices to leverage the power of the Java ME platform.

    You can also refer to the original website from here: https://phoneme.dev.java.net/

    The goal of pspME is porting phoneME to Sony PSP game console. As the first step, my goal is a phoneMEFeature PSP implementation, which can enable user to run JavaME application on CLDC. In future, if time permit, I'll try to porting phoneMEAdvanced as well.

    --------------------------------
    Fetures
    --------------------------------
    - Java AMS with MVM supporting
    - Several input methods: QWERTY/Abc/Symbol/...
    - Install application from local JAR file
    - Jpeg support
    - MIDI support

    --------------------------------
    TODO
    --------------------------------
    - Play sample audio (High)
    - User configurable key map (High)
    - Networking (Medium)
    - Graphic optimization (Medium)
    - JSR184 (Low)
    - MIPS JIT compiler and Interpreter generator (Low)

    --------------------------------
    Bugs and known issues
    --------------------------------
    - sceIoRename, which is used in javacall_file_rename(), doesn't work properly somehow
    - javacall_file_truncate doesn't ported, so some file truncating operation, such as some RMS operations, may not work as expected

    --------------------------------
    Run from binary bundle
    --------------------------------
    1. Download pspME-bin-x.x.x.zip
    2. Extract the zip to PSP's /PSP/GAME or /PSP/GAME150
    3. If you want MIDI support, download midi_res.zip and extract it to PSP's /PSP/GAME/PSPME or /PSP/GAME150/PSPME
    4. Here we go!

    --------------------------------
    Building instructions
    --------------------------------
    0. You have to prepare the building enviroment for phoneME at first. Please refer the document from here: https://phoneme.dev.java.net/content...html#win_setup

    Now assume you have installed the building environment by following the above instruction. In Cygwin:
    1. unzip the source bundle to a directory
    2. cd ${your_source_dir}
    3. export JDK_DIR=${your_jdk_dir} (example: export JDK_DIR=c:/j2sdk1.4.2_16)
    4. ./build-psp-cldc.sh
    5. cd psp
    Now you should see the success message of phoneME libs building.
    6. make kxploit
    You should get PSPME and PSPME% directories in this directory, just copy them to your PSP's /PSP/GAME or /PSP/GAME150 directory.
    7. Copy "lib" and "appdb" directory from ${your_source_dir}/midp/build/javacall_psp/output/ into PSP's /PSP/GAME/PSPME or /PSP/GAME150/PSPME
    8. unzip midi_res.zip to PSP's /PSP/GAME/PSPME or /PSP/GAME150/PSPME (If you need MIDI support)

    Requirement:
    SDL_mixer
    libvorbis
    libogg

    --------------------------------
    Running tips
    --------------------------------
    - Install MIDlet from JAR file:
    1) Copy the JAR file to memory stick
    2) In AMS, select the first item "Install Application"
    3) Input the full path name of the JAR file. For example: ms0:/abc.jar, means to install MIDlet from abc.jar which is copied to root directory of memory stick
    4) Click Right Soft-button and select "2 Go to" from the popup menu, then follow the steps on screen

    - Input text:
    You can't use Qwerty input method on PSP since it's lack of standard keyboard, but there's still other input methods available. In any text input sence, you can popup the menu by Right Soft-button, and change to another input method. I'd suggest to use "abc" to input alphabetics, just like you've done on your phone, input english characters by 0~9,#,* keypad.

    - Key map:
    Currently, key map is hardcoded and you've to change source code to alter it. By default, the key assignment is blow:
    Left Trigger : Left Soft-button
    Right Trigger: Right Soft-button
    Up/Down/Left/Right: Up/Down/Left/Right
    Select: *
    Start : #
    Triangle: CLEAR
    Circle : SELECT
    Analog Joy Stick:
    UP-LEFT 1
    UP 2
    UP-RIGHT 3
    LEFT 4
    RIGHT 6
    DOWN-LEFT 7
    DOWN 8
    DOWN-RIGHT 9
    CROSS : 5
    SQUARE : 0
    Left Trigger + Right Trigger: Multi-tasking key (Click to return AMS and put MIDlet to background)

    - Multi tasking
    In and application, press Left Trigger + Right Trigger will put current running MIDlet to
    ...
    by Published on February 7th, 2008 21:47

    Microsoft is getting ready to celebrate the Chinese New Year by releasing a new Halo 3 Xbox 360 bundle in China.

    The new bundle Microsoft is putting out for the Chinese New Year includes a 20GB Xbox 360 Pro console. The bundle will also have two wireless controllers packed in, as well as Halo 3.

    The total price point in China comes out to $430 roughly in American dollars.
    It should be interesting to see how well this bundle performs in China.

    http://www.dbtechno.com/gaming/2008/...nese-new-year/ ...
    by Published on February 7th, 2008 21:27

    Zodttd has released a new Snes emulator for the Apple iPhone:

    Heres the release details

    Straight from ZodTTD comes the worlds first Super Nintendo (SNES) emulator for the iPhone and iPod Touch!
    It’s fast, it has save states, and features landscape and portrait mode! And best of all, it’s now a public release.

    TODO:
    I am working on implementing the assembly CPU core as well as add sound support, for the next release. Beta testers get ready for a better performing release soon!

    From the readme.txt:
    Firmwares before 1.1.3 SNES ROMs must go in /var/root/Media/ROMs/SNES/
    Firmwares at or above 1.1.3 SNES ROMs must go in /var/mobile/Media/ROMs/SNES/

    Also note:
    For firmware 1.1.3 users, it is recommended you change ownership of /var/mobile to user mobile by:
    1. Log into your iPhone or iPod Touch with SSH user/pass: root/alpine
    2. Run this command
    chown -hR mobile /var/mobile
    3. Thats it. Enjoy a much more stable and compatible 1.1.3!

    Download and Give Feedback Via Comments ...
    by Published on February 7th, 2008 20:17



    For those who feel more comfortable, at home even, with the PlayStation controller, take heart. Kyoto online retailer Vis-a-Vis has you covered. It's got a "Flexible Hand Grip Pad Advance" for the Slim & Lite PSP. (There's a model for the original PSP as well!) The add-on is only ¥980 (US $9.20) and perfect for people with gianormous hands.

    http://kotaku.com/353635/morph-psp-s...ion-controller ...
    by Published on February 7th, 2008 20:12

    News from Play Asia:

    Welcome to this week's Games & Toys update, our weekly summary featuring all new product arrivals from the last seven days.

    It's been a bit calmer in terms of new releases compared to previous week. Nevertheless, we've got a couple of highlights worth checking out. Please be reminded that Play-Asia.com is closed from February 7th until February 10th due to Chinese New Year holidays. Some preorders will ship late when we reopen on Monday, February 11th.

    Popular new arrivals have been the US Xbox360™ version of Devil May Cry 4, Disney's Turok (PlayStation3™ / Xbox360™) and Oneechanbara Revolution for next gen consoles.

    Interesting handheld releases have been L: The Prologue to Death Note - Rasen no Wana for Nintendo DS™ and Mobile Suit Gundam: Giren no Yabou - Axis no Kyoui (Asia / Japanese / Special Pack) for PSP™.

    Here is a summary of all new releases from this week, followed by a quick preview of what is expected to be hot next week.


    Xbox360™:
    Battlestations: Midway JPN US$ 64.90
    Devil May Cry 4 US US$ 59.90
    Tom Clancy's Rainbow Six: Vegas (Platinum Hits) ASIA US$ 29.90
    Turok US US$ 64.90

    PlayStation3™:
    Transformers: The Game JPN US$ 64.90
    Turok US US$ 64.90

    Nintendo Wii™:
    BomberMan Land US US$ 34.90
    Major Wii Nagero! Gyroball JPN US$ 64.90
    Oneechanbara Revolution JPN US$ 59.90

    PlayStation2™:
    Choro Q HG 3 (Atlus Best Collection) JPN US$ 19.90
    Dengeki SP: Shakugan no Shana JPN US$ 29.90
    Momotarou Densetsu 15 (PlayStation2 the Best) JPN US$ 39.90
    NBA Live 07 (EA Best Hits) JPN US$ 34.90
    Princess Maker 5 JPN US$ 64.90
    Princess Maker 5 [Limited Edition] JPN US$ 89.90
    Sanyo Pachinko Paradise 13 (Irem Collection) JPN US$ 19.90
    Transformers: The Game JPN US$ 64.90
    Zettai Zetsumei Toshi 2: Itetsuita Kioku Tachi (Irem Collection) JPN US$ 34.90

    Nintendo DS™:
    Assassin's Creed: Altair's Chronicles ASIA US$ 32.90
    BomberMan Land Touch! 2 US US$ 34.90
    L: The Prologue to Death Note - Rasen no Wana JPN US$ 48.90
    L: The Prologue to Death Note - Rasen no Wana (Konamistyle Special Edition) JPN US$ 89.90
    My French Coach Level 2: Intermediate ASIA N/A
    Patto Tokueru: Indo Suugaku Drill JPN US$ 39.90
    Touch! Bomberman Land (Hudson the Best) JPN US$ 29.90

    Sony PSP™:
    BomberMan Land US US$ 34.90
    Bomberman Land Portable (Hudson the Best) JPN US$ 29.90
    Capcom Classics Collection Remixed (Reprint) ASIA US$ 14.90
    Coded Soul: Uke Keigareshi Idea JPN US$ 48.90
    Mobile Suit Gundam: Giren no Yabou - Axis no Kyoui JPN US$ 58.90
    Mobile Suit Gundam: Giren no Yabou - Axis no Kyoui ASIA US$ 54.90
    Mobile Suit Gundam: Giren no Yabou - Axis no Kyoui (Special Packing w/ PSP-2000 Console) JPN US$ 389.90
    NBA Live 07 (EA Best Hits) JPN US$ 29.90
    No Reservations JPN US$ 14.90

    PC Games:
    SEGA Rally Revo JPN US$ 64.90

    Game Guides:
    Devil May Cry 4: Prima Official Game Guide US US$ 19.90
    Turok Official Strategy Guide US US$ 16.90

    Toys & More:
    C.I. Boys Chinese Horoscope Racing Team ASIA US$ 4.90
    Dragon Ball Z DX Vol.3 Pre-Painted Figure: Super Saiyan Gokou JPN US$ 19.90
    Dragon Ball Z DX Vol.3 Pre-Painted Figure: Super Saiyan Vegeta JPN US$ 19.90
    Fate/hollow ataraxia Collection Vol.1 Non Scale Pre-Painted PVC Trading Figure JPN US$ 4.90
    Fraulein Revoltech Series No. 002 - Fate/Hollow Ataraxia Pre-Painted Figure: Rin Tohsaka JPN US$ 24.90
    Infinity Blade Sexy Girl Pre-Painted Polystone Figure: Mahosenshi Ruru JPN US$ 144.90
    Magic the Gathering Morningtide Booster Pack JPN US$ 5.49
    Magic the Gathering Morningtide Theme Deck JPN US$ 14.90
    One Piece Neo-3 - Portraits of Pirates P.O.P. Excellent Model 1/8 Scale Pre-Painted PVC Figure: Mr.2 Bon Kurei JPN US$ 49.90
    One Piece Neo-3 - Portraits of Pirates P.O.P. Excellent Model 1/8 Scale Pre-Painted PVC Figure: Roronoa Zoro JPN N/A
    SIF EX Pia Carrot Go 1/6 Scale Pre-Painted PVC Figure: Kinoshita Rumi (Devil Type) JPN US$ 59.90
    Samurai Showdown 1/4 Scale Pre-Painted PVC Figure: Majikina Mina (White Skin Version) JPN N/A
    Screen Battles SB-01 Transformers Movie First Encounter Figure set JPN US$ 29.90
    Screen Battles SB-02 Transformers Movie Final Stand Figure set JPN US$ 29.90
    Shakugan no Shana 2 1/8 Scale Pre-Painted PVC Figure: Shana (Candy Bikini Version) JPN N/A
    Shin Getter Robo Non Scale Pre-Painted Figure: Neo Getter (Black Version) JPN N/A
    The Movie All Spark Power - Transformers Pre-Painted Figure: MA-19 Landmine JPN US$ 24.90
    The Movie All Spark Power - Transformers Pre-Painted Figure: MD-22 Incinerator JPN N/A
    Xenosaga 3 1/8 Scale Pre-Painted PVC Figure: T-elos JPN N/A
    Yamadaya 1/6 Scale Pre-Painted PVC Figure: Kenshi san JPN US$ 74.90
    ef - a fairy tale of the two Non Scale Pre-Painted PVC Figure: Miyamura Miyako JPN US$ 59.90

    Video Game Soundtracks:
    Halo 3 Original Soundtrack (Import Version) JPN US$ 22.90
    Muchi Muchi Pork Original Soundtrack JPN US$ 39.90
    ...
    by Published on February 7th, 2008 20:09

    Well, there go our dreams for a PokéMMO; Nintendo president Satoru Iwata has confirmed that Nintendo has no interest in developing an MMO at this time, possibly putting to rest the rumor of a massively multiplayer version of Animal Crossing, as well as any hope for Nintendo further broadening their online offerings.

    Specifically, Iwata stated that Nintendo would only pursue MMO development if the title could appeal to people of all ages, from "5 to 95." Looking at Second Life, Iwata belives that MMOs aren't yet accessible to people without a fair degree of computer literacy, and that Nintendo would want to successfully cross that bridge before considering going the MMO route.

    The answer bums us out a bit, but at least it shows that Nintendo isn't entirely close-minded to the possibility. Maybe we'll someday get a PokéMMO after all?

    http://www.joystiq.com/2008/02/07/ni...ys-no-to-mmos/ ...
    by Published on February 7th, 2008 20:09

    Well, there go our dreams for a PokéMMO; Nintendo president Satoru Iwata has confirmed that Nintendo has no interest in developing an MMO at this time, possibly putting to rest the rumor of a massively multiplayer version of Animal Crossing, as well as any hope for Nintendo further broadening their online offerings.

    Specifically, Iwata stated that Nintendo would only pursue MMO development if the title could appeal to people of all ages, from "5 to 95." Looking at Second Life, Iwata belives that MMOs aren't yet accessible to people without a fair degree of computer literacy, and that Nintendo would want to successfully cross that bridge before considering going the MMO route.

    The answer bums us out a bit, but at least it shows that Nintendo isn't entirely close-minded to the possibility. Maybe we'll someday get a PokéMMO after all?

    http://www.joystiq.com/2008/02/07/ni...ys-no-to-mmos/ ...
    by Published on February 7th, 2008 20:06

    Nokia opens up pre-release version of forthcoming games platform to N81 owners

    Nokia has released information on its N-Gage web site explaining how users of its N81 handset can download the much-awaited N-Gage mobile games platform for beta testing.

    The software platform, which will link mobile gamers with multiplayer and social elements in much the same way that Xbox Live does for console gamers, is nearing completion.

    The final stage before full-scale deployment to a wider range of Nokia high-end handsets is to increase the user base, a common method used to establish the stability of online multiplayer games.

    Currently the precise handsets that are supported for the pre-release software are the Nokia N81 and N 81 8GB, connected via service plans that support GPRS or with access to a wireless network - although Chinese editions of the handset are currently incompatible.

    Games available to sample during the beta test include Creatures of the Deep, Space Impact: Kappa Base, Block Breaker Deluxe and System Rush Evolution, with a further 13 titles - including FIFA 08, Brothers in Arms and The Sims: Pets - available after full launch.

    http://www.gamesindustry.biz/content_page.php?aid=32872 ...
    by Published on February 7th, 2008 20:04



    Some folks in the UK happened upon a set of British patents submitted by Nintendo recently for a whole slew of crazy Wiimote accessories, and you might be surprised to know what the company wants dibs on. Included in this large collection of sometimes bizarre add-ons is a Wiimote-cradling teddy bear, skateboard, helmet (with goggles), golf club, baseball bat, and of course... a bicycle. We're not sure what the big N was thinking when they assembled this list -- perhaps they just wanted to cover all the bases as those filing patents are wont to do. However, we suggest they scramble for these gems that have been unfairly left off: Wii-chocolate bar, Wii-sofa, Wii-Terminator, and of course, the Wii-Wii -- a larger Wiimote which the regular Wiimote gets slotted into.

    http://www.engadget.com/2008/02/06/n...-includes-the/ ...
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