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    by Published on January 16th, 2008 16:51

    via Eurogamer


    SEGA has tidied up some bits and bobs in Virtua Fighter 5 for Xbox 360.

    The spattering of updates are available to grab from Live now, and cover all sorts from pants (you mean trousers you freakin' awesome) to rematches.

    On the costume side of things you can now mix trousers and tops, and use additional downloadable items.

    Replays of Live fights can be saved these days, you can have a rematch with someone even if they're not on your friends list, and connection speed now shows when people join your game. Gamer pictures will display properly as well.

    Better still, when you win the World Tournament Final you are more likely to see non-defeated opponents in arcades. Like the one on Brighton Pier near that ride that makes us sick. Or the one on West Street with Daytona and old ladies and smelly men and tourists silly enough to go in.

    Elsewhere some minor bug fixes and better ranking organisation.

    Virtua Fighter 5 took a while to make its way to 360, eventually arriving last October, but still scored high thanks to some fresh additions and online battles. It has all the latest arcade changes, for starters, and a DOJO area to practice your punches.

    All that's useless without performance enhancing gamer drugs, though.

    Up, up, left, down, right to the Virtua Fighter 5 review to find out more. ...
    by Published on January 16th, 2008 16:37

    Today has seen a new release of ScummVM for many systems, heres a description first followed by the news for this release:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Todays release news:

    ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list:

    Support for the FREEWARE adventure Lure of the Temptress (available for download here)
    Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and 3 Sierra pre-AGI games for children
    Two newly available ports: iPhone and Maemo
    Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
    Better support for Sierra AGI games
    Improved support for modern 64-bit systems
    Support for FLAC encoded music in Broken Sword 1 for the purists among you
    Better support for non-English versions of games, including eastern languages
    Sound compression for SAGA games

    Heres the release notes:

    New Games:
    - Added support for Elvira: Mistress of the Dark.
    - Added support for Elvira 2: The Jaws of Cerberus.
    - Added support for I Have no Mouth, and I Must Scream (demo and full game).
    - Added support for preAGI game Mickey's Space Adventure.
    - Added support for preAGI game Troll's Tale.
    - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
    - Added support for Amiga version of Waxworks.
    - Added support for Lure of the Temptress.

    New Ports:
    - Added iPhone port.
    - Added Maemo port for Nokia Internet tablets.

    General:
    - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
    - Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
    - Added optional 'confirm exit' dialog to the SDL backend.
    - Added support for TiMidity++ MIDI server.
    - Added DMedia MIDI driver for IRIX.
    - Improved detection of new game variants and localized versions.
    - Completely reworked internal access to files. (GSoC Task)
    - Added option to delete games from the list with Del key.
    - Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

    AGI:
    - Added support for AGI256 and AGI256-2 hacks (GSoC Task)
    - Added support for Amiga menus and palettes (GSoC Task)
    - Better support for early Sierra AGI titles

    AGOS:
    - Fixed crashes related to OmniTV playback in The Feeble Files.
    - Improved work on 64-bit systems.

    Broken Sword 1:
    - Added support for FLAC encoded music.

    Kyrandia:
    - Added support for Macintosh version.

    Parallaction:
    - Added support for Amiga version of Nippon Safes, Inc.
    - Many bugfixes

    Queen:
    - Added support for Adlib music.
    - Added missing music patterns playback in Amiga version.

    SCUMM:
    - Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
    - Added support for Chinese COMI.
    - Better support for eastern versions of games.
    - Various fixes for COMI and other games.
    - Added support for original save menus (browse only). Use Alt-F5 to activate.
    - Added support for Spanish version of NES Maniac Mansion.
    - Better support for German version of C64 Maniac Mansion.
    - Fixed bug with cursors in Windows versions of Humongous Entertainment games.

    SAGA:
    - Added support for compressed sound effects, voices and music.

    Touche:
    - Added workarounds for some glitches/issues present in the original game.

    WinCE Port:
    - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
    - Plugins now supported for WinCE (but not used in this release).
    - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
    - Smaller optimization setting to counteract the growth of the executable.
    - Various bug fixes.

    GP2X Port:
    - Support F200 Touchscreen
    - Various fixes to input code

    The S60, UIQ, Pocket PC and Palm Tapwave Zodiac Versions were updated.

    Download Here and Give Feedback Via Comments ...
    by Published on January 16th, 2008 16:33

    Today has seen a new release of ScummVM for many systems, heres a description first followed by the news for this release:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Todays release news:

    ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list:

    Support for the FREEWARE adventure Lure of the Temptress (available for download here)
    Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and 3 Sierra pre-AGI games for children
    Two newly available ports: iPhone and Maemo
    Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
    Better support for Sierra AGI games
    Improved support for modern 64-bit systems
    Support for FLAC encoded music in Broken Sword 1 for the purists among you
    Better support for non-English versions of games, including eastern languages
    Sound compression for SAGA games

    Heres the release notes:

    New Games:
    - Added support for Elvira: Mistress of the Dark.
    - Added support for Elvira 2: The Jaws of Cerberus.
    - Added support for I Have no Mouth, and I Must Scream (demo and full game).
    - Added support for preAGI game Mickey's Space Adventure.
    - Added support for preAGI game Troll's Tale.
    - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
    - Added support for Amiga version of Waxworks.
    - Added support for Lure of the Temptress.

    New Ports:
    - Added iPhone port.
    - Added Maemo port for Nokia Internet tablets.

    General:
    - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
    - Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
    - Added optional 'confirm exit' dialog to the SDL backend.
    - Added support for TiMidity++ MIDI server.
    - Added DMedia MIDI driver for IRIX.
    - Improved detection of new game variants and localized versions.
    - Completely reworked internal access to files. (GSoC Task)
    - Added option to delete games from the list with Del key.
    - Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

    AGI:
    - Added support for AGI256 and AGI256-2 hacks (GSoC Task)
    - Added support for Amiga menus and palettes (GSoC Task)
    - Better support for early Sierra AGI titles

    AGOS:
    - Fixed crashes related to OmniTV playback in The Feeble Files.
    - Improved work on 64-bit systems.

    Broken Sword 1:
    - Added support for FLAC encoded music.

    Kyrandia:
    - Added support for Macintosh version.

    Parallaction:
    - Added support for Amiga version of Nippon Safes, Inc.
    - Many bugfixes

    Queen:
    - Added support for Adlib music.
    - Added missing music patterns playback in Amiga version.

    SCUMM:
    - Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
    - Added support for Chinese COMI.
    - Better support for eastern versions of games.
    - Various fixes for COMI and other games.
    - Added support for original save menus (browse only). Use Alt-F5 to activate.
    - Added support for Spanish version of NES Maniac Mansion.
    - Better support for German version of C64 Maniac Mansion.
    - Fixed bug with cursors in Windows versions of Humongous Entertainment games.

    SAGA:
    - Added support for compressed sound effects, voices and music.

    Touche:
    - Added workarounds for some glitches/issues present in the original game.

    WinCE Port:
    - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
    - Plugins now supported for WinCE (but not used in this release).
    - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
    - Smaller optimization setting to counteract the growth of the executable.
    - Various bug fixes.

    GP2X Port:
    - Support F200 Touchscreen
    - Various fixes to input code

    Download and Give Feedback Via Comments ...
    by Published on January 16th, 2008 16:29

    Today has seen a new release of ScummVM for many systems, heres a description first followed by the news for this release:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Todays release news:

    ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list:

    Support for the FREEWARE adventure Lure of the Temptress (available for download here)
    Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and 3 Sierra pre-AGI games for children
    Two newly available ports: iPhone and Maemo
    Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
    Better support for Sierra AGI games
    Improved support for modern 64-bit systems
    Support for FLAC encoded music in Broken Sword 1 for the purists among you
    Better support for non-English versions of games, including eastern languages
    Sound compression for SAGA games

    Heres the release notes:

    New Games:
    - Added support for Elvira: Mistress of the Dark.
    - Added support for Elvira 2: The Jaws of Cerberus.
    - Added support for I Have no Mouth, and I Must Scream (demo and full game).
    - Added support for preAGI game Mickey's Space Adventure.
    - Added support for preAGI game Troll's Tale.
    - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
    - Added support for Amiga version of Waxworks.
    - Added support for Lure of the Temptress.

    New Ports:
    - Added iPhone port.
    - Added Maemo port for Nokia Internet tablets.

    General:
    - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
    - Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
    - Added optional 'confirm exit' dialog to the SDL backend.
    - Added support for TiMidity++ MIDI server.
    - Added DMedia MIDI driver for IRIX.
    - Improved detection of new game variants and localized versions.
    - Completely reworked internal access to files. (GSoC Task)
    - Added option to delete games from the list with Del key.
    - Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

    AGI:
    - Added support for AGI256 and AGI256-2 hacks (GSoC Task)
    - Added support for Amiga menus and palettes (GSoC Task)
    - Better support for early Sierra AGI titles

    AGOS:
    - Fixed crashes related to OmniTV playback in The Feeble Files.
    - Improved work on 64-bit systems.

    Broken Sword 1:
    - Added support for FLAC encoded music.

    Kyrandia:
    - Added support for Macintosh version.

    Parallaction:
    - Added support for Amiga version of Nippon Safes, Inc.
    - Many bugfixes

    Queen:
    - Added support for Adlib music.
    - Added missing music patterns playback in Amiga version.

    SCUMM:
    - Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
    - Added support for Chinese COMI.
    - Better support for eastern versions of games.
    - Various fixes for COMI and other games.
    - Added support for original save menus (browse only). Use Alt-F5 to activate.
    - Added support for Spanish version of NES Maniac Mansion.
    - Better support for German version of C64 Maniac Mansion.
    - Fixed bug with cursors in Windows versions of Humongous Entertainment games.

    SAGA:
    - Added support for compressed sound effects, voices and music.

    Touche:
    - Added workarounds for some glitches/issues present in the original game.

    WinCE Port:
    - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
    - Plugins now supported for WinCE (but not used in this release).
    - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
    - Smaller optimization setting to counteract the growth of the executable.
    - Various bug fixes.

    GP2X Port:
    - Support F200 Touchscreen
    - Various fixes to input code

    Download and Give Feedback Via Comments ...
    by Published on January 16th, 2008 16:25

    Today has seen a new release of ScummVM for many systems, heres a description first followed by the news for this release:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Todays release news:

    ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list:

    Support for the FREEWARE adventure Lure of the Temptress (available for download here)
    Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and 3 Sierra pre-AGI games for children
    Two newly available ports: iPhone and Maemo
    Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
    Better support for Sierra AGI games
    Improved support for modern 64-bit systems
    Support for FLAC encoded music in Broken Sword 1 for the purists among you
    Better support for non-English versions of games, including eastern languages
    Sound compression for SAGA games

    Heres the release notes:

    New Games:
    - Added support for Elvira: Mistress of the Dark.
    - Added support for Elvira 2: The Jaws of Cerberus.
    - Added support for I Have no Mouth, and I Must Scream (demo and full game).
    - Added support for preAGI game Mickey's Space Adventure.
    - Added support for preAGI game Troll's Tale.
    - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
    - Added support for Amiga version of Waxworks.
    - Added support for Lure of the Temptress.

    New Ports:
    - Added iPhone port.
    - Added Maemo port for Nokia Internet tablets.

    General:
    - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
    - Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
    - Added optional 'confirm exit' dialog to the SDL backend.
    - Added support for TiMidity++ MIDI server.
    - Added DMedia MIDI driver for IRIX.
    - Improved detection of new game variants and localized versions.
    - Completely reworked internal access to files. (GSoC Task)
    - Added option to delete games from the list with Del key.
    - Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

    AGI:
    - Added support for AGI256 and AGI256-2 hacks (GSoC Task)
    - Added support for Amiga menus and palettes (GSoC Task)
    - Better support for early Sierra AGI titles

    AGOS:
    - Fixed crashes related to OmniTV playback in The Feeble Files.
    - Improved work on 64-bit systems.

    Broken Sword 1:
    - Added support for FLAC encoded music.

    Kyrandia:
    - Added support for Macintosh version.

    Parallaction:
    - Added support for Amiga version of Nippon Safes, Inc.
    - Many bugfixes

    Queen:
    - Added support for Adlib music.
    - Added missing music patterns playback in Amiga version.

    SCUMM:
    - Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
    - Added support for Chinese COMI.
    - Better support for eastern versions of games.
    - Various fixes for COMI and other games.
    - Added support for original save menus (browse only). Use Alt-F5 to activate.
    - Added support for Spanish version of NES Maniac Mansion.
    - Better support for German version of C64 Maniac Mansion.
    - Fixed bug with cursors in Windows versions of Humongous Entertainment games.

    SAGA:
    - Added support for compressed sound effects, voices and music.

    Touche:
    - Added workarounds for some glitches/issues present in the original game.

    WinCE Port:
    - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
    - Plugins now supported for WinCE (but not used in this release).
    - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
    - Smaller optimization setting to counteract the growth of the executable.
    - Various bug fixes.

    GP2X Port:
    - Support F200 Touchscreen
    - Various fixes to input code

    Download and Give Feedback Via Comments ...
    by Published on January 16th, 2008 16:19

    Today has seen a new release of ScummVM for many systems, heres a description first followed by the news for this release:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Todays release news:

    ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list:

    Support for the FREEWARE adventure Lure of the Temptress (available for download here)
    Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and 3 Sierra pre-AGI games for children
    Two newly available ports: iPhone and Maemo
    Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
    Better support for Sierra AGI games
    Improved support for modern 64-bit systems
    Support for FLAC encoded music in Broken Sword 1 for the purists among you
    Better support for non-English versions of games, including eastern languages
    Sound compression for SAGA games

    Heres the release notes:

    New Games:
    - Added support for Elvira: Mistress of the Dark.
    - Added support for Elvira 2: The Jaws of Cerberus.
    - Added support for I Have no Mouth, and I Must Scream (demo and full game).
    - Added support for preAGI game Mickey's Space Adventure.
    - Added support for preAGI game Troll's Tale.
    - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
    - Added support for Amiga version of Waxworks.
    - Added support for Lure of the Temptress.

    New Ports:
    - Added iPhone port.
    - Added Maemo port for Nokia Internet tablets.

    General:
    - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
    - Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
    - Added optional 'confirm exit' dialog to the SDL backend.
    - Added support for TiMidity++ MIDI server.
    - Added DMedia MIDI driver for IRIX.
    - Improved detection of new game variants and localized versions.
    - Completely reworked internal access to files. (GSoC Task)
    - Added option to delete games from the list with Del key.
    - Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

    AGI:
    - Added support for AGI256 and AGI256-2 hacks (GSoC Task)
    - Added support for Amiga menus and palettes (GSoC Task)
    - Better support for early Sierra AGI titles

    AGOS:
    - Fixed crashes related to OmniTV playback in The Feeble Files.
    - Improved work on 64-bit systems.

    Broken Sword 1:
    - Added support for FLAC encoded music.

    Kyrandia:
    - Added support for Macintosh version.

    Parallaction:
    - Added support for Amiga version of Nippon Safes, Inc.
    - Many bugfixes

    Queen:
    - Added support for Adlib music.
    - Added missing music patterns playback in Amiga version.

    SCUMM:
    - Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
    - Added support for Chinese COMI.
    - Better support for eastern versions of games.
    - Various fixes for COMI and other games.
    - Added support for original save menus (browse only). Use Alt-F5 to activate.
    - Added support for Spanish version of NES Maniac Mansion.
    - Better support for German version of C64 Maniac Mansion.
    - Fixed bug with cursors in Windows versions of Humongous Entertainment games.

    SAGA:
    - Added support for compressed sound effects, voices and music.

    Touche:
    - Added workarounds for some glitches/issues present in the original game.

    WinCE Port:
    - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
    - Plugins now supported for WinCE (but not used in this release).
    - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
    - Smaller optimization setting to counteract the growth of the executable.
    - Various bug fixes.

    GP2X Port:
    - Support F200 Touchscreen
    - Various fixes to input code

    Download and Give Feedback Via Comments ...
    by Published on January 16th, 2008 16:19

    Today has seen a new release of ScummVM for many systems, heres a description first followed by the news for this release:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Todays release news:

    ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list:

    Support for the FREEWARE adventure Lure of the Temptress (available for download here)
    Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and 3 Sierra pre-AGI games for children
    Two newly available ports: iPhone and Maemo
    Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
    Better support for Sierra AGI games
    Improved support for modern 64-bit systems
    Support for FLAC encoded music in Broken Sword 1 for the purists among you
    Better support for non-English versions of games, including eastern languages
    Sound compression for SAGA games

    Heres the release notes:

    New Games:
    - Added support for Elvira: Mistress of the Dark.
    - Added support for Elvira 2: The Jaws of Cerberus.
    - Added support for I Have no Mouth, and I Must Scream (demo and full game).
    - Added support for preAGI game Mickey's Space Adventure.
    - Added support for preAGI game Troll's Tale.
    - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
    - Added support for Amiga version of Waxworks.
    - Added support for Lure of the Temptress.

    New Ports:
    - Added iPhone port.
    - Added Maemo port for Nokia Internet tablets.

    General:
    - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
    - Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
    - Added optional 'confirm exit' dialog to the SDL backend.
    - Added support for TiMidity++ MIDI server.
    - Added DMedia MIDI driver for IRIX.
    - Improved detection of new game variants and localized versions.
    - Completely reworked internal access to files. (GSoC Task)
    - Added option to delete games from the list with Del key.
    - Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

    AGI:
    - Added support for AGI256 and AGI256-2 hacks (GSoC Task)
    - Added support for Amiga menus and palettes (GSoC Task)
    - Better support for early Sierra AGI titles

    AGOS:
    - Fixed crashes related to OmniTV playback in The Feeble Files.
    - Improved work on 64-bit systems.

    Broken Sword 1:
    - Added support for FLAC encoded music.

    Kyrandia:
    - Added support for Macintosh version.

    Parallaction:
    - Added support for Amiga version of Nippon Safes, Inc.
    - Many bugfixes

    Queen:
    - Added support for Adlib music.
    - Added missing music patterns playback in Amiga version.

    SCUMM:
    - Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
    - Added support for Chinese COMI.
    - Better support for eastern versions of games.
    - Various fixes for COMI and other games.
    - Added support for original save menus (browse only). Use Alt-F5 to activate.
    - Added support for Spanish version of NES Maniac Mansion.
    - Better support for German version of C64 Maniac Mansion.
    - Fixed bug with cursors in Windows versions of Humongous Entertainment games.

    SAGA:
    - Added support for compressed sound effects, voices and music.

    Touche:
    - Added workarounds for some glitches/issues present in the original game.

    WinCE Port:
    - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
    - Plugins now supported for WinCE (but not used in this release).
    - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
    - Smaller optimization setting to counteract the growth of the executable.
    - Various bug fixes.

    GP2X Port:
    - Support F200 Touchscreen
    - Various fixes to input code

    Download and Give Feedback Via Comments ...
    by Published on January 16th, 2008 16:10

    Today has seen a new release of ScummVM for many systems, heres a description first followed by the news for this release:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Todays release news:

    ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list:

    Support for the FREEWARE adventure Lure of the Temptress (available for download here)
    Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and 3 Sierra pre-AGI games for children
    Two newly available ports: iPhone and Maemo
    Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
    Better support for Sierra AGI games
    Improved support for modern 64-bit systems
    Support for FLAC encoded music in Broken Sword 1 for the purists among you
    Better support for non-English versions of games, including eastern languages
    Sound compression for SAGA games

    Heres the release notes:

    New Games:
    - Added support for Elvira: Mistress of the Dark.
    - Added support for Elvira 2: The Jaws of Cerberus.
    - Added support for I Have no Mouth, and I Must Scream (demo and full game).
    - Added support for preAGI game Mickey's Space Adventure.
    - Added support for preAGI game Troll's Tale.
    - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
    - Added support for Amiga version of Waxworks.
    - Added support for Lure of the Temptress.

    New Ports:
    - Added iPhone port.
    - Added Maemo port for Nokia Internet tablets.

    General:
    - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
    - Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
    - Added optional 'confirm exit' dialog to the SDL backend.
    - Added support for TiMidity++ MIDI server.
    - Added DMedia MIDI driver for IRIX.
    - Improved detection of new game variants and localized versions.
    - Completely reworked internal access to files. (GSoC Task)
    - Added option to delete games from the list with Del key.
    - Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

    AGI:
    - Added support for AGI256 and AGI256-2 hacks (GSoC Task)
    - Added support for Amiga menus and palettes (GSoC Task)
    - Better support for early Sierra AGI titles

    AGOS:
    - Fixed crashes related to OmniTV playback in The Feeble Files.
    - Improved work on 64-bit systems.

    Broken Sword 1:
    - Added support for FLAC encoded music.

    Kyrandia:
    - Added support for Macintosh version.

    Parallaction:
    - Added support for Amiga version of Nippon Safes, Inc.
    - Many bugfixes

    Queen:
    - Added support for Adlib music.
    - Added missing music patterns playback in Amiga version.

    SCUMM:
    - Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
    - Added support for Chinese COMI.
    - Better support for eastern versions of games.
    - Various fixes for COMI and other games.
    - Added support for original save menus (browse only). Use Alt-F5 to activate.
    - Added support for Spanish version of NES Maniac Mansion.
    - Better support for German version of C64 Maniac Mansion.
    - Fixed bug with cursors in Windows versions of Humongous Entertainment games.

    SAGA:
    - Added support for compressed sound effects, voices and music.

    Touche:
    - Added workarounds for some glitches/issues present in the original game.

    WinCE Port:
    - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
    - Plugins now supported for WinCE (but not used in this release).
    - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
    - Smaller optimization setting to counteract the growth of the executable.
    - Various bug fixes.

    GP2X Port:
    - Support F200 Touchscreen
    - Various fixes to input code

    Download and Give Feedback Via Comments ...
    by Published on January 16th, 2008 15:53

    The ScummVM team is currently looking for help with the PlayStation 2 port of ScummVM. We are in need of a second experienced PS2 porter, as the current one is rather busy with other stuff. The port is currently a bit in disrepair, several things need to be brought up to speed. However, the team would help any interested developer to figure out what has to be fixed and how. Contact us via the usual means (if in doubt, just contact Fingolfin).

    We are currently gearing up for releasing 0.11.0, and it would be great if the PS2 port could be included with that release. But we realize that the time might be too short to do that effectively, so it's only a bonus, not mandatory.

    Reward would be eternal fame and the everlasting gratitude of the PS2 userbase of ScummVM :-).

    http://www.scummvm.org/?shownews=20071228.xml ...
    by Published on January 16th, 2008 15:51

    Heres an awesome new release for the PSP, full details from Steve Dragoon:

    It's been close to 3 years or something. My time in working on this game is still more to come, but it's been very slow and I'm now the only working person on it. I will soon make everybody able to edit and create, but right now it's time for me to release this open beta. As I've gotten older, it just seems my time for the project decreases and I try to keep the fans going as much as I can. I held this for too long and maybe it's time for me to open this up and show all what this is really about.

    If things goes well with the open beta, maybe I can find more talented people to help me out on the project. I do have to thank a lot of people for the time and help they have put into this project, and I haven't finished the OPTIONS and CREDITS in the RPG. Though this is a big achievement for me to release PSP-RPG to the public I hope all goes well. I'm sorry for the long wait all of you had to suffer. lol.

    I do keep my word, even though this was held for a long time. I never wanted to gain hype, or anything. It just came and I wanted to learn more on PHP + JavaScript and databasing and I've learned a lot from PSP-RPG and this is work I've done on my free time and also the earlier version of the RPG back in 2004 I was a part of. To everybody who stayed by my side during my hard work. I thank you, and to the haters, I thank you too, becuase there is not a world without them.

    I just want to let you know I will still work on PSP-RPG and it will always be running. With the RPG and our Flash Games that are still being created, It was the PSP fans that really kept me going. From running on a free (and crappy) webhosting site, to paying for and building my own creation. It took my money, my sweat and my time. Even though I can't be here all the time, I thank all of you. What else can I say?

    Oh well, PSP-RPG is now available to to the public. My maverick force members get the taste. Yall go ahead and spread the word

    Seems like you have to register to play it by going here --> http://www.maverickforce.com/PSP-FASTLANE/ ...
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