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  • DCEmu Featured News Articles

    by Published on December 29th, 2007 00:32



    Chicken Invaders has always been popular for its humour and addictiveness, and Now it is on your PSP

    At the moment there are 5 full levels and an unlimited nuber of ever still more difficult uncomplete levels.

    The game is realy fun and i Hope you all Like it


    Also If there are any girls in Chicago that are looking for a friend let me know - [email protected]

    Download Here and Give Feedback Via Comments ...
    by Published on December 29th, 2007 00:17

    via vampent

    We are very glad to release vNes Symbian 1.70 S60v3 (Symbian Signed) for Nokia S60 3rd phones.

    Updated information from vNes Symbian 1.61 S60v3:
    1. Symbian Signed.
    2. Better speed.
    3. More options:
    Four display modes added: Landscape 1,Landscape Full 1,Landscape 2,Landscape full 2. Some other graph options and priority options added.
    4. .nes files can be recognized automatically
    You can send small roms directly to sms inbox and vNes will install them automatically for you.
    5. New frameskip option
    on arm-11 mobiles, you can switch frameskip:0 to get maximal graphics effects

    Download vNes Symbian 1.70 S60v3 ...
    by Published on December 29th, 2007 00:10



    This is a Snake like game where you get to run around unclovering Hot Girls in skimpy little outfits, Its Fun. Just Try it.

    O ya, Umm There is no Pornograpy in this game

    Yours Truly.

    CoderX

    Download Here and Give Feedback Via Comments ...
    by Published on December 29th, 2007 00:10

    Eke-eke has released a new version of his Genesis emulator for the Gamecube/Nintendo Wii:

    What's New?
    [Genesis]
    many sourcecode cleanup and optimization
    completely rewrote EEPROM emulation: now support all known EEPROM types (24C01-24C65) and mappers (Sega, Acclaim, EA, Codemasters) used in a few games (now use internal game database) as external RAM. This should at least fix save support in the following games:
    NBA Jam (alternate Acclaim mapper)
    College Slam, Frank Thomas Big Hurt Baseball (24C65 type)
    NHLPA Hockey 93, Rings of Power (EA mapper)
    Micro Machines serie, Brian Lara Cricket 96/Shane Warne Cricket (Codemasters mapper)
    external RAM is now initialized to 0xFF by default: fix Micromachines 2, Dino Dini Soccer
    fixed SRAM 16-bits memory handlers: fix some Sega Sports and EA Sports games (NFL95, NBA Action 95, NHL97, NHL98,…)
    modified WRITE_xxx & READ_xxx macros for better portability and faster memory access on BIG ENDIAN platform
    completely rewrote BIG ENDIAN support in render.c and vdp.c: rendering should be a little faster
    rewrote ROM bankswitch emulation (Super Street Fighter II): ROM access are faster, using memory pointers instead of reading ROM copy from ARAM
    fixed leftmost Window/PlaneA column render and implemented Window bug (as described by Charles Mc Donald)
    improved “Sprite Limit” and “Sprite Collision” detection accuracy
    modified RGB565 Color Palette to use the full available color range (0-31;0-63)
    implemented “cycle accurate” HV Interrupt timings: fix Sesame’s Street Counting Cafe, Legend of Galahad (intro)
    improved VDP access timings accuracy (added FIFO emulation): fix Double Clutch
    improved DMA timings accuracy: fix Winter Olympics (E), Arch Rivals and probably more
    fixed HCounter again: Road Rash serie (I,II,III) don’t need timing hacks anymore
    fixed VCounter in Interlaced 2 mode: fix Combat Cars “VS-Mode”
    improved Interlaced 2 mode (double resolution) rendering: Sonic 2, Combat Cars (”VS-Modes”) look far better
    added TMSS BIOS support (optional)
    rewrote part of the YM2162 MAME’s core: fixed internal FM timers handling, removed non-YM2612 emulation code and unused multiple cpu support
    implemented “cycle accurate” FM timers & sound samples rendering
    improved Z80 Interrupt timing accuracy: fix Sonic 3 music slowdowns
    updated Z80 & 68000 cores to last MAME versions
    improved Soft Reset emulation: X-Men 2 and Eternal Champions (random character selection) now work more like on real hardware
    added full overscan emulation (vertical & horizontal borders) for “pixel perfect” aspect ratio (tested against a real genesis)
    [NGC]
    fixed rom checksum calculation (only used for rom information)
    some modifications in GX rendering code
    added support for original Genesis/Megadrive NTSC & PAL video modes: this makes games looking exactly as on original hardware (progressive rendering with reduced resolution)
    added “Aspect” option to switch between ORIGINAL (aspect ratio is fixed and borders are emulated) and MANUAL SET (horizontal and vertical scaling can be manually configured, borders are not emulated)
    added “Overscan” option to disable the original borders color and always use black borders (only used when ORIGINAL Aspect mode is enabled)
    added support for up to 720 pixels horizontal resolution (needed for proper aspect ratio emulation)
    added “TV Mode” option to enable automatic switching to PAL(50Hz) TV mode when the Genesis runs in PAL mode
    added “Xshift” & “Yshift” settings to let you adjust display area position while keeping the original aspect ratio
    added option to disable/enable SSG-EG support in FM cores: this special mode is indeed not properly emulated and some games might sound wrong when enabled
    removed “CPU Type” option, you can also now force Region (JAP/EUR/USA) without reseting the game, choose USA or JAP for 60hz, EUR for 50hz, this can be useful to bypass game region protection at startup.

    Download Here and Give Feedback Via Comments ...
    by Published on December 28th, 2007 23:50

    We know that there are some of you who have already tired of your holiday toys, and while we think this is incredibly selfish and that you should be ashamed, Microsoft has stepped up, announcing an "updated version" of Metal Slug 3 for Xbox Live Arcade. The game will roll onto the service next Wednesday, January 2, and promises updated HD visuals and two player co-op over Xbox Live, along with all of the 'rocket lowncher' antics you can handle. So, for those of you who are just like my mother, and are never satisfied, prepare to fork over a cool 800 MS Points ($10). There, happy now?

    http://www.joystiq.com/2007/12/28/th...g-3-onto-xbla/ ...
    by Published on December 28th, 2007 23:48

    More on the subject this time via engadget



    The homebrew scene hasn't gotten a whole lot accomplished with this latest round of home consoles -- which isn't surprising given the difficulty of the task and lack of incentives to succeed. Especially with the PS3 shipping with Linux compatibility, the Wii boasting VLC, and the 360 being such a chore to hack and keep hacked, there's really not much of a point. The Wii was compromised pretty early on to be able to play burned discs and GameCube homebrew such as Linux, but until now Nintendo has managed to isolate Wii hardware such as the extra horsepower of the console and wireless connectivity from hackers. But the walls are coming down. Some hackers from Germany have just showed off their fully hacked Wii at the 24th Annual Chaos Communication Congress. Nothing fancy is running yet, all they've achieved so far is a proof of concept that they've bypassed the Wii's protection with some encryption codes they swiped from the Wii's memory. Apparently a bootable Linux DVD is on the way, and we can't wait to see what homebrew coders manage to pull off with that Wiimote pointed where it belongs.

    http://youtube.com/watch?v=H5YB1Mmx7E4 ...
    by Published on December 28th, 2007 23:46

    We're starting to think Xbox Live's holiday strategy was modeled after Newtonian physics: what goes up must come down. Although the Live support site shows the service as being "up and running", apparently users are still experiencing intermittent issues, sometimes more dramatic than those officially listed. We don't know about you, but even though only some of us on we were able to get on, even they have been seeing a lot of stalling and freezing -- and the unlucky ones are just completely shut out of Live. How are things going out there? Any XBL issues of which to speak?

    P.S. -Microsoft, congrats on the great holiday season. You obviously sold a TON of Xbox 360s and Live service contracts. Now be a doll. Give everyone a week (or, say, a month) of free Live service for the ugliness over vacation, ok? These people paid for their service when the other guys offer it up for free.

    http://www.engadget.com/2007/12/28/x...-difficulties/ ...
    by Published on December 28th, 2007 22:46



    via TehSkeen

    Apparently, the guys at the 24th Annual Chaos Communication Congress have discovered a way to run native Wii homebrew code (not GameCube code)! Check out a video of it here!

    Nintendo-Scene is reporting that one of their users has who is currently attending the 24th Annual Chaos Communication Congress gathering has reported that a Nintendo Wii has been showcased running homebrew in Wii mode. Currently, all homebrew is run under GC mode so you're limited to not taking full advantage of the consoles extras such as the Wiimote, SD Card slot and Wifi.

    "The guys over at 24C3 just demoed a Wii hack that is set to provide native wii homebrew in the near future (not running in GC mode, and with full access to all the Wii hardware!)

    They were able to find encryption and decryption keys by doing full memory dumps at runtime over a custom serial interface.

    Using these keys, they were able to create a Wii ‘game’ that ran their own code (their demo happened to show live sensor/Wiimote information, amongst a few other things).
    "

    This is a HUGE discovery, and opens up a whole window of possibilities! ...
    by Published on December 28th, 2007 21:48

    Via Geek.com

    The Scottish government has decided to use the advertising potential in videogames. It has allocated US$19,778 for videogame advertising to send out a message to youngsters about the dangers of driving under the influence of alcohol.

    The advertisements will be seen by Scottish gamers in popular games on the Xbox 360 console. The specific games are
    Need for Speed: Carbon, Project Gotham Racing 4, and the soccer game Pro Evolution Soccer 2008.

    Speaking of the advertising initiative, Stewart Stevenson, Transport Minister, said:

    With statistics showing that road deaths, particularly among young people, are continuing to rise, it is clear we must look at new ways of getting road safety messages across. This is exactly the kind of initiative we should be trying … It is innovative, it is new, and it is far removed from the more traditional methods we have been using. I believe that is what we need if we are to reverse the number of Scots families suffering the tragedy of a loved one being lost.

    If this initial campaign turns out to be successful, then road safety advertising may be expanded in videogames.

    I think using videogames to get important messages across to teenagers through advertising is a good idea. In the U.K., the driving age is 17, and the drinking age is 18, so teenagers are gaining access to two desirable activities very close together.

    I’m not sure the choice of games is the best, however. In racing games, you are usually traveling at fairly high speeds, and therefore advertisements will be passing you at a rate that may make them unreadable. Hopefully, clever positioning at the starts of races and during loading or story progression sections should alleviate this problem. ...
    by Published on December 28th, 2007 18:21

    via Vooks

    Nintendo has posted their January release dates for the Japanese Virtual console. It gives other territories an idea to what we might be getting here as well. First up for the NES is a previously JP/EU title in Devil World, Hudson’s Master Takahashi's Adventure Island, Mappy and Yie Air Kung Fu. There is only one title for the SNES so far for January, which is Super R-Type. The N64 also gets another boost with the snowboarding title 1080 Snowboarding on the list.

    The third party systems are not left out. Well, not all of them. The Mega Drive gets the RPG favourite Phantasy Star II as well as Monster World IV (Japan only for the time being). The TG-16 game also keeps on rolling with Samurai Ghost, Super Air Zonk and the CD Version of Military Madness. Both Neo Geo fans miss out. ...
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