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    by Published on December 27th, 2007 22:28



    A Slasher(Team Duck) & Madsoul production.


    ------------
    ~ Controls ~
    ------------

    ~ Menu

    X to accept
    TRIANGLE to go back
    LEFT/RIGHT/UP/DOWN to navigate

    ~ Game

    START to pause game
    (If paused; press start to unpause, or press TRIANGLE to finish game)
    ANALOG - Move player around


    ---------
    ~ Notes ~
    ---------

    This game WILL work in both 1.5 & 3.XX kernel.
    NOTE: For 3.xx kernel, it is recommended that you use eloader to load Orbid. If you don't use eloader to load Orbid, the music will not function properly under 3.XX kernel.


    -----------
    ~ Credits ~
    -----------

    Thanks to Benhur for the font loading.
    Thanks to Insert_Witty_Name and Raphael for the at3 loading part in triEngine.


    Orbid coded by Slasher of Team Duck.
    All sfx and gfx done by Madsoul.

    Download and Give Feedback Via Comments ...
    by Published on December 27th, 2007 20:06

    via Kotaku


    Nintendo's fiscal year may not end until March, but with the year the company's been having chances are pretty good that the company could be announcing that they expect to do better than predicted in January. That's what happened at the beginning of this year and if doesn't happen again at the beginning of next year there's a chance that investors could be a little ticked, according to an anonymous Nintendo Stock Blogger. It's ironic that the companies success could lead investors to expect constant jumps in earnings.
    Of course with record Wii sales, sell-outs around the country and rumors that the Wii may be about to take the top console spot you'd think an upward modification has to be in the cards. My money is on big financial news in the coming weeks. ...
    by Published on December 27th, 2007 20:05

    via Kotaku


    New numbers have come from Famitsu, who has broken down Japanese sales figures on the top 50 Xbox 360 games since launch. None of the results are good. While Blue Dragon, an RPG by famous Final Fantasy developer Hironobu Sakaguchi was indeed Japan's most successful 360 title, it only sold 202,740 copies. (So it would seem Microsoft had the idea right, just not the scale). Dead or Alive 4 comes in at number 2 with 108,618 and Halo 3 is all the way back at spot 4 with 82,987.

    So what's the grand total of all the top 50 Xbox 360 games sold in Japan? 1,818,924. Ouch. Hit the jump for the full list that's accurate up to Dec 9th, 2007.
    Xbox 360 top 50 game sales totals in Japan
    01. Blue Dragon - 203,740
    02. Dead or Alive 4 - 108,618
    03. Ace Combat 6 - 83,045
    04. Halo 3 - 82,987
    05. Ridge Racer 6 - 73,501
    06. The Elder Scrolls IV: Oblivion - 72,274
    07. Trusty Bell - 70,244
    08. Gears of War - 68,270
    09. Dead Rising - 68,078
    10. Lost Planet - 61,555
    11. DEAD OR ALIVE Xtreme 2 60544
    12. Lost Odyssey - 60,376
    13. Idolm@ster - 48,695
    14. Dynasty Warriors 6 - 44,292
    15. Assasin's Creed - 41,436
    16. Ninetynine Nights - 38,019
    17. Forza Motorsports - 2 31,255
    18. Rumble Roses XX - 29,187
    19. Crackdown - 28,588
    20. Culdcept Saga - 27,960
    21. Earth Defense Force 3 - 27,087
    22. Perfect Dark Zero - 26,085
    23. Test Drive Unlimited - 25,788
    24. PGR3 - 25,058
    25. Beautiful Katamari - 24,186
    26. World Soccer Winning Eleven X - 21,904
    27. Armored Core 4 - 21,096
    28. Dead Rising (Xbox 360 Platinum Collection) - 20,325 (total sales 88,313)
    29. [eM] eNCHANT arM - 20,233
    30. Saint's Row - 18,593
    31. Rainbow Six Vegas - 18,592
    32. Oneechanbara vorteX - 18,443
    33. Need for Speed Most Wanted - 17,973
    34. Bulletwitch - 16,241
    35. Ghost Recon Advanced Warfighter 2 - 15,994
    36. PlayOnline/Final Fantasy XI All-in-One Pack 2006 - 15,754
    37. World Soccer Winning Eleven 2008 - 15,090
    38. Idolm@ster (Xbox 360 Platinum Collection) - 14,864 (total sales 63,559)
    39. Earth Defense Force 3 (Xbox 360 Platinum Collection) - 14,707 (total sales 41,794)
    40. Final Fantasy XI Wings of the Goddess Expansion - 14,412
    41. Call of Duty 3 - 14,194
    42. Virtua Fighter 5 Live Arena - 13,169
    43. Chrome Hounds - 13,110
    44. Tenchu Z - 12,974
    45. Project Sylpheed - 12,283
    46. PGR 4 - 12,237
    47. Viva Pinata - 12,184
    48. Godfather - 11,670
    49. Dynasty Warriors 5 Special - 10,957
    50. Bulletwitch (Xbox360 Platinum Collection) - 10,857 (total sales 27,098) ...
    by Published on December 27th, 2007 20:05

    Xbox360 Top50 Lifetime in Japan (Through to 2007 Dec 9th)
    From Famitsu Xbox360, so this is Enterbrain tracking:

    01. Blue Dragon - 203,740
    02. Dead or Alive 4 - 108,618
    03. Ace Combat 6 - 83,045
    04. Halo 3 - 82,987
    05. Ridge Racer 6 - 73,501
    06. The Elder Scrolls IV: Oblivion - 72,274
    07. Trusty Bell - 70,244
    08. Gears of War - 68,270
    09. Dead Rising - 68,078
    10. Lost Planet - 61,555

    11. DEAD OR ALIVE Xtreme 2 60544
    12. Lost Odyssey - 60,376
    13. Idolm@ster - 48,695
    14. Dynasty Warriors 6 - 44,292
    15. Assasin's Creed - 41,436
    16. Ninetynine Nights - 38,019
    17. Forza Motorsports - 2 31,255
    18. Rumble Roses XX - 29,187
    19. Crackdown - 28,588
    20. Culdcept Saga - 27,960

    http://www.neogaf.com/forum/showthread.php?t=220841 ...
    by Published on December 27th, 2007 14:13

    Hi!

    I'm here to release LightMP3 Version 1.7.0.

    Here's the changelog:
    -Added: Options screen
    -Added: muted volume in settings file
    -Added: Fadeout when skipping track
    -Added: Option to set initial brightness check (on with warning/on without warning/off)
    -Added: Volume boost value is saved in the settings file and restored at startup
    -Added: MP3 playback via Media Engine (plays fine with CPU @ 20Mhz) (many thanks to joek2100)
    -Added: ATRAC3 playback (*.aa3, *.omg, *.oma) via Media Engine (plays fine with CPU @ 20Mhz) (many thanks to joek2100)
    -Added: FLAC playback (via libFLAC). Unfortunately plays fine with CPU @ 130Mhz. (many thanks to JLF65)
    -Added: Automatic cpu clock based on filetype.
    -Fixed: Directories are now listed before files.
    -Fixed: Conflict with Music prx (the module is stopped and unloaded at startup).
    -Fixed: Suspend error (the app now doesen't make the psp shut down, but music doesen't restart when resuming. You can skip to next track).

    Some notes:
    -Playing MP3 via Media Engine Volume Boost and FFWD/REW doesen't work
    -Playing ATRAC3 Volume Boost doesen't work
    -Initial clock frequencies are higher than needed (to avoid problem if you have some active prx that inteferes with the app), try to lower them.
    -Adjust your options.

    Here some screenshots:






    Download: http://sakya.altervista.org/new/inde...=none_lightmp3

    Ciaooo
    Sakya

    Download and Give Feedback Via Comments ...
    by Published on December 27th, 2007 13:24

    Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system

    Firstly heres a look at each system and a description to remind you of the history of the console.



    Genesis / Megadrive
    Sega made a good attempt with their Master System against Nintendo's virtual monopoly of the console industry, but they were about to introduce next generation gaming to the masses.

    After two years of development the Sega Megadrive was released in Japan in October of 1988, and was the first true 16-bit console to enter the console market. The Megadrive achieved moderate success in Japan after being beat to the market by NEC's PC Engine (Turbografx) ( released only four months earlier). Sega had a lot of hits in the arcade such as After Burner and Golden Axe, and part of the appeal of the Megadrive was that now these games were not only playable at home, but were fairly close to the arcade versions.

    Once again Sega set their sites on the rest of the console playing world. Sega began an aggressive marketing campaign, not only to customers, but also to developers. They quickly gained the support of western third party developer Electronic Arts, and quickly produced a line-up of quality arcade conversions and killer sports games (Games that appeal more to American gamers).

    The Sega Genesis was released in America in September 1989. By the end of 1990 there were over 30 third-party developers writing games for the new system. The Sega Genesis reached a great level of success in America, but launched the system to all new heights of popularity when they released a secret project in the summer of 1992. Sonic the Hedgehog pushed the Genesis to the limit with spectacular graphics, animation, sound, and incredible speed. Sonic also became the official mascot and icon for Sega, and became part of marketing campaign to compete against Nintendo's soon to be released console which contained a slower processor (Sega dubbed the techniques used in Sonic as "Blast Processing").

    Genesis saw many changes over the years. The console was remodeled in 1994, and offered a sleeker / smaller case, and a reduced price (At the expense of the head phone jack and volume control). In 1998, Majesco reserved the rights to manufacture certain Sega systems. They decided to redesign the Genesis yet again. The Genesis 3 was released in the US for under $50. It was made even smaller, but lacked the ability to interface with Sega CD and 32X.

    FACT: Over the years the Genesis / Megadrive became the center point to many upgrades and add ons. The Powerbase converter allowed Master System games to be played on the Genesis. It bypassed the main 68000 processor in the Genesis and used the Z80 sound processor to run the original Master System code. While rumors circulated of a Game Gear to Genesis converter, it never made it past the prototype stage. Others served as upgrades namely the Sega CD and 32X which will be discussed later on.

    Between 1993 - 1994, 3D gaming was growing in popularity. Sega's rival Nintendo collaborated with another company to develop a chip that could enhance games with 3D polygon abilities (the Super FX chip). Not to be outdone Sega teamed up with Hitachi to create the 'Sega Virtual Processor'. The SVP chip was primarily designed for Sega's 3D arcade titles, but one game was released for the Genesis with the chip installed in the cart. In 1994 "Virtua Racing" was released and retailed for $90-$100USD.
    .

    Thanks again to Dark Watcher for his info above.

    Now heres our question to you - Whats the greatest Megadrive/Genesis Game Ever ?

    Check out DC News & Sega Saturn News for info on all things Sega Related.

    More DCEmu Console History Can Be Found Here ...
    by Published on December 27th, 2007 13:15

    We know what you're thinking, "Xbox version shutting down in Japan? Well, that dude's gotta be pissed." Yup, on January 31, 2008 Sega's risking a global backlash and terminating Xbox Live services for the onetime Dreamcast title in Japan.

    The good news for the rest of the world's Phantasy Star Online community is that no similar announcements have been made outside of Japan. We don't know about you guys, but we don't want to be around once the legions of MMO-addicted GameCubers catch wind of a cancellation on that platform.

    http://www.joystiq.com/2007/12/27/se...line-in-japan/ ...
    by Published on December 27th, 2007 13:13

    For all you Devil May Cry fanatics out there (wait -- are there Devil May Cry fanatics out there?) you're about to get a super-special, unicorn explosion from Microsoft. That's right, babies, it's the Devil May Cry special edition Xbox 360. Actually, it's more like a bundle of the boring, old, non-special (though HDMI equipped) Xbox 360, coupled with the brand-spaking-new Devil May Cry 4, where the Devil, crying, and the possibility of crying meet for a fourth -- but probably not final -- time. Right now it's looking like a Japanese-only deal, but you never know when something this gooey will drip over to these shores. Available January 31st for ¥37,800 (or about $330).

    http://www.engadget.com/2007/12/27/x...an-in-january/ ...
    by Published on December 27th, 2007 13:07

    Orionjones over at Playeradvance posted this release in their forums

    Heres the super cool google translation:

    Mot Mot Motus - The popular game "Motus who occasionally switch on France 2.

    Hello everyone,

    So now, my current project focuses on the well-known game "television Motus.

    Heres whats new

    Addition:
    Spell-checking up
    - Bug fix on the countdown of seconds
    -125 Words to find in any
    - Creation of 3 rounds of 2 minutes each
    - Transitions cool to the words not found at the end of the time limit, the victory of one of 2 players etc.
    - No more need to reactivate capitalization whenever
    - No more need to press the A pad to move to the next word, a sprite appears now just click on it is more ergonomic
    Once the game is finished, and automatic reset total of the game
    - The word is given if they are not found in time or outsourced, at the end of 7.

    Download Here and Give Feedback Via Comments ...
    by Published on December 27th, 2007 09:01

    I have received a few questions as to why Xbox LIVE members under 18 cannot access game demos or trailers on Xbox LIVE. The answer lies with video game ratings organizations, like the Entertainment Software Rating Board (ESRB). Game demos and trailers distributed over Xbox LIVE are considered advertising and in accordance with the ESRB's Principles and Guidelines for Responsible Advertising Practices Xbox LIVE members under 18 do not have access to demos or trailers for a title rated M (Mature) or RP (Rating Pending.) ESRB Guidelines are industry wide and are not unique to Xbox LIVE. In other words, these are the rules that all online console stores, like the Wii Shop Channel and the Playstation Store, need to adhere to in order to in be in line with the ESRB's Guidlines.

    http://www.majornelson.com/archive/2...s-and-you.aspx ...
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