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    by Published on September 24th, 2007 21:57

    Here is Weltall's latest research into getting CW Cheat to run on the 3.xx Kernel, thanks to Sony changing a lot of Nids most of the homebrew prx's will need to be fixxed, nice to see this one is up and on it's way so soon, especially as Weltall doesnt have a PSP Slim and isnt using 3.71 M33.

    Kudos to that man.

    Here's the Download

    Here's the Read me.

    This is a beta of cwcheat for 3.71 firmware.

    [BETA1]
    It's the lite prx for psp games/homebrews/vsh so no cheat searching functions and pops for now (teorically this should launch in homebrew mode in pops by forcing it with R but I couldn't get it tried)
    This is what i come up after a lot of checking in nid tables and without powering on the psp for the entire process :
    As some may know i didn't update to 3.71 yet because of the missing 1.50 kernel but these are personal reasons and doesn't matter with cwcheat.
    So i've to thanks for those who tested it (mikebeaver, jamesbdx, robertfissk from malloc.us irc network) and i was really lucky as it worked at the first try

    This is to be considered a beta first of all because it isn't very well tested and also because some functions are missing because they are dependant on some functions i couldn't find for now, these are:
    [*]Brightness function[*]lock of power during risky processes (loading/saving db/screenshots in fast mode): so avoid putting your psp in suspend/poweroff else cwcheat may crash on restore or the files being written/readed could be corrupt.

    plus i decided to make a lite prx just to be sure it worked before furter testing, so for now the cheat search functions are disabled and this needs to be installed on top of an installation of 0.1.9 REV.E to be sure to work and should work in vsh, 3.7x homebrews and games (tested only in game)overwrite the cwcheat.prx in the seplugins folder and enable it in plugins.

    enjoy


    If you want to do a donation you may use this link: http://cwcheat.consoleworld.org/donations.php ...
    by Published on September 24th, 2007 21:53

    Via Xbox scene

    Robinsod already released the schematics and documentation to perform the 'Timing Attack' that will allow you to downgrade any Xbox360 kernel to an exploitable kernel (which will allow you to already run Linux and also Homebrew application when they come out) earlier this week. Today he released a package of software tools that together with the Infectus modchip and his PIC interface (if you can't make this yourself, Team Infectus is working on a prebuild daughterboard) will allow you to perform this hack yourself.

    From Robinsod on XBH:
    [QUOTE]
    * 360 Flash Tool 0.85 [note: Flash Tool included in package below is 0.5, 0.85 will be released monday]
    -Added:
    Patch CB LDV if CPU keys are known
    Additional recognition string for new flash images
    -Bodged:
    Disabled extraction of Kernel images when CD version is 1920 (extracting
    files will cause a crash)

    * DGTool
    First release.
    -To do:
    Improve timing filters, still need to find the cause of the jitter. Byte 6 can of the hash seems problematic occasionally.
    Improve logging

    * Degraded
    -Fixed:
    Handling of bad blocks in Cx area Now you will see the bad blocks (and the replacements) listed as "notes". if you are very unlucky the block at 0x8400 (where the CB header is located) will be bad. In this case the tools will fail and the image is unusable today.
    Handling of bad blocks in FS area (not 100% yet). Currently I test for bad blocks as I insert files into the flash image. If a bad block is detected it is simply skipped over. I had a look at a dump that contains bad blocks in the File System area and it appears the file system is unaware that some of the blocks it is using are marked as bad. I guess the flash driver silently does the remapping of bad blocks for the file system. I will fix this soon since it crashes the flash tool Wink
    -Handling of replacement blocks at end of flash image
    Now you will see the bad blocks (and the replacements) listed as "notes". if you are very unlucky the block at 0x8400 (where the CB header is located) will be bad. In this case the tools will fail and the image is unusable today - sorry.
    -To be done:
    Handling of bad block at 0x8400, start of CB
    Using one of the spare blocks at the end of flash when guessing the hash

    Please use the latest Degraded tool and create a new image (especially if you are French and have Bad Blocks) before downgrading

    When you have downgraded to 1888 I would suggest you do the following:

    If you have a LDV < 6 (Degraded will tell you this) or you don't care about being stealthy then just apply the 4532 update. Another fuse will be blown but now you will have your CPU key and you can increment the LDV in the CF sections of your original image.

    If you have a LDV = 6 then you might want to consider:
    1) Disabling the eFuses before applying the 4532 update then put the resistor back. No need to patch your original image
    2) Sit out the next update
    3) Accept that you will have an unusual number of blown fuses and see above

    Now you have the possibility to
    -Boot a vulnerable Kernel and run Linux
    -Boot the latest Kernel and play on Live
    -Change the region of your console for any Kernel (be careful on Live with hacked region codes, not recommended)

    Its very likely that this hack will be fixed in future versions of CB (although we have found that CB version 1920 is still vulnerable). MS can also use eFuses to lockdown the CB version in a way we can't defeat even if we know the CPU key. I have no idea if MS will update the CB section in existing boxes or if it will be limited to new boxes.

    MS may even take our new toy away completely making it impossible to boot vulnerable Kernels.

    If the homebrew scene is of interest to you, then start saving for a new box, get its CPU keys and use one for homebrew and one for the latest games.

    There's no reason not to go for a native XBMC360 now
    ...
    by Published on September 24th, 2007 21:43

    For any of you Old Schoolers out there: Cryptic Allusion (Dan and Roddy, at least) will be recording episode 004 of the CryptoCast at the NWCGE this coming weekend in Portland, OR! Feel free to stop by the table on Sunday to sit and talk with us. Then, check out www.cagames.com and iTunes to hear yourself as you make fun of us! Or we make fun of you...it all depends on how tired we are!

    Looking forward to seeing anyone there! Make sure to let us know which sites you frequent if you visit with us at the show (so we can use your handle on the show).

    Digg: http://digg.com/gaming_news/Cryptic_...to_record_live ...
    by Published on September 24th, 2007 19:45

    via IGN


    If you're desperate to download Frogger but just don't have the dough to make it happen, Microsoft has good news - the hoppy arcade classic and two other Xbox Live Arcade titles will go on sale this week.

    Frogger, Bankshot Billiards 2 and Hardwood Spades will drop in price beginning at 5 p.m. PDT Thursday and remain on sale through 4:59 p.m. on Tuesday, Oct. 2.

    Frogger will drop from 400 to 300 Microsoft Points, Bankshot Billiards 2 will go from 1,200 to 900 points and Hardwood Spades will drop from 400 to 300 points.

    This is Microsoft's second round of price-slashing this month. Over the Labor Day weekend, Small Arms, Gauntlet, Zuma Deluxe and Dig Dug were each half price. ...
    by Published on September 24th, 2007 19:28

    via MCV

    Several readers contacted MCV to state that some Asda and Tesco stores have started selling Halo 3 early (game and receipt pictured). The latest twist in the tale comes just a few days after Argos went early, blaming the error on its store staff.

    “We’re talking about very, very few copies.
    It was an error on our part and we have instructed our staff that it musn’t go on sale until the official release date,” a Tesco spokesperson told MCV.

    An Asda spokesperson added: “Nothing has been sold early and we have not followed Tesco or Argos in selling Halo 3 early. We are strictly keeping to the Wednesday release date.”
    ...
    by Published on September 24th, 2007 19:25

    via MCV


    Sega Of America president and COO Simon Jeffrey has told MCV that he expects Sony will enjoy significant sales of PS2 hardware for “two to three years at least”.

    In a wider interview with MCV, Jeffrey pledged Sega’s long-term support for the console, predicting that it would have “longer legs than any [console in any] previous generation”.

    He told MCV: “We believe that the PS2 will be around for quite some time,” he says.
    “This generation of hardware will have longer legs than any previous generation, and that’s definitely healthy for the industry.

    “We expect Sony to price manage the PS2’s shelf life for another two or three years at least. PS2 high profile titles, especially ‘wide market’ and licensed titles, will absolutely be part of the Sega portfolio going forwards.”
    ...
    by Published on September 24th, 2007 19:24

    Ultimate Mario Theme V2 - Paper Edition


    FOR 3.52 M33 ONLY !!
    This is an alternate version to my Ultimate Super Mario Theme.

    WATCH VIDEO HERE:

    http://www.youtube.com/watch?v=HrEch9T1u-Q





    Yes, that actually is a little Mario moving back & forth on a set of split mini wave Here is the wave against a black background, so you can see it better:



    FEATURES:

    * All custom Super Mario Icons - By: Italian Flasher, Vegetano1, & Mr. Shizzy
    * Custom Battery - By: Mr. Shizzy
    * All New Custom XMB Wave - By: Mr. Shizzy
    * All new 480x272 high res bg - By: nintendo, Optimized by: Mr. Shizzy
    * Super Mario Click Sounds -By: Mr. Shizzy
    * Super Mario Info Screen - Hacked by: bstronga & Vegetano1
    * Custom Mario Volume Bar - By: Mr. Shizzy
    * Custom Mario Coin Busy Signal - By: RaiderX (a.k.a.- Neonix)
    * Custom Coldboot Sound & Logo - By: Mr. Shizzy
    * Custom New Super Mario Bros. Gameboot - By: Mr. Shizzy
    * Custom Super Mario Font (Resized for PSP Screen) - resized for PSP By: Mr. Shizzy
    * Custom Photo, Game, & Save Data - Refresh Icons - By: Mr. Shizzy
    * Custom Super Mario Music Visualizer - By: The_Iceman
    * Reboot.prx for Network Update - By: Matiaz
    * Hacked paf, vshmain, and music_main prx file (black font, icon movement, ect...) - By: Mr. Shizzy


    Gameboot has been removed for release on sites that do not condone it - 100% Legal Release ...
    by Published on September 24th, 2007 18:58

    via Joystiq


    An author on left-leaning AlterNet.org not only jumps on the controversy of Resident Evil 5's alleged racism, but calls it a "racist video game series." The article is such a mess that you really have to enjoy it for its absurdity. The piece starts by saying those who go to see the "blockbuster Resident Evil: Extinction" in the theaters may want to play the game, but those who do "will likely enter a world little-known beyond the expensive and expansive universe of gaming, a world increasingly populated with very dangerous depictions of nonwhites."

    The author only covers RE4 and RE5 in declaring the series racist. For RE4 he says its Spaniards have "stereotypical Mexican accents" and that RE5 "could be a training video for a white supremacist race war or another U.S. military adventure in one of the increasing numbers of deserts on the planet." Beyond the Resident Evil series there is a rehash of the Haitian controversy from GTA: Vice City -- although the author is way off in his timeline calling GTA: VC "this year's most popular video game."

    There's a lot more "racist" issues brought up, but the article really stands as great piece to highlight how even when you introduce diversity to gaming, it's not just the extreme exclusionists who get upset and don't understand why there are women, gays, non-whites in games, but the extreme inclusionists too. Although in the inclusionist's case they want a rosy picture painted of the non-majority group; however, that's boring for narrative, unrealistic and in the end racism really depends on context. There are more moderate views on race issues in video games and that really shouldn't be forgotten. The AlterNet article is just so weird in its "one step forward, two steps back" presentation, we can't help but share. ...
    by Published on September 24th, 2007 18:55

    via Computer and Video Games


    Just before the (official) launch on Wednesday Microsoft has put up its latest live action Halo short by would-be Halo movie director Neil Blomkamp - and it's the best of the lot.

    We had a blast watching the real-life (well, CGI real life) spike grenades and warthogs in action, but why is everything being filmed in a rented-out paintball field? With the money MS has thrown on advertising you'd think they could afford something even vaguely similar to the game's environments. Ho-hum.

    Check it out for yourself over on the Discovery Channel (we're as baffled as you are). ...
    by Published on September 24th, 2007 18:48

    via Computer and Video Games


    Considering Wii's almost non-existent online presence, it's hard to believe that Medal of Honor Heroes 2 will pull off its promised 32-player multiplayer, but it's real and this trailer offers the first glimpse of it in action.

    It's only a brief look, mind, but if EA can achieve this feat on Wii, MoHH2 will raise the bar for online Wii games and lead the way for what will hopefully be much better online modes in future Wii titles.


    Trailer here ...
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