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    by Published on August 26th, 2007 11:17

    Notaz has released a new version of his Genesis Emulator for the GP2X:

    Heres whats new:

    After nearly 4 months I finally updated my Genesis/MegaDrive/SagaCD/MegaCD emu. This is a maintenance release, with fixes for various issues reported over time.

    ketchupgun persuaded me to change menu graphics a bit, so now it has some skinning support. Nothing new on the emulation front


    Changes:

    Updated Cyclone core to 0.0088.
    Added A r k's usbjoy fix.
    Added "perfect vsync" option, which adjusts GP2X LCD refresh rate and syncs emulation to it to eliminate tearing and ensure smoothest scrolling possible.
    Added an option to use A_SN's camma curve for gamma correction (improves dark and bright color display for mk2s).
    Sometimes stray sounds were played after loading a savestate. Fixed.
    Fixed a problem where >6MB mp3s were corrupted in memory (sound glitches in Snatcher).
    PD no longer overwrites video player code in memory, video player now can be used after exiting PicoDrive.
    Fixed a bug which was causing Sonic 3 code to deadlock in some rare conditions if "accurate timing" was not enabled.
    Fixed support for large hacked ROMs like "Ultimate Mortal Kombat Trilogy". Upto 10MB hacked ROMs are supported now.
    Config profiles added (press left/right when saving config).
    Changed key configuration behavior to the one from gpfce (should be more intuitive).
    Added some skinning capabilities to the menu system with default skin by ketchupgun. Delete skin directory if you want old behaviour.
    Some other little tweaks I forgot about.

    Download and Give Feedback Via Comments ...
    by Published on August 26th, 2007 01:25

    via joystiq

    As a DS fanboy (even before-- well, you know), as soon as I saw The Legend of Zelda: Phantom Hourglass at Nintendo's PAX booth, I was there. And I was not at all disappointed. In fact, despite having already read lots of gushing about the game, I found myself completely sucked in by even the most basic tasks. My impressions agree totally with the E3 impressions-- however, these are PAX impressions, which are a completely different thing.

    The demo starts you out in a port town, unarmed, with a directive from your fairy friend to go talk to your grandpa. After a visit to Grandpa, you head out to a monster-infested area, then your general jaunt around town (Go talk to this character! Go try to cross this bridge! Oh, the bridge has collapsed! We should talk to Grandpa! etc.) The demo spent just enough time not giving you the sword that I was starting to get a little antsy; however, one final visit to Grandpa got me my weapon, and he then went about teaching me how to use it.

    It's as simple as can be: tap enemies to attack, draw a line to do a sideways slash, draw a circle to do a spin move. With this equipment and knowledge, I was allowed into the northern part of the town to fight some ChuChus as I made my way into a cave and some puzzles. The first puzzle asked me to write on a sign the number of palm trees on the beach (spoiler: 7) before I was allowed access into the next room. The rest of the rooms followed a similar pattern: a few enemies, a few puzzles that involved doing things in the right order, and key-collecting. Very Zelda.

    But, as standardly Zelda as it sounds, I must stress this fact-- I can't remember the last time I had so much fun just making a character walk in a game. Directing Link around with the stylus is a lot like movement in Animal Crossing, but faster; it turns out, the speed makes all the difference. Simple activities like pushing and pulling blocks and doing basic attacks are not only novel, but are enjoyable independent of their novelty. And while the controls aren't based on simulating real motions as they tend to be in Twilight Princess (because swinging a sword is rarely like drawing a line), they are much more intuitive and much more natural. If you've become tired of the Zelda formula, or if you just like action-adventure games, or games, consider Zelda: Phantom Hourglass. It manages to be instantly familiar as Zelda while being startlingly fresh. ...
    by Published on August 26th, 2007 01:23

    Here they are:

    - DS Lite: 153,819
    - Wii: 73,938
    - PSP: 33,715
    - PS3: 21,720
    - PS2: 15,240
    - Xbox 360: 2,445
    - Game Boy Micro: 418
    - GBA SP: 212
    - Gamecube: 145
    - GBA: 24
    - DS Phat: 15

    Is there anyone left in Japan who doesnt own a DS Lite ? ...
    by Published on August 26th, 2007 01:21

    via joystiq

    I spent a few delightful minutes at the Nintendo booth playing Metroid Prime 3: Corruption, and displaying my poor sense of direction to a crowd of onlookers. I got just enough playtime to test out the controls (I didn't need to beat the game or anything!) I can safely say that after about five seconds of fantastically awkward movement, I felt not only comfortable playing the game, but, like with Zelda: Phantom Hourglass, I was enjoying just messing around.

    The controls are exactly the same in normal or expert mode, with the exception of Wiimote sensitivity. Expert mode is way more sensitive, and requires much subtler movements. It also enables quicker motion. Looking around and turning with the Wiimote was awkward at first, but it immediately clicked and I was ready to run and jump around. Shooting, of course, is mapped to A, and jumping to B, so there was no problem there. Z on the Nunchuk locks on, and C activates the morph ball. Down on the D-pad shoots missiles. All of these worked well and intuitively. The only exception is scanning: I never quite got it, but it basically involved holding Z, moving the Wiimote to point at an area in the corner of the screen, then holding Z again. It's the only part that I can honestly say takes getting used to.

    The best part of the controls is easily the grapple beam, which involves targeting a grapple point and making a lasso motion with the Nunchuk, then pulling back. Once I started doing that unconsciously, I felt pretty cool (I wasn't.) It seems that Nintendo has finally found a "hardcore" equivalent to Wii Sports: if not in popularity, at least in deriving actual enjoyment from the basic control scheme.

    Oh, and, in case you were wondering, the game looks hot, especially on those big fancy screens Nintendo was using at their demo stations. We should all get some of those. ...
    by Published on August 26th, 2007 01:15

    via engadget

    So, as you may have seen, earlier this morning at 3AM local time UniquePhones (the team behind iPhoneUnlocking.com, who've claimed to have the second proper iPhone SIM unlock software hack) got a threatening call from AT&T's legal team urging them to not release their software -- or else. Now, we can understand why any smallish business wouldn't exactly want lawyers repping AT&T (and Apple) breathing down their necks for a potentially market-shifting discovery -- which is why the company is now officially holding the release of their SIM unlock solution indefinitely while they assess their legal position. Fair enough, but we still haven't even had a chance to verify their solution does unlock iPhones.

    However, the interesting (and possibly telling) bit comes up at the end of their release, where apparently UniquePhones is "evaluating what to eventually do with the software should they be legally denied the right to sell it." Here's to hoping that, should UniquePhones not find themselves able to actually sell their software, at very least the unlcok method they've discovered gets opened up to the public. After all, there's no reason why everyone shouldn't be able benefit from this knowledge just because one company isn't able to sell it, right? ...
    by Published on August 25th, 2007 17:02

    In the past Days there's been a petition online addressed to Capcom to make a Resident Evil game for the PSP.

    http://www.petitiononline.com/mod_pe...ned.cgi?pspres

    Quote:

    /To: Capcom

    We, PSP ( Playstation Portable ) owners would like Capcom to release to our beloved handheld game console at least one of the games from there famous survivor/horror franchise : Resident Evil .
    We are also aware of the fact, that there is already a PSP version of the first Resident Evil game on the PSN ( Playstation Network ) but because of the lack of PS3 systems we cannot purchase this game .
    Seeing the history of Resident Evil games on Playstation consoles, we can guarantee you, that the game will be a success .
    Hope that this and the abundance of signatures that will come is enough to finally take a step and make our dreams come true .

    Sincerely,

    The Undersigned/

    The most interesting part is that Capcom got in touch with this person, and said that if it reached 10k signatures, They would consider making the game.

    But that's not all, at this point the poll is at 14986 signatures.

    Lets hope Capcom sticks to what they've said. ...
    by Published on August 25th, 2007 12:44

    Hi Guys,
    This is the first release of my PSP Heart Rate Monitor!

    YouTube Video (note my activity in the PSP screen reflection):


    As you probably guessed this needs a bit of a hardware hack to get it working,
    but for anyone who can solder, it's a snap. Just a coil of
    copper wire connected across the PSP microphone input becomes
    the antenna for a wireless chest transmitter.
    The coil must be so close to the transmitter that it's
    "virtually wired" now.

    Don't expect too much of a graphic display from the app!
    It's still debug screen at the moment.
    Enjoy
    Art.

    DIGG THIS



    Backup Download Sendspace:
    http://www.sendspace.com/file/8tb2p0

    More Photos:



    ...
    by Published on August 25th, 2007 10:13

    I have known for over a month that a new exctiing way to load homebrew and more was coming to the PS2, the Vast Memory Card aka external modchip will revolutionize the PS2 Scene.

    Heres a video of it in action (DCEmu doesnt support piracy so remember that but this can be used to boot homebrew)



    At this time i know that Mr Modchips in the UK will be carrying the VAST, but youll have to be quick when they do arrive as i expect they will be a wanted item. ...
    by Published on August 25th, 2007 10:06

    via engadget



    You can never have too many name-brand duping, cheap looking, Chinese sweatshop produced PMPs laying around, can you? I mean sure, we've seen little guys that boost the Gameboy Micro before, such as this number from way back in 2006, but this new entry does it with so much flair and unabashed disregard for copyright law we just had to mention it. The BMP-900 -- as this device is mechanically called -- does all kinds of exciting PMP activities, like playback of MP3, WMA, WAV, and PCM audio, MPEG4 and AVI video, JPEG, GIF and BMP picture viewing, plus e-book and TXT reading. Additionally -- and this may come as a surprise to some -- the red devil does some video game emulation, including Famicom, Gameboy, and Gameboy Color. Right now the player seems to only be available in China, or wholesale in lots of 100-199 pieces... so, go nuts.

    More Info ...
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